Category: Chat Mods
Addon Information
Works with 3.1
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Author:
Version:
0.3.6(30100)
Date:
02-27-2009 02:28 PM
Size:
73.18 Kb
Downloads:
12,900
Favorites:
210
MD5:
Pictures
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ChatSounds Config
ChatSounds   Popular! (More than 5000 hits)
Description by almostconnected
I often miss guild and party messages popping up on my screen since they don't make a sound. I figured I'd make a mod to solve the problem.

** Original Author: almostconnected **
-adopted with author's permission by Drizzd@BB after 0.8
Features
  • Can play new sounds for Guild, Officer, Party, Raid, Raid Leader(New), Battlegrounds(New), Battlegrounds Leader(New) Messages and Whispers.
  • Force Whisper sounds for every whisper.
  • Allows users to /r after sending a whisper without getting a reply.
  • Has a Configuration Dialog Box which is accessible through the comic bubble icon next to the Chat Frame,
    or typing /chatsounds.
  • Saves its settings per character.
  Change Log - ChatSounds
Version History
  • 0.3.6 (30100) notes
    ===============================================
    WoW 3.1.0 compatibility update (works on live as well)
  • 0.3.5 (30000) notes
    ===============================================
    - Feature: Sound option for user created channels.
  • 0.3.4 (30000) notes
    ===============================================
    - WoW 3.0.2 version
    - Feature: Audit sounds when selecting in options.
  • 0.24.1 (20400) notes
    ===============================================
    - .toc update
  • 0.22.3 (20300) notes
    ===============================================
    - .toc update
    - removed 2.2 playsoundfile() hack as it's no longer needed.
  • 0.22.1 (20200) notes
    ===============================================
    - Restored functionality after wow 2.2 breakage of PlaySoundFile() (again)
    - .toc update
  • 0.20.2 (20100) notes
    ===============================================
    - Added filter for Deadly Bossmod whispers
  • 0.20.1 (20100) notes
    ===============================================
    - bugfix default outgoing Raid Leader, Battlegrounds and BG Leader configuration
    - added <GM> incoming message sound (not configurable yet)
    - toc update to denote compatibility with WoW 2.1
  • 0.10.4 (20003) notes
    ===============================================
    - fixed the Frame.xml error (bad argument to strupper)
  • 0.10.3 (20003) notes
    ===============================================
    - Just a .toc update to denote compatibility with latest WoW patch (2.0.3)
  • 0.10.2 (20000) notes
    ===============================================
    -WoW 2.0 and Burning Crusade compatibility update
  • 0.10 to 0.10.1 (11200) notes
    ===============================================
    -Added several new sounds and changed around defaults.
    -Internal game sounds no longer selectable in dropdowns.
    (can be reactivated by uncommenting them in SoundList.lua)
    -Title in addons game menu updated to match the addon version.
  • 0.9 to 0.10 (11200) notes
    ===============================================
    -Added support for the new Raid Leader (1.11), Battlegrounds and Battlegrounds Leader (1.12) channels.
    -Added many internal game sounds to SoundList.lua.
    -Before installing you should delete ChatSounds.lua and ChatSounds.lua.bak from
    /World of Warcraft/WTF/Account/<youraccountname>/SavedVariables/
  Optional Files - ChatSounds
Sorry, there are currently no optional files available.
  Archived Versions - ChatSounds
File Name
Version
Size
Author
Date
0.3.5(30000)
73kB
Dridzt
10-21-2008 10:15 PM
  Comments - ChatSounds
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Author Comments Comment Options
Old 06-24-2009, 10:17 PM  
Damask
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
Is there any way to include an option to exclude certain custom channels from making sounds? I've got a mod that uses a chat slot, and even though the text is hidden, I still hear the "plink, plink" that all the other custom channels use.
oooh, custom sounds for each channel'd be nice too.
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Old 05-18-2009, 05:18 AM  
Fiftytwo
A Kobold Labourer
 
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Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by Duchess
Does this mod give you the option of being told when someone on your friends list comes online? Like with a sound or something? I am always missing my friends coming online because I get too involved in the game and don't see the little message in the chat box.
I just downloaded this and applied my own sounds (those similar to my IM) and was wondering if there was a way or addon that could add sound to people in your guild or on your friends' list logging on and off. Think that would be really nice and a major bonus to this as I am lovin this addon.
__________________

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Last edited by Fiftytwo : 05-18-2009 at 05:19 AM.
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Old 03-07-2009, 06:58 PM  
Duchess
A Deviate Faerie Dragon

Forum posts: 15
File comments: 74
Uploads: 0
??
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Old 03-06-2009, 10:11 PM  
Duchess
A Deviate Faerie Dragon

Forum posts: 15
File comments: 74
Uploads: 0
Does this mod give you the option of being told when someone on your friends list comes online? Like with a sound or something? I am always missing my friends coming online because I get too involved in the game and don't see the little message in the chat box.
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Old 10-21-2008, 02:51 PM  
Digex
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Quote:
Originally posted by shawnyve
Do you have any intention of making sounds for created channels? I used to have a chatsound mod that did this but curse overode it with yours and no more sounds in those channels ;(


I use prat 3.0 for chat but its created channel sounds is broken as well. /sigh.
I have the same concern about not being able to use sounds on custom channels.
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Old 10-21-2008, 11:36 AM  
shawnyve
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Do you have any intention of making sounds for created channels? I used to have a chatsound mod that did this but curse overode it with yours and no more sounds in those channels ;(


I use prat 3.0 for chat but its created channel sounds is broken as well. /sigh.
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Old 09-19-2008, 04:33 PM  
Dixon Butz
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 37
Uploads: 2
Wow sweet! Thank you soo much for this!
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Old 09-18-2008, 07:17 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 257
File comments: 380
Uploads: 35
Quote:
Originally posted by Dixon Butz
Not working on the PTR. Chat window is blank with chatsounds installed. Any chance for a new version for wotlk?
Are you trying to use the live version on ptr?

Look under Optional Files and try the WotLK beta version:
ChatSounds (WotLK)
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Old 09-18-2008, 04:36 PM  
Dixon Butz
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 37
Uploads: 2
Not working on the PTR. Chat window is blank with chatsounds installed. Any chance for a new version for wotlk?
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Old 06-06-2008, 11:17 AM  
G00DFe77a
A Defias Bandit

Forum posts: 2
File comments: 10
Uploads: 0
Can you have this monitor custom channels?
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Old 03-25-2008, 10:12 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 257
File comments: 380
Uploads: 35
2.4

For any that still use this addon, it should work on 2.4 as is with a simple .toc update
or checking "load out of date addons" in wow addon selection screen.

I will not update it here until I've had a chance to logon to the live 2.4 servers (playing in EU) and verify it's so.
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Old 10-09-2007, 04:25 PM  
Frigidman
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
(looks around... yeah, this is the right place to post this... ahem)

Had the problem show up again, and ChatSounds was OFF when it did. So its clear its not ChatSounds. So readers of this mod should not be worried !!!


More details about the issue though:

It occurred in Azuremyst this time. I left Azure Watch and a Strider attacked me and the detail frame didnt show up, and was stuck this way for all attacks on me from anything else until I logged/relogged back in.

I had been attacked by a Strider on my way TO Azure Watch, yet the only things that happened while I was there, and right up to when I saw the problem was: turned in two quests, picked up another kill for stuff quest, and picked up the furbolg totem quest. The one that spawns a furbolg you follow up the hill.... hmmm?

Come to think of it, the other time I got this problem, was when I was escorting the Druid Bear guy in Dark Shore to Ashenvale. However, it doesn't explain the other times I saw this problem... as I didnt escort anything before those. Also when I escorted the powder courier in southeast Loch Modan the problem didnt occur.

I'm still trying to pinpoint it... cause its really driving me insane. I didnt want to dirty up your files comments with all this, but since it had been discussed I wanted to make it clear that the problem is NOT ChatSounds and that people should not be worried about using ChatSounds.
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Old 10-06-2007, 02:21 PM  
Frigidman
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
Quote:
Originally posted by Dridzt
I wish all bug reports were as well worded.
You defined the test environment (get aggro without having a target) and described the bug.

I'm pretty sure ChatSounds is benign in this case,
but I don't have a clue which of your other mods (or combination of mods) is the culprit.
Yeah, I've done a lot of debug work for other mods in games, so I kind of know how it goes when you receive a bug of "hey, this doesnt work, it bombs". Heh. This is why I initially tried to reduce the culprit by process of elimination and only running one mod at a time till I saw the problem... which ended up with just this mod left in the list.

However, running without this mod seeing the problem crop up again... well, that threw my process of elimination back to square one.

What is odd is... ever since I got the problem earlier today... I have been running with all my mods ON again, and have YET to see the problem surface again! I'm starting to think its a series of events causing it, which actually is rooted in the core of the blizzard interface itself somehow.

I tried hard to think about the series of events leading up to the various points where I saw the problem start. Ive done everything I can think of, and can't reliably get it to start again, and I'm running all my mods still LOL. Stupid bugs.

So you are most definately right... ChatSounds has to be benign in the issue, and its something else.

BTW, thanks for a nice mod! I like being able to hear whenever a tell comes in! Great for when I'm doing something on the side and someone wants to talk. Very cool indeed, thanks again.
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Old 10-06-2007, 09:52 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 257
File comments: 380
Uploads: 35
No waste of time

I wish all bug reports were as well worded.
You defined the test environment (get aggro without having a target) and described the bug.

Taint can be a hard problem to debug for end-user or developer.
To quote a slightly dated but still relevant post by Gello on the subject:
Quote:
Three things for users to be aware:
1. The reported mod may not be the one that has the problem, it's only the mod at the top of the pile.
2. The reported mod may not have done anything or be involved at all in what triggered the error.
3. While this seems like it would only affect movement, it also seems to affect everything that requires a hardware event being called when a hardware event didn't happen. This includes: SpellStopCasting, UseInventoryItem, CastSpellByName, etc. In most cases this will be SpellStopCasting since mods shouldn't've have been trying to use items or cast spells without a hardware event for a long time.

What's actually happening:
* ModA is perfectly benign and hooks ChatFrame_OnEvent
* ModB hooks ChatFrame_OnEvent and sometimes does SpellStopCasting when arg1=="Hey stop casting".
* ModC is perfectly benign and hooks ChatFrame_OnEvent
* ModD is perfeclty benign and hooks ChatFrame_OnEvent
ModD is being blamed for doing the illegal behavior, when ModB is the actual culprit. This is not really a bug with the game, it's just the nature of hook chains.
I'm pretty sure ChatSounds is benign in this case,
but I don't have a clue which of your other mods (or combination of mods) is the culprit.
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Old 10-06-2007, 08:13 AM  
Frigidman
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
Quote:
Originally posted by Dridzt
Edit: I spent half an hour running around body pulling mobs with no initial target.
Tried it starting out of combat or in combat.
I can't reproduce the problem. The target frame shows up every time.
Furthermore the mod has a total of 1 hooks and it's a quite common hook present in many mods,
I'd expect the problem to be widespread.
[/b]
I'm completely sorry. Somehow, I had been running with OUT this mod now for a day, and it started happening! I'm baffled...

I had it happen when:

This was the only mod enabled.
This mod was disabled, but OTHER mods were enabled.

I have never seen it happen:

Without ANY mods enabled.

I am still trying to pinpoint it... I am now doing one by one of every mod, and trying various things that have happened during a 'play time' to see if its a series of events... like, I talk to a quest giver and a quest is completed, then I go attack something, and then let something attack me. Or I go into map mode after an attack... or I pull open my bags or journals DURING an attack and close them... etc etc.

I am trying hard to find this problem, because whatever it is, it has me now dumbfounded why I saw it when ChatSounds was the only mod running, yet saw it when ChatSounds wasnt even loaded in

Terribly sorry for wasting your time on this... as it may be something that is well... something else entirely, but for the love of pete, I can't get the problem to occur if I have NO mods running!

If any of that rambling makes sense...
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