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Version:
1.0-LK
Date:
10-22-2008 11:56 PM
Size:
184.64 Kb
Downloads:
7,649
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Latest Shot (2.4.3)
Visor2 (Ace2)   Popular! (More than 5000 hits)
This version is Echos of Doom / Wrath of the Lich King compatible

Background:

There was little interest expressed within the Ace community for converting Visor from Ace to Ace2. As a long-time fan of this AddOn, that news didn't bode well for the upcoming (Burning Crusade) Expansion. I'd also been longing to ditch the old Ace libraries, since all of my other Ace'd mods are using Ace2 now.

What this version of Visor contains:

This release includes all of the functionality that I, personally, used from Visor. This includes: frame movement, frame scaling, frame alpha/hide/show, parenting, frame strata/level. This AddOn can be seen as an Ace2'd, lightweight version of MoveAnything or DiscordFrameModifier. There is a bit of a learning curve, but I've included more help within the AddOn itself compared to the earlier versions of Visor, where one had to research the commands on various Web sites. See the screenshot for a list of available commands.

Starting Tips:

"/vz set <options>" is the Heart & Soul of this AddOn.
Type /"vz help" for a rundown on the various options that can be used to modify frames.

Future Additions:

I'm hoping to increase the power of the "Frame Finder" functionality. Right now, this is identical to the original Visor, and is rather limited. It will only find top-level frames and not child frames that are deeply nested. For example, the Minimap is a conglomerate of many many frames. Currently the Frame Finder feature will only "find" the main MiniMap frame itself. I'd like to borrow some of Lozareth's ideas from DFM to provide the user with a more complete list of child frames, so they can pick one and assign it by name.

There are a few features from the original Visor which this version lacks. These deal mainly with frame textures, backdrops, button text and chat window & edit box skinning. I may or may not look into adding these at a later date, based on feedback.

A GUI of some sort. Right now, this is command-line only. With the additional help details that I've included, the command line options should be more approachable than before. Since this is my first AddOn, the prospect of adding a GUI is still a bit daunting for me. But it's something that I will explore down the road.

Final Notes

This version is able to mimic all of the features that I used from the old Visor. If you download this and give it a spin, and find that the old Visor did something you loved that this one does not, post here and I'll take it into consideration. I've also flagged this as open for people to attach their own modifications. I'll take anything that's posted and see what I can do to work it into the main code.

Revision Hisotry

v 1.0-LK - Echos of Doom and WotLK Beta compatible
v 0.2.1 - Oops, ToC version typo - should be fixed now
v 0.2.0 - WoW 2.4 ToC Update
v 0.1.2 - WoW 2.0 (LUA 5.1) Ace2 libraries.
v 0.1.1 - Added the license information from the original Visor.
  Comments - Visor2 (Ace2)
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Old 01-29-2009, 07:20 AM  
Andeh
A Wyrmkin Dreamwalker

Forum posts: 54
File comments: 20
Uploads: 0
is this addon ever going to be updated again? I want to be able to set the strata of PlayerFrameHealthBarText and I just recieve some random error when I try this.
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Old 10-25-2008, 05:26 AM  
H0PE
A Deviate Faerie Dragon

Forum posts: 19
File comments: 224
Uploads: 1
Too bad.
In this case I'm still not able to ditch DFM. It's buggy I'm not able to set anything anymore, the option windows totally useless. But the already set frames are working and all my earlier addon modifications are there. Maybe I just have to learn manually edit DFM lua files and I should be good.

Still I would love to ditch it, since no one taking care of that diamond worth addon. /whine

Hope one day I can switch to visor2.

Keep up the good worth.


Quote:
Originally posted by Tenge
In this case, the command would be /vz set a=0.5
(I think case matters, so a=, not A=, for example)

Oh, and yes - some other mods will override the settings from vizor, since it hooks into the very baseline frame properties. Or in the case of completely custom frames from other mods, it may not work at all, depending on how the mod itself is structured.

Visor was made primarily to deal wtih the default blizzard frames in leiu of other mods, to enable more of a lightweight UI approach.

One thing I'd still like to do eventually is improve the frame-finder feature, since it can have trouble sometimes with very complex frame structures (like the minimap or the gryphon art on the main menu bar, for example). If anyone else has the inclination to undertake this, feel free as well.
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Old 10-24-2008, 06:54 PM  
Tenge
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 11
Uploads: 2
In this case, the command would be /vz set a=0.5
(I think case matters, so a=, not A=, for example)

Oh, and yes - some other mods will override the settings from vizor, since it hooks into the very baseline frame properties. Or in the case of completely custom frames from other mods, it may not work at all, depending on how the mod itself is structured.

Visor was made primarily to deal wtih the default blizzard frames in leiu of other mods, to enable more of a lightweight UI approach.

One thing I'd still like to do eventually is improve the frame-finder feature, since it can have trouble sometimes with very complex frame structures (like the minimap or the gryphon art on the main menu bar, for example). If anyone else has the inclination to undertake this, feel free as well.
__________________
Tengaaris, 70 Warrior Tank
Tenge, 70 Rogue (retired)

Last edited by Tenge : 10-24-2008 at 06:58 PM.
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Old 10-24-2008, 10:15 AM  
H0PE
A Deviate Faerie Dragon

Forum posts: 19
File comments: 224
Uploads: 1
Ok, still I have to ask the question

-Set visor framefinder
-click the button over trinketmenu, got the info "visor set the TrinketMenu_MainFrame active"
-Trying to change alpha (/vz set a 0.5) doesn't do anything.

What do I do wrong?

Also when I check details for the frame it says "not managint any details for trinketmenu_mainframe.

So if its active then I try to change alpha... this should be /vz set a 0.5 right? But it seems its activating the current frams so I got the message "trinketmenu_mainframe active..." blalba.

Sigh... seems that the opacity with the /vz set A=0.5 doesn't wanna change my trinketmenu's frame opacity.

Last edited by H0PE : 10-24-2008 at 10:34 AM.
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Old 10-24-2008, 10:07 AM  
llargo
A Defias Bandit

Forum posts: 3
File comments: 18
Uploads: 1
cheers, will try this tonight
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Old 10-22-2008, 11:57 PM  
Tenge
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 11
Uploads: 2
Echoes of Doom version uploaded, pending admin validation.
__________________
Tengaaris, 70 Warrior Tank
Tenge, 70 Rogue (retired)
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Old 10-21-2008, 08:04 PM  
Tenge
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 11
Uploads: 2
Quote:
Originally posted by llargo
any updates planed for visor ?
Yes, I have a version that works on Beta, which should also behave on 3.0.X live. I'll try to remember to upload it tonight; sorry that it's delayed (work + family + loving the Prot warrior changes = I forgot to upload, heh).
__________________
Tengaaris, 70 Warrior Tank
Tenge, 70 Rogue (retired)
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Old 10-18-2008, 03:44 AM  
llargo
A Defias Bandit

Forum posts: 3
File comments: 18
Uploads: 1
any updates planed for visor ?
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Old 07-19-2008, 03:08 AM  
Tenge
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 11
Uploads: 2
Been a while since I've updated, or needed to for that matter.

Issues with the Bags and with the default "Panes", like skills, professions, character sheet, etc, have always been present, since these frames behave differently than most others, in my experience. This is especially true with the bags.

This happens because each of these frames is made up of countless child frames and grandchild frames. They way these are linked together in some cases is beyond the scope of what this addon currently does (and likely Discord too, at the time of the last comment's posting).

I'll look into this as part of the ongoing development, but I feel it might be a tough one to crack. Any tips from other authors would be great as well.
__________________
Tengaaris, 70 Warrior Tank
Tenge, 70 Rogue (retired)
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Old 07-01-2007, 02:27 AM  
isokarhu
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
bug?

Both discord and visor (i refer to discord here just because it is interesting to note), the second i use either to move any frame, if i open a tradeskill frame and then a trade frame or vendor frame, the two open on top of each other instead of next to each other. again this started with 2.1. Sounds dumb i know, but when you try to enchant something, open your enchant window and start looking for the enchant, then have the trade window block your view, forcing you to reopen the enchanting window, which you then have to close to click to enchant... it gets annoying.


with number 2, i was wondering if it was some sort of mod conflict i cant discern... have you ever seen this problem? it seems like it'd be obvious...


any info appreciated, thanks!

Last edited by isokarhu : 07-01-2007 at 02:35 AM.
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Old 05-10-2007, 04:14 AM  
biopcb
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Visor2 wérror.

Quote:
Originally posted by Kerecha
Could someone please help me with this issue:Wowace forum original post

I have used Visor2 to move and rescale my bags and at first it seemed to work perfectly.

BUt if the UI reloads for any reason (like logging out and back in) the settings getts screwed up and look like this instead:

http://img211.imageshack.us/img211/9428/err002ia0.jpg (the image is kinda big so i just link it)

the bag type and the actual items inside the bags are now offsynched from the bags themselves.
Ya ever get that fixed? I'm running into that problem too
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Old 02-01-2007, 05:05 PM  
Shmeerm
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
I'm trying to find an addon that will aid me in scaling up the mouse-over tooltip for inventory items in my bags, or equiped in my character screen. Is there a way to do this with visor?
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Old 01-22-2007, 07:05 PM  
sad_story
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Bag names

Is there a way to get a certain bad in say bag slot three to always open in the same spot?

In other words currently the bags are opened and justed by the order the bags are opened, i.e the first bad opened is containerframe1, second containerframe2 etc...,

My issue is this, I always want the 3rd bag to open in the same place everytime. Furthermore, I would like each bank bag frame to always open in that same places according to which bank bag slot they are in, not the order which they are opened.

Can this be done?
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Old 01-15-2007, 01:50 PM  
VincentSDSH
A Flamescale Wyrmkin
 
VincentSDSH's Avatar
Interface Author - Click to view interfaces

Forum posts: 123
File comments: 161
Uploads: 5
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Old 01-14-2007, 10:40 PM  
o_o
A Kobold Labourer

Forum posts: 0
File comments: 31
Uploads: 0
Nice mod

It's going to support more options like Discord Frame Modifier, font, font size, ....? '-'
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