| Tested: | Hour of Twilight 4.3 |
| Updated: | 01-02-12 07:14 AM |
| Created: | unknown |
| Downloads: | 159,431 |
| Favorites: | 1,337 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
Type |
r112 |
25kB |
12-16-11 09:54 PM |
Addon |
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r81 |
22kB |
12-16-11 09:54 PM |
Addon |
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r65 |
11kB |
12-16-11 09:53 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
r375-file |
143kB |
Xuerian |
12-19-11 06:04 PM |
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r374-file |
143kB |
Xuerian |
12-17-11 10:06 PM |
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r373-file |
143kB |
Xuerian |
12-16-11 09:52 PM |
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r372-file |
142kB |
Xuerian |
06-30-11 05:48 PM |
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r372 |
197kB |
Xuerian |
10-17-10 01:19 PM |
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r368-release |
197kB |
Xuerian |
10-13-10 07:09 PM |
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0.91.1-30300 |
143kB |
Xuerian |
12-18-09 05:23 PM |
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0.91-30300 |
142kB |
Xuerian |
12-10-09 03:49 AM |
|
0.9-wotlk |
206kB |
Xuerian |
10-19-08 05:30 PM |
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Comment Options |
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r375
Item Count not visible on loot buttons should be fixed in r375 and later.
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A Kobold Labourer
Forum posts: 0
File comments: 38
Uploads: 0
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Re: not showing count of item loot?
thanks for the newest update!
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Last edited by bikikitty : 12-19-11 at 09:55 PM.
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Re: Re: not showing count of item loot?
Thanks to both of you for testing out 1.0. As mentioned on curse I'm presently working on graphical options and getting the preliminary work done for rewriting the plugins.
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A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
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Re: not showing count of item loot?
I noticed that too, and tested it with mob loot, same problem.
Also I just tested out Xloot 1.0 and it seems to be working fine, as well as master and group with the dummy plugin.
Last edited by alanm26 : 11-30-11 at 01:41 PM.
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A Defias Bandit
Forum posts: 3
File comments: 82
Uploads: 0
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not showing count of item loot?
In 4.3, I'm noticing the following weirdness when I disenchant, mill, or prospect: the Xloot frame is no longer showing the amount of an item received. It will show me that the contents were destroyed (ink, dust, shards, etc.), but it no longer shows the number of shards. You can tell this by looking at the xloot window and then looking at the chat log. The chat log is reporting the actual amount of a given item.
__________________
Peace & God Bless, $muvMoney John 14:27 & Numbers 6:24 |
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My only suggestion would be to try the new version. There's a few differences, but if you find it necessary to stick with this one, feel free to tell me what features/things bring you to that conclusion. (The plugins need this to work with the new version) |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Hey Xuerian, quick question. When I load into the game, Xloot doesn't show up. It's only after I do a UI reload that the frames will show up.
It's obviously not a gamebreaking issue but I was curious if you had any insight as to what I could do to fix this problem. |
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If you have anything specific you like in this version that isn't in the new one (Aside from a options gui, which is coming), please feel free to suggest it. |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Any chances to see updated version?
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/xloot frame_snap off /xloot set frame_position_x (your x) /xloot set frame_position_y (your y) Alternately you can just turn snap off and drag it where you want it |
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A Murloc Raider
Forum posts: 4
File comments: 58
Uploads: 1
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Can u set direct coordonates where the window appears ?
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Any chance to add dual spec support?
I see you're using AceDB, so it shouldn't be a big problem;P edit: oh, now I noticed you're using Ace2, so it might require a port to Ace3 to use easy-mode dual spec;P
Last edited by siema_co : 12-05-10 at 12:42 PM.
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XLoot (Plugin dummy) is available, after saying I wouldn't/couldn't do it.
Run with 1.0 to allow plugins to work. |
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