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Updated: 06-08-08 07:12 AM
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Updated:06-08-08 07:12 AM
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ItemRack 2.16 (Old version don't download)  Popular! (More than 5000 hits)
Version: 2.16
by: Gello [More]
ItemRack 2 is out of beta! Thanks to everyone for using this, helping to make it better and most of all your patience.

This "Plugin-Ins & Patches" version of the mod is being depreciated as 2.x becomes the primary version of the mod. The official version of ItemRack is at:

http://www.wowinterface.com/downloads/info4148.html

2.2 and future versions will be posted there.

This 2.16 version will remain for some time mostly to keep comments, but please post new comments on the primary link above.

Thanks!
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Unread 06-29-08, 08:24 AM  
Thorlin
A Defias Bandit

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Plaguelands Event

Am I completely missing something or is there no way to auto swap in Argent Dawn Commission when entering the Plaguelands anymore?
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Unread 06-21-08, 11:36 PM  
Buio
A Kobold Labourer

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There is a modded ItemRackFu that does work with this version of ItemRack.

I'm using the version Imaram posted here (but it's an attachment so you might have to login to download it from wowace forums). Works without problems for me in 2.4 too.
http://www.wowace.com/forums/index.php?topic=5357.0
Last edited by Buio : 06-21-08 at 11:55 PM.
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Unread 06-16-08, 10:57 AM  
Gello
A Scalebane Royal Guard
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Re: ItemRackFu

Originally posted by rayyna
Any chance of itemRackFu (fubar support) being added?
Yeah that's very likely, tho it would be ideal if the existing itemrackfu were made to work with it. That's on the short list for 2.3, along with titan panel and buttonfacade support (and unique-equipped gems I haven't forgotten about)
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Unread 06-16-08, 09:16 AM  
rayyna
A Defias Bandit

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ItemRackFu

Any chance of itemRackFu (fubar support) being added?
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Unread 06-11-08, 08:15 AM  
Gello
A Scalebane Royal Guard
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Re: Re: Re: About the events...

Originally posted by Lightshadow
why remove events? one of the reasons i use it to get auto mount gear upon mounting. Even spirit gear while drinking.
2.0 was a complete-from-scratch rewrite, partly in response to a rewrite of TrinketMenu that I was very happy with, and because of the big changes for BC. When it came time to do events there were several things at once: 1) I wanted to do them differently, the old script method was clunky and required much more maintenance/lua knowledge than it should, 2) the mod was complete enough to post as is without events, 3) the set equip method wasn't durable enough to handle multiple simultaneous swaps (it is now), 4) BC released and I dropped modding to level and kinda procrastinated to get back to modding.

That said, I'm confident the next update will be 2.2 with events unless some emergency bug pops up.
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Unread 06-11-08, 04:49 AM  
Lightshadow
A Kobold Labourer

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Re: Re: About the events...

Originally posted by Sarkan-ZdC
Old Author is New Author.
why remove events? one of the reasons i use it to get auto mount gear upon mounting. Even spirit gear while drinking.
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Unread 06-04-08, 03:39 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Re: About the events...

Originally posted by TripleEYE
Umm.. I see that the ItemRack DOES still have the Events Tab...
And the old version at http://wow.curse.com/downloads/details/1482/ does support events. Yet I wouldn't want to give up the Queue options ^_^
Any chance of talking to that Author and combining the two versions?
I mean - if the old version does work with events, then surely this one can, right? ^_^;
Old Author is New Author.
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Unread 06-01-08, 03:53 AM  
TripleEYE
A Kobold Labourer

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Red face About the events...

Umm.. I see that the ItemRack DOES still have the Events Tab...
And the old version at http://wow.curse.com/downloads/details/1482/ does support events. Yet I wouldn't want to give up the Queue options ^_^
Any chance of talking to that Author and combining the two versions?
I mean - if the old version does work with events, then surely this one can, right? ^_^;
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Unread 05-29-08, 11:31 PM  
Gello
A Scalebane Royal Guard
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Yeah it's not a true checkbox, click it a few times you'll see it has three states (ignore, show, hide). If you want *all* helms hidden then you need do nothing other than make sure it's off in the game's interface options as usual.

It becomes a pain when you want maybe 1-2 shown and the rest hidden. I have a monocle, santa's hat and couple resist hats (like iceguard) that are too hilarious to hide, but it was a pain going through all 15-20 sets and putting an X beside them all.

I'll likely add a per-item setting instead of per set in a button in the options scroll. So you can say I want all helms hidden, these are exceptions.

But as I said that's a low priority for now.
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Unread 05-29-08, 03:22 PM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Originally posted by forty2j
Can I turn this off? I like my helm/cloak not showing on any set, I have 12 sets and counting, and I can't even find the mechanism to say no to helm and cloak 12 times.
It is where you you can save the set or bind a key to it. You'll see 2 checkboxes for cloak and helmet. Nice thing *g*
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Unread 05-29-08, 02:22 PM  
forty2j
A Cobalt Mageweaver

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Originally posted by Gello
2.15 has show/hide cloak/helm but I really don't like this method of forcing a choice in every set. I'll likely be going to one of two methods for that in a future update but for now it's on the back burner so I can get back to meatier bits.
Can I turn this off? I like my helm/cloak not showing on any set, I have 12 sets and counting, and I can't even find the mechanism to say no to helm and cloak 12 times.
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Unread 05-29-08, 05:30 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Ok, I did try it with 2.15, same problem with the belts. It is not shown in character screen or itemrack menu for building a set.

If I equip it from my bag, make a new set, it works (switches to it) with no problem.
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Unread 05-27-08, 03:39 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Originally posted by Gello
Those gems shouldn't affect it. Nor should language or professions for those items. None of the few versions posted since your post should affect that behavior either.

Does anyone else not see an item that should be in the menu?

But to be thorough:
1. What language is your client?
2. What version are you running?
3. Are you sure the Girdle of the Protector is in your bags?
4. Are you assuming bank use? Does it show at the bank?
5. Describe your bag situation. Do you have an herb bag or something similar in the middle of your normal bags? If so where?
6. Do you have a mod that recolors tooltip text?
7. Hold ALT as you mouseover the belt slot. Do the other belts show up? (if so ALT+click them to toggle their hide status)

Sorry for all the questions but that behavior is completely out there.
Hey,

I'm going to try it out tonight with 2.15 to see if the problem is still there.

1. enGB
2. Found the Problem with 2.13. I have 2.15 but did not try it
3. Sure, I can equip it manually from my bags. It does not appear in the character selection if I press Alt and it shows all my (3-4) belts. And it does not appear in the Item Rack Windows for creating a set. Again, I have to try this with 2.15 just to be sure.
4. Did not try this. I only use Bank for Resistance Set Items
5. I have 4 x 20 Bags + Backpack. Zul Aman Quest Bag, Magisters Terace Drop Bag and 2 created Bags. I use Baggins as a Mod, so I don't know where a item is really stored
6. CowTips + Auctioneer for Tooltips
7. I have 4-5 Belts. All but one show. Same goes for other item slots, but for belt I do remember because I switch them often vor Single Tanking / AoE
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Unread 05-26-08, 01:02 PM  
Killariel
A Deviate Faerie Dragon

Forum posts: 10
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Gello it's great to have you back! You are truly a warrior's best friend.

Quick question - you made a simple and dynamite mod called Autorack back in the day. Any plans to revive it?
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Unread 05-26-08, 08:40 AM  
Exuro
A Kobold Labourer

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Thanks for a nice mod I do have one remark to bank store feature. It will store stuff that's part of the set even if another set uses it, even if that other set is not stored. It will even remove the parts of the set that's currently being worn if they are part of the set that's being stored.

I'm not sure how hard would be to add checks to see if parts of the set being stored are in a set that's still in inventory and then ignore those bits. But even just ignoring the set that's currently equipped would be nice.
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