ag_UnitFrames @ Terrace of Light in Shattrath City
ag UnitFrames
This is the TBC version of Ag_UnitFrames. The project homepage is http://www.wowace.com/wiki/Ag_UnitFrames
Discussion about the BC conversion is at http://www.wowace.com/forums/index.php?topic=2676.20
For the most recent dev versions, check http://www.wowace.com/files/index.php?path=ag_UnitFrames/ - [TBC] tagged ones are burning crusade compatible.
The screenshot is taken in the Terrace of Light in Shattrath City with one of the earliest version.
Known Issues
- See bugtracker. Nothing major!
Not my issues
- Summoning pets in combat works fine with only Ace2 and agUF loaded. Check http://www.wowace.com/forums/index.php?topic=2785.0 for details on what addons breaks the PetActionBar, most notable are Fubar and Warmup.
New: Issues Tracker
Please report any problems and post suggestions at our new issues tracker at Google Projects. Be sure to tag the topic with TBC if it's about this version and search for smilar issues first.
Credits
Andreasg, the creator and head of development of this addon.
Me, I'm helping out whenever possible
All other commiters, not in any particular order: devla, rabbit, mikma, ckknight, fenlis (koKR loc), saroz, delsphynx.
Updates
r62957 - Check the svn logs for details
r20943 - Most 2.0 related bugs fixed.
r19013 (Trunk) - Switched back to trunk, as WoW 2.0 has gone live!
r17774[TBC] - Mostly bug fixes.
r17142[TBC] - Fixes for the fixes.
r17123[TBC] - A LOT of issues solved by Andreas. [color=red]broken[/red]
r17048[TBC] - Raid frames enabled.
r16684[TBC] - Fixes for the new TBC build. Check the changelog for more info.
r15627[TBC] - Hotfix for combo points not displaying.
r15607[TBC] - Added Focus frame, [agcurrenthp] and several bug fixes.
no version - Updated current issues information.
r15084[TBC] - Fixed portrait, added MobHealth2 support.
r14977[TBC] - Creation of frames in combat with secure headers, numerous fixed, @see changelog. Note: breaks mEnemyCastbar a01 compatibility, use version a02 instead.
r14533[TBC] - Updated to r14533 of svn. Uses UnitWatch to provide visibility management and step size in frame width and scale changed.
061018 - Added Clique support
061017 - Uploaded a new version, fixes target's target and two pairs() problem
061017 - Initial release (very alphaish)
I'm trying to not have Aura's show up on Player and Target of Target Only ... this is the error I get when I login.
I am setting the Row or Column to 0 so they dont show and this is what I get, if I leave them at atleast 1 value it will work. There should be an options for each setting to dissable ... not just a global option. ie, Player Aura Off, Target of Target Aura Off, Target Aura Off ... yada yada yada
Thanks, AWESOME Mod btw .. I love it.
Message: ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua line 308:
attempt to index field 'Aura1' (a nil value)
Debug:
(tail call): ?
[C]: ?
...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:308: AuraPosition()
...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:264: AuraPositions()
...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:205: ?()
ag_UnitFrames\ag_UnitClass.lua:121: ExecModuleMethods()
ag_UnitFrames\ag_UnitClass.lua:344: ApplyLayout()
ag_UnitFrames\ag_UnitClass.lua:372: Enable()
ag_UnitFrames\ag_UnitClass.lua:77: TypeReset()
ag_UnitFrames\ag_UnitClass.lua:93: UnitReset()
ag_UnitFrames\ag_UnitClass.lua:62: init()
ag_UnitFrames\ag_UnitClass.lua:28: new()
ag_UnitFrames\ag_UnitFrames.lua:168: CreateUnit()
ag_UnitFrames\ag_UnitFrames.lua:72: LoadSoloUnits()
ag_UnitFrames\ag_UnitFrames.lua:61: LoadUnit()
ag_UnitFrames\ag_UnitFrames.lua:49: LoadUnits()
ag_UnitFrames\ag_UnitFrames.lua:393: ?()
ag_UnitFrames\ag_UnitFrames.lua:961:
ag_UnitFrames\ag_UnitFrames.lua:958
Hi all! i have question about this addon. (sorry about my english)
So...in target module... can i set the auras, for see MY debuffs in the target more bigger than the other debuff that have de terget.
Example: in a boss in raid, i am a moonkin so... i want to see bigger insect warm and lunar fire than other debuff like curses of locks , etc
Whne we well can download not out of date.
in av i got this error:
Message: ...dOns\ag_UnitFrames\modules\combattext\combattext.lua:174:
Usage: aUFFontString313:SetFont("font", fontHeight [, flags])
Time:
08/21/09 20:23:29
Count: 16
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18:
in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]:
in function `SetFont'
...dOns\ag_UnitFrames\modules\combattext\combattext.lua:174: in function
`CombatFeedback_OnCombatEvent'
...dOns\ag_UnitFrames\modules\combattext\combattext.lua:102: in function
`method'
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:971:
in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:959>
thx for a good addon man, but i have a problem when i log in i get some error crap about the colors of my target and my self some times. id just like to know if there is any 3.2 fix coming up soon.
I'll assume you have the module enabled () and chosen the Raid option in the dropdown menu for Configuration. I was confused as well, because all frames showed up, except for the raid frames. For me it works to go into the Raid options and there choose the Groups tab, and tick "Show Group Header" for each group I want to see; on or off doesn't matter, the change itself should make the frames come up. Afterwards, you can enable/disable the header as you prefer. I don't know if that's on purpose, but for me this usually makes all frames visible. Seems as though some frames sometimes need a kind of "refresh".
Maybe I'm doing something wrong, but I can't load my profile from 1 character to the next. I laid out the unitframes how I like on 1 character. Switch characters, go to existing and select the name I used before.. the frames don't change. I tried all the listing, I switched back to the original character, deleted all the profiles listed so there were none. Resaved it under a new name. Still didn't work.
So what's up? Why can I use existing profiles? What am I doing wrong?
If anyone has used Pitbull it has a nice feature that if enabled will turn on 2D portraits (or even class icon) to display as your character portraits IF the 3D animated one is unavailable. This is really nice since unless you are right next to someone in a party/raid the 3D portrait isn't going to be available.
I was thinking this would be pretty simple to implement with a simple if/then statement - any coders out there have any input on this?