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Author:
Version:
5.0b3
Date:
02-09-2010 03:38 AM
Size:
545.78 Kb
Downloads:
1,137,416
Favorites:
2,817
MD5:
Pictures
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Outfitter main UI
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New outfit
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Quickslots
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Outfit bar
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Icon picker
Outfitter   Updated Today!   Popular! (More than 5000 hits)
About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.
  Change Log - Outfitter
Version 5.0b3 changes

* FEATURE: Ability to change title with an outfit is partially restored. Feature works
for macros, outfit bar, keybindings, and tradeskill open/close but not on spec
change, mounting, zoning (city, battlegrounds) or other actions which don't
cause an immediate outfit change
* BUGFIX: Fixed bug causing script editor to generate errors whie syntax checking scripts
* BUGFIX: Script editor shows the correct line number when syntax checking scripts

Version 5.0b2 changes

* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)

Version 5.0b1 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 4.10 changes

* FEATURE: Restored Fishing script ability to unequip when attacked (limited, may not always work)
* FEATURE: All class-based outfits (shapeshift, stance, etc.) should work for all locales (also improves performance slightly)
* FEATURE: Sync'd to LibStatLogic r92
* FEATURE: Sync'd to LibBabble-Zone r248
* FEATURE: Added "Fishing" stat backward compatibility (now "FISHING" with LibStatLogic) for Fishing Buddy compatibility
* FEATURE: Updated Trinket Queue script
* FEATURE: Rogue:Stealth script has new option to enable auto-looting while stealthed
* FEATURE: New Outfitter:SummonCompanionByName(name, delay) function for summoning companion pets

Version 4.9.2 changes

* FEATURE: Added new dungeons to Championing script

Version 4.9.1 changes

* FEATURE: Updated for patch 3.3
* FEATURE: Updated Simplified Chinese localization (thanks to xingdvd)
* BUGFIX: Fixed weapon slot handling when building optimized outfits
* COMPATIBILITY: Removed unequip-on-combat feature from Fishing script (not allowed in patch 3.3)
* COMPATIBILITY: Disabled abililty to auto-swap weapons slots during combat (not allowed in patch 3.3)

Version 4.9 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* FEATURE: Vault of Archavon is no longer considered a PvP zone
* FEATURE: Changed "Used by" tooltip to match and be compatible with patch 3.3 EM feature
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup
* BUGFIX: QuickSlots open correctly on the first click
* BUGFIX: Fixed Summon Pet script
* BUGFIX: Outfits with '%' in their name no longer cause errors

Version 4.9b8 changes

* FEATURE: Changed LibButtonFacade to only load if installed with another addon (corrects Bartender4 compatibility)
* BUGFIX: Fixed compatibility API used by old versions of OutfitterFu
* BUGFIX: Fixed slot-to-slot swapping bug (MH/OH, Trinket1/Trinket2, Finger1/Finger2) when one of the slots is also being emptied

Version 4.9b7 changes

* FEATURE: Added option to druid scripts to control whether scripted Complete outfits should unequip
* FEATURE: Added new donors to About tab
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* BUGFIX: Fixed offhands to equip after mainhand so that 2H -> 1H/OH swaps work again when you have a MH with a U-E gem

Version 4.9b6 changes

* FEATURE: Added new donors to About tab
* BUGFIX: Trying another algorithm for calculating gear swap order for unique-equipped gem changes
* BUGFIX: Added support for some older stat IDs (ie, FishingBuddy "Fishing" stat)

Version 4.9b5 changes

* FEATURE: Added more donors to About tab
* BUGFIX: Fixed bug causing crash during gear swaps when trying to unequip an already-empty slot

Version 4.9b4 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* BUGFIX: Fixed first-time initialization bug
* FEATURE/BUGFIX: Re-arranged an Outfitter API change to maintain compatibilty with FishingBuddy

Version 4.9 changes

* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup

Version 4.8 changes

* FEATURE: Integration with Equipment Manager allows outfits to be stored on the server
* FEATURE: Added Entertainment script category (Dance on equip, Summon pet on equip)
* FEATURE: Shapeshift (forms, stances, presences, etc.) scripts no longer unequip if they're attached to a Complete outfit
* FEATURE: Added Hunter: Dragonhawk script
* FEATURE: Argent Dawn script is disabled in Naxx by default
* FEATURE: New Cooking script wears an outfit while the cooking window is open
* FEATURE: Argent Tournament script is compatible with most tooltip enhancements
* FEATURE: Argent Tournament script works for all languages
* FEATURE: Equipment Manager button is relocated to the left side of the character window
* FEATURE: Equipment change sounds are off by default
* FEATURE: Rune of the Stoneskin Gargoyle is recognized when optimizing for Defense (thanks to IQgryn)
* FEATURE: Armor Penetration added to supported optimizations (thanks to IQgryn)
* FEATURE: Added Resting outfit for when you're in an inn
* FEATURE: Added Flame Leviathan outfit for auto-equipping and unequipping of max level gear
* FEATURE: Converted unique-equipped gem handling to use item codes instead of enchant codes (fixes patch 3.2 compatibility issue)
* FEATURE: Added Isle of Conquest support
* FEATURE: Nagrand Daily script supports all locales
* FEATURE: New Championing script (thanks to rwilloug and Saur)
* FEATURE: Added support for Nightmare Tear unique-equipped gem
* FEATURE: Alliance/Horde Lance is equivalent to Argent Lance, outfits will equip whichever is available
* FEATURE: Supports MobInfo tooltips in scripts (thanks to Saur)
* FEATURE: Shapeshift/Stance/etc. scripts have an option to allow them to unequip Complete outfits. Turning this on results in the same behavior as pre-4.8 versions of those scripts.
* FEATURE: Updated Russian localization (thanks to StingerSoft)
* FEATURE: Item comparisons are sorted by item level so that higher item level gear is compared first
* FEATURE: Updated Traditional Chinese (TW) localization (thanks to andy52005)
* FEATURE: Default for new outfits is to use your current gear instead of an empty outfit
* FEATURE: Added option to Spellcast script to allow spellcast to be interrupted
* FEATURE: Added support for Isle of Conquest in all languages (was English only previously)
* BUGFIX/FEATURE: Removed Stormjewels from the unique-equpped gem list
* BUGFIX: Argent Tournament script no longer unequips unexpectedly after mounting
* BUGFIX: Fixed low health/mana and spellcast scripts
* BUGFIX: Item comparison tooltips include green-quality items
* BUGFIX: Primary/Secondary Talents scripts no longer mis-fire during zoning (thanks to MacGregor)
* BUGFIX: Scripts which don't end with a \r work correctly
* BUGFIX: Strength attribute is regonized correctly on German clients (thanks to Bacofox)
* BUGFIX: Death Knight optimized outfits work correctly (thanks to IQgryn)
* BUGFIX: Title menu in character window no longer appears after closing Outfitter UI when you have no titles yet
* BUGFIX: Lances will unequip correctly when you're carrying both types at the same time
* BUGFIX: General category is no longer listed twice in the Script menu
* BUGFIX: Fixed Multiphase Survey script (Outfitter:PlayerIsOnQuestID() function wasn't compatible with patch 3.2)
  Archived Versions - Outfitter
File Name
Version
Size
Author
Date
5.0b2
545kB
mundocani
02-04-2010 09:10 PM
5.0b1
545kB
mundocani
01-31-2010 11:18 PM
4.10
541kB
mundocani
01-03-2010 07:33 PM
4.9.3
540kB
mundocani
12-10-2009 02:51 PM
4.9.2
540kB
mundocani
12-09-2009 02:31 PM
4.9.1
540kB
mundocani
12-08-2009 03:59 PM
4.9
540kB
mundocani
12-02-2009 03:48 PM
4.9b8
539kB
mundocani
11-08-2009 02:57 PM
4.9b7
570kB
mundocani
11-06-2009 07:45 PM
4.9b6
570kB
mundocani
11-04-2009 03:01 PM
4.9b5
569kB
mundocani
11-02-2009 11:05 PM
4.9b4
569kB
mundocani
11-02-2009 04:10 PM
4.9b3
538kB
mundocani
10-25-2009 04:57 PM
4.8
544kB
mundocani
09-22-2009 03:48 PM
4.8b14
543kB
mundocani
09-20-2009 10:05 PM
4.8b13
543kB
mundocani
09-14-2009 05:40 PM
4.8b12
543kB
mundocani
09-14-2009 03:55 PM
4.8b11
543kB
mundocani
09-12-2009 11:05 PM
4.8b10
542kB
mundocani
09-10-2009 04:59 PM
4.8b9
541kB
mundocani
09-02-2009 09:05 PM
4.8b8
540kB
mundocani
08-28-2009 03:10 PM
4.8b7
540kB
mundocani
08-22-2009 07:29 PM
4.8b6
540kB
mundocani
08-09-2009 02:46 PM
4.7.4
481kB
mundocani
08-05-2009 03:19 PM
4.7.3
478kB
mundocani
05-19-2009 06:07 PM
4.7.2
478kB
mundocani
05-08-2009 03:57 PM
4.7.1
439kB
mundocani
05-08-2009 12:02 PM
4.7
439kB
mundocani
05-08-2009 02:49 AM
4.6.1
435kB
mundocani
05-03-2009 11:54 AM
4.6
435kB
mundocani
04-30-2009 10:28 PM
4.5.4
433kB
mundocani
04-28-2009 02:26 PM
4.5.3
433kB
mundocani
04-20-2009 03:12 PM
4.5.2
433kB
mundocani
04-14-2009 06:26 PM
  Comments - Outfitter
Post A Reply Comment Options
Old Today, 05:36 PM  
SkunkWerks
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 218
Uploads: 2
Quote:
Originally posted by mundocani
Yeah, that's a leftover from the days when it mattered in Naxx (ie, WoW Classic). There's a setting in that script to disable it in Naxx, but you're right -- it should just be removed since nobody cares about it anymore.
Well, oddly enough I do find the script useful, since I have been grinding for Argent Dawn Rep on and off for achievements and such, making that small alteration would keep it useful without making it, well, annoying.
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Old Today, 01:18 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 358
Uploads: 6
Quote:
Originally posted by SkunkWerks
Something you might not have noticed:

The "Argent Dawn" activity script still recognizes Naxxramas as a zone to equip the Argent Dawn commision from Vanilla WoW.

Not terribly crucial, or addon-breaking, just something you might want to change at some point.
Yeah, that's a leftover from the days when it mattered in Naxx (ie, WoW Classic). There's a setting in that script to disable it in Naxx, but you're right -- it should just be removed since nobody cares about it anymore.
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Old Today, 11:23 AM  
SkunkWerks
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 218
Uploads: 2
Something you might not have noticed:

The "Argent Dawn" activity script still recognizes Naxxramas as a zone to equip the Argent Dawn commision from Vanilla WoW.

Not terribly crucial, or addon-breaking, just something you might want to change at some point.
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Old 02-05-2010, 01:53 PM  
mornaistar
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 20
Uploads: 1
you were right ! that fixed the problem, ty
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Old 02-05-2010, 12:50 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 358
Uploads: 6
Quote:
Originally posted by mornaistar
getting errors on this new version, older was working nice!

Code:
1x Outfitter-5.0b2\Outfitter.lua:4864: attempt to call method 'New' (a nil value)
That function is in a new file - were you trying to upgrade while WoW was still running? If so, don't do that - restart WoW and it should load correctly.
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Old 02-05-2010, 03:17 AM  
mornaistar
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 20
Uploads: 1
getting errors on this new version, older was working nice!

Code:
1x Outfitter-5.0b2\Outfitter.lua:4864: attempt to call method 'New' (a nil value)
Outfitter-5.0b2\MC2SchedulerLib.lua:242: in function `OnUpdate2'
Outfitter-5.0b2\MC2SchedulerLib.lua:178: in function `OnUpdate'
Outfitter-5.0b2\MC2SchedulerLib.lua:20: in function <Outfitter\MC2SchedulerLib.lua:20>

Locals:
self = <table> {
 OnUpdateRunning = true
 InsertTask = <function> @ Outfitter\MC2SchedulerLib.lua:113:
 Tasks = <table> {}
 SetTaskDelay = <function> @ Outfitter\MC2SchedulerLib.lua:101:
 OnUpdate2 = <function> @ Outfitter\MC2SchedulerLib.lua:183:
 SetTaskInterval = <function> @ Outfitter\MC2SchedulerLib.lua:77:
 RescheduleTask = <function> @ Outfitter\MC2SchedulerLib.lua:38:
 NeedSorted = false
FindTask = <function> @ Outfitter\MC2SchedulerLib.lua:155:
 UnscheduleAllTasks = <function> @ Outfitter\MC2SchedulerLib.lua:128:
 ScheduleUniqueTask = <function> @ Outfitter\MC2SchedulerLib.lua:43:
 UnscheduleTask = <function> @ Outfitter\MC2SchedulerLib.lua:133:
 IteratorIndex = 1
 Version = 1
 ScheduleUniqueRepeatingTask = <function> @ Outfitter\MC2SchedulerLib.lua:69:
 HasTasks = true
OnUpdate = <function> @ Outfitter\MC2SchedulerLib.lua:164:
 ScheduleTask = <function> @ Outfitter\MC2SchedulerLib.lua:22:
 EventFrame = <unnamed> {}
 CompareTasks = <function> @ Outfitter\MC2SchedulerLib.lua:271:
 ScheduleRepeatingTask = <function> @ Outfitter\MC2SchedulerLib.lua:51:
}
pElapsed = 0.0090000005438924
vTime = 229015.994
vTask = <table> {
 Function = <function> @ Outfitter\Outfitter.lua:4809:
 DidRun = true
 Time = 229015.994
 Param = <table> {}
}
vResult = nil
vMessage = nil
Addon = <table> {
 cRidingOutfitDescription = "Equips the outfit when you're mounted"
 cFishingOutfit = "Fishing"
 cFishingOutfitDescription = "Unequips the outfit if you enter combat, then requips it afterwards."
 cCategoryOrder = <table> {}
cFrenchLocalization = "French Localization"
 AskSetCurrent = <function> @ Outfitter\Outfitter.lua:1500:
 UpdateShapeshiftInfo = <function> @ Outfitter\Outfitter.lua:4503:
 cBattlegroundOutfit = "Battleground"
 _SidebarWindowFrame = <table> {}
 GetBagSlotItemName = <function> @ Outfitter\OutfitterInventory.lua:364:
 cNewOutfit = "New Outfit"
 OutfitStack = <table> {}
 cHerbalismOutfit = "Herbalism"
 cFrostResistOutfit = "Resist: Frost"
 cArenaOutfit = "Battleground: Arena"
 cMissingItemReportIntro = "Missing items (note that a missing item will be listed multiple times if it was used by multiple outfits):"
 cArgentDawnTrinkets = <table> {}

its larger than this ^^
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Old 02-04-2010, 09:12 PM  
mundocani
A Defias Bandit
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Forum posts: 2
File comments: 358
Uploads: 6
Version 5.0b2 changes

* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)
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Old 02-01-2010, 09:09 AM  
Fraktyl
A Murloc Raider

Forum posts: 6
File comments: 6
Uploads: 0
Quote:
Originally posted by mundocani
You have to equip the outfit first. This isn't really a limitation inside Outfitter so much as the way I have the UI designed -- there's just no way for you to tell Outfitter "put this item in this outfit" without equipping it.
Not a problem. Doesn't take all that long to swap, add the items, then update. Just me being lazy and hoping for something that would save me.. oh maybe 10 seconds or so in my busy day.

Quote:

I've taken your suggestion and added WeightWatchers to Outfitter 5. I just released the first beta on my site at wobbleworks.com and will begin uploading betas in a few weeks here and on Curse.
Thanks much! I'll start checking out the betas.
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Old 01-30-2010, 02:24 AM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 358
Uploads: 6
Quote:
Originally posted by Luxfero
I find it very annoying, but disabling the addon seems to work.
thanks
So, you don't like the way Lua manages memory and you felt compelled to come back here to tell me you won't use my addon because of it? I don't care.
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Old 01-29-2010, 05:45 PM  
Luxfero
A Kobold Labourer

Forum posts: 0
File comments: 17
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Quote:
Originally posted by mundocani
2mb sounds pretty typical and small, 10mb isn't a lot for an addon, but it is a lot for Outfitter. My guess would be that one of the Ace libraries being used by Outfitter is also used by other addons you're using and Outfitter is getting the "credit" for the memory used. I wouldn't worry about it personally -- the way Lua works is to leave memory lying around until it needs it so it's actually normal and good for performance for memory to accumulate like that. Lua should reclaim it eventually.
I find it very annoying, but disabling the addon seems to work.
thanks
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Old 01-27-2010, 03:26 AM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 358
Uploads: 6
Quote:
Originally posted by Luxfero
I have a question is it normal for the addon to use over 2mb in memory, also I've noticed lately increases when playing to over 10mb; any ideas?
2mb sounds pretty typical and small, 10mb isn't a lot for an addon, but it is a lot for Outfitter. My guess would be that one of the Ace libraries being used by Outfitter is also used by other addons you're using and Outfitter is getting the "credit" for the memory used. I wouldn't worry about it personally -- the way Lua works is to leave memory lying around until it needs it so it's actually normal and good for performance for memory to accumulate like that. Lua should reclaim it eventually.
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Old 01-27-2010, 03:23 AM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 358
Uploads: 6
Quote:
Originally posted by Fraktyl
Is there a way to add a piece of equipment to a non-active set? IE - I'm in my Enhance spec, and a nice shiney resto piece drops. Can I tell outfitter to update my restro set with it? Or do I have to swap out outfits, update the piece on my paper doll and then update the outfit to the current gear?
You have to equip the outfit first. This isn't really a limitation inside Outfitter so much as the way I have the UI designed -- there's just no way for you to tell Outfitter "put this item in this outfit" without equipping it.
Quote:
Originally posted by Fraktyl
Second: Can you add support for building outfits based on Weights Watcher numbers? If it's too much of a hassle, no worries. It would be on the nice to have list, not the need to have.
I've taken your suggestion and added WeightWatchers to Outfitter 5. I just released the first beta on my site at wobbleworks.com and will begin uploading betas in a few weeks here and on Curse.
Quote:
Originally posted by Fraktyl
Again, love the addon! Thanks much.
Thanks, appreciate it

Last edited by mundocani : 01-27-2010 at 03:27 AM.
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Old 01-27-2010, 12:58 AM  
Luxfero
A Kobold Labourer

Forum posts: 0
File comments: 17
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I have a question is it normal for the addon to use over 2mb in memory, also I've noticed lately increases when playing to over 10mb; any ideas?

Last edited by Luxfero : 01-27-2010 at 01:21 AM.
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Old 01-20-2010, 05:16 PM  
Fraktyl
A Murloc Raider

Forum posts: 6
File comments: 6
Uploads: 0
Love this addon, so much easier to dual spec my resto/enhance shaman and have everything auto switch...

Two questsions:
Is there a way to add a piece of equipment to a non-active set? IE - I'm in my Enhance spec, and a nice shiney resto piece drops. Can I tell outfitter to update my restro set with it? Or do I have to swap out outfits, update the piece on my paper doll and then update the outfit to the current gear?

Second: Can you add support for building outfits based on Weights Watcher numbers? If it's too much of a hassle, no worries. It would be on the nice to have list, not the need to have.

Again, love the addon! Thanks much.
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Old 01-06-2010, 02:14 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 358
Uploads: 6
Quote:
Originally posted by Squishy Tia
OK, I just tried Outfitter's "Outfitter Bar" with no other addons active. Only Outfitter was enabled. The bar still will not change items when its icons are clicked. I do not have any keybindings associated with the bar icons, nor any scripts. It should work just by clicking them, but does not.

Looks like the problem lies either within Outfitter, or as I noted before, possibly a byproduct of the weapon swap lockouts and addons external to the (sic) limited and frustrating equipment manager.

Back to sqaure one for me I suppose. At least I can still just hit Select on my PSX controller and two clicks will get my outfit changed.
I'll take another look, but I'm still not sure what could be causing this for you.
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