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Crepusculu's Portal Bug Reports Feature Requests
Author:
Version:
3.0
Date:
06-07-2007 12:10 AM
Size:
62.28 Kb
Downloads:
1,182
Favorites:
11
MD5:
Pictures
Regen frame
Click to enlarge
Spell frame
Click to enlarge
Statistics frame
CrepMana
CrepMana
A Spell Tracking and Mana Regeneration Mod
Written by Crepusculu of Stormrage


Tracks:

All spell casts:
-- Spell casts, castime, mana used, hits, crits, ticks, healing, overhealing, OH counts, damage, migration, resists, mana efficiency, time efficiency.
All mana ticks:
-- Normal (noncasting), recovery (casting penalty), mana drains, and all other types of regen from the combat log.
Statistical calculations:
Damage values for gear stats (shadow priests atm)

Sums up the totals
Filterable columns
Sortable columns
Different datasets for Combat, OOC, Last Battle, Current, and Total

Use slash command "/cm" or "/crepmana" to show both frames
All other operations should be clickable




PLEASE POST ANY ERRORS WITH DETAILED DESCRIPTION
Comments/critics are also appreciated



Do To List:
Finish Statistics
Fix filtering for functional columns
Track and parse items for statistical comparsion
Track pvp damage
Save data
Ability to view old data
Track buff change, specifically change in spell damage and healing power
Track Prayer of Mending
Custom spell columns (so they don't have to take up the whole screen)
Move heal tracking into a seperate lua file, track recent blows
Track minimum stamina required to 'have' survived last blow before death (situational use)
Track rage and energy? Change mana to respective type. Not sure about druids.



Known Issues:
Blessing of Wisdom is missing. Yes it's missing. Blizzard took it out of their combatlog spam. Fuzz. I can try a work-around for it.

Damage and heal columns are not filtering correctly.

close errors. Doesn't like nil functions


Spell casted to initialize combat will not register in the combat section
- The spell is cast before the combat flag triggers. A work around would be to take any damage done and force a combat switch (can you do direct damage without being in combat?). The problem might be with the spell cast, such as a DOT

PVP combat is not tracked
- Purpose is to not inflate number when dealing friendly fire damage. I'm thinking about having an optional tracking for pvp damage.

Normal/Recovery mana regen is not 100% accurate
- Limitations in the API requires calculated estimates. It's most noticable when you have % regen during casting

Leaving raids causes a nil value reference to the overheal calculating HP pool.
- I'm using a pcall to ignore this error (overheal calculations aren't necessarily important). It seems like I'm not getting a 'leave raid' event to trigger the reformat of the HP pool structure.



Version History
3.0
Broken up elements in the UI into a library file that act as a class. Just recently I learned about how lua emulates a class system so I'll be converting to that structure later on. The base Clibrary file isn't used yet (it features frame recycling and perspectively methods of movement animation)
CrepManaUI has a completely write due to the library system. Most notably the datasets are now changed via a dropdown menu on the title bar. The ultimate goal was to modularize the window, however I do have a method to edit tables (yet). That aspect is on hold.
Damage and heal has been broken down into direct VS over-time. Its not visible to the user yet, since it would require a lot of space to show. If I get around to allowing customizable tables, it will be there. A side effect is that damage and heal may not be filtered. I don't believe there is a filter method for functional columns yet.
New statistic frame for gear choice. Currently designed for use with shadow priests. Calculates the damage values per stat point. Critical and hit stats are not yet worked out. intellect and spirit are ignoring multiplier buffs (like kings). Spell damage is used in the calculated, but only uses the currently worn value of the respected spell school. Preferably I'll be able to take an average of the spell damage bonus over the course of a fight for a more accurate value in the calculations.
I haven't checked the statistic values for accuracy against a second system, but they have undergone testing.
New migration column for absorbed and resisted damage. See how much damage you are losing!
Mana burn is changed to 1:2. It appears that different mobs have different ratios and I rather not waste time figuring it out and just use the default off our priest spell.
Spell columns reorganized again
  Optional Files - CrepMana
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  Comments - CrepMana
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Old 03-22-2007, 05:57 PM  
orb360
A Defias Bandit

Forum posts: 0
File comments: 1
Uploads: 0
CrepMana

Nice work.

I've always wanted a mod like this.

I look forward to seeing what it becomes
orb360 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
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