Category: Combat Mods
Addon Information
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Mikord's Portal Bug Reports Feature Requests
Author:
Version:
5.4.66
Date:
09-20-2009 10:21 PM
Size:
557.45 Kb
Downloads:
793,657
Favorites:
3,246
MD5:
Pictures
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MSBT General Options Tab
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MSBT Event Options Tab
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MSBT Spam Options Tab
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MSBT Trigger Options Tab
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MSBT In Action
MikScrollingBattleText   Popular! (More than 5000 hits)
Announcements:
  • If you're seeing all heals a criticals, make sure you update to version 5.4.63+. Blizzard made an incompatible change to the combat log heal event format in Patch 3.2 which is fixed in the referenced version.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Combo Point Gains
    • Combo Points Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health, Viper Sting
    • Death Knight - Rime, Rune Strike, Sudden Doom
    • Druid - Clearcasting, Eclipse, Owlkin Frenzy
    • Hunter - Counterattack, Kill Command, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Frostbite, Hot Streak, Impact, Missile Barrage
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting
    • Rogue - Riposte
    • Shaman - Clearcasting, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Backlash, Decimation, Eradication, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Overpower, Rampage, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
  Change Log - MikScrollingBattleText
5.4.66
  • Created new events for incoming and outgoing periodic heal (HoT) crits.
  • Lowered the minimum allowed cooldown threshold to 3 seconds. The default value is still 5 seconds.
  • Tweaked the animation event initializion logic to prevent some instances where events could briefly flicker at high framerates.
  • Added a recently fired exception to the default Rune Strike trigger to reduce its spaminess.
  • Updated Korean translations from chkid.

5.4.64
  • Added a new option under spam controls to hide full HoT overheals (enabled by default).
  • Modified the current hide full overheals option to only apply to direct (non periodic) heals.
  • Added new events for incoming and outgoing Deflects.
  • Added Deflect as an available miss type for trigger conditions.
  • Modified options module load logic to avoid issue with Blizzard's load on demand routine.
  • Modified TOC to provide assistance to Minion (automatic updater).

5.4.63
  • Modified heal events to use the new combat log format in patch 3.2. This fixes the issue with all heals showing as crits.
  • Added absorb amount as an available condition to heal based triggers.
  • Updated German translations from Archiv.
  • Updated French translations from Devfool.
  • Updated Korean translations from chkid.
  • Updated TOC for Patch 3.2.

5.4.61
  • Added Aura Broken to the available trigger events.
  • Fixed issue with guardians being treated as the player instead of a pet.
  • Added logic to prevent potential errors due to load ordering.
  • Updated Russian translations from StingerSoft.

5.4.59
  • Changed the interaction with Blizzard's default FCT (Floating Combat Text) and damage/healing displays:
    • The default FCT and damage/healing displays are no longer manually controlled. The settings in the game's Interface Options configuration must be used to control them instead.
    • The Game Damage and Game Healing checkboxes have been removed from the General tab since they are no longer used.

  • Damage done to structures from siege vehicles (and other sources like explosives) will now display.
  • Vehicles are now treated as the player themselves instead of as their pet for incoming and outgoing damage.
  • Added default suppressions for Desecration, Abominable Might, and Unleashed Rage to prevent the spam they generate.
  • Made a minor optimization to the main animation logic.
  • Innervate will no longer activate "Hyper regen" mode since the mana gains from it are now reported in the combat log.
  • ALL mana gains mode will now set the mana gain skill to Unknown.
  • Hyper regen mode will now attribute the gains to the skill that activated it.

5.4.58
  • Added support for the CUSTOM_CLASS_COLORS standard.
  • Implemented logic to ensure classes are always known for opponents in arenas.
  • Tweaked class identification code to fix an issue where classes weren't known when they should have been.
  • Fixed issue that caused an error when using the %r event code on health and power change events.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated Korean translations from chkid.

5.4.55
  • Implemented capability to color unit names according to their class including customization options:
    • Choose whether or not to enable class coloring on a global basis.
    • Control color and enabled state for each individual class.
    • Uses standard class colors defined by Blizzard by default.
    • Applies to class names shown in triggers as well.

  • Made minor optimizations to the merging system and event formatting.
  • Added overkill amounts to available partial effects, but they are disabled by default.
  • Added a default trigger for hostile player PvP trinket usage including who used it. It is set to only show in arenas by default.
  • Changed the event code for killing blows to %n so it works correctly with class coloring.
  • Made the %n event code available for the built-in outgoing dispels event.
  • Fixed an issue where certain new text could briefly appear in the wrong spot when initially displayed on slower PCs.
  • The exclusive skill icons option will no longer be ignored when a scroll area has its icon disabled.
  • Font files that have been removed but are still referenced will now correctly use the default font instead of resulting in errors.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated Korean translations from chkid.

5.4.52
  • Added the ability to customize the trailer message shown for partial effects.
  • There is now an option to disable icons for each scroll area.
  • Added an option to hide heals that have an effective heal amount of zero (full overheals).
  • Modified cast success and summon trigger events to include recipient conditions. Unfortunately cast start events do not report recipient information, so it is not available for them.
  • Increased the damage, healing, and power thresholds significantly to keep up with inflation.
  • Implemented internal throttling for identical enemy buff gains to reduce spam on fights like Yogg-Saron.
  • Added a preview icon to the scroll areas preview feature for better visual representation of icon settings.
  • Updated Russian translations from StingerSoft.

5.4.49
  • Reworked the cooldown tracking system with dynamic updates in mind:
    • Dynamically adjusted cooldowns such as glyphed Guardian Spirit will now work correctly.
    • Cooldowns for skills that are unlearned will be automatically removed (dual spec).
    • Death Knight cooldowns will now consider rune cooldowns. For example, consider Rune Tap only has 4 seconds remaining, but a blood rune won't be available for 6 seconds. The notification won't display until the rune is available.
    • The small "time drift" that could occur on long cooldowns should no longer occur.
    • Removed old pestilence cooldown information.

  • Added default trigger for Decimate.
  • Added default trigger for Lock and Load.
  • Modified item exclusions to include quest items.
  • Updated Korean translations from chkid.
  • Updated Simplified and Traditional Chinese translations from yleaf.

See the included readme.html for further version history.
  Optional Files - MikScrollingBattleText
File Name
Version
Size
Author
Date
Type
1.0
110kB
03-27-2008 09:40 AM
Addon
  Archived Versions - MikScrollingBattleText
File Name
Version
Size
Author
Date
5.4.64
557kB
Mikord
08-10-2009 11:04 PM
5.4.63
555kB
Mikord
08-04-2009 11:08 AM
5.4.61
555kB
Mikord
06-15-2009 01:09 AM
  Comments - MikScrollingBattleText
Post A Reply Comment Options
Old 11-18-2009, 06:50 PM  
morydees
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Mikord, did a way to disable the [2 hits, 1 crit] text but keep the combined number ever make it into MSBT?

I remember last year people were asking and it wasn't possible but I'd love to just have my Mutilate say [8000] instead of 8000 [2 hits, 2 crits]. If I missed it in the options I apologize but I've been searching everywhere!

Thanks in advance and great mod, best scroller out there!
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Old 11-16-2009, 08:46 PM  
xromania™
A Flamescale Wyrmkin

Forum posts: 117
File comments: 57
Uploads: 0
thanks. There they say:
Enter the name you want the sound to be called in game such as "My Custom Sound" without the quotes.
Enter "MyUberSound.mp3" without the quotes for the sound path.

now is working, dont know why i missed first time. And i think i saw somewhere we can use other path than the addon folder.. nevermind, now is ok sry my bad

but my sounds have low volume comparative with the default sounds, i gues i need to edit with windows sound recorder these .wav

Last edited by xromania™ : 11-16-2009 at 09:07 PM.
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Old 11-16-2009, 11:02 AM  
Mikord
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 45
File comments: 423
Uploads: 4
daemon9:

That is not currently possible.


xromania:

Are you putting the extension (.wav) on it? The sound file must be a .wav or .mp3 file. See the FAQ linked via MSBT's description page (http://mikord.wowinterface.com/portal.php?id=156&a=faq) for an entry ("How do I add my own custom sounds?") for step-by-step instructions on how to add custom sounds.


devilArt:

I'm not very familiar with that other than it's typically used in action bar addons. I'd have to look at it and see what it supports.

Last edited by Mikord : 11-16-2009 at 11:04 AM.
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Old 11-16-2009, 04:56 AM  
devilArt
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
is there a way to support buttonfacade, i mean that spell icons
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Old 11-15-2009, 06:53 AM  
xromania™
A Flamescale Wyrmkin

Forum posts: 117
File comments: 57
Uploads: 0
i cant add a sound, even if the wav is in the addon directory in sounds. When i type the file name the save button is still gray.....
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Old 11-10-2009, 08:16 PM  
daemon9
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is it possible to have a notification of a proc to stay up until the proc has been used? For example, when Killing Machine procs, the notification pops up and then disappears. The buff doesn't actually fade until it expires or I use Icy Touch, Howling Blast, or Frost Strike. I would like the notification to stay up until one of those conditions are met. Does this make sense? I appreciate the replies!
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Old 11-10-2009, 05:21 PM  
Mikord
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 45
File comments: 423
Uploads: 4
gusnd:

There isn't a "combo point gain" trigger event, but you can modify the font settings, scroll area, etc of MSBT's built-in Combo Point Gains and Combo Points Full events (under Events->Notifications)

For your poisons, I'll assume you want this:

Aura Application
Recipient Unit Affiliation - Is Equal To - Target
Skill Name - Is Equal To - Deadly Poison
Amount - Is Equal To - 5
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Old 11-10-2009, 04:07 PM  
gusnd
A Murloc Raider

Forum posts: 5
File comments: 6
Uploads: 0
Quote:
Originally posted by gusnd
ok, I'll try again, I didnt see the combo points exactly... I though I should use in auras + skill name something like "combo points". So, for poisons, I should put in the spell name Deadly Poison or Deadly Poison Effect and also the Aura/Debuff setting?
I think I was just missing the poison number!!!
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Old 11-09-2009, 09:08 PM  
gusnd
A Murloc Raider

Forum posts: 5
File comments: 6
Uploads: 0
Quote:
Originally posted by Mikord
Gusnd:

Poisons are auras. Combo Points are, well, combo points. Combo point notifications are setup via Events->Notifications. There are two events - "Combo Point Gains" and "Combo Points Full" - available there.

I'll assume you're looking for a specific number of applications on the poisons and for that you simply need to add an "Amount" condition to the Aura Applications trigger which refers to the number of applications. [/b]
ok, I'll try again, I didnt see the combo points exactly... I though I should use in auras + skill name something like "combo points". So, for poisons, I should put in the spell name Deadly Poison or Deadly Poison Effect and also the Aura/Debuff setting?
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Old 11-09-2009, 05:05 PM  
Mikord
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 45
File comments: 423
Uploads: 4
xromania:

The only thing I can suggest is making sure you've entered the skill name exactly as it appears in the combat log. Case is important. I have a few triggers setup in exactly the manner I posted, and it works correctly.


harris92xx:

There isn't a totem destroy event directly in the combat log, but you can simply look for damage to your Tremor Totem that is greater than 4 (I believe a tremor totem has 5 HP - adjust accordingly). Something like:

Skill/Range/Swing Damage
Recipient Unit Name - Is Equal To - Tremor Totem
Recipient Unit Affiliation - Is Equal To - Mine
Amount - Is Greater Than - 4

Graconos:

That question is answered in the FAQ both linked in the description and in the readme included with the mod. "Is it possible to disable the default Blizzard XP Text?"


Gusnd:

Poisons are auras. Combo Points are, well, combo points. Combo point notifications are setup via Events->Notifications. There are two events - "Combo Point Gains" and "Combo Points Full" - available there.

I'll assume you're looking for a specific number of applications on the poisons and for that you simply need to add an "Amount" condition to the Aura Applications trigger which refers to the number of applications.
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Old 11-08-2009, 06:01 PM  
gusnd
A Murloc Raider

Forum posts: 5
File comments: 6
Uploads: 0
Unhappy Combos and poisons

Hi, I'm trying to figure out if poisons and combos are auras or what... tried many setups with no success, any advices?
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Old 11-07-2009, 07:23 PM  
Graconos
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
im sure im overlooking something easy but how do you hide the default blizzard honor gain and XP gain showing up while showing it in MSBT so it doesnt show up twice?
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Old 11-06-2009, 07:36 PM  
harris92xx
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Was wondering, how would i setup a trigger so that when my tremor totem is destroyed, a sound plays, and the notification text shows up?

can someone give me a step by step guide? Cause I've tried numerous times and I can't get it to work.

Thanks!
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Old 11-03-2009, 09:19 PM  
xromania™
A Flamescale Wyrmkin

Forum posts: 117
File comments: 57
Uploads: 0
Quote:
Originally posted by Mikord

Aura Removal
Source Unit Affiliation - Is Equal To - Target
Skill Name - Is Equal To - Living Bomb
Thanks. I tried repetatelly to set this triger but didnt work, what can be wrong?..

Last edited by xromania™ : 11-04-2009 at 08:44 AM.
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Old 11-03-2009, 04:04 PM  
Thyrfing
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
today i find out the addon ...its ora 3 not MSBT
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