This is supposed to be used along with AG UnitFrames (i'm using r31219, any other "newer" release should work just fine, too). However, The textures could be used with any other Unit Frame Addon, too.
As long as it uses *.tga texture files, of course.
I didn't want to include AGUF without asking for permission of the author and without messing up a lot of the code. It's easier to have it this way wich simply overwrites some files that doesn't get touched
normally at all when the addon gets updated (and this happens regulary).
Features:
- 4 new bar textures (Steelv2, Steelv3, Rusty, Fragment)
- slightly modified "ABF" layout for AG UnitFrames (to match the new font)
- new Font "Big Noodle Titling" (not my creation, found it on some i-net site) - works nice for SCT, too
1.1 changes:
- 4 new bar textures (Graffiti, Graffiti2, Graffiti3, Steelv4)
1.2 changes:
- 5 new bar textures (Steelv5, Steelv6, Steelv7, ArtDeco, RustyV2)
Install notes:
If you are using AGUF, copy the files into your /AddOns/ag_UnitFrames folder and overwrite existing files, if you get ask.
Have fun
Comments - AG UnitFrame bar textures and font replacement
If you make a post on the WoWAce forums under Ace2 Addons, somebody should be more than willing to add your textures to the Surfaces addon available from files.wowace.com.
I didn't create, and I don't maintain Surfaces, I edited the new textures (and these latest 4) into my own personal copy. I don't want anyone to expect to download Surfaces after my post expecting them to be included because unless andreasg adds them, they won't be included.
Mhm, i guess you are talking about a "plugin addon" like AGUFBarFader or Range Check.....
Well, there are already addons out there that do that, like "Surfaces", wich enables Ace based addons to share bar textures.
Version 1.1 actually doesn't replace the texture files anymore, only barframe font, ABF layout file and the variables file. None of them are critical for working Unit Frames even if it gets updated.
However, i'll see if i can get somewhat into coding lua, wich i just understand so far to be able to edit code the way i want it. But i can't write an addon with AGUF as a dependency from scratch, atm.
Wont it be possible to make this as a plugin instead to aguf? ie it's own addon so IF the real textures get's updated these wont go away.. it would be a heck of a lot better to have it as it's own addon as a plugin to aguf.
I'm planing to add some more textures in the future. Since, there isn't much room for additional replacements, the new textures will be added as an additional choice when you choose your bar style ingame. Wich means i have to edit some code and possibly add a new unit frame layout, too.