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Updated:01-08-08 07:45 PM
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Downloads:17,282
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Nudge  Popular! (More than 5000 hits)
Version: 2.0.57018.1
by: Fleetfoot [More]
Description:
This is very much a homage to RangeHelp an addon that had this
functionality and much more, but i realized that i didn't need
anything other than the range button so i remade it in the
image of ace2 with some extra spiffes. This addon only adds a range button to check at which range you are at, outofrange, range, deadzone, melee.

You can change the size of the target box and also the font size used for it, and thats pretty much it, you can ofc also move it around to youre hearts desire.

This is important, this addon will not work unless you're a hunter and have learned Wingclip, this since it uses Wingclip to check melee distance to target. So unless you're atleast level 12, this mod has no use for ya. Arrrrr, ye be warned.

If you are NOT a hunter this is not the droids you are after, you should check out http://www.wowinterface.com/download...927-Fudge.html


Original RangeHelp can be found at http://www.curse-gaming.com/en/wow/a...rangehelp.html

Furthermore, since i am a lazy git, i never uploaded the version of Nudge for the 1.xx patch and it just lived on the ace svn, but some helpful person actually did, he calls himself
Fleetfoot23 and i just wanna say thanks for making that version available to the unwashed masses

Also the screens you see here is directly ripped from his upload, again something i am grateful for.

Noteworthy stuff:
This mod does rely on the Ace2 embedable framework. Ace2 is the next generation of the Ace line, and does not require an external Ace2 addon as a dependency.

Command List:
/nudge -- Gives you a list of available options.


ChangeLog
2.0.57018.1:

- Removed code for checking deadzone.
- Updated ace libs

2.0.43626:

This version will reset you're colors and position

- Updated ace libs
- Cleanups to the code

2.0.36975.1018:

- Updated ace libs

2.0.36975:

- Bumped toc
- Removed switch options since its now in the default ui

2.0.29807:

- Added option to turn off attack when target moves into deadzone. /nudge switch, toggles it. Thx to Elisios.

2.0.29633:

- Added option to remove text from button, /nudge text, toggles it.

2.0.29253:

- Updated toc.
- Updated externals which fixes a potential problem with saving youre profile.

2.0.29038:

- Added option to choose color of button states.
- Added license.
- Some code cleanups.

2.0.27156:

* Changed maxwidth of bar to 5000.
* Updated ace libs.

2.0.20510:

* Added FR translation thx to Elisios

2.0.19618:

* Fixed bad mojo in options.
* Added lock command.
* Added DE translation thx to Lewelyn @ MannorothEU

2.0.19135:

* Should work peachy with the 2.0 patch, and only that patch, so if youre still on live, do not download this.

Ive done my best to test this sucker, but as always theres bound the be bugs, so please test, break and report.
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Old 09-19-11, 05:55 PM  
Azza2
A Deviate Faerie Dragon

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This still works, just can't move the range box anymore.
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Old 06-21-08, 04:33 PM  
switchbak
A Kobold Labourer

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Here's another very nice feature you could add in: When it's locked in position, have it click-throughable.
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Old 06-08-08, 07:25 AM  
littlebuddha79
An Onyxian Warder
 
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Line of Sight

I was wondering if it would be possible to add another color to nudge to show if (while in range) the target is in Line of Sight?
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Old 01-15-08, 07:32 AM  
Fleetfoot
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Originally posted by Industrial
Fix your dependancies. Test addons without any others running before you upload them especially the ones with embedded libs that you pull from svn externals.
Tbh, i didn't test it when i uploaded it because i didn't make any changes to the externals, so i tested it now and there were no problems, can you please be more specific what the problem you have is.
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Old 01-12-08, 12:43 PM  
Industrial
A Fallenroot Satyr
 
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Fix your dependancies. Test addons without any others running before you upload them especially the ones with embedded libs that you pull from svn externals.
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Old 01-09-08, 10:34 AM  
Fleetfoot
A Murloc Raider
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Originally posted by nouk
Hi,

Could it be possible to add some design options ? Like hide borders (that RangeHelp had), font/texture change, maybe based on ShareMedia ?

Anyway, thanks for this great addon
Its not high on my list todo, tbh im already cringin at the number of options, but if someone makes a patch and its clean i prolly wont mind adding it.
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Old 01-09-08, 10:33 AM  
Fleetfoot
A Murloc Raider
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Re: Can't Adjust Colors

Originally posted by Iwa Washi
Though it technically works in 2.3, I've encountered a problem where you can not adjust the colors. Any attempt to do so will automatically render the color as "none" and it is then stuck as such. The only solution I found was to delete the .lua files, delete the mod, and then reinstall it to at least regain the default (though not my preferred) colors.
I just tested it with 2.3.2 and it works fine altho it says that the color is set to none the color is actually set and works fine. Not sure why it says none tho, but ill fix it.

Also, there is absolutley no need to delete the addon to reset the settings, just deleting the lua file is sufficient for that.
Last edited by Fleetfoot : 01-09-08 at 10:41 AM.
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Old 11-20-07, 08:56 AM  
Iwa Washi
A Kobold Labourer

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Can't Adjust Colors

Though it technically works in 2.3, I've encountered a problem where you can not adjust the colors. Any attempt to do so will automatically render the color as "none" and it is then stuck as such. The only solution I found was to delete the .lua files, delete the mod, and then reinstall it to at least regain the default (though not my preferred) colors.
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Old 11-18-07, 02:09 PM  
Psychokitty
A Murloc Raider

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It still works!

I was dubious that it would work after the patch but it did.

Don't change a thing!
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Old 09-12-07, 08:33 AM  
nouk
A Kobold Labourer

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Hi,

Could it be possible to add some design options ? Like hide borders (that RangeHelp had), font/texture change, maybe based on ShareMedia ?

Anyway, thanks for this great addon
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Old 07-30-07, 09:11 AM  
Fleetfoot
A Murloc Raider
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Re: Re: Re: Re: Re: If you play many characters...

Originally posted by Tablespoon
Here ya go!
  1. Your users are requesting it.
  2. It only requires two lines of code.
  3. There's no reason not to. Period.

The whole point of a mod is to make life easier. I mean, that IS why you made it in the first place, right? So why would you force users to go out of their way to enable/disable your mod when you have the ability to save everybody some extra work by simply copying/pasting a snippet of code? Remind yourself that you created this in order to help people, not so that you could punish your users for being "lazy". Good enough reason, your majesty? Get off your pedestal improve your mod.
hehe, i think youre misunderstanding something here man, i didnt do this mod for others, i did it for me. I put it up here so others could use it to.

And youre right, normally i would add something that a user request, if i see a reason for it, like i did with the autotoggle for swtiching to melee/ranged, that is until blizz did it correctly.
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Old 07-30-07, 08:52 AM  
mitch0
A Fallenroot Satyr
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Originally posted by Lindalas
I'm using zrangecheck, but am concerned that it isn't being maintained (and am trying to move to ace2 for all my mods). The only thing I miss with nudge is the extra granularity in the "ranged" zone. With "throw" and "scattershot" you can actually know a bit more about your range, specifically you can know 8-21, 22-30 and 31-41 (or whatever your max range is depending on hawkeye). Of course the 21 range check probably only works for MM spec (since I think you have to have scattershot in your spellbook). Anyway, I personally find that extra piece of information quite useful.
Hi,

Sorry for the shameless plug, but if you'd like such a finer-grained range display, check out RangeDisplay. It is a generic (not hunter-specific) addon that just displays a range estimate.

cheers,
mitch
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Old 07-18-07, 09:55 AM  
Tablespoon
A Kobold Labourer

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Re: Re: Re: Re: If you play many characters...

Originally posted by Fleetfoot
i will never add that check to the code, simply because blizzard has supplied you with a way to disable the addons you don't want to use on a per-char basis.

Unless ofc you can provide me with a good reason to add it, and no, the inability or laziness on youre part to check/uncheck a box does not constitue a good reason from my point of view.
Here ya go!
  1. Your users are requesting it.
  2. It only requires two lines of code.
  3. There's no reason not to. Period.

The whole point of a mod is to make life easier. I mean, that IS why you made it in the first place, right? So why would you force users to go out of their way to enable/disable your mod when you have the ability to save everybody some extra work by simply copying/pasting a snippet of code? Remind yourself that you created this in order to help people, not so that you could punish your users for being "lazy". Good enough reason, your majesty? Get off your pedestal improve your mod.
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Old 05-30-07, 06:31 AM  
Fleetfoot
A Murloc Raider
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Re: Re: Re: If you play many characters...

Originally posted by Bashman
THAT hunter-check. I've thought it's a hunter-addon.

"This is important, this addon will not work unless you're a hunter and have learned Wingclip, this since it uses Wingclip to check melee distance to target. So unless you're atleast level 12, this mod has no use for ya. Arrrrr, ye be warned."
i will never add that check to the code, simply because blizzard has supplied you with a way to disable the addons you don't want to use on a per-char basis.

Unless ofc you can provide me with a good reason to add it, and no, the inability or laziness on youre part to check/uncheck a box does not constitue a good reason from my point of view.
Last edited by Fleetfoot : 05-30-07 at 06:40 AM.
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Old 05-30-07, 05:50 AM  
Bashman
A Kobold Labourer

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Re: Re: If you play many characters...

Originally posted by Fleetfoot

[...]

Now if you really want to do this, may i suggest a better way.
just put these lines of code at the top of the lua file above all the other code.

Code:
local _, class = UnitClass("player");
if class ~= "HUNTER" then return end
[/b]
THAT hunter-check. I've thought it's a hunter-addon.

"This is important, this addon will not work unless you're a hunter and have learned Wingclip, this since it uses Wingclip to check melee distance to target. So unless you're atleast level 12, this mod has no use for ya. Arrrrr, ye be warned."
Last edited by Bashman : 05-30-07 at 05:51 AM.
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