=======================================
If you read nothing else on this page, read this
1) Due to the ever growing length of the SBF description and configuration text, I have moved all SBF documentation to its own website here: http://evilempireguild.org/SBF. Odds are good that your question is answered here.
2) SBF monitors YOUR buffs and debuffs. It doesn't show anyone else's buffs or debuffs. =======================================
New for version 2.8.5.2:
- Add CallbackHandler-1.0 library to the zipfile
New for version 2.8.5.1:
- Fix an error in SBFOptions introduced by changes in patch 2.4.2
New for version 2.8.5:
- Reworked how totem timers work somewhat
- Support for ButtonFacade
- Some CPU profiling; SBF should use less CPU time especially if you don't use buff bars
- Small bug fixes
- Fixed error when clearing spell data in SBFOptions
- Now uses LibSharedMedia 3.0
Satrina Buff Frames (SBF) is an addon that replaces the buff frames in the default WoW UI. That is, your buffs. Not your target's. Or your pet's. Or Bob in Accounting's. Yours.
Satrina Buff Frames feature highlights:
* Buffs and debuffs in any number of moveable frames
* User choice of 1-32 buffs visible in any frame
* Duration timers with several format options (plus no timer option)
* Optionally, buff bars can be enabled in any frame
* Temporary weapon enchants are displayed in the main buff frame
* Buff expiry warnings, setttable by frame with multiple choices for when to trigger warnings, and what length of buff warnings will appear for
* Options for an accompanying sound for expiry warning
* Buff expiry warnings can be displayed in Blizzard scrolling combat text, Grayhoof's SCT, Parrot, or MikSBT
* Buffs arranged vertically or horizontally
* User set number of buffs per row/column
* Reversable icon order
* Several buff sorting options
* Adjustable icon scale, duration text scale, spacing between buffs, and opacity - separate for each buff frame
* Individual buff frames have 5 visibility options: always visible, never visible, visible in combat, visible out of combat, and visible on mouseover
* "Show in Frame" feature to force a buff to show in a the frame you want it
* Advanced filtering, a step beyond "Show in Frame"
* Buff exclusion feature to force selected buffs to never be shown
* Uses the SharedMedia Library so you can present a uniform UI using the same fonts and textures your other SML addons do
* Supports cyCircled
* True GUI configuration (not 700 cascading popup menus!)
Hey you. Yeah, you! Got a cool buff setup using SBF? Take a screenshot and put it on an image site, then email me the link: satrina@evilempireguild.org
Installed it to the correct folder and WoW sees it, but I can't see any buff frames (not even Blizzards) and it wont let me type /sbf options (pressing enter wont do anything, the line just stays there) I can set other options like /sbf standby though. WoW logs show this:
..Frame\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:37: Cannot find a library instance of "CallbackHandler-1.0".
I'm not sure if it helps, but I've found that if I don't display weapon buffs (I had them in a frame of their own) I don't run into the errors. However, I am still not seeing my buffs or debuffs display correctly. Some show up, but the timers don't seem to work.
Thanks again for this awesome mod. <3
Last edited by laerbeejo : 05-14-2008 at 07:11 PM.
The Bug .......... it's better a little bit but still there.
Now sometimes it works sometimes dont. Sometimes when a charge of watershield goes away the buff jumbs in the original line to 10 seconds.
But take the time you need i confige my UI to another Style
Originally posted by S9Th It seems that the version on the wowace, despite the conversion to LSM 3.0, still has LSM 2.0 embedded. So during the update through WAU, LSM 2.0 gets installed.
Hm, guess it didn't take my externals change. Fixed now, thanks!
laerbeejo - will look into it, thanks!
Phanx - Will look into this also, thanks!
It seems that the version on the wowace, despite the conversion to LSM 3.0, still has LSM 2.0 embedded. So during the update through WAU, LSM 2.0 gets installed.
Debuff icons all have a green border, regardless of type. I have "color by debuff type" enabled. The timer text is still colored correctly, so I'm guessing this a ButtonFacade issue. If border coloring isn't possible (I know the author has been talking about custom coloring, but I'm not sure if it's implemented yet) I'd rather they just stayed the default color like buffs.