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Updated: 09-23-14 06:33 PM
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Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Updated:09-23-14 06:33 PM
Created:unknown
Downloads:2,403,173
Favorites:2,103
MD5:
5.4
BigWigs Bossmods  Updated this week!  Popular! (More than 5000 hits)
Version: r11988
by: funkydude [More]
Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs, but live in their own add-on; Little Wigs.

Authors: Funkydude, Maat, Nebula169
Optional Files (6)
File Name
Version
Size
Author
Date
Type
r1107
51kB
09-10-14 03:48 AM
Addon
r33
188kB
09-01-14 04:45 PM
Addon
r46
144kB
09-01-14 04:44 PM
Addon
r35
188kB
09-01-14 04:43 PM
Addon
r35
86kB
08-06-14 12:11 PM
Addon
1.1
72kB
10-28-11 11:36 AM
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Unread 09-19-14, 04:36 PM  
Tonyleila
A Rage Talon Dragon Guard
 
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Re: Difference from DBM?

Originally Posted by meljen
DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light?

Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works.
I'd say DBM is more CPU use because of its animation bars but I'm nur shure.
BigWigs dosen't have timers for doungens and mobs (there is a LitleWigs version for it) thats one of the reasons I like bigwigs more then dmb
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Unread 09-19-14, 12:11 PM  
Wimpface
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Re: Difference from DBM?

Originally Posted by meljen
DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light?

Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works.
I'd say it's more user-friendly, more customizable (I tinker with the individual boss fights a lot depending on my role) and has a better GUI.

My favorite part of it is the plugin support.

Try it out and see if you like it, if you don't you can always switch back.
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Unread 09-19-14, 10:57 AM  
meljen
A Fallenroot Satyr

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Difference from DBM?

DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light?

Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works.
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Unread 09-01-14, 06:21 PM  
Tonyleila
A Rage Talon Dragon Guard
 
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Re: Re: Lich King Module

Originally Posted by funkydude
Update your BigWigs_WrathOfTheLichKing.

Originally Posted by Tonyleila
Got this error in ICC 26 Heroic today

Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72442) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72441) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
Thanks for the fix!
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Unread 09-01-14, 04:57 PM  
funkydude
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Re: Lich King Module

Update your BigWigs_WrathOfTheLichKing.

Originally Posted by Tonyleila
Got this error in ICC 26 Heroic today

Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72442) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72441) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
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Unread 08-30-14, 02:08 PM  
Tonyleila
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Lich King Modul

Got this error in ICC 26 Heroic today

Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72442) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72441) to event "SPELL_AURA_APPLIED".
10:02 Big Wigs: Module "Deathbringer Saurfang" tried to register an invalid spell id (72443) to event "SPELL_AURA_APPLIED".
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Unread 08-21-14, 02:35 PM  
laukond
A Black Drake

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Pull Timer text

Is there a way to disable the message countdown on pulls in BigWigs?

**Pull in 10 sec**
**Pull in 9 sec**
**Pull in 8 sec**

And so on.
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Unread 02-16-14, 05:37 PM  
Zinava
A Kobold Labourer
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Is there any way to make the text timer of a bar align left, or atleast center?
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Unread 11-26-13, 06:34 PM  
funkydude
A Deviate Faerie Dragon
 
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Norushen AltPower

While we've had AltPower support for a few weeks now, we hadn't yet enabled it for Norushen due to issues with the encounter itself. The Blizzard power function returns false values for anyone other than yourself (it randomly gets stuck at 75), you may have noticed this if you've been looking at your unit frames or another addon that measures power on Norushen. This is most prominent if you've just come out of the other phase into the normal realm, everyone will report as 75 power, which is wrong.

To combat this we implemented power syncing so that everyone sends their own power to the raid, which is now viewable in the latest release of BigWigs. To my knowledge BW is the only addon to implement this functionality and as so will always have correct power values displayed in the AltPower frame.

You may notice that some players have a value of -1, this means:
  • That player is using an out-of-date BigWigs and should update.
  • That player is using an out-of-date DBM and should update.
  • That player isn't using a boss mod.

This syncing functionality also has the added benefit of being able to see power values of phased players (in the other realm), instead of it appearing as 0.
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Unread 11-26-13, 06:13 PM  
funkydude
A Deviate Faerie Dragon
 
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This is somewhat improved in the latest release (we only open proximity when it's close to Catalyst)

Originally Posted by 2amcoffee
Any plans on allowing us to emphasize when Xaril the Poisoned Mind (Siege of Org: Paragons of Klaxxi) is casting a Catalyst that would affect us? (Especially for heroic mode when its Orange/Purple/Green)
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Unread 11-11-13, 06:47 PM  
2amcoffee
A Defias Bandit

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Any plans on allowing us to emphasize when Xaril the Poisoned Mind (Siege of Org: Paragons of Klaxxi) is casting a Catalyst that would affect us? (Especially for heroic mode when its Orange/Purple/Green)
Last edited by 2amcoffee : 11-11-13 at 06:58 PM.
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Unread 11-06-13, 02:15 PM  
funkydude
A Deviate Faerie Dragon
 
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Originally Posted by kawe
why do you have seperate folders for bw/core/options/plugins?
It's the system Blizzard forces us to use to keep code out of RAM until it's needed.
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Unread 11-06-13, 12:04 PM  
kawe
A Murloc Raider

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why do you have seperate folders for bw/core/options/plugins?
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Unread 10-08-13, 11:43 AM  
funkydude
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Re: pull timers

You can read our slash commands by opening the config panel, which includes a pull timer that gets sent to BW and DBM users.

Originally Posted by Stevenlandry
first love this addon way better then DBM. Second thing is as a tank i need a pull timer which you dont have i was wondering if you might include one. i hate having to have DBM and BW at the same time just for a pull timer
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Unread 10-08-13, 09:11 AM  
jasje
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There is a pulltimer? /pull 10 or something works
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