Category: Miscellaneous
Addon Information
Works with 3.2
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Author:
Version:
v2.2
Date:
08-05-2009 01:22 PM
Size:
698 b
Downloads:
3,152
Favorites:
48
MD5:
Pictures
A crocolisk was harmed in the making of this pic.
Contemplate
Contemplate is a very simple AddOn designed to enable enemy nameplates automatically in combat and hide them when not.

There is no configuration necessary, just install and you're good to go.
  Change Log - Contemplate
v2.2 -- Another gratuitous toc bump.

v2.1 -- Knocked the toc up a notch.

v2.0 -- Updated for 3.0 (Now with cvars!)
  Comments - Contemplate
Post A Reply Comment Options
Old 04-16-2009, 12:11 AM  
Imithat
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 90
Uploads: 2
Thanks for update
love this addon
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Old 10-19-2008, 10:06 PM  
oddtoddy
A Defias Bandit

Forum posts: 2
File comments: 113
Uploads: 0
Very simple, yet so very useful!
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Old 10-19-2008, 02:36 PM  
Aeyan
A Kobold Labourer
 
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Forum posts: 0
File comments: 6
Uploads: 1
Sorry about the delay, but I've updated it for the 3.0 patch. Enjoy!
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Old 10-16-2008, 10:44 PM  
Jaim Sandar
A Kobold Labourer
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Forum posts: 0
File comments: 270
Uploads: 1
Quote:
Originally posted by KnThrak
It appears that in 3.0, the API function used for toggling nameplates has been removed - without a replacement.
Well, that's a real drag! I am so used to Contemplate doing its thing. Maybe someone will figure out another way to do it... I hope.

Hitting "V" still toggles them on and off. There must be a way.

Last edited by Jaim Sandar : 10-16-2008 at 10:45 PM.
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Old 10-16-2008, 05:13 AM  
KnThrak
A Kobold Labourer
 
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Forum posts: 0
File comments: 88
Uploads: 1
It appears that in 3.0, the API function used for toggling nameplates has been removed - without a replacement.
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Old 03-30-2008, 02:03 PM  
Jaim Sandar
A Kobold Labourer
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File comments: 270
Uploads: 1
"Works with 2.4"

The TOC still says 20300.
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Old 01-31-2008, 07:02 PM  
Aeyan
A Kobold Labourer
 
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Forum posts: 0
File comments: 6
Uploads: 1
Quote:
Originally posted by Slakah
I'm guessing you've not toggled "Works for 2.3" as it's been placed in the Outdated Mods category.
Actually, I did toggle it. Might just take a little while.

Edit: Ah, there it goes.

Last edited by Aeyan : 01-31-2008 at 07:19 PM.
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Old 01-31-2008, 01:16 PM  
Slakah
A Molten Giant
 
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Forum posts: 750
File comments: 132
Uploads: 25
I'm guessing you've not toggled "Works for 2.3" as it's been placed in the Outdated Mods category.
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Old 05-30-2007, 02:52 AM  
Aeyan
A Kobold Labourer
 
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Forum posts: 0
File comments: 6
Uploads: 1
Yeah, dumb mistake on my part while slapping it together. Uploading again as we speak to fix that.
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Old 05-30-2007, 01:57 AM  
Naomina
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 23
Uploads: 3
Thanks fin

Nao
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Old 05-30-2007, 12:52 AM  
Fin
An Aku'mai Servant
 
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Forum posts: 34
File comments: 75
Uploads: 4
Create a subdirectory called Contemplate in your Interface\AddOns\ folder, and unzip the archive there.
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Old 05-30-2007, 12:30 AM  
Naomina
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 23
Uploads: 3
I have a kinda newb question here - where do I put the files? in my Interface/addOns folder, or in the WTF folder? (this is probably very obvious to everyone except me)

Thanks
Nao
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Old 03-05-2007, 01:33 AM  
Aeyan
A Kobold Labourer
 
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Forum posts: 0
File comments: 6
Uploads: 1
Re: Re: First

Quote:
Originally posted by Hoern
Oh, wow. I haven't looked at the mod, but PLAYER_REGEN_DISABLED and PLAYER_REGEN_ENABLED are the best way to detect in-combat status, right now, since it fires a few cycles before the character goes into combat and that means no potential lag right when you need it least, among other things.
That was the idea I was going for. Any suggestions you can think of though, hipjipp, for a better method then I'm open to argument.
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Old 03-05-2007, 12:21 AM  
Hoern
A Murloc Raider
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Forum posts: 4
File comments: 6
Uploads: 5
Re: First

Quote:
Originally posted by hipjipp
i just wanted to say that i thinks it's a good idea, but that the coding is a bit sloppy... since you wrote the lua for regen-noticing instead for combat noricing it might turn off the nameplates if you have a long fight... or did i misunderstand it and it turns off when (natural) HP regen is turned back on?

also, FIRST!
Oh, wow. I haven't looked at the mod, but PLAYER_REGEN_DISABLED and PLAYER_REGEN_ENABLED are the best way to detect in-combat status, right now, since it fires a few cycles before the character goes into combat and that means no potential lag right when you need it least, among other things.

So, where's that "sloppy"?
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Old 03-04-2007, 07:24 PM  
hipjipp
A Cliff Giant
 
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Forum posts: 77
File comments: 191
Uploads: 9
First

<removed dumb comment>
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Last edited by hipjipp : 05-23-2008 at 05:34 AM.
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