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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
2.5.5
Date:
06-18-2009 04:28 PM
Size:
22.33 Kb
Downloads:
1,045,323
Favorites:
4,347
MD5:
Pictures
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OmniCC on Bongos
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OmniCC on the Character Sheet
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OmniCC's configuration menu
OmniCC   Popular! (More than 5000 hits)
OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use. OmniCC should be compatible with any addon that uses a cooldown model.

A configuration interface is included, and can be shown via /omnicc or /occ

Wiki/FAQ
  Change Log - OmniCC
2.5.5
* Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)

2.5.4
* Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.

2.5.3
* Updated localization

2.5.2
* Updated localization

2.5.1
* Added a fix for displaying 0 seconds when in non tenths of seconds mode

2.5.0
* Added an option to display tenths of seconds for durations < 3 seconds.

2.4.1
* Updated localization

2.4.0
* Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
* Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)

2.3.1
* 3.1 TOC bump.

2.3.1
* Fixed a bug for users with no previous OmniCC settings

2.3.0
* Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
* For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
* Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
* Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.

2.2.5
* Updated Chinese translation

2.2.4
* Added Korean translation.

2.2.3
* Pulses will now only happen for cooldowns that have a duration > 30 seconds

2.2.2
* Added a check before calling GetTexture to prevent redbox issues.

2.2.1
* Updated options menu code for the new Wrath build. This will probably break people on the PTR
* Added Russian translation

2.1.1
* Rethrottled the updates
* Tweaked the no cooldown count flag to hide active timers.

2.1.0
* Updated a setting to make LSM3 work properly.
* Fixed a bug with embeds.xml
* Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc

2.0.9
* Updated to LSM 3
* Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
* Reimplemented the slash commands
  Optional Files - OmniCC
File Name
Version
Size
Author
Date
Type
1.1.0
2kB
04-14-2009 07:12 AM
Addon
1.1.0
2kB
04-14-2009 07:11 AM
Addon
  Archived Versions - OmniCC
File Name
Version
Size
Author
Date
2.5.4
22kB
Tuller
06-14-2009 09:52 AM
2.5.3
22kB
Tuller
05-19-2009 04:55 PM
2.5.2
21kB
Tuller
05-14-2009 05:11 PM
2.5.1
21kB
Tuller
05-10-2009 09:52 AM
2.5.0
21kB
Tuller
05-09-2009 04:27 PM
2.4.1
22kB
Tuller
04-26-2009 04:54 PM
2.4.0
21kB
Tuller
04-26-2009 07:45 AM
2.3.2
22kB
Tuller
04-12-2009 07:45 PM
2.3.1
21kB
Tuller
02-08-2009 05:48 PM
2.3.0
21kB
Tuller
02-08-2009 04:44 PM
2.2.5
21kB
Tuller
10-28-2008 06:38 PM
  Comments - OmniCC
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Author Comments Comment Options
Old 06-19-2009, 04:30 PM  
Tuller
A Wyrmkin Dreamwalker
 
Tuller's Avatar
Interface Author - Click to view interfaces

Forum posts: 58
File comments: 913
Uploads: 26
Quote:
Originally posted by kimboslice
Is OmniCC_Basic still supported?
I'm not actively using it, and it only exists on my SVN. If it breaks, I'll fix it.

Quote:
Originally posted by Lucifer2327
How do you turn off the showing of debuff timers?
lately my omni cc wouldn't show the debuff timers, but as soon as I enable debuff timers in pitbull 3.0 omnicc starts to show debuff timers as well. Hornestly I like the pitbull ones mostly since they are placed in the top corner so that I can see stack sizes as well.
Check the faq

Quote:
There seems to be an issue of showing cooldowns as 'ready' when they are acutally not. The coutndown numbers disappear meaning it would be up, but when spamming it reads as "This ability is not yet ready".

Graphical bug?
Possibly, or possibly latency.

Last edited by Tuller : 06-19-2009 at 04:31 PM.
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Old 06-19-2009, 01:28 PM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 30
Uploads: 0
Is OmniCC_Basic still supported?
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Old 06-18-2009, 12:52 PM  
Lucifer2327
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
How do you turn off the showing of debuff timers?
lately my omni cc wouldn't show the debuff timers, but as soon as I enable debuff timers in pitbull 3.0 omnicc starts to show debuff timers as well. Hornestly I like the pitbull ones mostly since they are placed in the top corner so that I can see stack sizes as well.
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Old 06-16-2009, 09:16 PM  
Elite_Gamer04
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
There seems to be an issue of showing cooldowns as 'ready' when they are acutally not. The coutndown numbers disappear meaning it would be up, but when spamming it reads as "This ability is not yet ready".

Graphical bug?
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Old 06-16-2009, 07:33 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 913
Uploads: 26
That's a bug, and will be fixed.
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Old 06-15-2009, 08:00 PM  
duhwhat
A Fallenroot Satyr

Forum posts: 28
File comments: 109
Uploads: 0
I miss the old behavior of cooldowns counting down to 0.0. Now they just count down to 1.5 and then disappear. How do i restore the old behavior? Taking hte minimum time below 1.5 seconds causes EVERY spell button to show a cooldown
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Old 06-15-2009, 04:02 PM  
Chronalis
A Defias Bandit

Forum posts: 2
File comments: 12
Uploads: 1
Is there any way i can disable it from displaying on Pitbull4 buffs? The timer's too small with the scaling i've chose, and would love to disable it. I'm prepared to do a code mod of it if someone explains what to change?

Also, anyway of making this "GCD compatible"? That is, displaying the shine on an ability even if it's cooldown is ready during a Global Cooldown?

EDIT: Nevermind, figured both out (Min. duration: 1.0. Min. Scale: 40%)

Last edited by Chronalis : 06-15-2009 at 04:45 PM.
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Old 06-15-2009, 07:05 AM  
Barnister
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
How do I change the size of the shine after the CD is finished and the ability is ready.

It's too small in 1920x1200. Can't see anything!
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Old 05-28-2009, 01:07 PM  
TwN
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
Can you add support for hidden cooldowns?
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Old 05-25-2009, 11:25 AM  
BJRubino
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
Not showing-up After Re-log...

Hi,
I am having an issue where the Omni countdown doesn't show-up after I log out and back in. For example, when I have the Well Fed buff, it shows-up when I eat and for as long as I play...but, if I log out and back in, the Omni numbers disappear.

BJR
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Old 05-24-2009, 10:58 AM  
Mikari
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 60
Uploads: 3
Did you ever look into the animation problems with it sometimes becoming stuck? Is it an OmniCC bug or a Blizzard bug? I've not seen it reported on the UI forums.
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Old 05-22-2009, 01:21 PM  
duhwhat
A Fallenroot Satyr

Forum posts: 28
File comments: 109
Uploads: 0
I am using oUF with the target frame's buffs and debuffs being the same size. How can I exclude timers on the debuff aura icons only?
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Old 05-21-2009, 07:09 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 913
Uploads: 26
Quote:
Originally posted by Gnarfoz
And floor(0.49+5) is 0, even though the ability is clearly still on cooldown?
That doesn't seem right? ^^
and ceil(1.000001) is 2, which also does not seem quite right If you really need to know something at a higher precision, then that's what the tenths of seconds option is for.

I'll likely be adjusting it to only work for when a remaining duration under two seconds.
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Old 05-20-2009, 10:22 AM  
AnrDaemon
An Aku'mai Servant

Forum posts: 32
File comments: 625
Uploads: 0
Quote:
Originally posted by Gnarfoz
And floor(0.49+5) is 0, even though the ability is clearly still on cooldown?
That doesn't seem right? ^^
Then
Code:
if timeLeft > 2 sec then
  local format = "%ds";
else
  local format = "%01.2fs";
end
s = string.format(format, timeLeft);
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Old 05-14-2009, 05:46 PM  
Azza2
A Murloc Raider

Forum posts: 7
File comments: 10
Uploads: 0
Hello,

Which part of the lua code should I edit so tenths of seconds starts showing at 2 seconds instead of 3?

edit: Oh never mind, seems a duration slider threshold got included in latest update, thanks

2nd edit: Doesn't seem to do what I thought it would do, it still does tenths of a second from 3 despite the slider being at 2.0, must be for something else.

Last edited by Azza2 : 05-16-2009 at 11:51 AM.
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