| Updated: | 04-17-09 01:01 AM |
| Created: | unknown |
| Downloads: | 166,125 |
| Favorites: | 536 |
| MD5: |


File Name |
Version |
Size |
Author |
Date |
Type |
1.1.18a |
241kB |
02-08-08 06:28 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
r62947 |
293kB |
Nevcairiel |
07-27-08 03:59 AM |
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A Murloc Raider
Forum posts: 9
File comments: 57
Uploads: 0
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Any fix for 4.0 yet?
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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AG_UF FOCUS BUG
Hey hello. Thanks for an awesome UF addon and I love but I kinda got a problem. I can't use the focus moduel. I have tried so many times to redownload it and im not a kinda addon nerd so I cant figur it out myself, but I really want a FOCUS moduel so what is the problem? What have I done wrong? Can it be fixed?
When I tried to make focus on one. (Player) Message: Error: AddOn ag_UnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path. Debug: [C]: FocusUnit() ..\FrameXML\UnitPopup.lua:1382: func() ..\FrameXML\UIDropDownMenu.lua:583: UIDropDownMenuButton_OnClick() [string "*:OnClick"]:1: [string "*:OnClick"]:1 and if I tried to do it again nothing happens. Please help me out.
Last edited by Siminex : 08-05-10 at 09:38 AM.
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Latest version can always be found here.
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Re: Re: Updates coming out?
There are many many errors in patch 3.3.3 by aguf.
fix it or let it "discontinued". |
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Re: Updates coming out?
As for the "no target" problem, I went into my add-ons folder, moved all the ag_UnitFrames folders onto my desktop, then moved them back. Fixed it! However, now I can't see raid frames.
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Updates coming out?
This is a great add-on! Are there any updates coming out for 3.3? (Yes, I realize 3.3 *just* came out...)
The other thing I noticed is that I got it all set up one my main toon, then switched to my alts to get it set up there. When I switched back to my main, my targets weren't showing up anywhere on the screen. I disabled it and re-enabled it, but no good. No error messages. Just no target. Target of target was fine, every other module was fine. But hard to fight or heal if you can't see who you're doing it to. Is there any way to enable a pet happiness icon? Not just when they're sad, but for any mood? |
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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how do i scale my debuffs on the current target ?
Last edited by heideger : 11-21-09 at 05:45 PM.
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I'm trying to not have Aura's show up on Player and Target of Target Only ... this is the error I get when I login.
I am setting the Row or Column to 0 so they dont show and this is what I get, if I leave them at atleast 1 value it will work. There should be an options for each setting to dissable ... not just a global option. ie, Player Aura Off, Target of Target Aura Off, Target Aura Off ... yada yada yada Thanks, AWESOME Mod btw .. I love it. Message: ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua line 308: attempt to index field 'Aura1' (a nil value) Debug: (tail call): ? [C]: ? ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:308: AuraPosition() ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:264: AuraPositions() ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:205: ?() ag_UnitFrames\ag_UnitClass.lua:121: ExecModuleMethods() ag_UnitFrames\ag_UnitClass.lua:344: ApplyLayout() ag_UnitFrames\ag_UnitClass.lua:372: Enable() ag_UnitFrames\ag_UnitClass.lua:77: TypeReset() ag_UnitFrames\ag_UnitClass.lua:93: UnitReset() ag_UnitFrames\ag_UnitClass.lua:62: init() ag_UnitFrames\ag_UnitClass.lua:28: new() ag_UnitFrames\ag_UnitFrames.lua:168: CreateUnit() ag_UnitFrames\ag_UnitFrames.lua:72: LoadSoloUnits() ag_UnitFrames\ag_UnitFrames.lua:61: LoadUnit() ag_UnitFrames\ag_UnitFrames.lua:49: LoadUnits() ag_UnitFrames\ag_UnitFrames.lua:393: ?() ag_UnitFrames\ag_UnitFrames.lua:961: ag_UnitFrames\ag_UnitFrames.lua:958 |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Re: /gu brings up options, not my old guildsay
go to your AddOns folder and edit the ag_UnitFrames.lua and remove line _G["SLASH_AGUNITFRAMES3"] = "/gu" I hope this helps all of those the it can because I haven't found another way. |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Hi all! i have question about this addon. (sorry about my english)
So...in target module... can i set the auras, for see MY debuffs in the target more bigger than the other debuff that have de terget. Example: in a boss in raid, i am a moonkin so... i want to see bigger insect warm and lunar fire than other debuff like curses of locks , etc |
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/gu brings up options, not my old guildsay
Is there a way i can get my old "/gu" command back? I used to use it to speak to guild...
Now it brings up /aguf options.. Just tell me what file and what line to look for and i will change the / commands that bring up options. Thanks!
__________________
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A Murloc Raider
Forum posts: 4
File comments: 15
Uploads: 0
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New versions can be downloaded here: http://www.wowace.com/addons/ag_unitframes/
"Last update 4 days ago" |
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A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Whne we well can download not out of date.
in av i got this error: Message: ...dOns\ag_UnitFrames\modules\combattext\combattext.lua:174: Usage: aUFFontString313:SetFont("font", fontHeight [, flags]) Time: 08/21/09 20:23:29 Count: 16 Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4> (tail call): ? [C]: ? [C]: in function `SetFont' ...dOns\ag_UnitFrames\modules\combattext\combattext.lua:174: in function `CombatFeedback_OnCombatEvent' ...dOns\ag_UnitFrames\modules\combattext\combattext.lua:102: in function `method' Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:971: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:959> Locals: |
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