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lanacan's Portal Bug Reports Feature Requests
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Version:
20090806
Date:
08-06-2009 08:12 PM
Size:
15.24 MB
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Addons for 20090806
Lanacan’s UI   Popular! (More than 5000 hits)
I start school 8/27/2009 and I need to focus on that more than playing WoW - Updating of this UI is now put on hold. Thank you for all the support and downloads!!



I am currently playing with my Rogue UI here: http://www.wowinterface.com/download...nsRogueUI.html and have been keeping it up to date.



Please see change log for update notes!!
Pictures sometimes show more addons that what come in package.





Please note, due to a job change and RL issues I do not play WoW often, just never have time for it. I do however still like to work on my UI and design different looks for it when I do have time to play. I will do my best to update and improve my UI even though I do not play much.

**NOTE***
This package is design to be played as is, if you want to change things in any of the addons you need to do the following:

1) Learn what each addon does by either taking 5 minutes to open up the addon folder and read the toc and lua files or looking up the addon here on WoWInterface or Curse.
2) Learn a little bit of LUA cod and edit the files your self.
3) Be happy in the fact that you learned something new that day. I'm still learning how to code addons myself.
4) Ask questions if you get stuck from the authors of that specific mod not me. If it is one of my addons (i.e. !SimpleAddons is the only one that is mine) I will do my best to answer it.

As I have stated above I have limited time to spend on this or even play. I can't hold your hand and walk you through how to recode what I put in place or what other authors wrote in their addons. Sorry





Thank you all for the kind words and all the downloads!


Please post comments below if you find anything wrong or have ideas for changes!

Resolution and Scaling

Resolution: 1680x1050
UI Scale: .70

INSTALLATION

1. Delete your old Interface and WTF folder in your World of Warcraft folder (or rename them).
2. Copy the folders WTF and Interface from the zip file to your World of Warcraft folder.
3. Open the WTF-folder and rename YOURACCOUNTNAME in your accountname, YOURSERVER in your servername and YOURCHARACTERNAME into the name of youchar.

[Description]

There are a lot of great addons out there that you can create great looking and functional UI’s to play WoW with. I was constantly changing mine over and over again to different looks to try to get the best balance between form and function. Over time I was adding more and more addons. After a few years I decided that for me less equals more. I realized that I hardly used half the addons I had and they were just “Fluff” for the most part.

I've still strive to keep things minimal, with not a lot configuration involved so
that this compilation can be a general drop and go set up. I hate spending time setting things up when I have so little time to play.


If any mod authors do not want their mod contained in my UI Compilation please PM me here to let me know.

[Credits to fellow UI Designers/Authors]


I just wanted to add in a little note of thanks to the following people for extra inspiration and sharing of their talented work that I have borrowed, used, stolen and coveted to allow me to create my UI.

Industrial
Cladhaire
Haste
Tekkub
Tuller
Caithlyn
Savantido
AbsoRayne
Halcyone
disiz
eiszeit a.k.a Lyn
p3lim
Delsim
Kyron
Uzgarel
ObbleYeah
Phatrik
Vaihnae
Chiril
  Change Log - Lanacan’s UI
==20090806==
3.02 Update A few things might be off but everything should be working as it should.
A few addon changes/removals


==20090722==
Changed Filger (if you don't play a Paladin it probably won't look like it does in the pictures... I didn't fix it for other classes that i don't play Sorry.)
Changed Button Texture (Still had drop shadow)
A lot of the addons with a bar texture point to !LanSettings again.


==20090707==
Many changes...
I only play my Paladin now (Holy Spec FTW!! WEEE!!!) so this UI is built around that.

I use BindPad more now so a number of my keybindings are set to that.


==20090703b==
Removed nBuff and added rBuff per Neal's Licensing Changes and verified it works as I wanted.
Added the ability to set sticky chat channels in the !SimpleAddons/Chat.lua file


==20090624==
Corrected Party Frame issue, they should show up now, SORRY ABOUT THAT!!!!

==20090624==
Now with bordered goodness!


==20090615==

-- Moved some simple addons into the !SimpleAddons Folder
-- Removed a lot of the extra addons and just have the core ones I use on m Shaman, Death Knight, and Paladin.
  Optional Files - Lanacan’s UI
Sorry, there are currently no optional files available.
  Archived Versions - Lanacan’s UI
File Name
Version
Size
Author
Date
20090722
14MB
lanacan
07-22-2009 10:33 PM
20090707
10MB
lanacan
07-12-2009 01:37 PM
20090703b
9MB
lanacan
07-03-2009 08:15 PM
  Comments - Lanacan’s UI
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Old 08-21-2009, 09:43 AM  
lanacan
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 91
File comments: 359
Uploads: 13
Re: how to change the OUF fonts size.

Quote:
Originally posted by sisonsa
HI.friend.thanks for you reply.I did with your two method.all of them can hide the tag 'PVP'.it's great.
But I'm worried.I can't set the OUF's fonts size.I saw you old message.you said to change "CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')"
but I can't understand that.can you tell me more how to change the fonts size.thanks.
You have to do a couple of things. (We will use health text as an example)

This line:
Code:
local hpvalue = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
will have to change to:
Code:
local hpvalue = self.Health:CreateFontString(nil, 'OVERLAY')
Next you will need to add another line of code followin the one you just changed:
Code:
hpvalue:SetFont("font",size[,"flags"])
Arguments:
font = String - path to the font file, relative to the WoW base directory.
size = Number - size in points.
flags = Optional String - any comma-delimited combination of "OUTLINE", "THICKOUTLINE" and "MONOCHROME" or nill.

Best thing to do is look in other addons on how they have the "SetFont" function set.

Alternatively you could change "GameFontHighlightSmallLeft" to a different font object as well found here http://www.wowwiki.com/API_FontInstance_SetFontObject to change the size but you don't get the control of what the size really is like with what I showed above.

Hope that helps.

Last edited by lanacan : 08-21-2009 at 09:44 AM.
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Old 08-21-2009, 09:20 AM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
how to change the OUF fonts size.

HI.friend.thanks for you reply.I did with your two method.all of them can hide the tag 'PVP'.it's great.
But I'm worried.I can't set the OUF's fonts size.just like the fonts on the unit frame(player or target or targettarget)I saw you old message.you said to change "CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')"
but I can't understand that.can you tell me more how to change the fonts size.thanks.

Last edited by sisonsa : 08-21-2009 at 09:27 AM.
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Old 08-20-2009, 02:32 PM  
lanacan
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 91
File comments: 359
Uploads: 13
Quote:
Originally posted by sisonsa
Hi Lanacan.thanks for you UI,I like it so much.
and I have a few questions. I the players's health bar,have a character 'PVP' I don't know what does it mean.If I don's want it to show.how can i do.
I think it's hard to see the target's power or mana's numerical value.can i set it to display.
the font' size,can i set the size in the Lanaca.lua?
Thank you

To change any of the unit frame settings you have to edit the ouf_Lanacan.lua file.

PvP = Player Versus Player (like when you are in the battle grounds or arena)

If you don't want the pvp tag on the unit frame you can do two things

You can edit the ouf custom pvp tag at the top of the file or change the unit health display later in the lua file.

Line 65 is where i set the custom ouf pvp tag to display "pvp":
Code:
return UnitIsPVP(unit) and not IsPVPTimerRunning() and 'pvp' or IsPVPTimerRunning() and format('%d:%02d', floor((GetPVPTimer() / 1000) / 60), (GetPVPTimer() / 1000) % 60)
you could change it to by removing "pvp" and making it blank:
Code:
return UnitIsPVP(unit) and not IsPVPTimerRunning() and ' ' or IsPVPTimerRunning() and format('%d:%02d', floor((GetPVPTimer() / 1000) / 60), (GetPVPTimer() / 1000) % 60)
I don't know if that will really work though. You could try later in the lua code and just remove the refrence to the custom pvp tag altogether.

Line 253 is the the custom health display:
Code:
self:Tag(hpvalue, unit == 'player' and '[threatcolor][customthreat(%)]|r|cffff0000[pvp]|r [customhp]' or '[customhp]')
You could change it to:
Code:
self:Tag(hpvalue, unit == 'player' and '[threatcolor][customthreat(%)]|r [customhp]' or '[customhp]')
Hope that helps
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Old 08-20-2009, 12:59 PM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
Hi Lanacan.thanks for you UI,I like it so much.
and I have a few questions. I the players's health bar,have a character 'PVP' I don't know what does it mean.If I don's want it to show.how can i do.
I think it's hard to see the target's power or mana's numerical value.can i set it to display.
the font' size,can i set the size in the Lanaca.lua?
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Old 08-19-2009, 08:12 AM  
lanacan
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Forum posts: 91
File comments: 359
Uploads: 13
Re: how to change the 'targetgarget' and 'focus' width

Quote:
Originally posted by sisonsa
I have a question.the oUF_Experience can't be works.the bar always green.have no character on it.
You need to update it to the latest version probably.

http://www.wowinterface.com/download...xperience.html
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Old 08-19-2009, 06:54 AM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
how to change the 'targetgarget' and 'focus' width

I have a question.the oUF_Experience can't be works.the bar always green.have no character on it.

Last edited by sisonsa : 08-19-2009 at 07:54 AM.
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Old 08-18-2009, 11:11 PM  
lanacan
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Forum posts: 91
File comments: 359
Uploads: 13
Re: Re: Re: Re: Re: Re: Re: Problem with Buff&Debuff's display

Quote:
Originally posted by sisonsa
thanks for you help.
now I maybe trouble you again.I load the ouf_freebgrid.when I'm in Raid or party,it can't be used.have the error tips about 'text()'and something other error.so I try to search the ouf_freebgrid in the site,found the freebgrid's author,tried his newest version.It's can works now.looks like the 'name' display is '?'.but the english character is well.Is it possible that my client is not english? how can I edit the ouf_freebgrid.lua to support my client's font.wait for you reply.

I can't help you there sorry you will have to talk to Freebaser about that.

http://www.wowinterface.com/download....html#comments
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Old 08-18-2009, 11:08 PM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
Re: Re: Re: Re: Re: Re: Problem with Buff&Debuff's display

Quote:
Originally posted by lanacan
That's the problem I ran into to with the aura textures. I gave up tryin to fix them though

To answer your questions:

Party frames are handled by ouf_Freebgrid.

You can use any font, just just need to change the fonts in the "Fonts" folder. You just have to keep the file names the same though. if you look at the font files you will see they are not what they are named.


Hope that helps.
thanks for you help.
now I maybe trouble you again.I load the ouf_freebgrid.when I'm in Raid or party,it can't be used.have the error tips about 'text()'and something other error.so I try to search the ouf_freebgrid in the site,found the freebgrid's author,tried his newest version.It's can works now.looks like the 'name' display is '?'.but the english character is well.Is it possible that my client is not english? how can I edit the ouf_freebgrid.lua to support my client's font.wait for you reply.

Last edited by sisonsa : 08-18-2009 at 11:09 PM.
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Old 08-18-2009, 12:09 PM  
lanacan
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Forum posts: 91
File comments: 359
Uploads: 13
Re: Re: Re: Re: Re: Problem with Buff&Debuff's display

Quote:
Originally posted by sisonsa
Thanks so much
I had try to change the number '(0.07,0.93,0.07,0.93)' .It seems the problem it's that.now the Buff&Debuff looks like so much beautiful.but I do't know the specific for each figure's mean.could you tell me more. I tried so hard

and I have another two question.why don't have the layout of party?
could I use my own fonts with this UI?

That's the problem I ran into to with the aura textures. I gave up tryin to fix them though

To answer your questions:

Party frames are handled by ouf_Freebgrid.

You can use any font, just just need to change the fonts in the "Fonts" folder. You just have to keep the file names the same though. if you look at the font files you will see they are not what they are named.


Hope that helps.
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Old 08-18-2009, 11:16 AM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
Smile Re: Re: Re: Re: Problem with Buff&Debuff's display

Quote:
Originally posted by lanacan
ok... I thought you were talking about something other than the unit fram auras.

There was always an issue with the buff/debuffs on ouf_lanacan, being that they are smaller size by default you just don't see the problem as easily.

If you increased their size then you need to adjust the aura texture setting on line 169 of the ouf_lanacan.lua file to fit the texture better.

Code:
button.overlay:SetTexCoord(0.07,0.93,0.07,0.93)
P3lim (which is what this layout is at it's core before I modified it) uses a Caith style texture by default so the "(0,1,0,1)" works for that but not the texture I use.

I just haven't spent the time to properly fix it as I have never needed to increase the aura size on the unit frames. I also don't use this layout currently. I am using my Rogue UI layout right now.

Hope that helps.
Thanks so much
I had try to change the number '(0.07,0.93,0.07,0.93)' .It seems the problem it's that.now the Buff&Debuff looks like so much beautiful.but I do't know the specific for each figure's mean.could you tell me more. I tried so hard

and I have another two question.why don't have the layout of party?
could I use my own fonts with this UI?
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Old 08-18-2009, 10:11 AM  
lanacan
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 91
File comments: 359
Uploads: 13
Re: Re: Re: Problem with Buff&Debuff's display

Quote:
Originally posted by sisonsa
I only change the target's Debuff's size in oUF_Lanacan.
and I only load 'oUF_Lanacan and oUF_DebuffHighlight' to try.
I want to know where is the overlay imange? is it the file in the !LanSettings/media/border?

and my resolution is 1280*1024.
ok... I thought you were talking about something other than the unit fram auras.

There was always an issue with the buff/debuffs on ouf_lanacan, being that they are smaller size by default you just don't see the problem as easily.

If you increased their size then you need to adjust the aura texture setting on line 169 of the ouf_lanacan.lua file to fit the texture better.

Code:
button.overlay:SetTexCoord(0.07,0.93,0.07,0.93)
P3lim (which is what this layout is at it's core before I modified it) uses a Caith style texture by default so the "(0,1,0,1)" works for that but not the texture I use.

I just haven't spent the time to properly fix it as I have never needed to increase the aura size on the unit frames. I also don't use this layout currently. I am using my Rogue UI layout right now.

Hope that helps.

Last edited by lanacan : 08-18-2009 at 10:13 AM.
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Old 08-18-2009, 09:34 AM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
Re: Re: Problem with Buff&Debuff's display

Quote:
Originally posted by lanacan
It could because you are missing the overlay image file. or you made edits to the lua incorrectly. It's hard to say. Are you using only my compilation or did you add/remove/change any addons?
I only change the target's Debuff's size in oUF_Lanacan.
and I only load 'oUF_Lanacan and oUF_DebuffHighlight' to try.
I want to know where is the overlay imange? is it the file in the !LanSettings/media/border?

and my resolution is 1280*1024.

Last edited by sisonsa : 08-18-2009 at 09:39 AM.
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Old 08-18-2009, 09:07 AM  
lanacan
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Forum posts: 91
File comments: 359
Uploads: 13
Re: Problem with Buff&Debuff's display

Quote:
Originally posted by sisonsa
Why is my Buff&Debuff's border looks like that:

have something white or other color in the border.It's not pretty
Could you give me a answer please.THX

It could because you are missing the overlay image file. or you made edits to the lua incorrectly. It's hard to say. Are you using only my compilation or did you add/remove/change any addons?
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Old 08-18-2009, 08:39 AM  
sisonsa
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 0
Problem with Buff&Debuff's display

Why is my Buff&Debuff's border looks like that:

have something white or other color in the border.It's not pretty
Could you give me a answer please.THX

Last edited by sisonsa : 08-18-2009 at 08:39 AM.
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Old 08-15-2009, 05:50 PM  
lanacan
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Forum posts: 91
File comments: 359
Uploads: 13
Quote:
Originally posted by bamtonio
this might be just my addons, but if it isn't, how can i make it so that i dont autogreed on greens and i can see other people's rolls when we greed/need
Change this line at the top of the Settings.lua file in the !LanSettings folder to "false".

Code:
local AutoGreedOnGreen = true

Last edited by lanacan : 08-15-2009 at 05:51 PM.
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