Addon Info.
Change Log
Archived (5)
Comments (455)
  Category: Unit Mods
Addon Information
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Author:
Version:
6.3alpha2
Date:
01-02-2009 01:08 AM
Size:
48.16 Kb
Downloads:
46,844
Favorites:
146
MD5:
Pictures
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overview
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Animations
Shapeshift
Click to enlarge
CC Eye Catch
Click to enlarge
Animation Test Box
ZMobDB Advanced6   Updated this week!   Popular!
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

All models can set original view setting(zoom,rotation,position)
and Auto-Load your original setting to all Unit

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB settemplate DataName,TemplateName : Set DataName's Template Name
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB template : pop up Template Window
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
  Change Log - ZMobDB Advanced6
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs
  Archived Versions - ZMobDB Advanced6
File Name
Version
Size
Author
Date
6.3alpha1
48kB
Dant
12-24-2008 08:21 PM
6.2beta16
53kB
Dant
12-17-2008 04:35 AM
6.2beta14
49kB
Dant
12-03-2008 05:51 AM
6.2beta11hotfix
48kB
Dant
11-30-2008 10:28 PM
6.2beta10
48kB
Dant
11-19-2008 06:50 PM
  Comments - ZMobDB Advanced6
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Author Comments Comment Options
Old 01-03-2009, 11:25 PM  
Dant
A Murloc Raider
 
Dant's Avatar
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 253
Uploads: 3
Re: Hide in combat

Quote:
Originally posted by RienAdora
Is there anyway to disable the target or any of the frames when in combat?
that feature needs to OFF crickeble function,dropdown menu,crique support
because it trigger Taint Error.
and I dont think that feature to be necessary.
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Old 01-03-2009, 10:43 PM  
RienAdora
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hide in combat

Is there anyway to disable the target or any of the frames when in combat?
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Old 01-02-2009, 11:45 PM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 253
Uploads: 3
Re: refresh panel??

Quote:
Originally posted by badussy
I love the mod except when initially logging on there what I can only figure is a refresh panel in the center of the screen and it seems to be affixed there it kinda wrecks my targeting of things and whatnot. is there anyway this is moveable or permanently hidden I couldn't find an option relating to it in the menu.
what is "refresh panel" ?
sorry I cant understand what you want.

PS:
read desc and try reset command (/zmob resetbox) before post
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Old 01-02-2009, 01:10 PM  
badussy
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
refresh panel??

I love the mod except when initially logging on there what I can only figure is a refresh panel in the center of the screen and it seems to be affixed there it kinda wrecks my targeting of things and whatnot. is there anyway this is moveable or permanently hidden I couldn't find an option relating to it in the menu.
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Old 01-02-2009, 05:51 AM  
Sentient
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Seems to be working fine now, thanks Dant
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Old 01-02-2009, 01:10 AM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 253
Uploads: 3
6.3alpha2

Quote:
Originally posted by Sentient
Played around some more trying to figure out why is this happening. The target model was getting saved only when the player I targeted was in a different state than normal as in afk, eat/drink, etc.

It's not saving 'normal' state even after resetbox
thx info. I found bug.

plz try 6.3alpha2 (not tested)
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Old 01-01-2009, 01:37 PM  
Sentient
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Played around some more trying to figure out why is this happening. The target model was getting saved only when the player I targeted was in a different state than normal as in afk, eat/drink, etc.

It's not saving 'normal' state even after resetbox
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Old 01-01-2009, 01:15 PM  
Sentient
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Ok tried what you said, I was still getting the same errors, so I went and deleted saved variables and did a fresh install.

Now the errors are gone but my target setting is not getting saved and I don't get the message: "Update Model Setting :..."

Any ideas?

Thanks again

Last edited by Sentient : 01-01-2009 at 01:17 PM.
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Old 01-01-2009, 12:13 PM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 253
Uploads: 3
reset

Quote:
Originally posted by Sentient
Hello Dant,

Since yesterday all of a sudden I started getting this error and targeting mobs shows different mob models:

ZMobDB-6.3alpha1\ZMobDB_Setting.lua:309: attempt to concatenate field '?' (a nil value)
ZMobDB-6.3alpha1\ZMobDB_Setting.lua:551: in function `ZMobDB_GetModelSetting'
ZMobDB-6.3alpha1\ZMobDB.lua:1151: in function `ZMobDB_BoundingBox_Reflesh_sub'
ZMobDB-6.3alpha1\ZMobDB.lua:1879: in function `ZMobDB_Option_Change'
ZMobDB-6.3alpha1\ZMobDB.lua:127: in function `ZMobDB_Avatar_Main_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>


The only thing I can imagine is some odd behavior with another addon since I only updated a couple of my other addons.

Thanks
reset command

/zmob resetbox
and re-log
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Old 01-01-2009, 07:55 AM  
Sentient
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Hello Dant,

Since yesterday all of a sudden I started getting this error and targeting mobs shows different mob models:

ZMobDB-6.3alpha1\ZMobDB_Setting.lua:309: attempt to concatenate field '?' (a nil value)
ZMobDB-6.3alpha1\ZMobDB_Setting.lua:551: in function `ZMobDB_GetModelSetting'
ZMobDB-6.3alpha1\ZMobDB.lua:1151: in function `ZMobDB_BoundingBox_Reflesh_sub'
ZMobDB-6.3alpha1\ZMobDB.lua:1879: in function `ZMobDB_Option_Change'
ZMobDB-6.3alpha1\ZMobDB.lua:127: in function `ZMobDB_Avatar_Main_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>


The only thing I can imagine is some odd behavior with another addon since I only updated a couple of my other addons.

Thanks
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Old 12-29-2008, 10:44 PM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 253
Uploads: 3
animation setting

[quote]Originally posted by richerich
[b]I dont know if its just me, but i can't seems to save the settings of the Target animation. The size and position of the frame works fine, just not the character frame..

Ill show how i mean:

plz check message WHEN CHANGE MODEL VIEW
" Update Model Settings: ***** "
if you cant see that message. it means needs to reset profile (/zmob resetbox and re-log)

and that message shows Format of Data Name.


animations use specific (Data)Format.
Animation Test Box helps you when you create Tatget animation data
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Old 12-29-2008, 02:55 PM  
richerich
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 15
File comments: 78
Uploads: 3
I dont know if its just me, but i can't seems to save the settings of the Target animation. The size and position of the frame works fine, just not the character frame..

Ill show how i mean:




Last edited by richerich : 12-29-2008 at 02:56 PM.
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Old 12-29-2008, 02:04 AM  
Randomsklett
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Re: Shadowform

Quote:
Originally posted by Dant
plz let me know your "Stealth Alpha" option

* default 50%
* 0% compleatly invisible
* 100% same as normal
Ah I had it on 0%, putted it on 100% now.
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Old 12-27-2008, 09:36 PM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 253
Uploads: 3
Shadowform

Quote:
Originally posted by Randomsklett
Is it only me or you can't see models in shadowform? maybe I made something stupid in the settings, dunno really...
plz let me know your "Stealth Alpha" option

* default 50%
* 0% compleatly invisible
* 100% same as normal

Last edited by Dant : 12-27-2008 at 09:54 PM.
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Old 12-27-2008, 09:19 PM  
Randomsklett
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Re: sheathe weapons

Is it only me or you can't see models in shadowform? maybe I made something stupid in the settings, dunno really...

Last edited by Randomsklett : 12-27-2008 at 09:20 PM.
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