| Updated: | 01-08-06 10:33 PM |
| Created: | unknown |
| Downloads: | 6,644 |
| Favorites: | 28 |
| MD5: |

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A Murloc Raider
Forum posts: 6
File comments: 11
Uploads: 0
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Any chance for an update?
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A Deviate Faerie Dragon
Forum posts: 13
File comments: 123
Uploads: 0
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i miss this mod
is there any chance iriel or someone else would fix this mod for wotlk? i miss it sooo much. no other unit frame comes close.
well, smunitframes does, but thats abandoned too i think) http://wowui.***************/?p=mod&m=2140
Last edited by lodewijk : 10-10-08 at 04:46 AM.
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1.10 Update will arrive shortly
There will be a 1.10 update soon enough, but not tonight.
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Thanks for the feedback Scae..
I'm in the midst of revamping a bunch of the join/leave code, hopefully line 201 will reveal its problem then 8-) The name overlap is a temporary issue since I dont have ring label hiding enabled (Normally player name isn't shown, though that should be optional really). Adding in/out of combat rules to the rings shouldn't be THAT hard, I'll add it to my list but I cant promise when it'll be done. As for ring display when moving, i'm going to be transferring ALL of the movement options to the /srdrag format (With a GUI, of course), and that shows everything when it's enabled. |
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A Deviate Faerie Dragon
Forum posts: 11
File comments: 84
Uploads: 0
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Using version
0.7 dev 10900 Got this error: Error: Interface\AddOns\StatRings\StatRingsUnitFrame.lua:201: attempt to index a number value Edit: So far the error occurs when logging in, and joining parties. Love the update ^^. Works great. Wish I could set the alpha for outofcombat/incombat tho. I prefer not to see anything until I'm in combat. Edit:The Target name overlaps the player name. Perhaps have the target name naturally offset? Also it would be nice always show the rings when the statrings menu is open. currently they only appear when you mouse of the alpha settings. This makes it difficult when moving the rings as you cannot see them.
Last edited by Scae : 01-21-06 at 01:14 PM.
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Status update
I'm quite far into integrating the latest configuration elements to the package, but since it involved replacing a fair chunk of existing code, the integration isn't quite complete and I'm not going to replace the current version here, however see the following thread for a download link if you're curious:
http://www.wowinterface.com/forums/s...ead.php?t=3508 |
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This is an outstanding mod. I've experienced no slowdowns at all and it really will help with a particular issue that people often have - The healer dying because they forget to watch their own health bar. Heh, heh... Anyhow, I can't wait to see how you develop it further. This is similar to smUnitFrames ( http://www.curse-gaming.com/mod.php?addid=2945 ) although this, so far, causes a lot less interface lag during heavy action.
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Having said that, at this point in development I've been writing code that's efficient by design, but haven't gone back to do explicit optimization of places that appear to be causing problems (Partly because I'm not aware of any). Obviously if you run into problems let me know and I can see what I can do. |
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I wonder how slow my game will be when I start using this addon. Perl classic unitframe is the best ever coded I have used. I'm a little bit afraid to use this addon to be honest.
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This well go far!
I can see a lot of the people likeing the Addon! Keep on working on it. When it gets big i think you well need a website! B/c than it makes it easy for people to get updates!
Or at lest have a forum! Than people can post bugs, and what thay think! This is like my favorite addon like ever! |
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Liking the idea already.
Stuck it on to looky, best place I found to watch it was the fire pit outside the Miltary Ward main building in IF ![]() |
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Cool
Nice addon i like it!! I think it needs something like skins,
So like you make a lot of skins/styles for this addons and eveyone picks what thay think is best. Good job! |
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