Addon Info.
Change Log
Optional Files (0)
Archived (14)
Comments (19)
  Category: Unit Mods
Addon Information
Works with Patch 2.4
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Author:
Version:
4.0.8
Date:
03-28-2008 03:16 AM
Size:
237.60 Kb
Downloads:
3,018
Views:
44,259
Favorites:
10
MD5:
Pictures
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Enemy casting
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Druid spell configuration
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Warrior spell config
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Targets
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Spell configuration
AlarTTFrame   Popular!
Rate: 4 out of 5 with 2 votes  
AlarTTFrame adds a mini castbar to Target frame (6 buttons totally independent from standard buttons), and 2 new unit frame (Target of target and Target of Target of target), each one with a castbar.
To set castbars tyoe /att config, then drag and drop spells from your spellbook.
You can differentiate between spells for friendly target s and spells for hostile target.
The target's minicastbar also shows the target's class (nice for pvp)

Full support for focus unit
  Change Log - AlarTTFrame
4.0.8

Feature: WoW 2.4 compatible
Fixed: No more taint related messages

4.0.7

Fixed: Disabling unit frames now really hides them

4.0.6

Fixed: \AlarLib-2.0\AlarLib-2.0.lua:4689: bad argument #1 to 'pairs' (table expected, got nil)
This bug affects only NEW installation of the addon. If you didnt experienced this error, you dont need to upgrade

4.0.5

Fixed: Sometimes, wrong AlarLib version was loaded

4.0.4

Fixed: ..\AddOns\AlarTTFrame\AlarTTFrame.lua line attempt to index upvalue 'L' (a nil value)

4.0.3

Feature: Upgraded embedded library.

4.0.2

Feature: Upgraded embedded library

4.0.2
Feature: Upgraded embedded library

4.0.0
  • Feature: Updated to WoW 2.3
  • Feature: You can choose to split the icons on the miniactionbar on 1 to 3 rows
  • Feature: Not a new one but somebody didnt find it: you can choose which tooltip have from /att gui. Just check the Options menu
  • Feature: Should be snappable to ag_unitframes and pitbull
  • Feature: Hostile and friendly spells can be mixed. AlarTTFrame chose the rgith target-
    If you are targeting an hostile player and cast a benecial spell: it get cast not on him, gut on his target.
    Example:
    target=enemy
    target of target= friend
    you have on your target cast bar "Heal".
    When you click "Heal", the spell fires on target of target instead of on target
  • Fix: different ranks with different mouse buttons should, at last, work

3.2.1
  • Fix: AceDb-2.0 stack overflow solved. Yes, you can use Recount AND this addon.
  • Fix: Pet Target was shown for non pet classes

3.2
  • Feature: New unit available: Target of pet

3.1
Include a new version of internal library. Started some work for 2.3

3.0
Suppor for stance/form based castbar

2.1.181
Converted to ACE
Graphical revamp (now my units are identical to standard target unit)
12 friendly and 12 ostile spells for unit (instead of 6 + 6)
enemy cast bar on each unit


1.7.6
TOC Updated

1.7.5
New feature: You can target via the miniunit, left clicking the name
Sometimes when you gain new spells, the addon doesnt reconfigure itself.
Just reconfigure the spells

1.7.4
Bugfix: If you had some empty slot, addon was not working. Fixed

1.7.3
Units are now color coded:
target has a yellow border
target of target has a red border
target of target of target has a green border
focus has a blue border
Range indicator: icons are red shadowed when out of range)
Improved tooltips when using short tooltips

1.7.1
Left and right clicking now works as intended

1.7.0
Self hiding of unassigned unitframes is back
Left Clicking casts the exact rank of the spell (the one you dragged on)
Right CLickhin casts the highest rank of the spell

1.6.2
New Feature: Units can now be hidden indipendently via /att config
Bugfix: Minicastbar will no longer pop without textures
Bugfix: No more SBC spam when dragging spells
  Optional Files - AlarTTFrame
Sorry, there are currently no optional files available.
  Archived Versions - AlarTTFrame
File Name
Version
Size
Author
Date
4.0.7
238.09 Kb
alar
02-16-2008 01:46 PM
4.0.6
237.41 Kb
alar
01-21-2008 08:43 AM
4.0.5
234.54 Kb
alar
01-20-2008 05:47 PM
4.0.4
233.85 Kb
alar
01-16-2008 02:03 PM
4.0.3 Rev
241.08 Kb
alar
01-01-2008 08:57 AM
4.0.2b
241.16 Kb
alar
12-11-2007 03:37 PM
4.0.2
233.41 Kb
alar
11-19-2007 05:16 PM
4.0.1
237.28 Kb
alar
11-14-2007 02:38 PM
4.0
231.35 Kb
alar
11-13-2007 06:07 PM
3.2.1
236.01 Kb
alar
11-13-2007 05:47 PM
3.2.1
231.35 Kb
alar
11-05-2007 05:51 PM
3.2
226.23 Kb
alar
11-04-2007 04:00 PM
3.1
191.93 Kb
alar
10-15-2007 11:14 AM
3.0
189.99 Kb
alar
10-08-2007 12:40 PM
  Comments - AlarTTFrame
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Author Comments Comment Options
Old 01-31-2008, 02:34 AM  
alar
A Kobold Labourer
 
alar's Avatar
Premium Member
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 51
Uploads: 4
Quote:
Originally posted by Maduth
If you do that, you're the greatest

Coudn't find it (yet) but there are small things I personally would like to see..

1. Is it already possible to stick to frames (got AG)
2. Can I turn off the test above the buttons?

Just curious... keep on going please
1. Try /abh snap and checl the help about it. AG:Unit frames was supported. so you should be able to snap targets to it. But theu never get "sticky", I think being able to moe them around is too much important

2. Whcih test? The class info? Nver thought about it, I find it so useful sometimes
__________________
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AlarBGHelper
AlarAutomation
AlarTTFrame
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Old 01-29-2008, 06:20 AM  
Maduth
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Quote:
Originally posted by alar
The enable/disable feature sometimes stops to work
I will fiix it asap
If you do that, you're the greatest

Coudn't find it (yet) but there are small things I personally would like to see..

1. Is it already possible to stick to frames (got AG)
2. Can I turn off the test above the buttons?

Just curious... keep on going please
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Old 01-28-2008, 03:10 PM  
alar
A Kobold Labourer
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 51
Uploads: 4
Quote:
Originally posted by Maduth
Finally I think I got a replacement for Groupbuttons which is still up to date. However I got a small problem, when I check (off) the marks for ToT and ToToT etc... I still see them when I go into battle. I only want to see my first target and not the others. Is this a bug or am I doing something stupid?

Please keep on going with this one
The enable/disable feature sometimes stops to work
I will fiix it asap
__________________
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AlarBGHelper
AlarAutomation
AlarTTFrame
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Old 01-27-2008, 02:44 PM  
Maduth
A Kobold Labourer

Forum posts: 0
File comments: 5
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Finally I think I got a replacement for Groupbuttons which is still up to date. However I got a small problem, when I check (off) the marks for ToT and ToToT etc... I still see them when I go into battle. I only want to see my first target and not the others. Is this a bug or am I doing something stupid?

Please keep on going with this one
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Old 11-07-2007, 07:02 PM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
Thanks, this is a good news for me. Now the plugin support 12 buttons in one row, but for me, I like to two rows , every row with 6 buttons. So could you let user to set how many buttons per row and how many rows he need.Also the user should can choose show long tooltip or short tooltip. hehe, this depends on you, I just give a suggestion.
Quote:
Originally posted by alar
uhm... i never thought about it.. i usually dont like multiple row (tooltip from the row below interfere with the row above... but I dont see any real reason not to implement it.
And I'll check AG_UnitFrames, too
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Old 11-07-2007, 12:27 PM  
alar
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 51
Uploads: 4
Quote:
Originally posted by xjtufans
I hopen this plugin can support let user set two rows or more rows.
This is more flexible.
uhm... i never thought about it.. i usually dont like multiple row (tooltip from the row below interfere with the row above... but I dont see any real reason not to implement it.
And I'll check AG_UnitFrames, too
__________________
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AlarBGHelper
AlarAutomation
AlarTTFrame
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Old 11-06-2007, 10:26 PM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 5
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I hopen this plugin can support let user set two rows or more rows.
This is more flexible.
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Old 10-18-2007, 05:24 PM  
alar
A Kobold Labourer
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 51
Uploads: 4
Quote:
Originally posted by Tenebrus
Thanks. That worked like a champ. Btw, is the support for Ag_UnitFrames in yet? I checked the snap commands, but I didn't see it in there.
Not yet.
I am busy fixing a nightmare of dependencies in AlarBGHelper and havent tried to load Ag_UnitFrames to check which name do the target frame have there
Anyway....
/target player
/focus player
/att move
and you have the 4 alar frames visible and movable with right-click and drag
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AlarBGHelper
AlarAutomation
AlarTTFrame
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Old 10-14-2007, 08:38 AM  
Tenebrus
A Kobold Labourer

Forum posts: 0
File comments: 6
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Thanks. That worked like a champ. Btw, is the support for Ag_UnitFrames in yet? I checked the snap commands, but I didn't see it in there.
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Old 10-12-2007, 03:22 AM  
alar
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Uploads: 4
I checked it and I will post a fix really soon.
Meanwhile you can:
edit the file [wow directory]/Interface/Addons/!AlarLib/AlarLib-2.0/embeds.xml
From
Code:
<!-- General Embedded Libraries -->
<Script file="Babble-Inventory-2.2\Babble-Inventory-2.2.lua"/>
<Script file="Waterfall-1.0\Waterfall-1.0.lua"/>
<Script file="Dewdrop-2.0\Dewdrop-2.0.lua"/>
to
Code:
<!-- General Embedded Libraries -->
<Script file="..\Libs\Babble-Inventory-2.2\Babble-Inventory-2.2.lua"/>
<Script file="..\Libs\Waterfall-1.0\Waterfall-1.0.lua"/>
<Script file="..\Libs\Dewdrop-2.0\Dewdrop-2.0.lua"/>
__________________
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AlarBGHelper
AlarAutomation
AlarTTFrame
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Old 10-10-2007, 09:29 AM  
Tenebrus
A Kobold Labourer

Forum posts: 0
File comments: 6
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I am getting this error on the newest version:

...nterface\AddOns\AlarTTFrame\AlarLib-2.0\AlarLib-2.0.lua:137:Cannot find a library instance of Babble-Inventory-2.2.

I also tried using the separate !AlarLib and got the same anwser when it attempted to load that folder.

I also disabled all the mods and just used Alar and still received the same error to make sure that nothing was interfering with it. I also checked just to make sure, and the Babble-Inventory-2.2 is in the Libs folder for the mod. I can't figure out why it isn't being loaded though.

Last edited by Tenebrus : 10-10-2007 at 09:29 AM.
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Old 10-08-2007, 10:18 PM  
Kilzon
A Kobold Labourer

Forum posts: 0
File comments: 13
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Great little add-on. Thanks for keeping it updated!
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Old 01-10-2007, 02:28 AM  
alar
A Kobold Labourer
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 51
Uploads: 4
I am quite busy at work right now, but both things are easy, so they will be in for the next version

Quote:
Originally posted by Hjalte
Hey. I have a few suggestions for your addon

1. I'd love to be able to bind keys on my keyboard for the little spell frame. The frame, that changes its buttons whether the target if friendly or unfriendly.

2. Do you think you could add support for ag_unitframes? http://www.wowinterface.com/download...nitFrames.html

Thanks for a nice addon!
__________________
-----
My addons:
AlarBGHelper
AlarAutomation
AlarTTFrame
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Old 01-07-2007, 06:31 PM  
Hjalte
A Deviate Faerie Dragon

Forum posts: 18
File comments: 20
Uploads: 0
Hey. I have a few suggestions for your addon

1. I'd love to be able to bind keys on my keyboard for the little spell frame. The frame, that changes its buttons whether the target if friendly or unfriendly.

2. Do you think you could add support for ag_unitframes? http://www.wowinterface.com/download...nitFrames.html

Thanks for a nice addon!
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Old 12-29-2006, 12:36 PM  
Moosetrax
A Defias Bandit

Forum posts: 3
File comments: 44
Uploads: 0
Quote:
Originally posted by alar
Ah, maybe the help is not clear enough:
you need
/att spells
to open the spell config window.
I am now in the process of revamoping this one (spent last week on AlarBGHelper), so I think I will install XPerl and check it
I added some comments to my previous post before I saw your response ; )
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