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Comments (487)
  Category: Combat Mods
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Maccaa's Portal Bug Reports Feature Requests
Author:
Version:
9.0BETA2
Date:
07-12-2008 09:15 AM
Size:
212.37 Kb
Downloads:
255,164
Views:
907,631
Favorites:
979
MD5:
Pictures
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Bars with anchor shown
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Bars with Focus and target icon shown
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Options (Beta3)
NaturCombatTimers   Updated less than 3 days ago!   Popular!
Working on a release for patch 3.0/WotLK.
  Change Log - NaturCombatTimers
[BETA2]

* Target & Focus - Bar display is limited to your target and your focus at this time. Cooldowns are limited to your Target only at this point
* Movable Group - Only one main group at this time.
* Options - /necb or /natur to bring up the options. Options are in the 2.4.x Interface Menu.
* Killing Blow Sounds - Plays a sound when you get a killing blow on another player.
* Spell Updates - NECB will now show a timer for every single cast in the game PVE or PVP, Debuffs/Buffs are still limited to PVP at this time.
* Cooldowns - Cooldowns are saved specifically to your target. If you change targets their cooldowns will be hidden and reshown if you retarget the specific player
* Diminishing Returns - An attempt anyway
* Bar Customization - You are able to edit the height, width, limit, fontsize, growth, reversed, etc... of bars.
* LibSharedMedia-3.0 - Added support for LibSharedMedia-3.0, You can now change the texture on the bar.

[20400.9.0 Beta 1]
* completely rewritten from the ground up
* uses much less memory at the core than the previous version, thanks to the new combat log
* feature stripped to ease the development cycle. Otherwise you would be waiting forever for a release...

[8.7.6 ALPHA1]

* cleaned up much of the code in the main api files, and combined files that didn't need to be separated
* debugged the entire addon on the ptr version 0.4.0.8063
* evaluated possible changes to api to make it more efficient, changes will be progressive
-----------------------------------------------------------------
[8.7.5]

* updated the TOC number and files to reflect the one available on curse.com
  Archived Versions - NaturCombatTimers
File Name
Version
Size
Author
Date
20400.9.0 Beta
46.81 Kb
Maccaa
04-16-2008 08:20 PM
8.7.6 ALPHA1
1.38 MB
Beladona
03-14-2008 12:51 PM
8.7.5
1.43 MB
Beladona
02-17-2008 08:44 AM
8.7.4
1.43 MB
Beladona
01-06-2008 01:36 PM
8.7.0
1.43 MB
Naturfreund
11-13-2007 04:45 PM
8.6.7
1.43 MB
Naturfreund
10-14-2007 09:51 AM
8.6.0
1.29 MB
Naturfreund
09-27-2007 11:23 AM
8.5.7
1.29 MB
Naturfreund
09-12-2007 07:29 AM
8.5.2
1.30 MB
Naturfreund
08-22-2007 12:10 PM
8.4.8
1.21 MB
Naturfreund
08-06-2007 12:14 PM
8.4.5
1.21 MB
Naturfreund
07-23-2007 08:52 PM
8.3.9
1.19 MB
Naturfreund
07-15-2007 07:48 AM
8.3.7
1.18 MB
Naturfreund
07-06-2007 10:12 AM
8.2.5
1.18 MB
Naturfreund
06-29-2007 11:31 AM
8.1.0
1.17 MB
Naturfreund
06-18-2007 07:47 AM
7.9.8
1.17 MB
Naturfreund
06-13-2007 08:40 AM
7.9.0
1.05 MB
Naturfreund
06-07-2007 04:02 PM
7.8.6
1.02 MB
Naturfreund
05-26-2007 06:17 AM
7.8.3
1.02 MB
Naturfreund
05-22-2007 11:22 AM
7.3.4
940.51 Kb
Naturfreund
04-20-2007 07:07 PM
7.2.4
937.06 Kb
Naturfreund
04-11-2007 07:45 AM
7.1.6
933.59 Kb
Naturfreund
04-02-2007 07:31 PM
7.1.0
599.28 Kb
Naturfreund
03-25-2007 10:16 AM
7.0.4
596.96 Kb
Naturfreund
03-16-2007 08:48 AM
7.0.1
595.33 Kb
Naturfreund
03-07-2007 05:16 AM
7.0.0
595.08 Kb
Naturfreund
03-05-2007 06:26 AM
  Comments - NaturCombatTimers
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Old Yesterday, 03:03 PM  
Darkspell
A Deviate Faerie Dragon

Forum posts: 15
File comments: 36
Uploads: 0
I have waited a WHOLE DAY.

Where is the WotLK version? hehe

Seriously though.. I am waiting anxiously. I need to make a timer for my pet since it despawns after 3.5 minutes and no timer shows on it. Sucks when you go to attack an elite and your pet disappears. Will it have the same functionality for that as NECB did? i.e. custom timers?
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Old Yesterday, 03:47 AM  
Zeronic
A Kobold Labourer
 
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Forum posts: 0
File comments: 3
Uploads: 0
Quote:
Originally posted by Maccaa
Not Dead.

You probably shouldn't expect it for awhile. I'm not going to write code for now then re-do it in a few months time when 3.0 hits (Assuming most of the WotLK Interface code is patched in as well)

I'm in the beta and have been working on that.
Good Game. Wotlk is more important.
__________________
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- The world is filled with retards. Recognize it, accept it, and act just like them. Only then, you will be accepted by the main society. Errm... I pass
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Old 09-04-2008, 09:00 AM  
archangel1701
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Quote:
Originally posted by Maccaa
Not Dead.

You probably shouldn't expect it for awhile. I'm not going to write code for now then re-do it in a few months time when 3.0 hits (Assuming most of the WotLK Interface code is patched in as well)

I'm in the beta and have been working on that.
I don't mind waiting for the addon... however, maybe update the main page to say "Working on WoW 3.0 release version" instead of "Beta3 Coming Soon"?
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Old 09-04-2008, 07:45 AM  
Maccaa
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 27
File comments: 77
Uploads: 5
Not Dead.

You probably shouldn't expect it for awhile. I'm not going to write code for now then re-do it in a few months time when 3.0 hits (Assuming most of the WotLK Interface code is patched in as well)

I'm in the beta and have been working on that.
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Old 09-03-2008, 11:08 AM  
angaelofdaeth
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
for some odd reason i am starting to think this mod is dead....
maybe its just me?

most authors chose to make intermittent releases with small changes such as adding spells or fixing timers on others but this mod doesn't seem to give any of that. i think this is true because the author(s) do not realize that the best way to update anything is to break it down in small pieces instead of big chunks. in this manner, you minimize the possibility of generating a huge amount of bugs all at one time and you please your users by pretending you actually care about your mod.

$.02

Last edited by angaelofdaeth : 09-03-2008 at 11:09 AM.
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Old 08-24-2008, 06:40 AM  
deuce
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Quote:
Originally posted by Zeronic
Hmm how long is it? Like 4 months till wotlk? Maybe this mod should be prepared for wotlk instead of working to release this beta right now.
Well tbh I dont think the is much in the way of spells being added to this release. What needs to be done is making bars display properly and sort out some bugs. All of which needs to be done anyways before uppdating for wotlk. no point in trying to update with wotlk spells long before beta is done. lots are still gonna change there.
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Old 08-22-2008, 07:50 AM  
Zeronic
A Kobold Labourer
 
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Forum posts: 0
File comments: 3
Uploads: 0
Hmm how long is it? Like 4 months till wotlk? Maybe this mod should be prepared for wotlk instead of working to release this beta right now.
__________________
¯¯/ |_¯ |¯) /¯\ |\ | ¯|¯ /¯¯
/__ |__ |¯\ \_/ | \| _|_ \__

- The world is filled with retards. Recognize it, accept it, and act just like them. Only then, you will be accepted by the main society. Errm... I pass

Last edited by Zeronic : 08-22-2008 at 07:51 AM.
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Old 08-17-2008, 11:15 AM  
archangel1701
A Kobold Labourer

Forum posts: 0
File comments: 5
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It appears the addon doesn't track Banish (warlock spell). That's one that should be added at some point please. Thanks!

Last edited by archangel1701 : 08-17-2008 at 11:37 AM.
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Old 08-17-2008, 08:15 AM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
Re: Re: Dead again or?

Quote:
Originally posted by Maccaa
Coming along slowly . Been busy, and with WotLK coming later it will require another large update >.>
I'm waiting for the new version.
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Old 08-16-2008, 02:34 PM  
Alamaa
A Kobold Labourer

Forum posts: 0
File comments: 10
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Re: Re: Dead again or?

Not gonna bother qutoing.

Thank big times for the answer. Was just what I was looking for. Love you!
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Old 08-16-2008, 12:37 PM  
Maccaa
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 27
File comments: 77
Uploads: 5
Re: Dead again or?

Quote:
Originally posted by Alamaa
Is it me or does this addon seem dead once again? I do understand if the author has gone to holyday or something, but if this was the truth I think he would have said so + not seting "comming soon" on the front page.

Macca you seem like a great guy and everything, and have done a fabiolus job with this addon allready. Would be a great thing if you update this soon

Any ETA would keep the life in this addon. Do not hessitate to flame me about telling "bad" things about a author that does this job for zero money, I just say that it would be nice if he could give us some info about the next release
Coming along slowly . Been busy, and with WotLK coming later it will require another large update >.>
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Old 08-16-2008, 11:24 AM  
Alamaa
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Dead again or?

Is it me or does this addon seem dead once again? I do understand if the author has gone to holyday or something, but if this was the truth I think he would have said so + not seting "comming soon" on the front page.

Macca you seem like a great guy and everything, and have done a fabiolus job with this addon allready. Would be a great thing if you update this soon

Any ETA would keep the life in this addon. Do not hessitate to flame me about telling "bad" things about a author that does this job for zero money, I just say that it would be nice if he could give us some info about the next release
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Old 08-13-2008, 04:28 PM  
archangel1701
A Kobold Labourer

Forum posts: 0
File comments: 5
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Re: Re: One feature missing

Quote:
Originally posted by Aubbie
Look at the screenshots, its added for Beta3 IIRC =)
Awesome!!! Can't wait for Beta3 to be out!!!
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Old 08-13-2008, 04:09 AM  
Aubbie
A Kobold Labourer

Forum posts: 0
File comments: 23
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Re: One feature missing

Quote:
Originally posted by archangel1701
The one feature I miss from the old addon is that there used to be a green box with an "F" in it if the spell was on your focused target. This was very useful for when you have focus cc macros, and it was important that it showed up even if the mob you're casting the spell on wasn't your current target. If that could get added, it would be REALLY sweet. Thx for the work on this addon!!
Look at the screenshots, its added for Beta3 IIRC =)
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Old 08-12-2008, 12:32 PM  
archangel1701
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Two more things I noticed after using... first, it doesn't update the cast bar when debuffs are refreshed (such as scorch) after the debuff is maxed. This is especially important, because often a different mage will start the scorch, and after the 5th one is on, I can't tell when it's about to run out. Most PvE boss fights last a LOT longer than one scorch worth, so it's really useful to know when the scorch is about to fade.

Second, it doesn't seem keep track of spells that are on a mob you don't have targeted. This is important because I often use a macro to cast polymorph on my focus target, instead of my current target.

EDIT: It appears that it DOES keep track of mobs you don't have targeted (such as a focus target)... it just wasn't keeping track of the 2nd polymorph because the debuff didn't change. So this is really the same issue.

Last edited by archangel1701 : 08-13-2008 at 04:34 PM.
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