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Archived (5)
Comments (16)
  Category: Unit Mods
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Satrina's Portal Bug Reports Feature Requests
Author:
Version:
2.4.0
Date:
03-25-2008 12:14 AM
Size:
22.53 Kb
Downloads:
5,975
Views:
59,631
Favorites:
21
MD5:
Pictures
Player Frame
Party Member Frame (showing buffs and debuff)
Focus Frame/Target of Target Frame
Target Frame (with guild/no guild/cast bar and raid icon)
Satrina Unit Frames 2   Popular!
Last Update 25 March 2008

New in 2.4.0:

* Update TOC for WoW 2.4
* Small fixes for compatibility with WoW 2.4

These unit frames remove (almost) all status bars, replacing them with compact unit frames with no portrait. All of the individual frames are moveable. All frames are Clique enabled.

Player Frame
- Health, mana/rage/energy shown in actual numbers.
- Health shades from green at full, to yellow at half, to red at death.
- PvP status is denoted by the colour of name - blue for non-PvP, green for PvP, red for free-for-all PvP.

Party Member and Player Pet Frames
- Up to 16 buffs are shown
- Up to 8 debuffs are shown
- Health is shown in actual numbers, and mana/rage/energy as a percentage.
- Health shades from green at full, to yellow at half, to red at death.
- PvP status is denoted by the colour of name - blue for non-PvP, green for PvP, red for free-for-all PvP.

Party Member Pet Frames
- Not yet supported

Target Frame
- Raid target icon displayed beside target's name
- Shows up to 40 debuffs, up to 16 buffs
- Target health and mana/rage/energy are given as percentage
- Turning on the target cast bar (portrait) in the WOW interface options enables a casting bar across the top of the target frame

Focus Frame and Target of Target Frame
- Up to 16 buffs are shown
- Up to 8 debuffs are shown
- Health and mana/rage/energy shown as a percentage.
- Health shades from green at full, to yellow at half, to red at death.
- PvP status is denoted by the colour of name - blue for non-PvP, green for PvP, red for free-for-all PvP.

Target of Target is turned on as usual in the WOW interface options
(though there's a button on the SUF configuration frame to take you there)

Raid Frames
- Not supported

All unit frame backgrounds will colour to indicate debuffs you can remove (as applicable). That is, if you're a mage and someone gets a curse, the unit frame background will colour in purple, etc.

Configuration:

To open the Satrina Unit Frames configuration frame: /suf or /satframes

* All frames and their buffs/debuffs are shown as placeholders when the configuration frame is open
* Any frame can be dragged while holding down the Alt key (whether the configuration frame is open or not)
* The opacity of the unit frames may be set independently
* Unchecking the UI Scale checkbox will allow you to unit frames independently of the global UI scaling.
* Checking the Use Same Scale checkbox will allow you scale all of the unit frames at the same time with one slider.
* The home button will return all unit frames to their default positions
* Selecting Target Guild will add the target's guild to the target frame
* Selecting Target PVP icon will cause the PVP graphic to show with the target frame
* Selecting Target class icon will cause a class graphic to show with the target frame (it's pretty small right now, may scale it up some later)
  Optional Files - Satrina Unit Frames 2
Sorry, there are currently no optional files available.
  Archived Versions - Satrina Unit Frames 2
File Name
Version
Size
Author
Date
2.1.0
22.45 Kb
Satrina
11-12-2007 03:47 PM
2.0.2
22.34 Kb
Satrina
06-05-2007 09:54 PM
2.0.1
21.92 Kb
Satrina
05-23-2007 07:02 PM
2.0.0
21.92 Kb
Satrina
05-21-2007 11:31 PM
2.0.b
21.86 Kb
Satrina
03-05-2007 10:49 PM
  Comments - Satrina Unit Frames 2
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Author Comments Comment Options
Old 04-01-2008, 07:27 PM  
seebs
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 11
File comments: 52
Uploads: 5
This looks quite excellent -- I am a big fan of simple things -- but it'd seem like it'd be a bit annoying to heal without player pet frames.
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Old 01-03-2008, 09:09 AM  
xtr3mz
A Murloc Raider
 
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Forum posts: 5
File comments: 7
Uploads: 0
very simple and very nice !!
__________________
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Old 11-19-2007, 01:48 AM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 312
Uploads: 17
Update with a few new requested options coming in a few weeks!
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Old 10-23-2007, 07:05 AM  
kenobi26
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
i just wonder how i could make the target's buff/debuff bigger , and i prefer the shadow of the cooldown like the BLZ's .
about the target's castbar,how could i set it on the bottom of the targetframe?
plz , i look forward it .....
thx

Last edited by kenobi26 : 10-23-2007 at 08:26 AM.
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Old 06-10-2007, 12:34 PM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 312
Uploads: 17
=)
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Old 06-09-2007, 06:33 AM  
paflechien
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
i confirm that it works perfectly right now great job !
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Old 06-01-2007, 07:04 AM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 312
Uploads: 17
Quote:
Originally posted by paflechien
i wrote support for mobhealth 1 and 2. but while tonights raid (25 men), with both of them i had regular lags.
actually, the mod seems to be guilty :/ i commented everything i added about mobhealth support, leaving only the %age display, and i still had lags. i think this is the update of the target frame, i saw that it was not only made on events, but also on timer (every 0.75 sec), and that was about the frequency of the lags. as i wrote it up before, no lag if i have no targets. as soon as i was targetting gruul, i was running at about 2 to 3-4 fps. can't say anymore about the issue, maybe the buff update ?
I was noticing the exact same thing last night in Gruul's lair. It has only become an issue since 2.1 patch; it was 100% fine beforehand =( I'm looking into it right now as a priority and will get a fix up this weekend.

(Edit: If you happen to be in a raid this weekend, could you try commenting out line 368 (the call to HighlightDispellable) in the OnUpdate method in SUFCommon.lua? I'm not certain that's the ultimate culprit, but it could be.)

Last edited by Satrina : 06-01-2007 at 07:17 AM.
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Old 05-31-2007, 05:39 PM  
paflechien
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
i wrote support for mobhealth 1 and 2. but while tonights raid (25 men), with both of them i had regular lags.
actually, the mod seems to be guilty :/ i commented everything i added about mobhealth support, leaving only the %age display, and i still had lags. i think this is the update of the target frame, i saw that it was not only made on events, but also on timer (every 0.75 sec), and that was about the frequency of the lags. as i wrote it up before, no lag if i have no targets. as soon as i was targetting gruul, i was running at about 2 to 3-4 fps. can't say anymore about the issue, maybe the buff update ?

Last edited by paflechien : 05-31-2007 at 05:40 PM.
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Old 05-29-2007, 03:47 PM  
paflechien
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
i've been experiencing big lag issue in a 25-man raid and targetting a mob. i think this is due to the log parsing of that version (standalone r36591). however, i desactivated it, and recovered a much playable fps. i'll try to use the version included with mobinfo2, i never had a problem with that one.
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Old 05-27-2007, 09:22 PM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 312
Uploads: 17
Very nice! I'll merge that back into the addon. Thanks =)
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Old 05-27-2007, 06:37 PM  
paflechien
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
mobhealth3 support

i'm the kind of guy who can't wait to have a new feature, so i add it myself
i've locally added mobhealth3 support to display the health of mobs in the target frame. here's what the updatehealth function looks like :
Code:
UpdateHealth = function(frame)
  if UnitExists(frame.unit) then
    local currHealth, maxHealth, pctHealth, found
    local healthStr

    if(frame.health) then
      if UnitIsDead(frame.unit) or UnitIsGhost(frame.unit) then
      frame.health:SetTextColor(0.5, 0.5, 0.5)
      frame.health:SetText("")
    elseif not UnitIsConnected(frame.unit) then
      frame.health:SetTextColor(0.5, 0.5, 0.5)
      frame.health:SetText(SPF_OFFLINE)
    else
      currHealth = UnitHealth(frame.unit)
      maxHealth = UnitHealthMax(frame.unit)
      if(MobHealth3) then
        currHealth, maxHealth, found = MobHealth3:GetUnitHealth(frame.unit, currHealth, maxHealth)
      end

      pctHealth = currHealth/maxHealth
      if frame.healthNumbers then
        if frame.deficit then
          if( currHealth == maxHealth ) then
            frame.health:SetText(string.format("%d", maxHealth))
          else
            frame.health:SetText(string.format("%d/%d", currHealth, currHealth - maxHealth))
          end
        else
          if(UnitIsFriend("player", frame.unit)) then
            frame.health:SetText(string.format("%d/%d", currHealth, maxHealth))
          else
            frame.health:SetText(string.format("%d (%d%%)", currHealth, floor(pctHealth*100)))
          end
        end
      else
        frame.health:SetText(string.format("%d%%", floor(100*pctHealth)))
      end

      if(pctHealth > 0.5) then
        frame.health:SetTextColor(((-2*pctHealth)+2), 1, 0)
      else
        frame.health:SetTextColor(1, (2*pctHealth), 0)
      end			
    end
  end
end
in that code, i've modified the display of remaining HP in the target frame for an hostile mob, so i can see left HP and what percentage it represents. made that cause some mobs have something like 3000k HP (gruul for example), and i didn't want (and didn't find usefull ^^) to have the total HP displayed.

BTW, i've also added a deficit display for player, pet, and party members, which i find more efficient. just put
Code:
this.deficit = 1
in the OnLoad function of those frames

Last edited by paflechien : 05-27-2007 at 06:46 PM.
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Old 05-27-2007, 05:48 PM  
paflechien
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
really great add-on, nothing is better than having a simple display of all needed infos.
however, the party frames are still there when i'm in a raid. i took a look at the code, but can't figure out where the problem can be... i've even removed the (HIDE_PARTY_INTERFACE == "1") but it didn't help.

edit : ok, i've seen that there was 2 functions with content commented (in SatrinaPartyFrame.lua), used to overload wow functions to hide/show party frames when in a raid. i uncommented everything, and also changed :
getglobal("SatrinaPartyMember"..i):
by
getglobal("SatrinaPartyMember"..i.."Content"):
in the 2 functions.

that's working fine
it seems that the update function in SatrinaPartyFrame.lua is useless. maybe for further content i think

Last edited by paflechien : 05-27-2007 at 06:19 PM.
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Old 05-24-2007, 08:38 PM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 312
Uploads: 17
Yep, hold down the alt key and drag.

Last edited by Satrina : 05-24-2007 at 08:39 PM.
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Old 05-24-2007, 07:19 PM  
Caliga
A Murloc Raider

Forum posts: 6
File comments: 4
Uploads: 0
movable?

i use fubar and i looked at your frames and i like what i see, but my question is can i move them from their default location? as it is now they show up under my fubar and its hard to read them, maybe that is becuase i have two bars at the top and one at the bottom, but i just wondered if i was missing something. thanks.
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Old 04-05-2007, 02:19 PM  
Wynd
A Murloc Raider

Forum posts: 4
File comments: 2
Uploads: 0
Great job.... i was so tired of spectrecles!!! thanks
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