Category: TradeSkill Mods
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Author:
Version:
3.1.1
Date:
06-13-2009 07:08 AM
Size:
2.25 Kb
Downloads:
6,802
Favorites:
149
MD5:
Pictures
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Indicated reagent has click down support
Reverse Engineering   Popular! (More than 5000 hits)
Reverse Engineering


Testamonials:
Quote:
It's just like Gnome Engineering! - Nixx Sprocketspring, Tanaris


It's just like Gobin Engineering! - Oglethorpe Obnoticus, Stranglethorn
Sometimes being an Engineer (or one of the other tradeskills) means you're fiddling with heaps upon heaps of separate little twiddly items before being able to build up your masterwork gadgetry. Reverse Engineering will turn you around on your head. Now you can work from a top down perspective. Simply open your Tradeskill panel up to the desired object, then click on the icon for any part that requires construction, and voila, you'll be scrolled directly to that item. Not only that, but there's a handy 'pop back' button that will pop you back up the stack to your previous location!

You'll be able to instantly see what parts are craftable by the cog indicator that will appear when you mouse over the item.
  Change Log - Reverse Engineering
v3.1.1 - Updated for WotLK and 3.1
v3 - Removed all libraries. Uneccessary overhead cause this is a simple mod...
v2.0.3 - Note to self, adding reference to toc doesn't help if you don't add the library to the libs
v2.0.2 - Fixed yet another library reference... Where are they coming from? =P Hopefully people can use it now...
v2.0.1 - Fixed a missing library reference
v2.0 - WoW 2.0 compatible. Ace2. Cleaned up a whole lotta code. Suggestions for features welcome despite the small scope of the project.
v1.6.3 - Made it so that it didn't jump when shift is pressed to allow linking of materials
v1.6.2 - Fixed a FreezeFrame error
v1.6.1 - Fixed a 'bad argument #1 to `find' (string expected, got nil)' error
v1.6 - Updated to play better with KC-Enhanced Trades and deal with a "Bad skill line in ExpandTradeSkillSubClass" error.
v1.1 - Er. *cough* due to a last minute rename of the addon before I put it up, it didn't actually load =) All fixed though now. Also, I made it so that it unfilters when you click down, so filtering will be removed when you drill
  Optional Files - Reverse Engineering
Sorry, there are currently no optional files available.
  Archived Versions - Reverse Engineering
File Name
Version
Size
Author
Date
3
2kB
Wobin
02-16-2008 09:16 PM
  Comments - Reverse Engineering
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Old 06-13-2009, 03:26 PM  
miros
A Kobold Labourer
 
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Forum posts: 0
File comments: 55
Uploads: 5
Thanks for the update!!!
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Old 06-27-2008, 02:27 AM  
AmunZeus
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re: A Work In Progress?

Quote:
Originally posted by Gruffness
Hmm, it's been four months since any update to this mod. It's not even 2.4 compatible (yet). Has it been abandoned? It appears to be very handy but I hesitate to try it due to it being outdated.
yea it works i've been using it for a while the only hic-up is when you are NOT showing all possible then the redirect buttions have a problem other than that it works fine for me. ^^
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Old 06-22-2008, 08:05 PM  
Gruffness
A Murloc Raider
 
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Forum posts: 9
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A Work In Progress?

Hmm, it's been four months since any update to this mod. It's not even 2.4 compatible (yet). Has it been abandoned? It appears to be very handy but I hesitate to try it due to it being outdated.
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Old 03-04-2008, 12:38 PM  
evantaur
A Kobold Labourer
 
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File comments: 18
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just what i was looking for
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Old 02-17-2008, 09:22 PM  
Wobin
An Aku'mai Servant
 
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Forum posts: 32
File comments: 24
Uploads: 10
Quote:
Originally posted by Purity
Will this be compatible with Skillet? I hope so! please?!
No idea, this is as cut down as humanly possible. If Skillet doesn't modify the way the tradeskill frame actually works, it will work in tandem with it.

All RevEng does is take the list of recipes and index them by itemid, then when it finds an ingredient with the same itemid, it'll link up or down the list to that appropriate recipe

As long as Skillet doesn't change the number of rows or how it's displayed, it should work fine.
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Old 02-17-2008, 06:07 AM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
File comments: 135
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Will this be compatible with Skillet? I hope so! please?!
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Old 02-16-2008, 12:38 PM  
Wobin
An Aku'mai Servant
 
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Forum posts: 32
File comments: 24
Uploads: 10
Unfortunately a number of my older addons got removed, I'll be updating this one soon.
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Old 12-27-2007, 03:53 PM  
JokerGermany
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 8
Uploads: 3
Quote:
Originally posted by Jerricka
Doesn't seem to work with Advanced Tradeskill Window mod..
Doesn`t seem to work anymore .
Can someone update it?
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Old 09-12-2007, 04:14 AM  
Jerricka
A Fallenroot Satyr
 
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Forum posts: 25
File comments: 172
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Doesn't seem to work with Advanced Tradeskill Window mod..
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Old 02-16-2007, 12:35 PM  
snarkyFish
A Kobold Labourer

Forum posts: 0
File comments: 3
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I threw AceHook 2.1 into the lib directory and all is well.

Great mod!!! it totally solves a gripe i've had with engineering from my first day with warcraft!
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Old 02-16-2007, 12:31 PM  
snarkyFish
A Kobold Labourer

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File comments: 3
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Thanks for the quick response to the earlier error. Unfortunately I have another one.

...ace\AddOns\ReverseEngineering\ReverseEngineering.lua:2: AceAddon: AceOO-2.0: Library "AceHook-2.1" does not exist.
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Old 02-15-2007, 04:28 PM  
snarkyFish
A Kobold Labourer

Forum posts: 0
File comments: 3
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Still receiving a library error.

I tried to install RE, and got the following as I log in.

...ace\AddOns\ReverseEngineering\ReverseEngineering.lua:2 AceAddon: AceOO-2.0: Library "AceConsole-2.0" does not exist.


(obviously the beginning is missing, but i think it's just a path to my addons directory)

I so want this mod, i went as far as to try to install ace's latest in the root addons dir and in the RE 'lib' directory. Neither helped.

Can you fix it for us?
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Old 02-03-2007, 10:18 AM  
Wobin
An Aku'mai Servant
 
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Forum posts: 32
File comments: 24
Uploads: 10
Quote:
Originally posted by Moosetrax
Does anyone know if this works with Jewelcrafting?
I don't have a jewelcrafter, so, conceivibly so... if it follows the same pattern as engineering...
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Old 02-02-2007, 10:19 AM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 59
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Does anyone know if this works with Jewelcrafting?
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Old 01-14-2007, 08:22 AM  
Wobin
An Aku'mai Servant
 
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Forum posts: 32
File comments: 24
Uploads: 10
Re: Button Conflict with Bookmark

Quote:
Originally posted by NobleHelium
Reverse Engineering's arrow button in the northeast corner of the reagent frame is in pretty much the same area as the button for Bookmark, is there a chance of moving the button?
You could possibly change the line 59 from

Code:
	self.UpHistory:SetPoint("TOPRIGHT", TradeSkillDetailScrollFrameScrollBarScrollUpButton, "TOPLEFT")
to
Code:
	self.UpHistory:SetPoint("TOPRIGHT", TradeSkillDetailScrollFrameScrollBarScrollUpButton, "TOPLEFT", 0, -32)
to move it left a bit... (granted, I don't know if that'll work =P I'm unable to test any changes atm)
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