Addon Info.
Archived (2)
Comments (112)
Addon Information
Works with WoTLK
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Author:
Version:
3.1x
Date:
10-26-2008 01:34 AM
Size:
212.14 Kb
Downloads:
10,440
Favorites:
123
MD5:
Pictures
For the minimalist
Default Display with active buffs
Click to enlarge
Two of the possible Buff Selector configurations
Click to enlarge
Configuration Panel
WeaponRebuff 3.0   Popular!
WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.

How to Use
  • left mouse-click rebuffs your weapon with the last known charge/spell
  • right click opens a buff selector of available buffs and charges for your weapons
    • left-click the buff for Main Hand application; right-click for Off Hand application

Supports
  • rogue poisons
  • sharpening and weight stones
  • spell-based weapon buffs for shamans/druids
  • wizard & mana oils
  • fishing lures
  • and user defined spells and items

Features
  • Rebuff Buttons and Data Display
    • show/hide buff text (for the minimalists)
    • vertical or side-by-side icon display
    • hide/show off-hand
    • strata control (move it above or behind those pesky windows)
    • dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
  • Buff Selector
    • text or icon selector buttons (w/ re-sizable fonts)
    • different combat / non-combat selector configurations
    • a range of buff selector layouts to help fit into any UI layout
    • option to auto-show buff selector menu when combat starts
      • for when you may want to change the buff you're using mid-combat in a raid
      • or during that pesky PvP 5-sec combat cooldown
      • or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
  • Alerts and Warnings
    • sound options and text options for when your buffs '''are''' fading
    • sound options and text options for when your buffs '''have''' faded
    • text warning options when you are running out of buffing-items (poisons, etc)
    • option to set the warning threshold from 1 to 60seconds
    • automatic alert suppression for WindFury
  • Buff Information Colors
    • Blue: Active Buff
    • Yellow: Buff in last 60 secons
    • Red: Unbuffed
    • Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
  • Alert Sound Options
    • sounds from in-game
    • sounds registered via SharedMediaLib from other mods
    • your custom sounds: replace the two included .wav files
      • as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia

User Configurability
  • FuBar / MiniMap
    • configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
  • Buffing Items / Spells
    • a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
      • The list of spells is small and contained in one Spell Category
      • Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
        • Each category may be enabled or disabled for performance

      This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!

Additional Buffing Modes
  • 2-buff Mode
    • 2-Buff Mode option (hides after two buff selections instead of one)
    • One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
  • Fishing Mode
    • "Fishing Mode" toggle is available from the FuBar/MiniMap button click events
    • when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
    • "Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"

Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
  • Getting Started
    • /wr - options, help, and additional commands
  • Frequently Used Slash Commands
    • /wr lock - toggles window movement on/off
    • /wr config - opens the configuration menu
    • /wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)

Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively

Localizations
  • English
  • French
  • German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.

Credits
Opt: Original Author

-------------------------------------------------------
Requests under consideration but NOT on the to-do list

* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on

Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
-------------------------------------------------------

ToDo: Pesky secure headers

Changes for 3.1x
Fixed packaging error (packager was beaten and re-educated)
Update for Shaman (may not be fully localized)

Changes for 3.1w
* Updates for LK
* Support for libDataBroker mods
  Archived Versions - WeaponRebuff 3.0
File Name
Version
Size
Author
Date
3.0h
190kB
VincentSDSH
03-24-2008 02:42 PM
3.0f
312kB
VincentSDSH
10-09-2007 05:13 AM
  Comments - WeaponRebuff 3.0
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Author Comments Comment Options
Old 10-26-2008, 01:38 AM  
VincentSDSH
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 117
File comments: 137
Uploads: 5
Fixed the packaging (packager was beaten and re-educated)

Added the goodies for shaman -- do note that you can add any (and all, really) spells or items via the configuration, you don't need to wait for a package update.
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Old 10-17-2008, 03:10 PM  
DaemonSambe
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Packaging

Would you mind packaging your addon within a WeaponRebuff directory? It's really annoying remembering to extract it into a subdirectory, instead of directly into the adons directory, as every other mod does.

Thanks
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Old 10-17-2008, 03:19 AM  
-Dragon-
A Kobold Labourer

Forum posts: 0
File comments: 16
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WTB Earthliving weapon (and lose rockbiter after 30 for shamans)
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Old 07-21-2008, 04:00 PM  
VincentSDSH
A Flamescale Wyrmkin
 
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Forum posts: 117
File comments: 137
Uploads: 5
Quote:
Originally posted by Xylan Trueheart
Wondering if there is possbily of adding the Shattered Sun weapon coating items?
You can add them yourself through the configuration. I'll see if I can find them and issue an update with them included though.
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Old 07-05-2008, 11:17 PM  
Urlryn
A Defias Bandit

Forum posts: 2
File comments: 6
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Ok you need to fix the DMF alert song.....

it does NOT go off till it runs through the entire song.
You select it multiple times it will have multiple songs going at once.

Very very annoying!

but cool!

Urlyrn
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Old 06-03-2008, 12:43 AM  
Xylan Trueheart
Premium Member
Premium Member

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Wondering if there is possbily of adding the Shattered Sun weapon coating items?
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Old 05-09-2008, 11:09 AM  
Zidomo
A Fallenroot Satyr
 
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Same taint issue as previously reported months earlier is occurring here in WoW 2.4.1 with v3.0h/SVN revision 65627. USEng client/server & updated standalone libraries. Just started trying WeaponRebuff again after several months without.

Like most tainting, it doesn't happen all the time and isn't 100% reproducible, but it has happened a few times here recently in combat. Had no weapon buffs present on a weapon when it happened last, but had oils present in the backpacks. Was also not in a group.

5/9 03:37:29.546 An action was blocked in combat because of taint from Ace2 - wrMainhandButton:Show()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:164 UpdateTextures()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
5/9 03:37:29.546 pcall()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910
5/9 03:37:29.546 An action was blocked in combat because of taint from Ace2 - wrOffhandButton:Show()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:165 UpdateTextures()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
5/9 03:37:29.546 pcall()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910
5/9 03:37:29.546 An action was blocked in combat because of taint from Ace2 - wrOffhandButton:Hide()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:182 UpdateTextures()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
5/9 03:37:29.546 pcall()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910


Not using the "SmartBuff" mod here that the other user was. The core code of WeaponRebuff has been untouched since last October, so makes sense that (part of) the error is identical with identical lines reported.

Again, there isn't a 100% way to reproduce this, but it happens in combat occasionally. Have tested/used other rebuff notifying mods in the past several months with this disabled and this is the only one that has shown as tainting. Hope you can resolve it.
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Old 01-29-2008, 12:04 PM  
Xylan Trueheart
Premium Member
Premium Member

Forum posts: 11
File comments: 25
Uploads: 0
Vincent, I am not 100% positive what is causing the taint but it happens in combat and I think it is caused in conjunction with another addon. It might be SmartBuff as I get the blocked action message in chat along with the chat message from SmartBuff notifying me a buff needs refreshing.
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Old 01-23-2008, 12:06 PM  
VincentSDSH
A Flamescale Wyrmkin
 
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Forum posts: 117
File comments: 137
Uploads: 5
Quote:
Originally posted by dfscott
That didn't work for me. When I right-click, it pops up an icon for each type of sharpening stone I have in my bag and shows how many there are of each type. And even when I manually sharpen, it still didn't show as "buffed" on the secondary weapon.
The display for mh/oh buff scans the tooltips so if you manually buff it it kinda has to show up (assuming you have them turned on)

Quote:
Originally posted by dfscott
Edit: ok, I see you get the buff selector by clicking on the weapon, and you click on the buff text to do that buff?

But no worries -- it's your addon and if that's how it supposed to work, that's your perogative. I made a code change to my copy of the code and now it's working for me the way I like it so it's all good.
I rather hate it personally but there were issues with buttons not being configurable in combat that forced that method.

Quote:
Originally posted by Xylan Trueheart
Not sure if this has been reported but I recorded a taint message in my taint log as below.
How did you produce that exactly? I'm not showing anything similar in my taintlog
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Old 01-03-2008, 03:19 PM  
Xylan Trueheart
Premium Member
Premium Member

Forum posts: 11
File comments: 25
Uploads: 0
Taint issue

Not sure if this has been reported but I recorded a taint message in my taint log as below. Latest update through WowAceUpdater.

1/3 13:08:17.906 An action was blocked in combat because of taint from Ace2 - wrMainhandButton:Show()
1/3 13:08:17.906 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:164 UpdateTextures()
1/3 13:08:17.906 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
1/3 13:08:17.906 pcall()
1/3 13:08:17.906 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:300 TriggerEvent()
1/3 13:08:17.906 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:914
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Old 12-19-2007, 07:55 PM  
dfscott
A Murloc Raider
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Forum posts: 4
File comments: 34
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Quote:
Originally posted by VincentSDSH
This is the part where I say "read the tooltips, they're there for a reason" as they clearly denote different applications for LEFT vs RIGHT click when using the buff selector bar. LEFT for main, RIGHT for offhand.
That didn't work for me. When I right-click, it pops up an icon for each type of sharpening stone I have in my bag and shows how many there are of each type. And even when I manually sharpen, it still didn't show as "buffed" on the secondary weapon.

Edit: ok, I see you get the buff selector by clicking on the weapon, and you click on the buff text to do that buff?

But no worries -- it's your addon and if that's how it supposed to work, that's your perogative. I made a code change to my copy of the code and now it's working for me the way I like it so it's all good.

Last edited by dfscott : 12-19-2007 at 08:02 PM.
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Old 12-17-2007, 11:54 AM  
VincentSDSH
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 117
File comments: 137
Uploads: 5
Quote:
Originally posted by dfscott
I'm running into the same problem with off-hands with sharpening stones. It doesn't sharpen it and when I do it manually, it doesn't recognize that it is buffed.

Is this being updated anymore?
This is the part where I say "read the tooltips, they're there for a reason" as they clearly denote different applications for LEFT vs RIGHT click when using the buff selector bar. LEFT for main, RIGHT for offhand.

Quote:
Originally posted by Movarrin
I just recently reinstalled WoW and TBC. I reinstalled this addon after down loading it from here. Unfortunately the sound and text fade and lost warnings no longer trigger.
Does this happen with every OTHER mod turned off? I ask this because it isn't a behavior I've witnessed to the point of making me wonder breifly how the hell I can aggro murlocs in flight and having raid info covered up by the text warnings when I'm daft to think "ha, we'll have this done before they wear off"

If you still have it as the only mod running, I don't know what to tell you


Quote:
Originally posted by Abraxsis
I have one request. I am not a minimalist and would like to be able to keep the Buff Selector showing all the time; not only during combat. If this could be made available, or if a way I may have missed to set it up could be pointed out, I'd be most appreciative.
I'll add it to my to-do list for the next run
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Old 12-13-2007, 07:56 PM  
dfscott
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 34
Uploads: 1
Quote:
Originally posted by Zeronx
I cannot apply a poison to my Off Hand weapon, when I try it wants to put the poison onto my Main Hand weapon instead. I can manually apply the poison, but when I try to use weapon rebuff it won't let me rebuff my Off hand.
I'm running into the same problem with off-hands with sharpening stones. It doesn't sharpen it and when I do it manually, it doesn't recognize that it is buffed.

Is this being updated anymore?

Last edited by dfscott : 12-13-2007 at 07:57 PM.
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Old 11-22-2007, 06:25 PM  
Movarrin
A Deviate Faerie Dragon

Forum posts: 12
File comments: 61
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I just recently reinstalled WoW and TBC. I reinstalled this addon after down loading it from here. Unfortunately the sound and text fade and lost warnings no longer trigger.

Is this a known issue?

Or is there a fix on the way for it?
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Old 11-22-2007, 08:21 AM  
Abraxsis
A Kobold Labourer
 
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I've used the WeaponRebuff series of mods though many versions, and first off thank you for writing the mod.

I have one request. I am not a minimalist and would like to be able to keep the Buff Selector showing all the time; not only during combat. If this could be made available, or if a way I may have missed to set it up could be pointed out, I'd be most appreciative.

The way I currently use the addon is, I keep the Rebuff Window hidden all the time and only use the Buff Selector buttons, so I don't need to put the weapon buffs in my quickbar slots.

I should have spoken up long ago with my request, but better late than never.
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