Category: Raid Mods
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Version:
r106
Date:
02-06-2010 02:36 PM
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PassLoot   Updated less than 3 days ago!   Popular! (More than 5000 hits)
What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:
  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Inventory (Do you already own an item)
  • Item Level
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison (How often you have won an item with the rule)
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/
  Change Log - PassLoot
- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
  Archived Versions - PassLoot
File Name
Version
Size
Author
Date
r105
232kB
Odlaw
01-24-2010 12:53 PM
r99
221kB
Odlaw
01-05-2010 12:06 PM
r98
218kB
Odlaw
12-31-2009 07:30 PM
r96
216kB
Odlaw
12-30-2009 12:13 AM
r95
216kB
Odlaw
12-29-2009 01:09 PM
r94
216kB
Odlaw
12-24-2009 11:26 AM
r91
213kB
Odlaw
12-20-2009 12:31 PM
r88
208kB
Odlaw
12-14-2009 02:40 AM
r87
205kB
Odlaw
12-10-2009 05:51 PM
r86
203kB
Odlaw
12-10-2009 11:26 AM
r84
193kB
Odlaw
09-14-2009 06:34 PM
r83
194kB
Odlaw
09-11-2009 10:31 PM
r82
193kB
Odlaw
08-06-2009 10:50 PM
r79
117kB
Odlaw
06-26-2009 11:25 AM
r78
116kB
Odlaw
06-02-2009 01:51 PM
r77
116kB
Odlaw
05-27-2009 12:13 PM
r76
115kB
Odlaw
05-22-2009 12:10 PM
r75
115kB
Odlaw
04-17-2009 11:08 AM
r74
115kB
Odlaw
04-14-2009 11:23 AM
r71
100kB
Odlaw
01-25-2009 12:55 PM
r68
99kB
Odlaw
10-13-2008 05:42 PM
  Comments - PassLoot
Post A Reply Comment Options
Old 02-05-2010, 08:35 PM  
Raederle
A Murloc Raider

Forum posts: 9
File comments: 61
Uploads: 0
Bingo. What exact checkbox? Ohhh *that* exact checkbox.

Thank you!
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Old 02-05-2010, 01:35 PM  
Odlaw
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 43
Uploads: 6
Quote:
Originally posted by Raederle
I got my generic rules in and most things seem to be working splendidly. One item that is not however is the select by name area. I set up a "Good Greens = Greed" rule that would greed on "of the monkey" "of the eagle" "of the bandit" and those other combinations I liked, and it never hits. Instead it fall to the next item of the stack which is "bad green = DE/Greed".

So, am I naming things wrong and should shrink it to just Monkey or Eagle? Or is it that partial name matches don't score a hit period?

Thanks,

Raederle
You say partial so I assume you have the 'Exact' checkbox unchecked then? Having 'Exact' checkbox checked means it has to match the entire name.
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Old 02-04-2010, 08:58 AM  
Raederle
A Murloc Raider

Forum posts: 9
File comments: 61
Uploads: 0
I got my generic rules in and most things seem to be working splendidly. One item that is not however is the select by name area. I set up a "Good Greens = Greed" rule that would greed on "of the monkey" "of the eagle" "of the bandit" and those other combinations I liked, and it never hits. Instead it fall to the next item of the stack which is "bad green = DE/Greed".

So, am I naming things wrong and should shrink it to just Monkey or Eagle? Or is it that partial name matches don't score a hit period?

Thanks,

Raederle
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Old 02-01-2010, 11:12 AM  
Odlaw
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 43
Uploads: 6
Quote:
Originally posted by AnrDaemon
Can't check myself, so I though I'd ask.
Can PassLoot confirm BoP of items that are not rolled on?
Like, Old Ironjaw.
No, only rolled items.
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Old 01-31-2010, 04:39 PM  
AnrDaemon
A Theradrim Guardian
Interface Author - Click to view interfaces

Forum posts: 61
File comments: 1239
Uploads: 4
Can't check myself, so I though I'd ask.
Can PassLoot confirm BoP of items that are not rolled on?
Like, Old Ironjaw.
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Old 01-21-2010, 09:53 PM  
AnrDaemon
A Theradrim Guardian
Interface Author - Click to view interfaces

Forum posts: 61
File comments: 1239
Uploads: 4
Quote:
Originally posted by Odlaw
Ya, I'm going to do the hardcoded method. I originally had the same thoughts that Raederle had, where you would want to do Need > Greed > DE > Pass. I was ordering these in my mind logically assuming I had all 4 options checked at all times. However, there is no reason to ever have all 4 options selected anyway.
Just to clarify for those may be reading this and not understanding, it's not going to be "hardcoded rolling rules", it's only priority of them four will be hardcoded.
What you choose as rule will be up to you, but if you choose more than one, they will be attempted to roll on item in a designated order.
I.e. you choose "-need +de +greed -pass" then it will attempt to roll DE first, if possible, else it will roll greed.
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Old 01-21-2010, 11:33 AM  
Raederle
A Murloc Raider

Forum posts: 9
File comments: 61
Uploads: 0
Good point. I really need to sit down and spend an hour working out the revised rules for myself, now that the per character is in and make sure I'm set on the wrinkles. Hushing until that is done.

Raederle
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Old 01-20-2010, 02:20 PM  
Odlaw
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 43
Uploads: 6
Ya, I'm going to do the hardcoded method. I originally had the same thoughts that Raederle had, where you would want to do Need > Greed > DE > Pass. I was ordering these in my mind logically assuming I had all 4 options checked at all times. However, there is no reason to ever have all 4 options selected anyway.

If you selected all 4 options and wanted to do Need > Greed > De > Pass, here is what would happen:
Tries rolling need if it can.
If unable to roll need, tries rolling greed.
It should always be able to roll greed (Unless blizz changes the rules again), so the DE / Pass options are never done anyway.

If you want to roll Need > Greed, just select Need and Greed, and don't select DE or Pass. It will always do Need > Greed then.

If you want to roll DE > Greed, just select DE and Greed.

No point in doing Greed first for anything really .. Greed > Need or Greed > Pass or Greed > De, none of it will matter, as it should always be able to roll Greed.

No point in putting Pass first either, as you'll always be able to pass.
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Old 01-20-2010, 11:21 AM  
AnrDaemon
A Theradrim Guardian
Interface Author - Click to view interfaces

Forum posts: 61
File comments: 1239
Uploads: 4
Quote:
Originally posted by Raederle
Actually for BoE items it's Need > Greed > DE > pass. You would NOT want to roll DE on a nice juicy of the monkey its worth far more at the ah. Please don't hardcode that. If I want it DE'd I'll send it to an enchanter alt later.

You've answered this already in your own post. Just exclude DE from your rule, and disenchant it later, since it's BoE.

Quote:
Sorry for the vehemence but I'm majorly peeved at the willingness of other players to shred my updgrades, just becuase I can't roll need on leather as a resto shaman. And running 8 toons, I am very against shredding things I need for other toons generally.
Address your complaint to Blizzard for their rolling rules.
I'm running 4 80' characters and 2 60-something, and having good enough logic builtin I can't see what the issue you have.
Elaborate?
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Old 01-20-2010, 10:45 AM  
Raederle
A Murloc Raider

Forum posts: 9
File comments: 61
Uploads: 0
Actually for BoE items it's Need > Greed > DE > pass. You would NOT want to roll DE on a nice juicy of the monkey its worth far more at the ah. Please don't hardcode that. If I want it DE'd I'll send it to an enchanter alt later.

The coin icons would be fine.

Raederle

Sorry for the vehemence but I'm majorly peeved at the willingness of other players to shred my updgrades, just becuase I can't roll need on leather as a resto shaman. And running 8 toons, I am very against shredding things I need for other toons generally.

Last edited by Raederle : 01-20-2010 at 10:48 AM.
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Old 01-19-2010, 09:15 PM  
Odlaw
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 43
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Ya, I thought about that and deleted it hehe.
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Old 01-19-2010, 08:28 PM  
AnrDaemon
A Theradrim Guardian
Interface Author - Click to view interfaces

Forum posts: 61
File comments: 1239
Uploads: 4
Quote:
Originally posted by Odlaw
So allow multiple checkboxes, and just hard code it for need > de > greed > pass then?


That seems feasible.
Of course, just as it is now, four checkboxes, just explain that they have priority from left to right.

Answering your edited part - you would never mark "DE" for rule that is intended to roll on needed items.
And I admit I wasn't clear in my previous post, I didn't though you intend to remove multiple choices
No need, leave it like it is now, it's useful and pretty clear interface already, just rearrange it a bit for better match of priorities.
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Old 01-19-2010, 07:59 PM  
Odlaw
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 43
Uploads: 6
Quote:
Originally posted by AnrDaemon
I think, that hardcoded Need>DE>Greed>Pass is a 100% acceptable way of dealing with it. Also (re)arrange checkboxes to be in this order
At least, I don't see any case, where it would not be satisfying...
So allow multiple checkboxes, and just hard code it for need > de > greed > pass then?


That seems feasible.

Last edited by Odlaw : 01-19-2010 at 08:07 PM.
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Old 01-19-2010, 06:02 PM  
AnrDaemon
A Theradrim Guardian
Interface Author - Click to view interfaces

Forum posts: 61
File comments: 1239
Uploads: 4
I think, that hardcoded Need>DE>Greed>Pass is a 100% acceptable way of dealing with it. Also (re)arrange checkboxes to be in this order
At least, I don't see any case, where it would not be satisfying...
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Old 01-19-2010, 12:47 PM  
Odlaw
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 43
Uploads: 6
Sorry, I've been busy past week. That library error should be fixed in latest alphas.
Latest alphas should include a Player name filter, a class/spec filter, and now a way to change how rolling works. You can now prioritize which rolling methods are tried. (Need before greed rule set doesn't allow for some items to be rolled need)

Now you can have it attempt to roll need and then greed, or de > need > greed. I have it using money icons to indicate order. gold > silver > copper. I am only doing 3 options as there is no restriction on rolling greed / pass. So once you get to 3 out of the 4, you'll be guaranteed to roll on them. (At least for now there are no restrictions).

I couldn't find any icons that used numbers, so I used the money icons. I thought about doing different icons for the check boxes such as raid icons (star / circle / diamond etc), or pvp icons, as they show an increasing number of chevrons to indicate order.

I suppose I could make it a manual text box and type in the numbers. I might even make an option later to do numbers or money icons or something. If anyone has any ideas on that or a better way to display it let me know.
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