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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
2.5.7
Date:
09-21-2009 06:22 PM
Size:
22.38 Kb
Downloads:
1,125,372
Favorites:
4,652
MD5:
Pictures
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OmniCC on Bongos
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OmniCC on the Character Sheet
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OmniCC's configuration menu
OmniCC   Popular! (More than 5000 hits)
OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use. OmniCC should be compatible with any addon that uses a cooldown model.

A configuration interface is included, and can be shown via /omnicc or /occ

Wiki/FAQ
  Change Log - OmniCC
2.5.7
* Implemented kujanssen's bugfix for the noCooldownCount flag

2.5.6
* Updated for patch 3.2

2.5.5
* Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)

2.5.4
* Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.

2.5.3
* Updated localization

2.5.2
* Updated localization

2.5.1
* Added a fix for displaying 0 seconds when in non tenths of seconds mode

2.5.0
* Added an option to display tenths of seconds for durations < 3 seconds.

2.4.1
* Updated localization

2.4.0
* Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
* Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)

2.3.1
* 3.1 TOC bump.

2.3.1
* Fixed a bug for users with no previous OmniCC settings

2.3.0
* Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
* For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
* Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
* Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.

2.2.5
* Updated Chinese translation

2.2.4
* Added Korean translation.

2.2.3
* Pulses will now only happen for cooldowns that have a duration > 30 seconds

2.2.2
* Added a check before calling GetTexture to prevent redbox issues.

2.2.1
* Updated options menu code for the new Wrath build. This will probably break people on the PTR
* Added Russian translation

2.1.1
* Rethrottled the updates
* Tweaked the no cooldown count flag to hide active timers.

2.1.0
* Updated a setting to make LSM3 work properly.
* Fixed a bug with embeds.xml
* Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc

2.0.9
* Updated to LSM 3
* Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
* Reimplemented the slash commands
  Optional Files - OmniCC
File Name
Version
Size
Author
Date
Type
1.1.1
2kB
08-04-2009 06:57 PM
Addon
1.1.1
2kB
08-04-2009 06:54 PM
Addon
  Archived Versions - OmniCC
File Name
Version
Size
Author
Date
2.5.6
22kB
Tuller
08-04-2009 06:48 PM
2.5.5
22kB
Tuller
06-18-2009 05:28 PM
2.5.4
22kB
Tuller
06-14-2009 10:52 AM
2.5.3
22kB
Tuller
05-19-2009 05:55 PM
2.5.2
21kB
Tuller
05-14-2009 06:11 PM
2.5.1
21kB
Tuller
05-10-2009 10:52 AM
2.5.0
21kB
Tuller
05-09-2009 05:27 PM
2.4.1
22kB
Tuller
04-26-2009 05:54 PM
2.4.0
21kB
Tuller
04-26-2009 08:45 AM
2.3.2
22kB
Tuller
04-12-2009 08:45 PM
2.3.1
21kB
Tuller
02-08-2009 06:48 PM
2.3.0
21kB
Tuller
02-08-2009 05:44 PM
2.2.5
21kB
Tuller
10-28-2008 07:38 PM
  Comments - OmniCC
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Old 11-09-2009, 06:33 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
Quote:
Originally posted by Kouri
I don't understand why the timer is not parented to the cooldown (but the Shower function is), can you shed some light on this?
The hide cooldown models option. Instead of actually hiding the cooldown model, I make it invisible (so that i can respond to onhide/onshow events on the model itself, which is what the shower is for).

Quote:
Is it possible to disable the GCD cooldown display for a frame? For this addon, I'm more interested in when the spell itself is off cooldown (or how long until it is).
In short, no. One possibility might be to ignore cooldowns that are less than or equal to the GCD.

Last edited by Tuller : 11-09-2009 at 06:35 PM.
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Old 11-09-2009, 11:40 AM  
Kouri
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 1
File comments: 67
Uploads: 4
I'm creating a cooldown frame in code and set its parent to UIParent. But say I want to change my frame strata to HIGH. Since the OmniCC timer shows up on the parent's frame strata, not the cooldown's, the timer can't be seen anymore.

The only way around this I can see is to create another frame, give it the frame strata I want, and make it the parent of the cooldown frame.

I don't understand why the timer is not parented to the cooldown (but the Shower function is), can you shed some light on this?
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Old 11-07-2009, 05:27 AM  
wurmfood
A Wyrmkin Dreamwalker
Interface Author - Click to view interfaces

Forum posts: 57
File comments: 21
Uploads: 4
I'm not sure if this is an OmniCC question or not, but maybe you'll know the answer.

Is it possible to disable the GCD cooldown display for a frame? For this addon, I'm more interested in when the spell itself is off cooldown (or how long until it is).
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Old 11-03-2009, 10:09 AM  
blahism
A Deviate Faerie Dragon

Forum posts: 11
File comments: 2
Uploads: 0
Quote:
Originally posted by Squishiman
just updated to the new 3.2 omnicc and im getting

[2009/08/04 16:09:00-54-x44]: OmniCC-2.5.6\full.lua:276: <unnamed>:SetText(): Font not set
OmniCC-2.5.6\full.lua:276: in function `UpdateTimer'
OmniCC-2.5.6\full.lua:214: in function <Interface\AddOns\OmniCC\full.lua:212>

--- from bugsac
I get the exact same error, whenever i open omniCC config and try and select the font dropdown box it doesn't have any drop down at all and isn't clickable.. Is there a way to fix this? copy some fonts somewhere? is it being confused by perhaps the ace library in fubar vs the ace3 in addon directory or soemthing like that?
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Old 10-30-2009, 04:41 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
Basically, it does not. Every now and then I get a report, and OmniCC does use a good bit of CPU usage versus other addons, but I've not been able to see any FPS loss for myself.
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Old 10-30-2009, 08:14 AM  
Goomba
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hello, I have a long-standing problem with OmniCC that had forced me to disable it. I have not tried OmniCC since around version 2.4.

On my old system OmniCC caused in-game slowdown if I opened windows (e.g. character gear sheet, quest log) while grouped like in instances. On my old Athlon 1.8 the frame rate would dip to 2-3 fps. Even on my Core2Duo 2.6 I notice frame rate drops and sluggishness although it doesn't drop as low. There is no noticeable performance drop when I am opening windows and not grouped.

I have tried running with just the default Blizz UI and OmniCC but it still happened. Does OmniCC do something funny in the background when windows are open and when you're grouped? I don't see anyone else reporting anything similar.
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Old 10-30-2009, 02:38 AM  
Bourne.S
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Quote:
Originally posted by Tuller
I'm not actually sure what you're saying

Flash/pulse do not really work on debuffs, since the flash itself is semi parented to the cooldown's parent. So, when the parent is hidden (as is the case of buffs when they expire), the flash goes away.
Haha, my English is not good Can I have your Email?I want you to look at a pictures and i hope to have that effect on the image.

Last edited by Bourne.S : 10-30-2009 at 02:41 AM.
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Old 10-29-2009, 12:04 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
I'm not actually sure what you're saying

Flash/pulse do not really work on debuffs, since the flash itself is semi parented to the cooldown's parent. So, when the parent is hidden (as is the case of buffs when they expire), the flash goes away.
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Old 10-27-2009, 11:48 PM  
Bourne.S
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
you can add a flash target's DEBUFF do?that's very cool

Last edited by Bourne.S : 10-27-2009 at 11:58 PM.
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Old 10-19-2009, 06:02 PM  
Okerhs
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Quote:
Originally posted by Juunas
Hi, so im getting "attempt to index field 'long' (a nil value)" long, medium, small errors and what im here asking is that, is there any solution to fix them, or must I stick with these errors until they're fixed?

edit: nvm, stupid me, got solution on that ty anyway
what was your solution? i have the same errors
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Old 09-26-2009, 11:51 AM  
Juunas
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hi, so im getting "attempt to index field 'long' (a nil value)" long, medium, small errors and what im here asking is that, is there any solution to fix them, or must I stick with these errors until they're fixed?

edit: nvm, stupid me, got solution on that ty anyway

Last edited by Juunas : 09-26-2009 at 12:15 PM.
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Old 08-31-2009, 04:39 PM  
AnrDaemon
A Cyclonian
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Forum posts: 41
File comments: 1005
Uploads: 1
Re: pitbull4

Quote:
Originally posted by slammurai
i'm not sure what the problem is, but i've disabled all the timers that come with pitbull 4 so that only omnicc's timers will show. the problem is that now that i'm using both pitbull 4 and omnicc, omnicc shows timers for both my debuffs and everyone else on my target (whereas in the past when i didn't have pitbull 4, it would only show timers for the debuffs i put on it.) anyone have this problem?
It's not a problem, it's a program design. And since OmniCC is a service module, this is a PitBull design.
Go blame them.
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Old 08-31-2009, 06:04 AM  
slammurai
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
pitbull4

i'm not sure what the problem is, but i've disabled all the timers that come with pitbull 4 so that only omnicc's timers will show. the problem is that now that i'm using both pitbull 4 and omnicc, omnicc shows timers for both my debuffs and everyone else on my target (whereas in the past when i didn't have pitbull 4, it would only show timers for the debuffs i put on it.) anyone have this problem?
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Old 08-17-2009, 05:56 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1032
Uploads: 26
Quote:
Originally posted by Dreadthill
Anyway to disable OmniCC's countdown on Pitbull frames? It appears that when I put the Buffs/Debuffs on the player frame (versus the standard Blizzard area) Omni throws up cool down. Problem is Pitbull already has a cool down for the buffs/debuffs in that area.

Just curious.
See the wiki/faq :P
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Old 08-17-2009, 04:24 PM  
Galtar
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 67
File comments: 36
Uploads: 4
Anyway to disable OmniCC's countdown on Pitbull frames? It appears that when I put the Buffs/Debuffs on the player frame (versus the standard Blizzard area) Omni throws up cool down. Problem is Pitbull already has a cool down for the buffs/debuffs in that area.

Just curious.
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