This is an addon that seems quite similar to xArt at first,
but it provides the possibility to change texture from within
the game by using the slash command(or DeuceCommander) as
well as a built-in easy to use viewport setup.
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Usage:
slash commands: "/et" or "/textronator"
The textures need to be split into four parts(i chose to do it
like xArt so that any textures made for xArt can be easily used
for ElectrofluxTextronator as well).
Each part needs to be 512px wide. The height needs to be 32, 64,
128, 256, 512 or 1024px. Name the textures <texture_name>-[1-4].
Put the textures in the Textures folder and once in-game, type
"/et art texture <texture_name>" and then
"/et art height <height>".
i.e.
You make the following textures:
test-1, test-2, test-3 & test-4 and they are all 512*128.
Then you need to enter these commands:
"/et art texture test"
"/et art height 128"
Use "/et viewport" to access the viewport settings.
For easy config you can also use DeuceCommander.
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Version history:
1.2 - 2007/03/18
- Now uses frame size of 2048 instead of 1920 as before
- Added new texture ETSilver
- Added new texture ETGold
- Fixed a bug when changing textures
- Resized the Treebar texture to fit the new x2048 frame size
1.1 - 2007/02/07
- Added frame offset (/et art offset <offset>)
- Added command to update frame scale (/et art update)
1.0 - 2007/02/06
- This is the initial release of the addon.
- Only features one texture at the moment, more will be
released later on.
Originally posted by Justgiz You said But when i load Sewell's Art for xart, it doesnt fit. there is a gap on the right hand side.
When i use it on xart, works perfectly.
Sunwell uses 3 pictures I believe. Xart uses 4. Please correct me if I'm wrong.
I disabled it for a moment in game.....went to turn it back...well...
BUT it looks like a Waterfall lib error..
[2007/03/22 20:42:21-625-x1]: ElectrofluxTextronator-1.2\Core.lua:78: attempt to index field 'frame' (a nil value)
Waterfall-1.0-29897 (Bartender3):2528: in function <...dOns\Bartender3\libs\Waterfall-1.0\Waterfall-1.0.lua:2515>
<in C code>: in function `SetValue'
Waterfall-1.0-29897 (Bartender3):2630: in function `Refresh'
Waterfall-1.0-29897 (Bartender3):577: in function `AddControl'
Waterfall-1.0-29897 (Bartender3):948: in function `FeedAceOptionsTable'
Waterfall-1.0-29897 (Bartender3):359: in function `children'
Waterfall-1.0-29897 (Bartender3):1371: in function `ChangePane'
Waterfall-1.0-29897 (Bartender3):3344: in function `SetSelected'
Waterfall-1.0-29897 (Bartender3):3443: in function <...dOns\Bartender3\libs\Waterfall-1.0\Waterfall-1.0.lua:3441>
2007/03/22 20:42:25-625-x2]: ElectrofluxTextronator-1.2\Core.lua:192: attempt to index field 'frame' (a nil value)
ElectrofluxTextronator-1.2\Core.lua:68: in function `setFunc'
Waterfall-1.0-29897 (Bartender3):2783: in function <...dOns\Bartender3\libs\Waterfall-1.0\Waterfall-1.0.lua:2773>
Waterfall-1.0-29897 (Bartender3):2815: in function <...dOns\Bartender3\libs\Waterfall-1.0\Waterfall-1.0.lua:2809>
---
2007/03/22 20:42:29-625-x42]: ElectrofluxTextronator-1.2\Core.lua:78: attempt to index field 'frame' (a nil value)
Waterfall-1.0-29897 (Bartender3):2528: in function <...dOns\Bartender3\libs\Waterfall-1.0\Waterfall-1.0.lua:2515>
---
[2007/03/22 20:41:34-625-x1]: ElectrofluxTextronator-1.2\Core.lua:78: attempt to index field 'frame' (a nil value)
Dewdrop-2.0-30385 (AllPlayed):1954: in function <...ce\AddOns\AllPlayed\libs\Dewdrop-2.0\Dewdrop-2.0.lua:1733>
Dewdrop-2.0-30385 (AllPlayed):395: in function <...ce\AddOns\AllPlayed\libs\Dewdrop-2.0\Dewdrop-2.0.lua:385>
---
007/03/22 20:41:35-625-x7]: ElectrofluxTextronator-1.2\Core.lua:43: attempt to index global 'ETFrame' (a nil value)
Dewdrop-2.0-30385 (AllPlayed):486: in function <...ce\AddOns\AllPlayed\libs\Dewdrop-2.0\Dewdrop-2.0.lua:425>
---
[2007/03/22 20:41:40-625-x1]: ElectrofluxTextronator-1.2\Core.lua:188: attempt to index field 'frame' (a nil value)
ElectrofluxTextronator-1.2\Core.lua:89: in function `func'
Dewdrop-2.0-30385 (AllPlayed):486: in function <...ce\AddOns\AllPlayed\libs\Dewdrop-2.0\Dewdrop-2.0.lua:425>
or what is the coomand to pop-up the menu?? i meant going with DeuceCommander takes ages to find the plugin and then if u make a little mistake u need to do all the way again...
So.. there is some plugins like minimalist, it doesnt have a fubar button or DC menu, but if u do /minimalist on console u got the config menu... i have this as a macro with Bartender3 hiden bar... really nice to use...
PS.. can u do a small guide to do a Texture? like:
1.- Filenames Structure
2.- Resolution support
3.- Saving Settings on TGA... (24 bits / 32 bits?? , Alpha Layer?).
etc...