Category: Combat Mods
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Author:
Version:
5.8.9
Date:
01-15-2009 05:04 PM
Size:
111.27 Kb
Downloads:
243,191
Favorites:
748
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New Sync Menu Options
DamageMeters   Popular! (More than 5000 hits)
Maintainers:
Up to 5.8.3 was AnduinLothar
Up to version 5.0.0 was Dandelion

Summary:
DamageMeters monitors damage and healing done by and to yourself and other nearby players. It keeps a running total for each player and displays the information as a bars chart in a frame on the screen. It is perfect for real-time comparison of the various members of your party or raid. At any time the text results can be output as "says", to raid or party chat, or whispered to another player. Many console commands exist for customizing the meters: type "/dm help" for a listing.

FAQ:

Q: Why the "-AL"?
A: Dandelion, the orig author, has retired from WoW. AnduinLothar (me) modified v5.0.0 from Cosmos because that version works with English, German and French clients. AnduinLothar has no long term plans to enhance functionality and would gladly hand over maintenance to someone else, but decided DamageMeters had a large enough user base that it deserved to be updated to use the 1.12 addon communication API.

Q: MY DM WINDOW DISSAPPEARED!
A: Use "/dm resetpos". This should make the DM frame visible and put it against the right side of the screen.

Q: What happened to the "Reset Each Combat" option?
A: It was made irrelevant. DamageMeters now keeps in essence two full sets of information: one normal, and one set that applies only to the latest fight. This second set, the Fight set, is what provides the information for the DPS, HPS, DTPS, and HTPS quantities. Those quantities are basically the normal quantities but divided by the duration of the fight. If you turn off the "Visible Quantity\Show Fight Data As Per/Second" option you have what is in essence the same thing as what you had before with the "Reset Each Combat" option.

Q: Why can't DM just automatically sync?
A: v5.1.0 has a BETA auto-sync option. This will sync when you lave combat once every three (3) minutes. In previous versions this was left out for the following reasons: Primarily because sync'ing takes a long time. There is just a lot of data to transmit, and since WoW likes to boot clients that send data too quickly DM transmits it slowly. If you are having problems with frame lag or being disconnected randomly you should disable auto-sync and do it manually after boss fights.
  Change Log - DamageMeters
Version History

5.8.9
Run with WoTLK


5.8.2 - 2-3-08
*Fixed some tainting issues
*Cleaned up some globals
*Changed the default tooltip to be based on the currently visible values. Added customizability in the Event Data menu.
*Changed the default settings to be more appropriate to the raid setting:
*Changed the default display and text settings to show a little more information.

5.8.1 - 12-22-07
*Should no longer freeze when entering a battleground.

5.8.0 - 12-18-07
*"Only Monitor Group Members" now includes group pets.
*"Treat Pet Data As Your Data" now also works for group member's pets. (See the Players section of the read me for more information: Known Group Pet Exception Cases)
*Fixed a bug when Chronos wasn't installed.

5.7.1 - 10-25-07
*Bypasses guild and channel spam restrictions if Chronos is installed
*Fixed /dm setrange [#]
*Updated toc metadata

5.7.0b - 10-1-07
*Fixed Dependancy

5.7.0 - 10-1-07
*Updated Toc to 20200
*Fixed heal tracking (left over bug from removing Dragon's Breath and Julie's Blessing regex)
*Renamed Quantity Filters to Quantity Cycling for more clarity
*Added a cycle button for manual cycling, same as the binding. Specify quantities in the Quantity Cycling menu. This made the top bar a little wider.
*Added X-Localizations and X-CompatibleLocales toc entries
  Optional Files - DamageMeters
File Name
Version
Size
Author
Date
Type
5.8.9
130kB
04-18-2008 12:13 PM
Patch
  Archived Versions - DamageMeters
File Name
Version
Size
Author
Date
5.8.2
130kB
twobits
02-03-2008 05:51 AM
  Comments - DamageMeters
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Old 10-08-2009, 10:19 PM  
MMOGames
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No more updates coming?
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Old 09-07-2009, 02:02 PM  
UFO64
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Re: Re: Re: Nice to see someone keeping this mod alive.

Quote:
Originally posted by Deathtrip2k
Please update this for 3.1.0 <3
/agree, This has every feature I want in a DM, but some stats are a bit off now. Kinda obnoxious! Update would be welcomed!
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Old 04-19-2009, 06:43 PM  
Deathtrip2k
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Re: Re: Nice to see someone keeping this mod alive.

Please update this for 3.1.0 <3
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Old 03-23-2009, 04:33 PM  
anseloth
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Re: Nice to see someone keeping this mod alive.

Quote:
Originally posted by camealion
The only problem I had was the Titan panel plugin still does't work. I got it to work by changing TitanDamageMeters.xml

(see camealion's post for the code)

Hope that helps people and you can incorporate this into you next update. And thanks for keeping this one alive.
any chance someone (who knows what they are doing when it comes to modifying mods, which probably rules me out) to put up an modified version of the TitanDamageMeters mod with the fix camealion suggested?

or if someone has already done this, could someone please provide a link to the page to download the working version of TitanDamageMeters from?

either way, thanks for the help.
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Last edited by anseloth : 03-23-2009 at 04:36 PM.
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Old 03-15-2009, 12:16 AM  
ChaosInc
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Bug:

1) R-Click for menu
2) Select an option
3) Check marks disappear after a few seconds

Edit: Scratch that, seems to be a bug across the board.
__________________

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I R MOD AT CURSE

Last edited by ChaosInc : 03-15-2009 at 10:13 AM.
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Old 02-03-2009, 08:07 PM  
camealion
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Nice to see someone keeping this mod alive.

The only problem I had was the Titan panel plugin still does't work. I got it to work by changing TitanDamageMeters.xml

From:
Code:
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
 <Script file="TitanDamageMeters.lua"/>
<Frame parent="UIParent">
<Frames>
<Button name="TitanPanelDamageMetersButton" inherits="TitanPanelComboTemplate" frameStrata="FULLSCREEN" toplevel="true">
<Scripts>
 <OnLoad> if (TitanPanelDamageMetersButton_OnLoad) then TitanPanelDamageMetersButton_OnLoad(); end </OnLoad>
 <OnEvent> TitanPanelDamageMetersButton_OnEvent(); </OnEvent>
 <OnClick> TitanPanelDamageMetersButton_OnClick(arg1); TitanPanelButton_OnClick(arg1); </OnClick>
 </Scripts>
 </Button>
<Button name="TitanPanelDamageMetersRightButton" inherits="TitanPanelIconTemplate" frameStrata="FULLSCREEN" toplevel="true">
<Scripts>
 <OnLoad> if (TitanPanelDamageMetersRightButton_OnLoad) then TitanPanelDamageMetersRightButton_OnLoad(); end </OnLoad>
 <OnClick> TitanPanelDamageMetersButton_OnClick(arg1); TitanPanelButton_OnClick(arg1); </OnClick>
 </Scripts>
 </Button>
 </Frames>
 </Frame>
 </Ui>
To:
Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
  	<Script file="TitanDamageMeters.lua" />
  	<Frame parent="UIParent">
    		<Frames>
      			<Button name="TitanPanelDamageMetersButton" inherits="TitanPanelComboTemplate" 
				toplevel="true" frameStrata="FULLSCREEN" >
        			<Scripts>
          				<OnLoad>
						TitanPanelDamageMetersButton_OnLoad();
						TitanPanelButton_OnLoad(self);
										
					</OnLoad>
          				<OnEvent>
						TitanPanelDamageMetersButton_OnEvent();
					</OnEvent>
          				<OnClick>
						TitanPanelDamageMetersButton_OnClick(arg1);
						TitanPanelButton_OnClick(self, arg1);
					</OnClick>
      				</Scripts>
			</Button>
		
		
      			<Button name="TitanPanelDamageMetersRightButton" inherits="TitanPanelIconTemplate" 
				toplevel="true" frameStrata="FULLSCREEN" >
        			<Scripts>
          				<OnLoad>
						TitanPanelDamageMetersRightButton_OnLoad();
						TitanPanelButton_OnLoad(self);
						
					</OnLoad>
          				<OnClick>
						TitanPanelDamageMetersButton_OnClick(arg1);
						TitanPanelButton_OnClick(self, arg1);
					</OnClick>
       				</Scripts>
      			</Button> 
  		</Frames>
	</Frame>
</Ui>
Hope that helps people and you can incorporate this into you next update. And thanks for keeping this one alive.
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Old 02-01-2009, 11:11 AM  
Nakawe
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Is there anyway to get rid of the border on this addon? I see where i can make background transparent.
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Old 01-23-2009, 01:22 PM  
thredra
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I cant seem to get the dps to show for all the fights. It keeps resetting after each encounter. Is there a way to stop this? so i can see what people's dps is at the end of the raid? not for each encounter?
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Old 01-19-2009, 04:47 PM  
twobits
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Re: damage absorbtion

Quote:
Originally posted by jaxfiremedic
I was wondering if the priests damage absorbtion from power word shield and the divine ageis shield can be added, I want to compair being a disiple priest verses a holy priest see if the damage absorbed offsets the loss of healing power
So you want a new category of damage absorbed in addition to healing and damage done?
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Old 01-19-2009, 04:47 PM  
twobits
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Quote:
Originally posted by Andeh
So does this addon actually report acurate data now? like every other damage meter?
Can you give an example of where it was not so we can cross check it?
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Old 01-17-2009, 09:22 AM  
jaxfiremedic
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damage absorbtion

I was wondering if the priests damage absorbtion from power word shield and the divine ageis shield can be added, I want to compair being a disiple priest verses a holy priest see if the damage absorbed offsets the loss of healing power
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Old 01-17-2009, 06:46 AM  
Andeh
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So does this addon actually report acurate data now? like every other damage meter?
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Old 11-03-2008, 07:58 PM  
jfrench85
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I would absolutely LOVE to see a WOLK version for this addon. Nothing works as well as this one did. Pretty please with sugar on top?
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Old 04-07-2008, 01:27 AM  
vishnou00
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This might or might not be the right place to post this, I hope it will reach a maintainer of damagemeters.

Earlier in this comment threat, I posted something about saving the tooltip info setting, here is how to do it:

add the variable DamageMeters_tooltipDataLevel to the .toc saved variable field, as such:

Code:
## SavedVariables: DamageMeters_tables, DamageMeters_barCount, DamageMeters_quantity, DamageMeters_sort, DamageMeters_textOptions, DamageMeters_colorScheme, DamageMeters_autoCountLimit, DamageMeters_syncChannel, DamageMeters_loadedDataVersion, DamageMeters_pauseState, DamageMeters_quantityColor, DamageMeters_contributorList, DamageMeters_eventDataLevel, DamageMeters_tooltipDataLevel, DamageMeters_textState, DamageMeters_debug4, DMT_ACTIVE, DMT_SAVED, DMT_VISIBLE, DamageMeters_quantitiesFilter, DamageMeters_tableInfo, DMTIMERMODE, DamageMeters_viewMode, DamageMeters_debugEnabled, DamageMeters_flags, DamageMeters_savedBarCount, DamageMeters_BARWIDTH, DamageMeters_pluginDMITable, DM_eventCaseTableDebug
Might be considered quaint, but it does the job quite well. Props to Kthana (and everyone involved) for keeping DamageMeters alive. I looked around (recount, recap, swstats) but it never quite performed as well as DM.
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Old 03-26-2008, 02:50 AM  
bonerdoner69
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Re: Probably when dragging and you right click

Quote:
Originally posted by incith
There's this problem where.. if you are dragging the frame, and you right click while dragging, it stays locked as moving.. and no matter if you keep clicking or right clicking the frame keeps moving with the cursor. You can do a '/dm lockpos' to lock it back down but it's still a bit of a hassle, especially since I just right click for no reason a lot haha.

Also, it seems like most settings are saved globally, except for the position of the frame? O_o
i have the same problem but its when i left click to drag it and also its not recording anything at all.....when installing it says theres folders with the same name as the Libs, TitanDamageMeters, ChatThrottleLib, and Skin folders.
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