Version 2.22.2
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This is a library update only. Tested on live, the PTR and the WotLK beta and works 100% on all three.
Version 2.22.1
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Updated TOC and libs, Chinese language added by a kind ACE user.
Version 2.22
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Updated tracking button (Blizz changed it's name), updated TOC and ACE libs
Version 2.21
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Added options for moving the coordinates to the top of the minimap
Added slider for changing the strata of the minimap
Version 2.20
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Oops, I uploaded an old version the other day, sorry about that. This is the most recent version, same notes as below.
Version 2.10
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Added two new slash commands: "/rmm hide" and "/rmm show". Hide makes the minimap group hide, and show brings it back.
Patch 2.2 added code to prevent frames from moving off screen. This enhanced RicoMiniMap so the off-screen issues should no longer occur. Changing the size of the minimap now works much better because of this.
Tested against patch 2.2, updated TOC
Version 2.9
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- Added a toggle for the GameTime button
- Added a slider for the zone text position
Version 2.8
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- The Quest Tracker is now dragable when the minimap is unlocked, position is saved per character.
- Zone text moved back up a bit.
NOTE: The 2.1 patch from Blizzard appears to have added code that prevents frames from being dragged off-screen. This code seems to be preventing the Quest Tracker from being moved to the right edge of the screen. I can't do anything about that.
Also, the new rotate minimap feature in the 2.1 patch is only useful if you use the round shape.
Version 2.7.1
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- Updated TOC
- Moved zone text down a bit so it doesn't interfere as much with icons along the edge of the map
Version 2.7
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- Added option to toggle the minimap border
- Added option to turn off the options menu when right-clicking the minimap
- Added a slash command to re-enable the options menu: /rmm menu
- Changed the scale increment from 25% to 1%
Version 2.6.3
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- Added compatibility with MiniMapShape() - This gives minimap shape awareness to other addons, so Cartographer's icons know where the borders are, or FuBar buttons can stay on the edge, etc.
- Added code that hopefully prevents Titan Panel from moving the minimap.
Version 2.6.2
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Fixed the zip, again.
The minimap associated frames (quest timer, etc) are now draggable when the minimap is not locked.
Added a new slash command "/rmm reset" that will move the minimap to the middle of the screen. This should help fix the issue when the minimap is expanded off the screen (causing the ugly clown up minimap). I'm still trying to figure out how to prevent that.
Version 2.6.1
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Update: Note sure what happened. The zip that ended up here is not the same one I uploaded. Trying again, hope it works this time.
Fixed the error when toggling the coordinate tenths, and made the coordinate frame a bit wider.
Version 2.6
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I've made some big behind-the-scenes changes in this version, please read all of these notes.
- Removed FuBar code, there's no need for a minimap button anymore, and that's all I was using FuBar for.
- The position settings are now saved by the UI in the layout cache. Because of this, the minimap initially positions itself in the middle of the screen. I don't want to "fix" this because until you position the minimap the UI doesn't save anything.
- /rmm config or right-clicking the minimap brings up the config menu.
- The first option in the config menu is now "Lock".
- - When this is unchecked, the minimap can be dragged to any position on the screen.
- - The standard minimap buttons can also be dragged around when lock is unchecked. The buttons hug the border of the minimap no matter what shape is selected, but changing shapes doesn't snap out of position buttons (you have to drag them a little). I'm kind proud of this!
- - Because the minimap is draggable now, the top gap and right gap options have been removed from the config menu.
To do:
The quest timer, quest watcher and durability paper doll frames are not yet draggable.
The tracker button is big again, when it's resized to match the other buttons, the scale is off for moving it. I'm working on a solution.
As always, let me know if you run into any issues.
Version 2.5
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- Fixed the FuBar issue
- Added a reset slash command, to reset everything to the defaults
- Added a transparency option. Note that transparency of the minimap has issues if you're not "outdoors" so the minimap automatically sets itself back to 1 if you go into a location the game considers to be indoors. Once to go back to an outdoor area, the transparency is set back to your choosen value.
NOTE: This addon is not currently compatible with Detached Minimap Buttons. The problem lies with DMB's code; see the changelog for that mod and note all of the specific changes the author has had to make for other minimap mods. I've asked the author to take a look at adding a fix to his mod for RMM too.
In the near future, I plan to make the standard minimap buttons dragable and I'm experimenting with making the entire minimap cluster dragable too. Don't ask when it'll be ready, I'm taking a tiny break from coding so I can actually play the game again. :P
Version 2.4
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Added an option in the config menu for toggling the world map button on/off
Fixed the coordinates text so it's on the same layer as the minimap
Made some changes to the way I'm moving the minimap around
Warning: When FuBar is loaded, the minimap sometimes moves to a random location near the middle of the screen (this doesn't happen when FuBar is disabled). If this happens to you, just open the config menu and mouse down to the Gap options, the minimap will move back where it's supposed to be (which is weird all by itself) and stay there for the rest of the session. I don't know why this happens, but I thought it was minor enough that I should release this version with the requested fixes rather than hold off while I figure out what FuBar is doing to my minimap.
Version 2.3.1
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Moved the mail button so it doesn't overlap the battlegrounds button. I'm using Soren's suggested coordinates, since I don't play BG's much at all.
Happy Holidays!
Version 2.3
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I fixed the problems with ACE libraries when this was the only ACE addon in use.
I added the ability to move the coordinates text below the minimap.
- When it's below the minimap it has a background.
- When the minimap shape is rounded bottom left, the coordinates are shifted to the right, otherwise they're centered.
- The zoom buttons overlap the coordinates when they're below the minimap, so don't do that.
I've also replaced the temporary square minimap image with one of my own.
This has been tested with no other addons enabled, and with all of the addons I use enabled, and no errors have popped up for me. I've added everything I plan to add, so unless someone has a bug to report, this one is done.
Version 2.2
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All ACE libraries now included, so no more error messages if no other ACE addons are loaded. I've also added options for a fully square and the default round shapes. The square minimap is a temporary borrow from the "simpleMiniMap" mod - I'll replace it with one of my own once I get the blp tools working.
Version 2.1
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Finally updated for 2.0 patch, with a new FuBar config menu and other ACE enhancements:
Toggle showing your location value
Toggle showing the name of the zone you're in
Toggle showing the zoom buttons
Choose the size of the minimap from 50% to 150% in 25% increments
Choose the top gap in 2 pixel increments
Choose the right gap in 2 pixel increments
Also:
Enables mouse wheel zooming
Hides the other fluff around the minimap and snugs it up against the top right corner
Settings are saved universally, not per character or server.
Originally posted by jojoza Regardless of which shape I set for minimap, minimap buttons are always aligned in circle.
I can only control the Blizzard minimap icons. Other addons control the location of their minimap icons and in a lot of them, they don't honor the shape of the minimap. Nothing I can do about it except suggest that the other authors start detecting the shape and modify their position code.
Originally posted by Jansyu I found this map mod a couple of days ago. I think it's great.
I notice that you are talking about a "blackout" ... is this the same issue that I'm having ... contents of the mini map disappears, and goes "black" ?
If so, I know how to get it to happen ... simply go to Window mode (command + M ... I'm on a Macintosh) and the minimap contents go black. Only way to get it to reset so far has been to log out and start again. However, I noticed that you are talking about a reset - I will try this.
Hope this helps
I can confirm this happens on a Mac. Going from full-screen to windowed back to full-screen. Other than that, I really love this addon. Exactly the features I want.
I found this map mod a couple of days ago. I think it's great.
I notice that you are talking about a "blackout" ... is this the same issue that I'm having ... contents of the mini map disappears, and goes "black" ?
If so, I know how to get it to happen ... simply go to Window mode (command + M ... I'm on a Macintosh) and the minimap contents go black. Only way to get it to reset so far has been to log out and start again. However, I noticed that you are talking about a reset - I will try this.
any potential of adding an option to move the standard buff frame over if you using the map in the original position and using standard blizzard buff frames? Once you scale the map up past a certain point, the start to overlap.
I've been trying to get it to work myself with these 2 lines, but no matter what i do when I first enter the game, the buffs overlap. once I change zones or resize the map or even enter /rmm show the buffs will move to where I want them to be.
FYI, I added those lines in the On_Initialize function for initial display (which isn't working) and to the bottom of your UdateShape function to compensate for shape changes (which IS working)
Is there an option built in to RMM to alow you to move the 'capping' bar that you get when capping towers in bg's etc? I like having a square minimap down at the bottom of the screen but that bar apears to be locked to the bottom of the minimap and then cannot be seen
Originally posted by nodmanbill well out with it tell us what u did that blackout is driving me nuts lol
The solution found by mazurel wasn't resource friendly. It basically re-drew the entire minimap several times per second, which would noticeably lower framerates. I'm investigating several of the events Blizzard gives us access to, hopefully one of them is the right one to use for redrawing the minimap only when needed, but since I've only seen the black minimap *twice* myself it's very hard to test any fixes.
Originally posted by mazurel After googeling a bit I found a lot of people have this same problem. I looked a bit at the code . (I never wrote or modified an addon, but I know a few programming languages) and i have fixed this problem.
If the author contacts me I will tell him what I modified and discuss if there is maybe even a better solution. Then an updated version of this mod can be released.
well out with it tell us what u did that blackout is driving me nuts lol
Originally posted by Ricowan If you mean the tracking button, I'm working on it. Not sure I can change the calendar button, but I keep it hidden anyway. I'll look at it.
yeah, tracking. I'd like to keep it hidden, but I tend to use the calendar button to open up my group calendar.
Originally posted by VerasGunn The search button can no longer be moved. Also, I would like to see the calendar button downsized, or changed somehow so it's not a giant eyesore on my minimap.
If you mean the tracking button, I'm working on it. Not sure I can change the calendar button, but I keep it hidden anyway. I'll look at it.
The search button can no longer be moved. Also, I would like to see the calendar button downsized, or changed somehow so it's not a giant eyesore on my minimap.