I try to make the mod as modular as possible, all the following files can be removed if you don't need the functionality:
* Basics.lua : Adds HP/MP Text and/or ClassIcon to any frame. required by XXXXFrame.lua modules.
* PlayerFrame.lua : HP/MP and ClassIcon for PlayerFrame.
* TargetFrame.lua : HP/MP and ClassIcon for TargetFrame.
* PartyFrame.lua : HP/MP and ClassIcon for PartyFrames.
* ToTFrame.lua : HP/MP for TargetofTargetFrame.
* PetFrame.lua: HP/MP for PetFrame.
* PartyPetFrame.lua: HP for PartyPetFrame.
* FocusFrame.lua : HP/MP and ClassICon for addon FocusFrame: http://www.wowinterface.com/downloads/fileinfo.php?id=6463
* TargetPortraitDamage.xml : Adds Portrait Damage to the TargetFrame.
* PartyPortraitDamage.xml : Adds Portrait Damage to the PartyFrame.
* TargetBuffs.xml, TargetBuffs.lua : Add extra buff slots to the TargetFrame.
If you have MobHealth3 then Target frame can show estimated HP for non-friendly targets.
Class Icons only need less than 10 lines of code and the overhead is minimal, so I decided to not separate Class Icons from HP/MP text, you can toggle Class Icon off in the slash command if you don't need the feature.
/suf for in-game commands, or use DeuceCommander for drop down menu configuration.
Thanks Xan for contributing the PortraitDamage and CassIcons, Keith Chiem for TargetBuffs.
The target portrait seems to be showing damage/healing done by everyone not only the client. Is there a way to limit displayed damage done by your own character only? I suppose leaving any healing on would be beneficial as well.
The old addon I used for this was brDamageText, so I suppose this was possible before the combat log change.
As an alternative, or compliment, to the classicons, I would like to see being able to color the actual names of player, partymembers and target the classcolor.
Originally posted by rophy Vrael : WoW 2.1 added default party health text, which SUF haven't been updated to disable yet, I'll fix it.
Alright, thanks. Looking forward to the update. Another thing, manually I have created tags to display mh3currhp and currmp. Would it be possible to include these in the default package?
The problem is WAU overwriting each time I update and I should think these tags would be popular.
Oh, a third thing. Regarding deficithp, could it hide the "0" when you're at full health?
Even though I press "none" for every single partyframe option I still have the normal text there. If I enable some it just overlaps it making me have two "texts" on top of each other.
Originally posted by Maziel Some of the more complicated, slimline compact unitframe things i've seen have the ability to display the targets health not just percentage, yet every simple, tweak the default look unitframe thing i've tried simply puts a 100/100 or (100%) in. Is there a way for the simple mods of the default look to actually add the proper targets health like these other so-small-you-can-hardly-read unit frames out there?
I like what you've done mate, but really want the real health of targets displayed like some of the other unitframes i've seen out there.
unless... Blizzard has disabled that ability?
You cannot see non raid unit's exact HP, but there exist mods which 'estimates' target HP by calculating damage done to him and percentage changed.
Go get 'MobHealth3' in wowace, it's a library for doing such job, and SimpleUnitFrames supports it. So when you have MobHealth3 enabled, SUF will see (estimated) exact HP on target HP.
Some of the more complicated, slimline compact unitframe things i've seen have the ability to display the targets health not just percentage, yet every simple, tweak the default look unitframe thing i've tried simply puts a 100/100 or (100%) in. Is there a way for the simple mods of the default look to actually add the proper targets health like these other so-small-you-can-hardly-read unit frames out there?
I like what you've done mate, but really want the real health of targets displayed like some of the other unitframes i've seen out there.
Originally posted by picachu
[b]As with revision 29307 i got following errors when i try to configure ToT via DeuceCommander (each setting gave me another error plus the previous one):