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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-25-14 08:52 PM
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Categories:Raid Mods, Healers, Unit Mods
6.0.3

Grid  Popular! (More than 5000 hits)

Version: 6.0.3.1710
by: Phanx, Greltok, Pastamancer

Grid is a compact and highly configurable party/raid unit frame addon.

The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Please do not use the Bug/Feature buttons to the right, or send me PMs to ask for help, report problems, or request features. Use the links below instead!

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
IMPORTANT: If you did not download Grid from this page, do not post on this page about any problems you encounter with it. Copies of Grid obtained from anywhere other than the official download pages on WoWInterface and WowAce/Curse, or through the Curse Client or Minion, may be outdated or modified, and are not supported at all.
Found a bug?
Please submit a bug report to let us know about the problem so we can fix it!
Problem with a plugin?
Contact the plugin’s author for help. The Grid team cannot provide support for third-party plugins.
Have a suggestion?
Feel free to tell us about your idea, but please make sure there isn’t already a plugin that adds the feature you’re looking for first!
Questions? Comments?
Post a comment on this page, or post in our WowAce forum thread.
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 6.0.3.1710
  • Temporary fix for raid difficulty detection: LFR, Normal, and Heroic will use your chosen "Flexible Raid" layout, and Mythic will use your "25 Player Raid" layout. In the near future, all built-in layouts will automatically adjust their size for your current raid, and there will only be one "Raid" layout setting.
  • Fixed an issue with right-click bindings in Clique (ticket #747)
  • Fixed the Mouseover status not triggering when "Show Tooltip" was set to "Never" (ticket #770)
  • Fixed another issue with status counts (eg. aura stacks) (ticket #768)
  • Fixed the Resurrection status (ticket #745)

Version 6.0.2.1699

General:
  • Fixed the options for changing the frame height/width
Statuses:
  • Fixed the Mouseover status (ticket #748)
  • Fixed the icons for the Role and Master Looter statuses
  • Fixed the appearance of the Group Leader, Group Assistant, and Master Looter statuses when shown on icon-type indicators
Indicators:
  • Fixed the Healing Bar indicator
  • Fixed the Center Icon indicator showing stack counts of 0 or 1
  • Fixed an error that could sometimes occur when using the Health Bar Color indicator
  • Fixed count property not being passed to indicators (ticket #741)
  • [API] All default indicators are now reset before any third-party indicators

Version 6.0.2.1679-beta
  • Fixed center icon intercepting mouse clicks
  • Removed debug prints triggered by outdated layout plugins
  • Removed outdated spell name auto-completion library

Version 6.0.2.1674
  • Updated for WoW 6.0
  • Updated Clique support
  • Added status modules for Group Leader, Raid Assistant, Master Looter, and Raid Icon
  • [API] GridStatus now calls :UpdateAllUnits (if it exists) on status modules when resetting them.
  • [API] There is now an API for indicators. See the project page for details.

Version 5.4.7.1653
  • Added Soulstone support to the Incoming Resurrection status
  • Added an option to choose a layout to use in Flex Raids (Greltok)
  • Improved options layout for statuses with multiple colors (Greltok)
  • Most statuses will no longer try to update for units not in visible range (ticket #714)
  • Moved Grid's options to the standard Interface Options window, with an option to prefer the old standalone window
  • Removed combined count/duration option for aura text (feel free to use a plugin if you want to spam yourself)
  • [API] GridRoster's IsGUIDInRaid method has been renamed to IsGUIDInGroup. The old name still exists as an alias, but plugins are encouraged to update anyway.

Version 5.4.1.1628
  • Fixed dispellable debuff detection for priests with Mass Dispel
  • Added a combined count/duration display for aura text (Mikk)

Version 5.3.0.1621
  • Fixed switching to the "None" layout

Version 5.3.0.1618
  • Moved the drag tab up slightly to avoid overlapping the backdrop
  • Fixed an issue causing the Center Icon indicator to appear behind the frame
  • Fixed the icon display for the Unit Name status
  • Added support for druids dispelling diseases with Cleanse via Symbiosis cast on a paladin

Version 5.3.0.1611
  • Fixed a frame layering issue
  • Fixed an error that occurred when switching profiles while using the "show duration" option for auras

Version 5.3.0.1606
  • Fixed errors caused by missing files

Version 5.3.0.1604
  • Updated for WoW 5.3
  • Fixed the "Show tab" option (thanks Greltok)
  • Fixed the "Enable right-click menu" option on login (ticket #696)

Version 5.2.0.1600
  • Added a basic status module for absorbs
  • Added an option to enable the standard right-click unit menu
  • Added clamp insets to allow the frame borders to be offscreen
  • Fixed dispel capability detection for druids, and for warlocks with imps
  • Fixed the "World Raid as 40 Player" option (thanks Greltok)
  • Fixed the default aura status for Eternal Flame
  • Fixed errors from the resurrection status module

Version 5.2.0.1573
  • Fixed an error in WoW 5.2

Version 5.2.0.1571
  • Updated for WoW 5.2
  • Added an in-game Help panel with basic info, tips, and FAQs
  • Added a 40-Player Raid layout setting
  • Added a By Class 40 layout
  • Added an option to use the 40-Player Raid layout while in a raid group outside of an instance
  • Added an option to change the layout frame background texture
  • Removed the "Clamp to screen" option; the frame is now permanently clamped, since there's no real reason to allow it to be moved off-screen
  • Changed the "Hide tab" and "Hide minimap icon" option to "Show tab" and "Show minimap icon" -- translators should verify the localization of these options

Version 5.1.0.1553
  • Updated for WoW 5.1

Version 5.0.5.1552
  • Fixed delays in updating for group changes in battlegrounds (ticket #631)
  • Fixed blank indicators after switching profiles (ticket #661)
  • Fixed an error when leaving a pet battle due to PvP combat

Version 5.0.5.1548
  • Fixed some issues with old custom aura statuses.

Version 5.0.5.1539
  • Fixed pet battle hiding so that Grid stays properly hidden when the None layout is selected (ticket #648).

Version 5.0.5.1537
  • Added default buffs for monks.
  • Added an option to show the Debuff Type statuses only when your character can dispel them.
  • Grid is now hidden during pet battles (ticket #643).
  • Status opacity now has its own option, instead of being part of the status color option.
  • Fixed an issue with range checking while solo (ticket #627).
  • Fixed an issue causing icons to be hidden on auras with duration text or coloring enabled (ticket #644).
  • Removed backwards compatibility with WoW 4.x.
  • The Resurrect status module now uses LibResInfo-1.0.
  • Added partial Italian localization from kappesante and Holydeath1984.
  • Removed the Class Filter and Range Filter options for statuses. This was announced on the download page and in the forum thread months ago, and nobody presented any compelling arguments for keeping these options, but if you missed the announcements, and this change ruins your life, please come to the WowAce forum thread and tell us why they were useful.

Version 5.0.4.1520
Version 5.0.4.1517
  • Updated for WoW 5.0.4
  • The "Minimum Value" setting for the Incoming Heals status is now a percentage of the unit's maximum health, rather than a fixed value.
  • Fixed the text color when disabling the "Invert text color" option.
  • Fixed range checking on dead targets for monks.
  • Fixed the Resurrection module's handling of res casts on targets who already had a res available.
  • Fixed errors in Spanish clients (ticket #611).
  • Added monks to the By Class layouts.
  • Added the Blizzard raid bar texture.
  • Increased the default font size from 11 to 12.
  • Increased the default width of the config frame to prevent random wrapping bugs.
  • [API] Status parameter may be passed as either the traditional argument list, or as a table.
  • [API] Status "range" parameter is now treated as a boolean, not a number.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
6.0.2.50
9kB
10-26-14 07:50 AM
Patch
6.0.2.103
10kB
10-20-14 06:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
5.4.1.36
8kB
11-30-13 07:20 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (10)
File Name
Version
Size
Author
Date
6.0.2.1699
378kB
Phanx
10-26-14 11:32 PM
6.0.2.1679-beta
376kB
Phanx
10-17-14 09:24 AM
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


Post A Reply Comment Options
Unread 12-17-14, 01:47 AM  
Phanx
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Re: Sorting by group?

You'll need to use a "by group" layout (pick the one appropriate for your raid size, so in a 25-player raid you'd want to use "by group 25", not "by group 5") instead of a "by class" layout, and additionally either edit the contents of Layouts.lua to specify sorting by INDEX instead of NAME for each group, or just use the GridSortLikeWoW plugin.
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Last edited by Phanx : 12-17-14 at 01:49 AM.
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Unread 12-16-14, 06:32 PM  
Superliminal
A Kobold Labourer

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Exclamation Sorting by group?

Hello!

Sorry to bother for such a simple question, but I love your addon, and I don't want to give it up. Is it possible to setup Grid to sort by the groups setup in the Blizzard UI (Group numbers)? For some weird reason when I do LFR, Grid is sorting the 25 players by their class (see screenshot), not by the group they are in, and I know someone didn't sort the groups in the blizzard UI and put all of the classes together.

I tried your option in "Layout" for "25 Player Raid Layout" as "By Group 5", but nothing seemed to change in the window, it still remained as a 25 man window and still sorted by class; not by the appropriate group they were in.

Is this possible?



Sorry again for such a mundane question and thank you for this addon!
Superliminal
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Unread 12-13-14, 03:54 AM  
Phanx
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Originally Posted by Spiderkeg
I am not seeing an interface option which lets me remove the raid frame manager and the default raid frames all together... as in... completely gone. You're saying there is an option to do this?
No, but it would not make sense for Grid to remove the raid manager, since Grid does not provide any of the features the raid manager provides.

You didn't post the actual error message you're getting (#1 rule of error reporting -- always, always post the error message if there is one!) but it sounds like you have some addon (almost certainly not an Ace library itself) tainting things. The real solution to that problem would be to figure out which addon is actually causing the problem and update/disable/replace it, but another option would be to install one of the numerous addons that does nothing but disable the raid manager, typically by disabling the Blizzard "addons" that create it.
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Last edited by Phanx : 12-13-14 at 03:55 AM.
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Unread 12-12-14, 01:42 PM  
Spiderkeg
A Deviate Faerie Dragon

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Originally Posted by Phanx
Grid does not turn off the default raid frames, and it doesn't need to, since the option to do that is built into the game itself. I could add a line of code to "click" the appropriate checkbox for you, but I won't.

Originally Posted by Spiderkeg
When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
Hmm, I am aware that I can toggle the collapse/expand of the default raid frames from the raid frame manager, but I am not seeing an interface option which lets me remove the raid frame manager and the default raid frames all together... as in... completely gone. You're saying there is an option to do this?

I am attempting to replace the default raid frames to rid myself of a pesky error that occurs when someone leaves or joins the raid mid-combat. It's very bothersome, and from the error messages, appears to be related to something with Ace. I figure, if there's an issue with them playing well together I might as well chuck the whole thing out and replace the raid frames all together. I am not about to stop using Broker, Bartender, or any of the other countless addons that use Ace just to have the default raid frames be at peace.
Last edited by Spiderkeg : 12-12-14 at 01:44 PM.
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Unread 12-11-14, 10:28 PM  
Phanx
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Grid does not turn off the default raid frames, and it doesn't need to, since the option to do that is built into the game itself. I could add a line of code to "click" the appropriate checkbox for you, but I won't.

Originally Posted by Spiderkeg
When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
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Unread 12-11-14, 07:14 PM  
Spiderkeg
A Deviate Faerie Dragon

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When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
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Unread 12-06-14, 02:48 AM  
Phanx
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1. Is there some reason you can't use Grid's built-in background and border options?

2. If you really need to use kgPanels, likely the simplest way to make your panel automatically match the current Grid layout size would be to anchor it to opposing corners (eg. BOTTOMLEFT and TOPRIGHT), rather than just one corner and setting a specific width and height. If you need help with that, the kgPanels page or the forums are probably a better place to ask, as I have never used kgPanels and cannot give you any more specific help setting it up.
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Unread 12-06-14, 01:04 AM  
Dday0481
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Grid and Kgpanels

Ok, so what I am trying to do is essentially have grid always be in a kgpanel I made. In other words, when I am in a 5 person group the bars would be a set length/height to account for the panel. If I were to join a 25+ raid group the bars would have to be re-sized in order to still be in the panel. Is there any way I can accomplish this??
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Unread 12-03-14, 09:05 PM  
Qlix
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THought id update, all is well. Thank you.
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Unread 12-03-14, 01:56 AM  
Qlix
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Thats probably what happened. Ill test it out tomorrow. Thank you.
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Unread 12-03-14, 12:04 AM  
Phanx
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No, it has not been implemented yet. Unfortunately I have had very little time to do anything WoW-related, and I've elected to prioritize actually playing the game over rewriting the layout system in Grid.

I'm not sure what you mean by this:
I can see that there is only 1 "raid" layout now
Maybe you were using the unstable beta version from WowAce? If so, you should revert to the current version on this page -- that beta version is not supported, and has actually been removed, since it did not work correctly and I did not have time to fix it immediately.

With the current version on this page you should have the same group type and layout options as you've always had, and should be able to select a 40-player layout for Molten Core.
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Unread 12-02-14, 09:27 AM  
Qlix
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Morning Phanx,

Thanks for the hard work firstly, have been using grid since its inception but I am having one issue (and havent seen a clear answer).

"Temporary fix for raid difficulty detection: LFR, Normal, and Heroic will use your chosen "Flexible Raid" layout, and Mythic will use your "25 Player Raid" layout. In the near future, all built-in layouts will automatically adjust their size for your current raid, and there will only be one "Raid" layout setting."

Has that^ been implemented yet? I can see that there is only 1 "raid" layout now, but in MC i cant get it to show the entire raid anymore, just my group. Being that it's raid day, i dont want to be stuck with 1 group in a 25 man raid. Not life changing (i play melee), just more of an annoyance.

Thanks again!
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Unread 11-26-14, 05:45 AM  
Phanx
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Originally Posted by grete
My totem of whatnot heals unit foobar for xxx nature. Thats exact the same information i get from healing rain, which is working as Healing Trace.
Yes, that's the difference -- according to the combat log and all related events, a totem did the healing, not you. There is no way to know who created the totem based on the CLEU arguments for the SPELL_HEAL event. You have to watch for SPELL_CREATE and/or SPELL_SUMMON events and keep track of who created/summoned what, then refer to that data in future SPELL_HEAL events to find out who created/summoned the totem doing the healing.

Originally Posted by grete
I want to see which units the totem, if any, is currently healing, just like Healing Rain or Chain Heal in the Heal Trace addon. (would be nice to differ that informations, anyway)
You should really be posting this on the GridStatusHealTrace page; I do not have any plans to add anything to the Grid core to show information about past events -- and who was healed by your totem's instant-cast heal is indeed a past event. There's no way to predict who will be healed by the totem on its next pulse.

Alternatively, if what you really want is a status to show you who is in range of your totem then you should posting on the forums to request that someone write such a plugin. I don't have any plans to add that to the Grid core, either.
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Unread 11-26-14, 04:45 AM  
grete
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Originally Posted by Phanx
They don't work with GridStatusHealTrace (as noted in the comments on that page) because they are considered independent units, so the healing spells they cast are not flagged as coming from the player.

Skada/Recount attribute totem healing to the player by watching for "object created" events and recording the unique ID values for the summoner (eg. you) and the summoned object (eg. your totem) -- then when they see a "healing done" event with that totem listed as its source, they go look at their records and see that you were the one who created the totem, so they assign the healing to you as well.
Just for my understanding, what you get with COMBAT_LOG_EVENT_UNFILTERED must have less informations then, because i can see everything in the combat log chat window. My totem of whatnot heals unit foobar for xxx nature.
Thats exact the same information i get from healing rain, which is working as Healing Trace.
That possible difference between my combat log and that combat_log_event is what confuses me i guess.

I'm still not really clear on what your goal is. Can you elaborate on what exactly you are hoping to see (healing already done? players in range? totem duration?) and why it's important?
I want to see which units the totem, if any, is currently healing, just like Healing Rain or Chain Heal in
the Heal Trace addon. (would be nice to differ that informations, anyway)
This way i can see if the totem is active at all without looking at a complete different part of the screen.
For example:
I now made a healing rain duration indicator which can increase or decrease in the Grid unit frame,
so i don't have to look near the minimap, find that little buff and the number in it, which would be the third complete different part of my screen i would have to observe during healing.
I see if Healing Rain is active at all. Often i got ground structures or rooms which prevents me from seeing the Healing Rain ground effect.
That indicator is only on my unit frame, because Grid can only see that buff on me of course.
The Heal Trace addon now shows me the units currently healed by that Healing Rain so i could even yell the boys to stay in that funny blue thing if possible to save my mana.

To put it simple. I want to drop my healing totem and want green corners on the affected units, when
it pulses, like i got it from Healing Rain.

Wow lots of words. sigh.
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Unread 11-26-14, 03:09 AM  
Phanx
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Healing totems do not apply any buffs, so there is nothing to track with an aura status.

They don't work with GridStatusHealTrace (as noted in the comments on that page) because they are considered independent units, so the healing spells they cast are not flagged as coming from the player.

Skada/Recount attribute totem healing to the player by watching for "object created" events and recording the unique ID values for the summoner (eg. you) and the summoned object (eg. your totem) -- then when they see a "healing done" event with that totem listed as its source, they go look at their records and see that you were the one who created the totem, so they assign the healing to you as well.

I'm still not really clear on what your goal is. Can you elaborate on what exactly you are hoping to see (healing already done? players in range? totem duration?) and why it's important?
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