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Category: Outdated Mods
Change Log - VitalWatch
Changes in v2.11 - Fixed some bugs with the new ClassSounds. This should also fix the other errors which were probably caused by the Lua parser exploding. Changes in v2.1 - Added Class Sounds, which are sounds for each event (critical and low health or mana) which say the class name in the sound itself. - Fixed a small bug in VitalWatchOptions Changes in v2.0 - BTS 2.0 ready - Switched entirely to Ace2 and made into a FuBar plugin. VitalWatch will work without FuBar, of course. - Message log, which shows the recent events. You can click on the event to target the unitid which triggered the health or mana event. - Proper message queueing, there should be no spam now. If you don't like the default rate, you can change the rate to what you desire. - Lots of fixes I should have uploaded a long time ago. Changes in v1.92 - Needed the 3rd return from Metrognome:Status, not the 1st. Now the Heartbeat effect should work. - GUI's in the making, but not yet ready for release. Changes in v1.91 - Typo Changes in v1.9 OK, I didn't commit seppuku, but I DID make a really big update! - Cleaned up code, changed some database variable names. Your version should automatically update to the new names. - Now using embedded Metrognome lib for Heartbeat sound effect. - You can now watch raid members for health/mana with /vw raidwatch. - You can now change which channel public messages are sent to with /vw msg chan. This defaults to PARTY as it always has been. - You can now set the rate at which public messages and emotes are sent with /vw spamrate. This defaults to 0.5, or half a second per message or emote. - And, yes, some extra changes to stop screen flashing when dead. Ugh. Changes in v1.73 - I'm going to commit seppuku if this fix doesn't finally stop the screen flashing when dead. Changes in v1.72 - Fixed some typos in settings which resulted in the wrong setting being toggled. - Now using PLAYER_DEAD to disable screen flash and heartbeat effects upon death. Changes in v1.7 Big update! You may need to do /vw reset if you have problems with your saved variables. - You can now disable the Alert Frame in the top-center for health or mana if you so choose. - Added some more options for tracking mana that were suppose to be there but weren't. - New option: /vw screenflash health | mana, makes the sides of the screen flash red for low health or blue for low mana. Thanks to TNE_LowHealthWarning for the idea! - New option: /vw heartbeat, enables a heartbeat-like sound which gets more rapid as you get lower in health. Thanks to TNE_LowHealthWarning for the idea! Changes in v1.5 - All actions except large font alert frame should now be disabled if you are not in combat, or dead. Above all else, this should prevent "I am out of mana!" spam from healing/buffing inbetween fights. Changes in v1.42 - You can now correctly disable Sounds individually. Changes in v1.4 - Fixed some bugs. Thanks. - Cleaner slash command interface. - Further optimizations. Changes in v1.32 - Forgot that they changed the TOC versioning in 1.9. Changes in v1.31 - Fixed typo that I added before release, doh! Changes in v1.3 - Fixed the bug where PetWatch would do nothing. Thanks to joshwill80 for bringing this to my attention. Changes in v.123 - Fixed a long-standing bug where DoEmote() could interrupt spells, especially channeling. - Updated interface to 1900. Changes in v1.22 - Fixed all UNIT_HEALTH / UNIT_MANA bugs. Now it should correctly work even with mods that change the arguments. Changes in v1.21 - Fixed a minor bug with an error occuring when a UNIT_HEALTH event happens without a valid argument (even though it should always have at least arg1). This only happens with MiniGroup2 (tests with Blizz, AcePerl, DUF fine), I'll have to look at their code more closely. Edit: Note that currently VitalWatch may not work with MiniGroup2 because of this error. I think it's a problem with MG2's code, but it may also be a problem with how I'm handling globals. Changes in v1.2 - Have a bad healer? You can now spam party chat with the same messages you get sent for other party members, your own pet, and party member's pets. This defaults to OFF, of course. - Your own pet and others pets are now tagged differently ( "my pet" vs "pet" ) - Fixed a few minor bugs. Changes in v1.1 - I was bored, the servers are down, so I added pet & partypet support. Untested. Changes in Pre-Ace - Fixed some bugs, added a few options. These versions do not require Ace as a dependency. Optional Files - VitalWatch
Sorry, there are currently no optional files available.
Comments - VitalWatch
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