| Updated: | 10-31-10 05:29 PM |
| Created: | unknown |
| Downloads: | 20,071 |
| Favorites: | 148 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
3.4f.01 |
297kB |
VincentSDSH |
10-30-10 07:35 PM |
|
3.4f |
297kB |
VincentSDSH |
10-20-10 05:51 PM |
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Re: Loses rememberd poisons between sessions
You have to access its options through either left-clicking the DataBroker (LDB) feed or entering in chat: "/wr config".
If you don't want to switch to a different LDB display mod (I recommend Bazooka instead for a "bar type" display), try the latest alpha version of ChocolateBar at this link. As to the rogue issue, my test characters are not rogues; sorry, can't help. It doesn't look like WeaponRebuff is going to be updated anytime soon. It uses obsolete libraries that are not going to be updated (and probably won't work in the next expansion) and is in serious need of a rewrite. My recommendation for a good, reliable, modern alternative--it handles all sorts of buffs as well as weapon ones--is SmartBuff. |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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just got the idea for some outline or shadow for better visibility... only thing i ever missed
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I know maintaining an addon is a great deal of work. I appreciate everything you've put into this addon for the last few years. It has greatly enhanced my gameplay. Thank you.
Sadly, I'm going to have to stop using it. It just has too many issues in it's current form. I've tried uninstalling and reinstalling with the latest version but the errors persist. First, time and again the addon loses my thrown weapon on my rogue. Second, for some reason, after a reinstall it absolutely refuses to remember my offhand weapon poison. This eliminates the 1-click rebuff feature because WR can't remember what to apply. Third, clicking around the menu often causes a waterfall error. Fourth, the "Do you want to replace" message is still present. If you need an idea how to get around this, check Ara_Broker_WeaponBuffer. Fifth, there is no way to configure the broker display. All I want is the icon nothing else. The vestigal fubar code has is completely screwed the broker options. Bazooka won't even recognize it. Sixth, two-buff mode is nice, but now it's time for 3 buff mode. Once again, thank you for all your effort. I'll be keeping this favorited and hoping to see a new version in future. When it's right, it is the best weapon buff addon there is. I hope to see it regain that title again. |
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Search and Replace...how thee has failed me...
Corrected and posted; thanks for the catch. |
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A Deviate Faerie Dragon
Forum posts: 18
File comments: 33
Uploads: 0
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One more isRogue patch
Code:
--- WeaponRebuff-RebuffWindow.lua Mon Jan 19 15:26:36 1970
+++ WeaponRebuff-RebuffWindow.lua Mon Jan 19 15:26:36 1970
@@ -171,7 +171,7 @@
wrRememberedBuffsTooltipTextLeft2:SetFontObject("GameFontHighlightSmall")
- if WeaponRebuff.db.profile.isRogue then
+ if WeaponRebuff.db.char.isRogue then
wrRememberedBuffsTooltip:AddLine(wrColor.powderblue.."Main: "..wrColor.gold..RememberBuff[16].BuffName.."\n"..wrColor.powderblue.."Off: "..wrColor.copper..RememberBuff[17].BuffName.."\n"..wrColor.powderblue.."Thrown: "..wrColor.silver..RememberBuff[18].BuffName, 1,1,1 );
else
wrRememberedBuffsTooltip:AddLine(wrColor.powderblue.."Main: "..wrColor.gold..RememberBuff[16].BuffName.."\n"..wrColor.powderblue.."Off: "..wrColor.copper..RememberBuff[17].BuffName, 1,1,1 );
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Re: isRogue test correct?
I'll see if I can get it fixed quickly. |
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A Deviate Faerie Dragon
Forum posts: 18
File comments: 33
Uploads: 0
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isRogue test correct?
In WeaponRebuff-BuffSelector.lua (see code below) stp is defined as WeaponRebuff.db.profile but the variable isRogue isn't in the profile, its in some other table (WeaponRebuff.db.char)?
I believe this is a bug. I think there may be one other isRogue bug in WeaponRebuff-RebuffWindow.lua. line 415: Code:
function WeaponRebuff_ShowWeaponRebuffTooltip(buttonName, itemName) local anchor = _G[buttonName] local sdp = WeaponRebuff.db.profile Code:
if sdp.isRogue then wrBuffSelectorTooltip:AddLine(wrColor.gold..T["WEAPONREBUFF_TOOLTIP_LEFTMOUSE"].."\n"..wrColor.copper..T["WEAPONREBUFF_TOOLTIP_RIGHTMOUSE"].."\n"..wrColor.copper..T["WEAPONREBUFF_TOOLTIP_SHIFTRIGHTMOUSE"], 1,1,1 ); else wrBuffSelectorTooltip:AddLine(wrColor.gold..T["WEAPONREBUFF_TOOLTIP_LEFTMOUSE"].."\n"..wrColor.copper..T["WEAPONREBUFF_TOOLTIP_RIGHTMOUSE"], 1,1,1 ); end |
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For your Wednesday Evening's Entertainment...
3.4f is up. It should finally resolve the class/profile issues and eliminate the crossing buffs.
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...
The problem is I did this at 2am in the frickin' morning and assigned the thing to the *default* *profile* (two mistakes for the price of one!) not the *character* so it's a tad confused. Unfortunately, I'm only getting scraps of time test with so I'm missing stupid little things I shouldn't and wouldn't normally miss. ![]() Once that's moved over to the char-level, it should straighten itself out and behave properly. |
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A Deviate Faerie Dragon
Forum posts: 18
File comments: 33
Uploads: 0
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You might consider saving the locale in the SavedVariables file. I had to do that in my PvPLog addon so that I didn't have to keep asking everytime someone submitted a bug report (I required the savedvarialbles file(s) with the bug reports).
Regards, Brad |
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A Deviate Faerie Dragon
Forum posts: 18
File comments: 33
Uploads: 0
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Almost there...
1) Installed 3.4e, renamed old savedvariables file to WeaponRebuff1.lua. 2) Logged in on my Rogue, repositioned window, enabled Thrown Button. 2a) The third button didn't display immediately so I logged out and logged in and now the button shows. 3) Logged out on the Rogue, logged in on the Warlock. 3a) The third button shows on my Warlock. <-- BUG!? (locale enUS) 4) Exit WoW, here's the WeaponRebuff.lua: Code:
WeaponRebuffDB_Schema3x = {
["profiles"] = {
["Default"] = {
["detachedTooltip"] = {
},
["pos"] = {
["rebuffwindow"] = {
["rel"] = "BOTTOMLEFT",
["py"] = 113.1753733082141,
["px"] = -2.87878633456786,
},
},
["wrDisableThrownButton"] = 0,
},
},
}
Regards, Brad |
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Fully functional, thank you
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