Synopsis
Lootster is a loot rolling interface that allows you to call for and capture loot roll, arbitrate ties and announce winner(s). In addition to managing simple rolls, it also manges various DKP styles, including the ability to automatically record points credited for attendance and debited for loot. For more information see the FAQ that is at the end of ##readme.htm## in the Lootster download.
Lootster 3.1.0 is Here!
Here is a quick rundown of what is in Lootster 3.0.0+:
Features
JUST ADDED! Support for non-heroic/heroic loot of the same name.
JUST ADDED! Support for the new 10-man and 25-man normal/heroic raids.
NEW! Support for EPGP loot system. Requires upgrade of the EQDKP/NDKP Export Plugins (3.0.0.0).
NEW! Support for 'usage rolls', such as main-spec, off-spec, bank shard, etc.
NEW! Support for configurable usage roll loot costings, including a separate Alt factor.
NEW! Support for events, such as raid start, boss wipe, bonus time, etc.
NEW! Support for configurable event point awards for 10-man and 25-man raids for full, partial and standby attendance.
NEW! Support for automatic loot point calculations based on the Allakhazam formula, including handling of all armor tokens.
NEW! Support for configurable loot point calculation factors for the Allakhazam formula.
NEW! Support for 'standby' attendance handling, allowing players outside the raid to whisper standby status.
NEW! Support for detecting all bosses.
IMPROVED! Streamlined bookkeeping of loot wins with the correctly costed points depending on usage roll and Alt status.
IMPROVED! Better detection and separation of instance types, being dungeon, heroic dungeon, raid and heroic raid.
IMPROVED! Expanded viewing of individual player attendances and adjustments, and easy 'goto' ability to see the initiating raid and boss for the attendance/adjustment.
Various simple roll capture modes.
Various point system roll capture modes.
Automatically record raids, bosses, attendances and loot wins.
Ability to easily set and/or override item points.
Ability to easily set your own class restrictions on items.
Ability to define membership (Full/Trial/Applicant) and toon types (Main/Alt) using the guild ranks and guild public notes.
Ability to sort player rolls by item usage, membership and toon type, in addition to the inherent point system priorities.
Ability to track the points for Alt(s) on behalf of a Main.
Ability to passively 'snoop' rolls and winners, in addition to passively recording raids, bosses, attendances and loot wins, providing 'fail safe' point management.
Ability to synchronise raid data, item data and restriction data with other Lootsters.
Numerous option settings to control what the addon does and what it records.
Numerous option settings to control the various loot systems.
WoW Call of the Crusade 3.2 Heroic Loot Naming
The WoW 3.2 patch introduced non-heroic and heroic loot with the same name. To support existing DKP systems (EQDKP, NDKP and Null DKP), I have chosen to differentiate the two types of loot with a " (H)" suffix on the item name of heroic items. This means that the item databases of those systems should use the same " (H)" suffix so that Lootster can correctly find and manage DKP settings and overrides for those heroic items.
Bug Reporting
Please use a good error catcher like Bugsack, and provide the entire error text with as much information on how to recreate the problem. Report the problem via the CurseForge ticket system to ease tracking.
Slash Commands
/ls - toggle display of Lootster window
/ls resetui - reset the position of all Lootster windows
Language Support
Although basic roll capture will work in French and German, the additional abilities (loot capture) will not. If you would like to contribute a translation for this addon, let me know via private message on this site. You will be given credit for the translation.
Installation
Unzip into <WoW Directory>\Interface\Addons.
User Interface
The user interface is used to perform all functions, and call be toggled (shown/hidden) through three methods:
Using the command line via the /lootster or /ls command;
Using the minimap button that can be used to toggle the user interface;
Using the small Lootster frame that can be used to toggle the user interface.
To reset the various frame positions if they are dragged offscreen, use the command line /ls resetui to reset their positions.
The user interface can be moved anywhere on the screen via dragging the Lootster box. If the minimap button is not used, then the small frame will be shown, and visa versa.
Recent Version History
Version 3.1.3 - 10/15/09
Fixed more boss wipe false positives
Fixed bogus creation of a non-instance raid when entering an instance
Fixed LUA error @ 3494 when engaging a boss in a dungeon type you are not tracking
Version 3.1.2 - 09/20/09
Fixed LUA error on startup introduced into 3.1.1. Changes in 3.1.1:
Fixed more new boss false positives
Fixed more boss wipe false positives
Fixed heroic dungeon/raid instance ID detection
Fixed occasional startup error when using Roll Modified DKP
Fixed roll usage not being shown when using Roll Modified DKP
Fixed Bonus Award creation to pickup correct dungeon type values
Fixed manually created non-boss related events internally marked as TBD
Fixed manually created boss/non-boss events having incorrect attempt number
Fixed re-running a previous raid not re-running a previous TBD boss attempt
Fixed manually created/modified adjustments not correctly recording the entered DKP
Added new Vault of Archavon boss
Added all Trial of the Champion bosses
Added all Trial of the Crusader bosses
Added Manual Entry as an adjustment's usage type
Added ability to manually create/modify adjustment DKP as earnt or spent
Added option to use only the roll when comparing greed rolls in Simple and DKP rolling
Added option to use player's earnt attendance DKP in player's total DKP for non-EPGP DKP modes
Version 3.1.1 - 09/20/09
Fixed more new boss false positives
Fixed more boss wipe false positives
Fixed heroic dungeon/raid instance ID detection
Fixed occasional startup error when using Roll Modified DKP
Fixed roll usage not being shown when using Roll Modified DKP
Fixed Bonus Award creation to pickup correct dungeon type values
Fixed manually created non-boss related events internally marked as TBD
Fixed manually created boss/non-boss events having incorrect attempt number
Fixed re-running a previous raid not re-running a previous TBD boss attempt
Fixed manually created/modified adjustments not correctly recording the entered DKP
Added new Vault of Archavon boss
Added all Trial of the Champion bosses
Added all Trial of the Crusader bosses
Added Manual Entry as an adjustment's usage type
Added ability to manually create/modify adjustment DKP as earnt or spent
Added option to use only the roll when comparing greed rolls in Simple and DKP rolling
Added option to use player's earnt attendance DKP in player's total DKP for non-EPGP DKP modes
Version 3.1.0 - 08/04/09
Fixed more new boss false positives
Fixed more boss wipe false positives
Fixed scheduler error causing LUA error when sometimes exiting an instance
Added T9 tokens
Added Emblem of Triumph to ignored loot
Added raid type and boss type to the textual reports
Added adjustment (loot) usage to the textual reports
Added handling of non-heroic/heroic loot of the same name
Added ability to echo all roll messages to Raid Warning channel
Modified dungeon types to reflect new normal/heroic 10-man and 25-man raids
Updated for the WoW Call of the Crusade 3.2.0 patch
Version 3.0.1 - 07/08/09
Fixed class restrictions not being enforced when using single usage roll call in DKP mode
Fixed LUA error @ 17939 in Simple 100/1000 rolling with a single class restriction
Fixed LUA error @ 1903 when managing multiple timer scheduling for bonus time
Fixed creation of spurious raids when sometimes entering an instance
Fixed Simple 100/1000 rolling rejecting /roll 1000 greed rolls
Fixed Simple 100/1000 rolling not sorting Need/Greed
Changed rules text area to autofocus when Rules page is shown
Changed class restricted usage roll call message to be clearer
Updated various boss entries for better detection/less false positives
Version 3.0.0 - 06/27/09
Fixed sub-boss kills not being correctly counted to determine a boss kill
Fixed Sartharion drakes not being ignored when determining boss name
Fixed some instances not being detected when entered
Fixed boss not being marked as a wipe on zone in
Fixed multi-boss kills not being detected
Released
Version 3.0.Beta4 - 06/18/09
Fixed dying during a successful boss kill causes boss attempt to be marked as a wipe
Fixed LUA error when using calculated item points and attempting to add an override points for an item
Fixed item synchronisation duplicating entries
Fixed item synchronisation update common item checkbox not being reenabled after a synchronise
Fixed loot synchronisation update common item checkbox not being reenabled after a synchronise
Fixed roll usage pulldown resetting when roll page is reshown
Fixed usage buttons being visible in simple rolling mode
Fixed fake boss detection test values
Added more missing bosses (Ulduar)
Version 3.0.Beta3 - 06/02/09
Fixed game disconnect... again. This time I won't tweak working code before committing it
Fixed some boss attempt mis-numbering
Fixed some boss lookups
Fixed some fake boss detection
Fixed report selection tooltip
Fixed report selection and refresh handling
Fixed CTRT XML Import Format report not initially highlighting report text
Fixed text report not showing adjustments in DKP mode that is not EPGP
Version 3.0.Beta2 - 05/29/09
Fixed LUA error when annoucing a win and player adjustment whisper is enabled
Fixed game disconnect when calling for a roll when active in DKP mode
Fixed boss attempts sometimes not updated to a boss wipe
Fixed transmission of roll call information
Fixed formatting of DKP whisper to player
Fixed sorting of raids in full report
Changed raid report user interface to support multiple report formats
Added CTRT XML Import Format as a report format (CTRT 1.16.13 for EQDKP 1.32+)
Version 3.0.Beta1 - 05/26/09
Ability to utilise Effort Points/Gear Points (EPGP) rolling which calculates winners by calculating EP/GP=Priority Ratio
Ability to utilise 'formulaic' item cost (DKP or GP), including the handling for armour tokens
Ability to track boss attempts, kills and wipes
Ability to track Standby attendance via whispers
Ability to announce new raids/bosses to party/raid/guild/custom channel
Ability to call for usage rolls and to book point costs appropriately (Main-Spec, Off-Spec, Alts)
Ability to have events with their own 10-man/25-man points value booked automatically (raid start, boss wipe, etc)
Ability to recognise all bosses
Ability to call for rolls on raid warning channel
Ability to detect badge loot to prevent booking
Changed boss and item checks to be language neutral
NOTE: The data structures have changed significantly in Lootster 3.0.0 from those in Lootster 2.x.x. Lootster 3.0.0 will not be able to snoop roll calls or synchronise data from Lootster 2.x.x, and visa versa.
NOTE: The data structures have changed significantly in Lootster 3.0.0 from those in Lootster 2.x.x. Lootster 3.0.0 will upgrade all saved data structures when loading the addon for the first time. However, once those data structures are upgraded, Lootster 2.x.x will not work. If you are unsure about what version you want to use, make a copy of the Lootster.lua file found in the <WoW Directory>\WTF\Account\<account>\SavedVariables directory.
Complete Version History
See the version history document in the Lootster download for a complete version history of Lootster.
Known Issues
Boss detection on complex/multi-boss fights might be incomplete. Think Sartharion+Drakes, The Four Horseman or Assembly of Iron. There may also be misentered boss details. Please report these so they can be corrected.
Future Versions
No updates are planned at this time.
Hmm these are much more complicated. I will put a fix in quickly since there is a LUA error which is badness. However the logic needs to be reworked.
The essence of what it is trying to do is handle the multiple usage roll situations, being 100/1000 in simple rolling or the various same-call usage rolls in DKP rolling.
It is attempting to punch out something like:
<restricted classes> roll <any roll type>, others please roll <only greed types> on [item]
That is, if it is restricted to Warriors, Warriors can roll need or greed. All other classes by definition can only roll greed-type rolls since by definition they cannot 'need' the item (it is restricted to Warriors).
I need to rework the logic and text to better reflect this. Thanks for the catch!
Found 1 more definite bug and 1 more possible one.
First, if lootster is in 100/1000 mode or Usage Mode and you call for a roll on an item with class restrictions you will get a bug about string.format on line 17987 missing the third variable. I believe the problem is that line 17939:
The second bug I am not sure about because I am not sure what the actual intended function of 100/1000 rolling is. Currently, if you call for a roll on loot with class restrictions in 100/1000 mode the line will look like this:
"Warriors, Shaman, and Rogues only rolling Greed, and others please roll for Need (/100) or Greed (/1000) on [item]"
I believe line 17930 should be:
Code:
elseif (Lootster_NBG_Usage ~= LOOTSTER_ENUM_USAGE.NA) and (Lootster_NBG ~= LOOTSTER_NBG_1001000) then
so the output looks like:
"Warriors, Shaman, and Rogues roll for Need (/100) or Greed (/1000) on [item]"
Thank you again Sorian, that is a verfied fix. I will open a ticket on Curse Gaming for it. Note I changed the line number to reflect the original source code.
Originally posted by Sorian In 3.0 100/1000 rolling is not working. People that roll 1-1000 are getting a message that their roll is out of range. I believe the problem is line 17804. It should be something like:
elseif ((Lootster_NBG ~= LOOTSTER_NBG_1001000) and (maxRoll ~= rngRoll)) then
otherwise the 1-1000 rolls will be caught by this line and not counted.
Yikes. Thanks will take a look.
EDIT: Verified fix. The fix will be coming in a couple of days to reduce fix churn after initial release. I have created a ticket for the problem on Curse Gaming.
In 3.0 100/1000 rolling is not working. People that roll 1-1000 are getting a message that their roll is out of range. I believe the problem is line 17804. It should be something like:
elseif ((Lootster_NBG ~= LOOTSTER_NBG_1001000) and (maxRoll ~= rngRoll)) then
otherwise the 1-1000 rolls will be caught by this line and not counted.
Originally posted by Superhawk Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box?
I may have seen this too, (if it's the same thing).
If the rules text box is empty, it needs to be clicked in order to get the text cursor. But clicking in the middle of the big text box doesn't work.
You have to click in the upper left corner. Right where you would expect the cursor to appear. And it appears.
Originally posted by Superhawk Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box?
Hmm that stuff hasn't changed for a while, but I will do some testing when I can. Somethings to note off the top of my head that could be happening:
You have to be in a party/raid, otherwise the rules display will be ignored. You can test it outside of a party/raid by switching on the debugging message option under General options on the Options tab. It will then pretend to send it to the say channel; or
Your Lootster is not Active. That is, you haven't checked the box on the Roll tab that says 'Active'. Checking Active makes you the driver of Lootster and allows you to broadcast rules, roll calls etc.
Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box?
Hey guys. Yes the raid warning annoucement has been asked for elsewhere, and I will be looking to squeeze that into the version I am working on now.
As for the main spec/off spec ability, I have been asked for that in different guise and am looking to put it in, though I m not sure about the release I am currently working on (which is adding EPGP and DKP events). However, I can give you a heads up on what I am looking at doing: basically, you would roll for main/off/alt/greed etc in a single roll, similar to the 100/1000 rolls now for non-DKP stuff.
I really love this addon, but I have a question here.
Is there any way to change 'need' and 'greed' button to 'main spec' and 'off spec'?
I'm a raid leader for my guild and we roll for main spec and off spec, so if there is any way to change the text of the button, please teach me how to change. But I understand if you don't allow to edit your addon