WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.
How to Use
left mouse-click rebuffs your weapon with the last known charge/spell
right click opens a buff selector of available buffs and charges for your weapons
left-click the buff for Main Hand application; right-click for Off Hand application
Supports
rogue poisons
sharpening and weight stones
spell-based weapon buffs for shamans/druids
wizard & mana oils
fishing lures
and user defined spells and items
Features
Rebuff Buttons and Data Display
show/hide buff text (for the minimalists)
vertical or side-by-side icon display
hide/show off-hand
strata control (move it above or behind those pesky windows)
dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
Buff Selector
text or icon selector buttons (w/ re-sizable fonts)
different combat / non-combat selector configurations
a range of buff selector layouts to help fit into any UI layout
option to auto-show buff selector menu when combat starts
for when you may want to change the buff you're using mid-combat in a raid
or during that pesky PvP 5-sec combat cooldown
or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
Alerts and Warnings
sound options and text options for when your buffs '''are''' fading
sound options and text options for when your buffs '''have''' faded
text warning options when you are running out of buffing-items (poisons, etc)
option to set the warning threshold from 1 to 60seconds
automatic alert suppression for WindFury
Buff Information Colors
Blue: Active Buff
Yellow: Buff in last 60 secons
Red: Unbuffed
Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
Alert Sound Options
sounds from in-game
sounds registered via SharedMediaLib from other mods
your custom sounds: replace the two included .wav files
as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia
User Configurability
FuBar / MiniMap
configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
Buffing Items / Spells
a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
The list of spells is small and contained in one Spell Category
Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
Each category may be enabled or disabled for performance
This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!
Additional Buffing Modes
2-buff Mode
2-Buff Mode option (hides after two buff selections instead of one)
One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
Fishing Mode
"Fishing Mode" toggle is available from the FuBar/MiniMap button click events
when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
"Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"
Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
Getting Started
/wr - options, help, and additional commands
Frequently Used Slash Commands
/wr lock - toggles window movement on/off
/wr config - opens the configuration menu
/wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)
Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively
Localizations
English
French
German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.
Credits
Opt: Original Author
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Requests under consideration but NOT on the to-do list
* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on
Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
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ToDo: Pesky secure headers
Changes for 3.1x
Fixed packaging error (packager was beaten and re-educated)
Update for Shaman (may not be fully localized)
Changes for 3.1w
* Updates for LK
* Support for libDataBroker mods
Fixed the packaging (packager was beaten and re-educated)
Added the goodies for shaman -- do note that you can add any (and all, really) spells or items via the configuration, you don't need to wait for a package update.
Would you mind packaging your addon within a WeaponRebuff directory? It's really annoying remembering to extract it into a subdirectory, instead of directly into the adons directory, as every other mod does.
Same taint issue as previously reported months earlier is occurring here in WoW 2.4.1 with v3.0h/SVN revision 65627. USEng client/server & updated standalone libraries. Just started trying WeaponRebuff again after several months without.
Like most tainting, it doesn't happen all the time and isn't 100% reproducible, but it has happened a few times here recently in combat. Had no weapon buffs present on a weapon when it happened last, but had oils present in the backpacks. Was also not in a group.
5/9 03:37:29.546 An action was blocked in combat because of taint from Ace2 - wrMainhandButton:Show()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:164 UpdateTextures()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
5/9 03:37:29.546 pcall()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910
5/9 03:37:29.546 An action was blocked in combat because of taint from Ace2 - wrOffhandButton:Show()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:165 UpdateTextures()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
5/9 03:37:29.546 pcall()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910
5/9 03:37:29.546 An action was blocked in combat because of taint from Ace2 - wrOffhandButton:Hide()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff-RebuffWindow.lua:182 UpdateTextures()
5/9 03:37:29.546 Interface\AddOns\WeaponRebuff\WeaponRebuff.lua:245
5/9 03:37:29.546 pcall()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
5/9 03:37:29.546 Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910
Not using the "SmartBuff" mod here that the other user was. The core code of WeaponRebuff has been untouched since last October, so makes sense that (part of) the error is identical with identical lines reported.
Again, there isn't a 100% way to reproduce this, but it happens in combat occasionally. Have tested/used other rebuff notifying mods in the past several months with this disabled and this is the only one that has shown as tainting. Hope you can resolve it.
Vincent, I am not 100% positive what is causing the taint but it happens in combat and I think it is caused in conjunction with another addon. It might be SmartBuff as I get the blocked action message in chat along with the chat message from SmartBuff notifying me a buff needs refreshing.
Originally posted by dfscott That didn't work for me. When I right-click, it pops up an icon for each type of sharpening stone I have in my bag and shows how many there are of each type. And even when I manually sharpen, it still didn't show as "buffed" on the secondary weapon.
The display for mh/oh buff scans the tooltips so if you manually buff it it kinda has to show up (assuming you have them turned on)
Quote:
Originally posted by dfscott Edit: ok, I see you get the buff selector by clicking on the weapon, and you click on the buff text to do that buff?
But no worries -- it's your addon and if that's how it supposed to work, that's your perogative. I made a code change to my copy of the code and now it's working for me the way I like it so it's all good.
I rather hate it personally but there were issues with buttons not being configurable in combat that forced that method.
Quote:
Originally posted by Xylan Trueheart Not sure if this has been reported but I recorded a taint message in my taint log as below.
How did you produce that exactly? I'm not showing anything similar in my taintlog
Originally posted by VincentSDSH This is the part where I say "read the tooltips, they're there for a reason" as they clearly denote different applications for LEFT vs RIGHT click when using the buff selector bar. LEFT for main, RIGHT for offhand.
That didn't work for me. When I right-click, it pops up an icon for each type of sharpening stone I have in my bag and shows how many there are of each type. And even when I manually sharpen, it still didn't show as "buffed" on the secondary weapon.
Edit: ok, I see you get the buff selector by clicking on the weapon, and you click on the buff text to do that buff?
But no worries -- it's your addon and if that's how it supposed to work, that's your perogative. I made a code change to my copy of the code and now it's working for me the way I like it so it's all good.
Originally posted by dfscott I'm running into the same problem with off-hands with sharpening stones. It doesn't sharpen it and when I do it manually, it doesn't recognize that it is buffed.
Is this being updated anymore?
This is the part where I say "read the tooltips, they're there for a reason" as they clearly denote different applications for LEFT vs RIGHT click when using the buff selector bar. LEFT for main, RIGHT for offhand.
Quote:
Originally posted by Movarrin I just recently reinstalled WoW and TBC. I reinstalled this addon after down loading it from here. Unfortunately the sound and text fade and lost warnings no longer trigger.
Does this happen with every OTHER mod turned off? I ask this because it isn't a behavior I've witnessed to the point of making me wonder breifly how the hell I can aggro murlocs in flight and having raid info covered up by the text warnings when I'm daft to think "ha, we'll have this done before they wear off"
If you still have it as the only mod running, I don't know what to tell you
Quote:
Originally posted by Abraxsis I have one request. I am not a minimalist and would like to be able to keep the Buff Selector showing all the time; not only during combat. If this could be made available, or if a way I may have missed to set it up could be pointed out, I'd be most appreciative.
Originally posted by Zeronx I cannot apply a poison to my Off Hand weapon, when I try it wants to put the poison onto my Main Hand weapon instead. I can manually apply the poison, but when I try to use weapon rebuff it won't let me rebuff my Off hand.
I'm running into the same problem with off-hands with sharpening stones. It doesn't sharpen it and when I do it manually, it doesn't recognize that it is buffed.
I just recently reinstalled WoW and TBC. I reinstalled this addon after down loading it from here. Unfortunately the sound and text fade and lost warnings no longer trigger.
I've used the WeaponRebuff series of mods though many versions, and first off thank you for writing the mod.
I have one request. I am not a minimalist and would like to be able to keep the Buff Selector showing all the time; not only during combat. If this could be made available, or if a way I may have missed to set it up could be pointed out, I'd be most appreciative.
The way I currently use the addon is, I keep the Rebuff Window hidden all the time and only use the Buff Selector buttons, so I don't need to put the weapon buffs in my quickbar slots.
I should have spoken up long ago with my request, but better late than never.