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Category: Raid Mods
Change Log - PassLoot
- r84 - Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there. ZoneType dropdown expanded a little. - r83 - Workaround libsink deforming item links. - r82 - Moving from UI from xml to lua coded. - r81 - Refresh Active/Available filter lists after disabling a module. - r80 - Fixed the tooltip frame that was supposed to be passed to modules. Removed the settings and profiles tabs, and moving them to Ace config menu. Renamed some localization keys. ItemPrice: 3.2 does not need LibItemPrice any longer I believe. ZoneType: 3.2 changes for 10/25 man normal/heroic modes. Renamed Zone.lua to ZoneName.lua Removed PassLoot.xml and Modules.xml Updated .toc for 3.2 - r79 - Translation repackage - Russian update (Thanks StingerSoft and lacostes) - r78 - toc update (Adding X-WoWI-ID for Minion updater support) - r77 - Changed ItemPrice to use a money input frame, and display money with some icons. - r76 - Repackaged with updated libraries. - r75 - correct toc version - r74 - Support for Raid Normal/Heroic in ZoneType filter. toc update - r71 - Added RollMethod to PassLoot_OnRoll message. - r70 - Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments. - r69 - Removed embeds.xml, updated .toc - r68 - WotLK compatibility. Binds: Added Bind on Account TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments, OptionFrameBoxTemplate replacement. Description change Added a Settings tab, moved Quiet/Enable mod checkboxes there Added option to change output to different chat frames using LibSink Added ItemLevel and RequiredLevel filters Changed ShowTooltip() Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library. Removed a few remaining arg1 and this's Small code change to look more uniform. Added some more data validation checks. - r79132 - Redesigned the UI a bit You may now have multiple filters of the same type (Must have at least 1 match from each filter type) - r77429 - PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules. Changed the layout a little bit. - r76645 - Added Group/Raid selection to check if you are in a group or raid. Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance) Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule. - r65855 - Updated toc for 2.4 - r64541 - Updated toc Changed a few formatting strings zhTW and zhCN translations from a few people libbabble-inventory-3.0 seems to have been updated to support more languages as well - r63489 - Added a locales.xml Fixed externals issue. - r63478 - Updated .toc to allow embeded files to be loaded separately Changed versioning to reflect the svn #s instead. - 3.0.0 - Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style. Removed the command line functions of menu, quiet, enable. (it goes directly to the config window) Rewrote a few functions (localization, db, event handling) using Ace. - 2.8.1 - Fixed error message. (Unique setting wasn't being set on upgrade) - 2.8.0 - Added tooltip scanning back in to check for binding and uniqueness Binding now has the following options: Any, None, Equip, Pickup, Use, Quest Added a unique check with the following options: Any, Unique, Not (unique) - 2.7.0 - Added a button to create a copy of the current profile. Fixed highlighting text bug. Added small bits of german localization (item types, subtypes, and equip locations) Untested. - 2.6.0 - Updated for 2.3.0 Added the new categories for items in Consumable and Trade Goods, and Containers. - 2.5.1 - Updated toc - 2.5 - Displays what rule was matched when it rolls on an item. Combined the ranged weapons for equip slots (guns were showing up under wands). Combined the chest location to include robes. Updated a few tooltip descriptions - 2.4 - Changed item names to be case-insensitive. Added a checkbox to turn on/off the mod from the menu. Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can) Added a tab menu to switch between rules and profiles. Changed the way Equip slot works. It is now an equip type. Removed Armor and Weapon types. Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types. Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items) It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly. - 2.3 - Fixed quality of loot checking. Changed zone check to be case-insensitive. - 2.2 - It wasn't checking rules sequentially, now it should. Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it. - 2.1 - Added Equipment slot match. Added Weapon type match. Added Armor type match. Removed poor and common quality (you can't set loot threshold that low anyway) Added color to the quality match. Changed how Quality and Bind variables are saved. Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule) - v2.0 - Rewrite to allow dynamic loot rules. Archived Versions - PassLoot
Comments - PassLoot
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