| Tested: | Hour of Twilight 4.3 |
| Updated: | 02-20-12 07:13 AM |
| Created: | unknown |
| Downloads: | 17,794 |
| Favorites: | 208 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
r132 |
257kB |
Odlaw |
01-03-12 10:24 AM |
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r131 |
250kB |
Odlaw |
12-01-11 03:35 PM |
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r130 |
249kB |
Odlaw |
07-24-11 06:59 PM |
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r128 |
249kB |
Odlaw |
05-13-11 09:33 AM |
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r125 |
248kB |
Odlaw |
03-13-11 09:56 AM |
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r124 |
248kB |
Odlaw |
02-22-11 11:22 AM |
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r121 |
247kB |
Odlaw |
11-09-10 11:04 PM |
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r120 |
247kB |
Odlaw |
11-07-10 09:40 AM |
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r118 |
245kB |
Odlaw |
11-05-10 01:25 PM |
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r117 |
245kB |
Odlaw |
10-30-10 01:56 PM |
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r116 |
241kB |
Odlaw |
10-12-10 12:24 PM |
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r115 |
241kB |
Odlaw |
10-07-10 09:14 AM |
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r114 |
236kB |
Odlaw |
09-29-10 10:09 AM |
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r111 |
234kB |
Odlaw |
09-09-10 09:42 PM |
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r110 |
234kB |
Odlaw |
09-05-10 10:25 AM |
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r109 |
231kB |
Odlaw |
07-18-10 09:18 AM |
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r108 |
230kB |
Odlaw |
07-03-10 08:39 AM |
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r106 |
232kB |
Odlaw |
02-06-10 12:36 PM |
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r105 |
232kB |
Odlaw |
01-24-10 10:53 AM |
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r99 |
221kB |
Odlaw |
01-05-10 10:06 AM |
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r98 |
218kB |
Odlaw |
12-31-09 05:30 PM |
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r96 |
216kB |
Odlaw |
12-29-09 10:13 PM |
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r95 |
216kB |
Odlaw |
12-29-09 11:09 AM |
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r94 |
216kB |
Odlaw |
12-24-09 09:26 AM |
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r91 |
213kB |
Odlaw |
12-20-09 10:31 AM |
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r88 |
208kB |
Odlaw |
12-14-09 12:40 AM |
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r87 |
205kB |
Odlaw |
12-10-09 03:51 PM |
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r86 |
203kB |
Odlaw |
12-10-09 09:26 AM |
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r84 |
193kB |
Odlaw |
09-14-09 04:34 PM |
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r83 |
194kB |
Odlaw |
09-11-09 08:31 PM |
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r82 |
193kB |
Odlaw |
08-06-09 08:50 PM |
|
r79 |
117kB |
Odlaw |
06-26-09 09:25 AM |
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r78 |
116kB |
Odlaw |
06-02-09 11:51 AM |
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r77 |
116kB |
Odlaw |
05-27-09 10:13 AM |
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r76 |
115kB |
Odlaw |
05-22-09 10:10 AM |
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r75 |
115kB |
Odlaw |
04-17-09 09:08 AM |
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r74 |
115kB |
Odlaw |
04-14-09 09:23 AM |
|
r71 |
100kB |
Odlaw |
01-25-09 10:55 AM |
|
r68 |
99kB |
Odlaw |
10-13-08 03:42 PM |
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Comment Options |
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A Murloc Raider
Forum posts: 6
File comments: 31
Uploads: 0
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There seems to be an issue with ElvUI if you Have Auto DE/Greed on for greens and looting a mob who has one in groups, the loot roll thingy comes up with me instantly DE'ing so the Roll thingy just stays there stuck until I reload UI.
Does not happen when I'm not the first one to loot the body. Can this be looked into.. Perhaps a delay option would fix it? |
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Aww, I just discovered a regexps option for ItemName module... Bad Odlaw, bad... Hid the option so deep...
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Sorry, been busy with work and such - don't play this game as often as I used to.
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Re: Re: Re: A new kind of SubType
But you seems to want it the hard way. Why? |
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A Fallenroot Satyr
Forum posts: 28
File comments: 33
Uploads: 1
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A Fallenroot Satyr
Forum posts: 28
File comments: 33
Uploads: 1
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Re: Re: A new kind of SubType
I already use "PassLoot AtlasLoot" but it's not exactly the same as creating PassLoot filters for my specialization. What I just want is not rolling "Need" for items that has agility or Stamina (since I am a healer). I don't want to be a ninja. At the moment, (without PassLoot AtlassLoot), my filters make PassLoot roll "need" for things I can use/wear. But they also do it for items containing agility or stamina. I haven't found the way (yet) to avoid this, without PassLoot AtlasLoot. With such a subtype (that I suggested), it would be possible to avoid items that are not meant for me. I could take exactly what I want (what is best for my current spec). And I think other players would consider I have a good behaviour. On the contrary, it would also be possible to only roll "need" for any kind of item (even the ones that are not for me). But it's already possible now with AtlasLoot and its filters if they are set badly or on purpose. I would rather easily get kicked if I take items that are not for my current specialization. On my server, it's a bad habbit to take things for the 2nd specialization or for another character...
Last edited by Blia : 01-10-12 at 03:11 PM.
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Re: A new kind of SubType
If you need specific item - fine, go ahead. But if you gonna just sweep everything because you see one stat that is useful to you... you will get kicked from any party that care about loot. If you want to solve your issue the straightforward way - PassLoot_AtlasLoot addon is what you want.
Last edited by AnrDaemon : 01-10-12 at 10:22 AM.
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A Fallenroot Satyr
Forum posts: 28
File comments: 33
Uploads: 1
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A new kind of SubType
Hello
Is there a way to only need objects if they contain Agility, Stamina, Intellect or Spirit ... ? I searched in the Type/SubType filter but I didn't find these "words". For example, it would be useful for a healer to get objects for his specialization (or to avoid others that use agility, for example). The Specialization filter is too restrictive and wouldn't help in this case. Maybe this new SubType (agility, stamina, intellect, spirit...) could be included in a next version ? Please, please, please. I do need them :-) Thanks. |
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Right-clicking a rule in interface. Export > "???? ?? ???? " ?????????
What is hidden behind the question marks? (enUS locale) |
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A Fallenroot Satyr
Forum posts: 28
File comments: 33
Uploads: 1
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Hello everyone.
I just wanted to say that I finished the french translation of PassLoot. To acheive this, I used this site : http://www.wowace.com/addons/pass-loot/localization/ I hope my translation will be included in the next version of PassLoot, maybe ? Thanks. bye. |
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Addon does not make a difference between different kinds of items, with one possible exclusion being pets/mounts. I've been using PassLoot to roll on orbs since... well, since Ulduar introduction. May I say "for years now" in that case? To save you an argument: PassLoot have four states for final decision, which are applied in the order they appear in the interface, from left to right. NOT simultaneously, and not in any other random order. Thus, if you want to obtain an item as it is, you will have to select both "need" and "greed", and unselect "disenchant" as the latter could possibly destroy the item, if applicable. The reason for this behavior is as follows: 1. If you NEED an item, you would want to roll NEED if eligible, othervise you would want to roll GREED, which is always available option, if it came to the roll choice for you, thus PASS, the only another choice that is always available, will not apply and could remain in either state. 2. If you DON'T NEED the item but would like to have a profit from it, you would probably want to DISENCHANT it, or simply roll GREED. With DISENCHANT being higher priority, as it usually means better profit. 3. If you DON'T NEED item, and DISENCHANT action is not available/not applicable, you will want to either GREED or PASS on item. Depends if you want the enchanting materials, or money, or you don't want to waste bag slots. 4. The solution is drawn from the assumption, that something is better than nothing. Thus, GREED > PASS (something > nothing) DISENCHANT > GREED (optional condition > permanently available option) NEED > GREED (somethign you want > something you don't mind to have... or not) NEED > DISENCHANT (the item you can use > dust) Finally, NEED > DISENCHANT > GREED > PASS Selecting or unselecting certain choices will not affect the order of them. Only what is choosed, depends on availability. |
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When enter a dungeon with a full group you can roll need on everything even chaos orbs. In a dungeongroup with at least one random you cant roll need on the orbs since the last patch. This was changed so that everyone can now see and roll for them since they're no longer bop.
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Stop the cataclysm ... fix the game! |
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And PassLoot, indeed, rolling need when configured for, and is able to, do so. |
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