Category: Iriel's Castle
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Iriel's Portal Bug Reports Feature Requests
Author:
Version:
0.6.7dev-10900
Date:
01-09-2006 12:33 AM
Size:
49.01 Kb
Downloads:
5,872
Favorites:
29
MD5:
Pictures
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Early configuration UI
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Current rings (and early config UI)
StatRings   Popular! (More than 5000 hits)
StatRings - HUD-Style Ring Indicators

(In active development)

See this thread for a recent preview
http://www.wowinterface.com/forums/showthread.php?t=3508
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Old 02-17-2009, 07:09 AM  
spalliero
A Murloc Raider

Forum posts: 5
File comments: 7
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Any chance for an update?
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Old 10-10-2008, 06:11 AM  
lodewijk
A Deviate Faerie Dragon

Forum posts: 12
File comments: 106
Uploads: 0
i miss this mod

is there any chance iriel or someone else would fix this mod for wotlk? i miss it sooo much. no other unit frame comes close.
well, smunitframes does, but thats abandoned too i think)
http://wowui.worldofwar.net/?p=mod&m=2140

Last edited by lodewijk : 10-10-2008 at 06:46 AM.
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Old 08-23-2006, 12:53 AM  
kamalii
A Kobold Labourer

Forum posts: 0
File comments: 1
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Love this mod

I used to use this mod way back a while ago, and I absolutely love it. Just thought I'd ask if you plan to update it?

I think all of your work is great, but this was one of my absolute favorites. I look forward to seeing it around and active again some time.
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Old 06-20-2006, 11:45 AM  
Tipsy
A Kobold Labourer

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File comments: 1
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=D

Ive been looking for a place to move my party because i dont like the default place.

the location for party members i find absolutely perfect. although i am not into the same Circular shape for life/mana of my own character because i have SCT (scrolling combat text) which uses font on that area.

but there is nothing better than what you have for the party i think.
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Old 03-30-2006, 12:35 PM  
Scae
A Deviate Faerie Dragon

Forum posts: 11
File comments: 75
Uploads: 0
Re: 1.10 Update will arrive shortly

Quote:
Originally posted by Iriel
There will be a 1.10 update soon enough, but not tonight.
v_v I'm looking forward to it.

(P.S. dirty little feature request: Add a casting bar *plus* text of what you're casting and casting time. Seen it on ArcHUD and MoogHUD, it's really nice to have. Suppressing the blizz cast bar is nice too ....)
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Old 03-28-2006, 02:08 AM  
Iriel
Super Moderator
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 405
File comments: 22
Uploads: 29
1.10 Update will arrive shortly

There will be a 1.10 update soon enough, but not tonight.
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Old 01-21-2006, 08:16 PM  
Iriel
Super Moderator
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 405
File comments: 22
Uploads: 29
Thanks for the feedback Scae..

I'm in the midst of revamping a bunch of the join/leave code, hopefully line 201 will reveal its problem then 8-)

The name overlap is a temporary issue since I dont have ring label hiding enabled (Normally player name isn't shown, though that should be optional really).

Adding in/out of combat rules to the rings shouldn't be THAT hard, I'll add it to my list but I cant promise when it'll be done. As for ring display when moving, i'm going to be transferring ALL of the movement options to the /srdrag format (With a GUI, of course), and that shows everything when it's enabled.
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Old 01-21-2006, 01:52 PM  
Scae
A Deviate Faerie Dragon

Forum posts: 11
File comments: 75
Uploads: 0
Using version

0.7 dev 10900

Got this error:

Error: Interface\AddOns\StatRings\StatRingsUnitFrame.lua:201: attempt to index a number value
Edit: So far the error occurs when logging in, and joining parties.
Love the update ^^. Works great. Wish I could set the alpha for outofcombat/incombat tho. I prefer not to see anything until I'm in combat.
Edit:The Target name overlaps the player name. Perhaps have the target name naturally offset? Also it would be nice always show the rings when the statrings menu is open. currently they only appear when you mouse of the alpha settings. This makes it difficult when moving the rings as you cannot see them.

Last edited by Scae : 01-21-2006 at 03:14 PM.
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Old 01-20-2006, 03:17 PM  
Iriel
Super Moderator
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 405
File comments: 22
Uploads: 29
Status update

I'm quite far into integrating the latest configuration elements to the package, but since it involved replacing a fair chunk of existing code, the integration isn't quite complete and I'm not going to replace the current version here, however see the following thread for a download link if you're curious:

http://www.wowinterface.com/forums/s...ead.php?t=3508
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Old 01-11-2006, 08:23 PM  
Kailef
A Fallenroot Satyr
 
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Forum posts: 25
File comments: 37
Uploads: 0
This is an outstanding mod. I've experienced no slowdowns at all and it really will help with a particular issue that people often have - The healer dying because they forget to watch their own health bar. Heh, heh... Anyhow, I can't wait to see how you develop it further. This is similar to smUnitFrames ( http://www.curse-gaming.com/mod.php?addid=2945 ) although this, so far, causes a lot less interface lag during heavy action.
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Old 01-10-2006, 01:50 PM  
Iriel
Super Moderator
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 405
File comments: 22
Uploads: 29
Quote:
Originally posted by H0PE
I wonder how slow my game will be when I start using this addon. Perl classic unitframe is the best ever coded I have used. I'm a little bit afraid to use this addon to be honest.
It shouldn't be too bad, while there's a bit of math involved in changing ring sizes, most of the time they're not changing (even in combat, most people's framerate is much higher than the number of times health/mana changes per second), and the code's smart enough to skip work it doesn't need to do.

Having said that, at this point in development I've been writing code that's efficient by design, but haven't gone back to do explicit optimization of places that appear to be causing problems (Partly because I'm not aware of any). Obviously if you run into problems let me know and I can see what I can do.
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Old 01-10-2006, 06:48 AM  
H0PE
A Deviate Faerie Dragon

Forum posts: 19
File comments: 223
Uploads: 1
I wonder how slow my game will be when I start using this addon. Perl classic unitframe is the best ever coded I have used. I'm a little bit afraid to use this addon to be honest.
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Old 01-09-2006, 11:44 PM  
Itchycow
A Defias Bandit
 
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Forum posts: 2
File comments: 2
Uploads: 0
This well go far!

I can see a lot of the people likeing the Addon! Keep on working on it. When it gets big i think you well need a website! B/c than it makes it easy for people to get updates! Or at lest have a forum! Than people can post bugs, and what thay think!
This is like my favorite addon like ever!
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Old 01-09-2006, 03:34 PM  
janin
A Murloc Raider
 
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Forum posts: 6
File comments: 7
Uploads: 0
Liking the idea already.

Stuck it on to looky, best place I found to watch it was the fire pit outside the Miltary Ward main building in IF
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Old 01-09-2006, 12:46 AM  
Itchycow
A Defias Bandit
 
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Forum posts: 2
File comments: 2
Uploads: 0
Cool

Nice addon i like it!! I think it needs something like skins,
So like you make a lot of skins/styles for this addons and eveyone picks what thay think is best.

Good job!
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