Vertical bars in Burning Crusade, along with a mana window, all click-castable without any extra UI'
RDX.Cid
This is a heavily modified version of RDX 5. This version DOES WORK with WoW 2.0.
RDX is a raiding UI. With RDX, you can create windows that show only certain units in a raid filtered out by class or group. You can also filter units by HP/MP, range, dead and disconnected status. Units that fall out of range or your set HP ranges will have a unit decoration applied to them (glow, outline, etc.) You can pick what unit decoration is applied in each window, and adding your own decoration is a snap.
Each window can independently have its' own click-cast options. One window can cast Holy Light on left click, Flash of Light on right click, while another window can Resurrect on left click. You do not need a UI to handle click casting. RDX handles all click casting it self.
But wait, there's more! RDX.Cid will soon be expanded to be so, so much more than just windows. Like previous versions of RDX, this version does contain the logistics modules written by Venificus of Eredar (the original creator of RDX.) Logistics lets leaders see several statistics about their raid team, such as resistances, UI version, who has RDX installed, durability, and more!
Check http://rdx.emoemu.com/ for news updates!
Changelog: 10.2
[RDX] Updated the TOC number to 20100 (RDX should no longer report "Out of Date" on the addons screen)
[RDX] Resolved a communications problem which was caused in larger-sized parties and raids. Multiple people responding at the same time would result in a Lua error
[RDX] Resolved a communications problem where transmission of tables would result in a crash.
[RDX] Added a feature so that encounter timers (dropdown alerts, etc.) can be turned off (but will still spam to raid warning if desired). To do this, right click on the speaker icon on the encounter bar.
[RDX Logistics] Resolved an issue where version checks on developer editions would result in a message "Your version is out of date!" which was unintended (only release versions should cause this to be sent).
[RDX Karazhan] All bosses are now implemented in the Karazhan pack (included in 2.1). This module is still in a beta state.
[RDX DistEnhance] Combat Log sizes are now enhanced. To increase the range of your combat log, go to Main Menu->Tools->Combat Log and set it. Note: Due to Blizzard restrictions in 2.1, certain messages cannot have their range extended, but most are.
[RDX Windows] Fixed an issue where zoning into a new area (instance or other world/continent) would result in party frames being re-shown when they should be hidden.
Changelog: 10.1.1
[RDXM_Windows] Fixed a bug with "Show Icons" not working.
[RDX] The internal spell list will now refresh on-the-fly when you gain new spells. (You no longer need to reload your UI to use new spells in click casting, etc.)
Changelog: 10.1
[RDX] Windows are now clamped to the screen. (They can't be dragged off screen)
[RDXM_Windows] Added the option to disable debuff icons.
[RDXM_Windows] Pets now sort at the bottom of windows when sorting is set to Class.
[RDXM_Windows] Fixed a bug with mage pets being summoned in battle.
Changelog: 10
[RDX] Deleted many unused files/cleaned unused code.
[RDX] Fixed a (few) bug(s) with show/hide party frames.
[RDX] Redid major sections of the window draw code. Much faster now.
[RDX] Redid the way RDX sends data to clients. Any single amount of data that is larger than 220 bytes is split up into packets, where the other player reassembles it.
[RDX] Redid the entire window system from (nearly) the ground up. Themes, layout, creation and the likes are now handled by the window system it self. Programmers no longer need to "attach" the theme system to their UI, RDX takes care of it for you, as well as window layout (where on the screen windows show up on login), docking, etc.
[RDX] You can now send entire tables to another player via RDX.EnqueueMessage. Just pass the entire table (no limit on size and/or nesting) and the other player will get it without any extra work.
[RDX] Drag-and-drop system added. You can now make frames that you can drag-and-drop into other frames with an easy to use API. Check DragDrop.lua for more info.
[RDX] Pets are now reported in the RDX Database, which means...
[RDXM_Themes] Removed: No longer needed, theme system is now built into RDX.
[RDXM_Windows] Updated to the new window system.
[RDXM_Windows] Bar sizing/vertical bars now work.
[RDXM_Windows] Brand new debuff system is now active! You can now only show certain debuffs (All, Curable Only, Magic, Curse, Disease, Poison) and each type can have it's own decoration AND filter! Debuff icons will now hide and show dynamically. If there is a debuff on a player, the health text on the right of a unit frame is replaced with debuff icons. Once the debuff is gone, the text reappears.
[RDXM_Windows] ...now supports pets. You can show/hide pets via the "Display" options. Pets show up just like any other unit. **Note** Does not work in raids yet, only works in 5-mans. Stupid Blizzard...
[RDXM_Windows] You can now change the color of player names to whatever you want and not just class color.
[RDXM_Assists] Many touch ups. Ported to the new window system. Can now dock to any other window as a result.
[RDXM_Logistics] Updated for new window code, added some fixes.
[RDXM_Logistics] You can now search for partial names of items; such as "fire", and so on. More updates coming soon.
[RDXM_Statistics] New! Creates statistics about what you kill, how often you kill it, damage done to it and you, and so on. All it does is collect data for now. Will write a UI for it at a later date.
[VFL] Updated to newest VFL release.
[VFL] Updates to VFL.hook, VFL.free.
Optional Files - RDX.Cid
Sorry, there are currently no optional files available.
Originally posted by Soulbreaker just got this mod, it looks good. Played with it for 20 minutes then a shutdown of server, good on you blizz anyway can you assign macros to the click casting module?
EG, I have a mod for casting buffs, it selects buffs according to player class. Can I set it so shift left click on the unit frame uses the macro to use the buffing mod? So shift left click casts Kings, Wisdom, Might depending on the unit being targeted.
We are indeed planning a complete rewrite of click casting, which may include the ability to use macros, but unfortunately in 2.0, macros aren't entirely easy. There's some translation involved, too. But I think we can get it done
On the same note, we are also planning on implementing a buffs system, we just haven't gotten around to it yet.
__________________
"A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. " ~George Bernard Shaw
just got this mod, it looks good. Played with it for 20 minutes then a shutdown of server, good on you blizz anyway can you assign macros to the click casting module?
EG, I have a mod for casting buffs, it selects buffs according to player class. Can I set it so shift left click on the unit frame uses the macro to use the buffing mod? So shift left click casts Kings, Wisdom, Might depending on the unit being targeted.
Originally posted by Raiu Just have a few questions about vertical bars setups.
1. Is there a way to make the name text align vertically to match the bar, so its not getting cutoff. Or if not, is there any plan on implemeting this?
The whole vertical system needs to be redone, I know. When Cidan and I get to it, we have plans for touching this up, but there are other things that need to be done first, I'm afraid.
Quote:
2. Make the Group Window Title Bar appear under the bars instead of over it? Or hide it or only show on mouseover or something. Basically something to clean up the look when I am placing the vertical bars at the bottom of my UI so I dont have this menu bar hovering over them.
Thanks in advance!
This shouldn't be hard at all, it's just a new decoration style. I'll see what I can do about that one
EDIT: Also, 10.2 is now released. Notes follow (copied from our site at http://rdx.emoemu.com )
RDX.Cid 10.2 is now available. This is a baseline update containing most bug fixes and slight feature enhancements. There is a lot more to come, but this is to keep you satisfied until version 11 is released In version 11 we will be seeing the windows completely rewritten (again) so that we can show pets in raids and also to fix the issue where players are being shown as duplicates. Concurrently, there are several new modules in the work (most notably the battle recorder) which are currently available on the SVN if you wish to look at them. A complete revamp to the logistics system is also inbound to provide raid leaders with the information they need.
Have fun
-- Shirik
__________________
"A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. " ~George Bernard Shaw
Just have a few questions about vertical bars setups.
1. Is there a way to make the name text align vertically to match the bar, so its not getting cutoff. Or if not, is there any plan on implemeting this?
2. Make the Group Window Title Bar appear under the bars instead of over it? Or hide it or only show on mouseover or something. Basically something to clean up the look when I am placing the vertical bars at the bottom of my UI so I dont have this menu bar hovering over them.
Originally posted by Cidan RDX will catch any errors thrown by other UI's if they try to do "illegal" functions. This is not a problem with RDX, read the error log closely.
Also, ItemRack works just fine for me with RDX. You sure you have the newest version?
I am getting the same problems, from ItemRack, as well as Bhaldie Info Bars and Perl Unit Frames. It is not blocking any functionality, the mods still work perfectly, it is just spamming an echo of the error messages into the chat frame. From a fresh login or UI reload, it will only spam the errors once, about two dozen times, and then it won't do it again presumably until the mods make those same calls again. And then the same problem, error spam. Also when it prints the error message from any mod, it makes hidden minimap buttoms (specifically Perl and WIM) reappear and they can't be rehidden without logging out or doing /console reloadui.
Is there any way to stop it from printing the error messages? The minimap thing is annoyance but I can live with it, but i'd really like to get it to stop spamming me. All mods are current builds to date.
Last edited by IHeartDAB : 12-14-2006 at 01:08 AM.
Originally posted by Osar There are numerous errors that pop up in the /err log file. Itemrack showing an inventoryHide() function of some sort and so forth. No such errors showing if RDX is off, however.
RDX will catch any errors thrown by other UI's if they try to do "illegal" functions. This is not a problem with RDX, read the error log closely.
Also, ItemRack works just fine for me with RDX. You sure you have the newest version?
There are numerous errors that pop up in the /err log file. Itemrack showing an inventoryHide() function of some sort and so forth. No such errors showing if RDX is off, however.