Addon Info.
Change Log
Archived (17)
Comments (742)
  Category: Warlock
Addon Information
Works with WoTLK
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Author:
Version:
4.1
Date:
11-03-2008 04:51 PM
Size:
698.63 Kb
Downloads:
140,900
Favorites:
823
MD5:
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the timers in action
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other bar settings
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icon format
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text format
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the GUI menu
DoTimer   Popular!
DoTimer is a comprehensive suite for managing various things that need timing.
These include:
- your DoTs / HoTs
- your Cooldowns
- buffs / debuffs on you

It accomplishes the task by breaking into sub-addons: DoTimer, Cooldowns, and PlayerAuras, respectively. A fourth sub-addon, Notifications, is also included. All four can be enabled/disabled and customized separately. The reason for including all of these together in one addon is for interoperability. You can customize the timers to an extreme extent.

DoTimer starts off in simple mode, with a lot of functionality hidden. You don't see PlayerAuras or Notifications, and a lot of the customizability is hidden. This is for users who have no need of all the complex settings.

The basic philosophy behind the addon is that timers are put into a specific anchor location on screen. These anchors can be customized independently of each other, as can the individual timers. You can control where certain timers from the sub-addons go, so that the timers are placed as logically onscreen as possible.

Fragmentation:
DoTimer's timers fit into three categories: standard, No Target, and Party Buffs. Standard timers are timers on specific mobs. No Target timers are timers that can affect multiple mobs at once (or none at all), like Howl of Terror. Party Buffs are buffs cast on the party; you can set it up so that they get combined into a single timer so that tracking them is much easier (and less spammy onscreen).

Cooldowns's timers fit into two categories: Yours and communicated.

PlayerAura's timers fit into four categories: Buffs/debuffs with/without a duration. If you want, you can flag timers that have a duration to display with no duration.

You can customize the anchor location for each of these categories, as well as anchors for specific timers or specific DoTimer targets. You can also apply timer settings globally, to specific categories, to specific anchors, or to specific timers. You can make as many anchors and timer settings as you want.

Notifications lets you create notifications for various events, such as casting a spell, an enemy gaining a buff, losing aggro, losing health, or a cooldown being up. You can make the screen flash various colors, play a sound, send a chat msg / do an emote, or other various things in response. The system is quite customizable as to how the notifications are sent; I suggest playing around with it.
  Change Log - DoTimer
-------------------
DoTimer v. 4.1
-------------------
Bug Fixes:
- Fixed disabling ghost timers when ghost length is set to 0.
- Changed [-1] to correctly display as [??].
- Fixed the duration of Thunder Clap.
- Made Mana Tide Totem generate a timer.
- Fixed unchecking 'Preserve Target Data' in DoTimer's anchor customization.
- Fixed unchecking 'Move No Target Here' in DoTimer's anchor customization.
- Fixed the chat selector dropdown in Notifications.
- Fixed a bug that could occur when switching totems of the same element.
- Fixed some issues with managing created notifications. You *may* need to re-make your notifications if you've tried to edit them.
- Made it so that you can select the color of your SCT message in Notifications.
- Improved the detection of casting spells on your mouseover unit.
- Fixed (yet again!) events like Buff Gain and Spell Active. Tested them quite thoroughly too. They should work.
- Fixed a couple minor bugs related to profiles.
- Party Buffs on your pet will no longer duplicate themselves when your pet disappears and reappears.
- Fixed a bug regarding delaying notifications.
- Fixed the 'Item Cooldown Up' event in Notifications.

Default Settings Changes:
- Changed the default of 'Filter Ungrouped' to false.
- Changed the default of 'Filter Nonplayers' to false.

New Features:
- Reorganized the UI panels to be a bit more organized (on the left; the actual options weren't changed).
- Added setting in timer settings: 'Tooltips' (checkbutton). It toggles the showing of tooltips on timers.
- Added setting in anchor settings: 'Hide All' (checkbutton). If checked, the anchor and all its timers will be hidden.
- Changed the time display in digital form to be '0:##' instead of ':##' when less than one minute remains.
- Changed timers with no duration to be treated as having an infinite duration, rather than as a special case, when sorting: They will now be at the top in descending order and at the bottom in ascending order.
- Made the overall interface options frame be movable by dragging its title area (so you can move it out of the way!).
- Added support for SharedMedia-3.0 in the selection of bar textures.
- Removing (default right-clicking) a totem timer in DoTimer's No Target section will now also delete the corresponding totem.
- Added settings in DoTimer's anchor customization: 'Move Harmful Here' and 'Move Helpful Here' (checkbuttons). Party Buffs are helpful; No Target is harmful. The 'Move Party Buffs Here' and 'Move No Target Here' take greater precedence, however.
- Added setting in DoTimer: 'Apply Always' (checkbutton). It makes the 'Show Only Target/Focus' settings apply always, not just when you HAVE a target/focus.
- Added setting in DoTimer: 'No Target' (checkbutton). It enables/disables the making of the 'No Target' group.
- Added the '%t' replacement for timers' bar text: It maps to the name of the group the timer's in (like the name of the mob or 'No Target', etc.).
- Improved the 'Preview' button in Notifications' GUI to be much more reflective of the current settings.
- Added setting in anchor settings: 'Name Font Height' (slider). It adjusts the height of the font for the group's name.
- Added setting in timer settings: 'Icon Font Height' (slider). It adjusts the height of the font outside the icon in icons format.
- Adjusted the maximum value of 'Overflow Point' to 20 from 10.
- Changed 'Overflow Direction' to affect the justification of timers even when 'Overflow Point' is at 0.
- Made Notifications automatically enable itself when you create a Notification.
- Applied the 'Blocked' setting to timers created on mouseover.
- Enabled customization of the 'DoTimer Mouseover' and 'Notifications Anchor' anchors.
- You can now choose a timer setting for specific debuff types in PlayerAuras.
- You can now import specific modules from other profiles, in addition to all of them.
- Added setting in anchor settings: 'Justification' (dropdown). Lets you change the justification (alignment) of the timers/groups.
- Added setting in anchor settings: 'Centering' (dropdown). Lets you center the anchor onscreen either vertically or horizontally (instead of originating from a fixed point).
- Totem timers will now be deleted when zoning.
- Updated totems in general, really. DoTimer should detect their duration/presence much more nicely now.
- Made some changes to Party Buffs: when a timer that would be classified as a Party Buff is only present on you, DoTimer does not treat it as a party buff, instead like a regular buff - meaning that Filter Self and blocking apply to it. However, when you have it on yourself AND others, it treats the one on you like a Party Buff, causing it to be grouped with the other timers as normal. This means that you generally won't see party buff timers while soloing (unless you cast the spells both on you and your pet!).
- Made the 3 default anchors have 3 timer settings to go with them, so it'd be simpler to immediately start changing the looks of just one of the three. Note that this will only apply if you restore your settings or make a new profile, sorry. You can still edit the default timer settings to change all three at once.
- Changed Notifications' 'auto' chat functionality to default to 'say' instead of nothing if you're not in a group.
- Changed how Cooldowns detects that a cooldown finished before its scheduled duration in order to handle some rare cases.
- You can now prefix a Party Buff match with a '^' for it to work as an anti-filter: if the timer matches it, it will never be made a party buff timer.
- Your current tracking will now appear in PlayerAuras' Buffs.


-------------------
DoTimer v. 4.0.2
-------------------
Bug Fixes:
- Made tooltips be a child of UIParent (making them smaller in most cases).
- Fixed a bug with Notifications causing events such as Buff Gain and Spell Active not to fire in certain circumstances.
- Fixed an issue with the group name text sometimes being improperly truncated.
- Fixed an issue where timers may not be updated as frequently as they should be onscreen.
- Fixed a bug with the sizing of groups in certain circumstances.
- Fixed a bug that resulted in not being able to disable ghost timers.
- Fixed a bug that caused PlayerAuras not to pick up on multiple auras of the same name.
- Attempted to fix a bug with PlayerAuras and weapon buffs (it seems to be working on my end now, at least).
- Fixed a bug that caused you not to be able to move Party Buffs / No Target to another anchor.
- Made timer sort method 'Percent Remaining (D)' work correctly.
- Made it so that overwriting a weapon buff with a different one correctly updates the name of the timer.

Default Settings Changes:
- Changed the default of 'Filter Self' to true.
- Changed the default of 'Icon Flip Text' to false.
- Changed the default bar texture to Aluminium. The old one is still available; it's called 'Runes'.

New Features:
- Changed the dropdowns of Notifications' 'Manage' dropdown to be less complicated.
- All other requested new features will be added in a future release: this one is primarily bug fixing.


-------------------
DoTimer v. 4.0.1
-------------------
- quick fix on a reported issue


-------------------
DoTimer v. 4.0
-------------------
- complete rewrite from ground up of DoTimer v.3.4.6
- old settings are completely incompatible with new design
- please manually delete any old versions of this addon
in your AddOns folder. auto-updaters won't work properly.
  Archived Versions - DoTimer
File Name
Version
Size
Author
Date
4.0.2
694kB
Asheyla
10-18-2008 08:47 PM
4.0.1
693kB
Asheyla
10-14-2008 02:29 PM
4.0
693kB
Asheyla
10-14-2008 10:37 AM
4.0 BETA 12
693kB
Asheyla
10-13-2008 01:01 PM
4.0 BETA 11
690kB
Asheyla
10-12-2008 10:06 PM
4.0 BETA 10
691kB
Asheyla
10-10-2008 08:18 PM
4.0 BETA 9
691kB
Asheyla
10-10-2008 06:02 PM
4.0 BETA 8
690kB
Asheyla
10-10-2008 10:44 AM
4.0 BETA 7
689kB
Asheyla
10-06-2008 10:59 AM
4.0 BETA 6
689kB
Asheyla
10-05-2008 10:16 AM
4.0 BETA 5
689kB
Asheyla
10-05-2008 01:16 AM
4.0 BETA 4
688kB
Asheyla
10-02-2008 02:02 AM
4.0 BETA 3
688kB
Asheyla
09-30-2008 11:00 AM
4.0 BETA 2
686kB
Asheyla
09-29-2008 04:34 PM
4.0 BETA
686kB
Asheyla
09-28-2008 05:52 PM
3.4.6
306kB
Asheyla
09-28-2008 10:51 AM
3.4.6
289kB
Asheyla
10-03-2007 06:01 PM
  Comments - DoTimer
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Old Yesterday, 10:43 AM  
deep92
A Kobold Labourer

Forum posts: 0
File comments: 20
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Hey, could it be possible to have the cooldown, buff, etc. lists to be be moved per character? I have some interfaces slightly different on some chars, but when I move my cooldown list for example, it also moves for my other characters, resolving in me moving around the lists every time I get on an other char :O

Deep
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Old 11-17-2008, 10:25 AM  
pär
A Kobold Labourer
 
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File comments: 20
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Thank you for the cooldowns-targetdebuffs-selfbuffs-CCwatch addon that I always hoped I would find to one day replace my old 2-3 addon setup to cover the same needs.

My suggestion would be to let WoW Interface know that you'd like this addon taken out of the Warlock Class Specific subcategory and put into something more general.

Feral druid.

EDIT:

Quite the learning curve, but that would be expected with something with this level of sophistication. Trying to move one single buff into the center of my screen where my DoTimer Anchor is sitting pretty with all the short-term stuff I need to monitor.

Tried to move a timer into the DoTimer anchor but no go.

Buff is called 'Savage Roar' and will usually last less than 30sec in combat, I don't have time to glance elsewhere, and all the other buffs are just fine where Blizzard left them.

Last edited by pär : 11-17-2008 at 11:49 PM.
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Old 11-14-2008, 10:41 PM  
Razumikhin
A Kobold Labourer

Forum posts: 0
File comments: 7
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Molten Core shows up in the Player Auras list, which I hide, so I wanted to move it to the Cooldowns list to monitor it. However, for some reason, I cannot get it to move to the Cooldowns list. Under the DoTimer menu, I click on Cooldowns, then in the <Timer Name> field next to "Move these timers:" I enter Molten Core. What am I doing wrong? Thanks.
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Old 11-14-2008, 03:25 PM  
ZeRicco
A Kobold Labourer

Forum posts: 0
File comments: 1
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Warlock Pet timer

Hi,
i have an issue with my succube, seduce timer does not show?
Other timers work perfectly but it seems that timer from my pets are not displayed...
Is there any warlock who have the same problem?
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Old 11-13-2008, 03:11 PM  
Jynks
A Murloc Raider

Forum posts: 4
File comments: 2
Uploads: 0
I do not understand? HOw do I make into BARS?

I do not understand ... How do I make the DoTs apeare as BARS.

I can get teh cooldowns and bufs to be bars.. but how do i ge tteh DoTs from my spells on the target mob to be bars?
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Old 11-13-2008, 04:59 AM  
Lurker37
A Kobold Labourer

Forum posts: 0
File comments: 5
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Yes, I am using 4.1 . I'd say the toggle code is our likely suspect.

Is there any way to check the current status of the Blizzard combat text, or an alternative to toggle?
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Old 11-12-2008, 10:20 PM  
Novadeus
A Kobold Labourer

Forum posts: 0
File comments: 3
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So glad you are back - I hope you are feeling better Asheyla. Thanks for all the excellent updates.

I am having notifications trouble.

I want a notification timer to tell me when my mana is below a certain percent. I create a new Misc>Mana notification, named Low Mana with a message of Low Mana, type Timer. I enter -90% into the Match, select 0s delay and 5s duration. I select the timer setting I want, and the Preview seems to be correct, and I click Create!

However there is no timer shown when I go below 90% mana. Am I missing something?

thanks!

(btw I am using 4.1)

Last edited by Novadeus : 11-12-2008 at 10:22 PM.
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Old 11-12-2008, 12:44 AM  
JMHammer
A Kobold Labourer

Forum posts: 1
File comments: 193
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Quote:
Originally posted by Lurker37
DoTimer isn't playing nice with the Blizzard Floating combat text - it disables it on login. I can re-enable it manually, but it is very annoying to have to do so every time I login to any character.
Confirming this issue. I am using DoTimer 4.1.
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Old 11-11-2008, 12:04 PM  
Asheyla
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 281
Uploads: 2
DoTimer has not been tested with death knights because i didn't have the beta, but it should work.

Lurker37, thanks for pointing it out. Notifications has some code that attempts to toggle BlizzFCT; perhaps it isn't working entirely as intended. Do you have 4.1?
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Old 11-11-2008, 07:09 AM  
Lurker37
A Kobold Labourer

Forum posts: 0
File comments: 5
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DoTimer isn't playing nice with the Blizzard Floating combat text - it disables it on login. I can re-enable it manually, but it is very annoying to have to do so every time I login to any character.
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Old 11-10-2008, 10:54 AM  
Raederle
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
JMHammer, one thing I did was create a timer style named "NoticeME" and used the garish background I had muttered about a few pages ago along with yellow text. Those few items set to that timer style sure do stand out in the list.

Rae
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Old 11-10-2008, 07:52 AM  
bruteMax
A Kobold Labourer

Forum posts: 0
File comments: 11
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Changing color progression on bars

I cannot get the Cooldown timer bars to go from red -> green. After changing the color and clicking the 'default' button beside the color square, the Cooldown timers still progress from green -> red, just like the dot timers. Is this a bug or am I overlooking a parameter somewhere?
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Old 11-09-2008, 09:22 PM  
shunyata
A Kobold Labourer

Forum posts: 0
File comments: 2
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Quote:
Originally posted by Asheyla


shunyata, delete the old folders for dotimer. ash_* or dotimer_package. they are causing interference.
Edit:

Found them. They were under users/public/games etc.

Deleted them and re extracted the new version to that pathway and its working now.

Ty ashleya, this is my favorite mod of all time glad to have it working now.


Ps, should this be fully compatable for a death knight as well?

Last edited by shunyata : 11-09-2008 at 10:17 PM.
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Old 11-09-2008, 08:15 PM  
Asheyla
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 281
Uploads: 2
i'll ponder opening up Notifications Anchor. most likely i'll do it.

i'll also ponder more ways of moving around the timers rae.

shunyata, delete the old folders for dotimer. ash_* or dotimer_package. they are causing interference.
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Old 11-09-2008, 03:10 PM  
shunyata
A Kobold Labourer

Forum posts: 0
File comments: 2
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Quote:
Originally posted by Asheyla


AkumaKaruma, perhaps you don't have DoTimer_Options too?



Ash I'm having the same problems as Akuma, I'm on vista, ive taken wow out of program files, theres no wow folder at all under the virtual store folder.

And yes, I have dot timer options loaded right next to the dotimer folder in interface/addons.

Since 3.0 none of these versions of dotimer have worked for me, when i have it loaded in I get the cd anchor working, but there is no dot anchor, and I cant seem to modify anything. Even though clicking on the cd anchor says using the command /cd will bring up options, it does absolutely nothing. /dot does not work either.

I'm at a loss here, its really really frustrating to play Haunt with no timers.

What can I do to make this mod go? Am i just F'd because of vista?

Last edited by shunyata : 11-09-2008 at 03:11 PM.
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