All options are available through /xloot group (Command line) or /xloot options -> XLoot Group (GUI). Each option is fully documented in the tooltip for it.
Group picks up styles from XLoot's appearance settings.
You can place Group anywhere you like by dragging either item rows, or the anchor.
You can show/hide the anchor at any time in Group's options.
Rows act like item links if possible- Shift clicking links them, Ctrl-clicking tries them on, and each has a tooltip for the item.
Changelog r26541
Updated for 2.0-1
Fixed: Buttons staying faded out.
Added: need/greed/pass numbers next to the row. Enable in options.
Added: Spanish locale
r26541
Various code structure updates.
Added: Toggle for fading out rows.
* 20718
Added BindOnXXXX display next to roll buttons.
Fixed issue with vanishing roll buttons.
I am having a problem with this displaying. It doesn't appear at all when I use the /script SetLootThreshold(0) or when I'm in a group. While I love the rest of the add-on is great, it's a real detriment to my Guild's Kara raids. I have tried to repair it using the settings and reinstalling, but nothing seems to work.
Request: Can you give us an option to leave the roll frame open until all 5man selected something (need greed or pass) please? I would love to see all the guys roll. Many thanks!
Well, I'm writing a mod that interfaces with looting a bit. Nothing major, but it does call RollOnLoot() when an item has met certain requirements. The thing with it is when my mod executes, XLootGroup's row remains on the interface, and becomes unclickable/unresponsive. Is there a different method I should be using? Is there something I should be hooking instead? Or is this an issue with XLoot?
At the moment I listen for the loot start event, and check if the item is say a green, boe, 10 levels or more below me, auto-greed. But that generates an issue with XLoot .
I found an error in the coding. for items to be rolled on, when i hovor on the pass button, a light box shows up around it. like it should be limited just to the icon, not around it. btw. i really like this mod. are you updating it somewhere else or have you not updated yet?