Category: Unit Mods
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Version:
6.5.2(Hot Fix)
Date:
07-07-2010 04:43 PM
Size:
46.42 Kb
Downloads:
79,044
Favorites:
195
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overview
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Animations
Shapeshift
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CC Eye Catch
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Animation Test Box
ZMobDB Advanced6   Popular! (More than 5000 hits)
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

All models can set original view setting(zoom,rotation,position)
and Auto-Load your original setting to all Unit

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB settemplate DataName,TemplateName : Set DataName's Template Name
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB template : pop up Template Window
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
  Change Log - ZMobDB Advanced6
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature
  Archived Versions - ZMobDB Advanced6
File Name
Version
Size
Author
Date
6.5.2(Need Test
46kB
Dant
07-06-2010 09:24 PM
6.5beta1 (Need
46kB
Dant
06-23-2010 03:05 AM
6.4beta18
46kB
Dant
04-04-2009 04:12 AM
  Comments - ZMobDB Advanced6
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Old 08-21-2010, 01:39 PM  
Tirion
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Sorry for not getting back for about a month! Unfortunately none of these solutions are working... but I thought of something that makes me feel a little silly. It's what I should have tried first. I deleted the zmob database file in my WTF file, and that fixed it.

Edit:

Turns out it only works on the player character. The NPC female night elves are still stuck in portrait.

and upon further study, apparently I missed one of the files and it was causing the lock. I now have control of the female elves! Thanks for the help
Last edited by Tirion : 08-21-2010 at 02:02 PM.
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Old 07-26-2010, 04:31 AM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 293
Uploads: 3
Auto Portrait

Quote:
Originally posted by Tirion
This is an interesting thing. I can change all of the Target humanoid portraits except for the female night elf. That one seems to be stuck in Portrait mode. I've change the Strata around, removed the check from "Portrait" as well as removed the check from Fixed rotation. I'm not sure what else I can do to fix this one.

When I try to rotate or re-size the model, it just does a little spaz side to side shake (as if the model was turning to the left) but stays in portrait view. This is both when my character, another PC and even an NPC is targeted in normal mode. I can change AFK mode (Haven't been able to check any of the other model modes)
I think that ( Female Night Elf ) model using "Auto Portrait".
plz try following :
1) target Female Night Elf
2) Hit CTRL + SHIFT + Right Mouse Button for Auto Portrait OFF
3) Hit CTRL + SHIFT + ALT + Left Mouse Button for Refresh Model View (facing front, full body)
4) change model view as you like

Auto Portrait Desc :
CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF

ON : that "model" turns to Portrait view
I made this feature for Big models that cant rotate directly ( NightBane etc )

PS
plz try to use Animation Test Box ( /ZMOB testbox )
you can check dataname and set Animation model view AFK etc

hope it help
Last edited by Dant : 07-26-2010 at 04:31 AM.
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Old 07-25-2010, 01:41 PM  
Tirion
A Kobold Labourer

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Night Elf Female portrait

This is an interesting thing. I can change all of the Target humanoid portraits except for the female night elf. That one seems to be stuck in Portrait mode. I've change the Strata around, removed the check from "Portrait" as well as removed the check from Fixed rotation. I'm not sure what else I can do to fix this one.

When I try to rotate or re-size the model, it just does a little spaz side to side shake (as if the model was turning to the left) but stays in portrait view. This is both when my character, another PC and even an NPC is targeted in normal mode. I can change AFK mode (Haven't been able to check any of the other model modes)
Last edited by Tirion : 07-25-2010 at 01:45 PM.
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Old 07-15-2010, 04:11 AM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 293
Uploads: 3
add self to party frame?

Quote:
Originally posted by chbimun
It's possible that I'm not seeing the option or I have it confused with another but regardless, here's my issue.

I'm using TukUI as my primary UI and I added this to be able to see character portraits in my 5mans. I'd like to be able to include my own portrait as part of it, but it seems my own portrait isn't part of the party listing in zmob, just the other 4 members. When I enable my own portrait, it stays "on" when I'm not in a party.

Is there a means to toggle the self portrait to only turn on when in a party?
sorry I cant understand about that "issue"

plz recall about default UI. self(player) portrait will show even if you are alone or in group
I dont know about that UI. I'll add wish list but I dont think it to be necessary. you are always there.
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Old 07-14-2010, 10:16 AM  
chbimun
A Kobold Labourer

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File comments: 1
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It's possible that I'm not seeing the option or I have it confused with another but regardless, here's my issue.

I'm using TukUI as my primary UI and I added this to be able to see character portraits in my 5mans. I'd like to be able to include my own portrait as part of it, but it seems my own portrait isn't part of the party listing in zmob, just the other 4 members. When I enable my own portrait, it stays "on" when I'm not in a party.

Is there a means to toggle the self portrait to only turn on when in a party?
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Old 07-06-2010, 09:34 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
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Uploads: 3
6.5.2

6.5.2
* Change Option "Simple Data Mode" Feature
( All Users setting changed to "OFF")

this option now works for setting "per Model"

OFF : database will create data for type (NPC_ Player_ etc)
ON : database will create data per Model File

NOTE:
* PvP Mode now works only while Simple Data Mode OFF
* if you create model view per model at all unitframe, set options
Simple Data Mode : ON
Specific Database : all OFF

no-tested, plz post if you get error

EDIT :
sorry I found syntax error, hot fix ver uploaded
Last edited by Dant : 07-07-2010 at 04:44 PM.
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Old 07-04-2010, 06:58 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 293
Uploads: 3
Re: Re: 6.5beta1 ( NEED TEST)

Quote:
Originally posted by Bornabe
Working great, is there a chance / way to have the 3D model but the mouse hover / click-through it? I want to have the 3D models from your addon overlay my Pitbull unit frame layout I came up with that looks great together, but retain the clicky of the Pitbull frame, and the 3D model still be on 'top' or 'over' the pitbull frame.
plz try/check following :

1) "Enable" options (UnitFrames Tab)
ON : Enable Mouse
OFF : Disable Mouse,Target background object

2) "MouseOver" option (Options tab)
Change Window Strata to "BACKGROUND" when mouse hover

I cant try myself because Im not in WoW now, needs to players report...
and care for Headache, someone wrote about that when use my addon with Pitbull.
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Old 07-03-2010, 01:18 PM  
Bornabe
A Black Drake
 
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Re: 6.5beta1 ( NEED TEST)

Quote:
Originally posted by Dant
6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

only edit files. didnt check in game
plz post if you get error
Working great, is there a chance / way to have the 3D model but the mouse hover / click-through it? I want to have the 3D models from your addon overlay my Pitbull unit frame layout I came up with that looks great together, but retain the clicky of the Pitbull frame, and the 3D model still be on 'top' or 'over' the pitbull frame.
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Old 06-23-2010, 04:19 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 293
Uploads: 3
6.5beta1 ( NEED TEST)

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

only edit files. didnt check in game
plz post if you get error
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Old 06-22-2010, 07:19 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 293
Uploads: 3
sorry for staying away

I'm sorry for staying away for a long time.
cant add new features because I have no time for play now.
However, I replay answer to questions as much as possible.

>Using Arkive's UI, which uses ZmobDB for target's full 3d model.
>i use roth ui and i want to use theese 3d models, but in the roth ui my pic i sonly shown when im in party, i would like that zmod did that aswell.

I dont know that UI did. ask to author plz

>I use the combat fader option in Pitbull4 to hide my unit frame outside of combat. However, Zmob doesn't seem to do this.
>Is there a way to parent Zmob to my Pitbull frame instead of the UIParent?

Can add "Combat fader" option. but only "fade", windows are not to be able to be lost when in combat.
I cant update for those because I cant check my script, sorry

>Is it possible to add Main Tank Frames for this mod?

Its possible. However, I judged thats impossible because a lot of resources are needed

>i want all kinds of models to look the same direction with the same zoom factor for target frame
>Curious: Can you set the Target 'Portrait' view to always be facing Left, instead of where all Humanoids face right, and only Mobs face left?
>Is there any way to rotate the models around the vertical axis?
>Maybe I'm just missing something, but how do you set it so all of your targets appear the same size?
>You know what would be nice? If they could make a round frame version of this... I use the Crystal UI reskin (aion-like), and my animated portraits stickout from the character panel.

plz check previous post

needs to check WoW API for edit ( I dont know Patches of one year recently) and I dont have time for play.
I'll do planning if lots of users want to re-pop me

and I have to say sorry again to all users except thef who steals code without permission
Last edited by Dant : 06-25-2010 at 08:20 AM.
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Old 06-16-2010, 03:09 PM  
Grimsin
Premium Member
 
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Quote:
Originally posted by roqua99
this is a VERY VERY old addon and I really like it though.

Is there another addon that i can see my 3d portrat and my targets?

Cheers
this one will let you show portraits for anything you can get unit info on including party pets. or did...

i stopped using this awhile ago because im working on my own version but could anyone tell me did 3.3.5 break this totally?
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Old 05-31-2010, 10:47 AM  
foxmaiden
A Kobold Labourer
 
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You know what would be nice? If they could make a round frame version of this... I use the Crystal UI reskin (aion-like), and my animated portraits stickout from the character panel.
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Old 04-23-2010, 03:29 AM  
roqua99
A Kobold Labourer
 
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this is a VERY VERY old addon and I really like it though.

Is there another addon that i can see my 3d portrat and my targets?

Cheers
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Old 04-08-2010, 03:05 PM  
Sephiroth_Rogue
A Kobold Labourer

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Large mobs

Maybe I'm just missing something, but how do you set it so all of your targets appear the same size? (For instance, when i target a magnataur in dragonblight i can see only half a face and maybe a shoulder) but when i target smaller mobs it is fine. Anyone know how to help me out?
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Old 02-07-2010, 02:28 AM  
Minerv
A Wyrmkin Dreamwalker

Forum posts: 53
File comments: 28
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This addon doesnt work very well when it's out of date, you can't Rotate the portrait when it's out of date, at least i can't, and i've never could either.

Plz fix that and if you/any1 could. Make a draggable-bar in the config menu to rotate the portrait there instead, would be awesome! still love this. Just hate that bug or w/e it is.

And i have changed the Refresh Button to alt_mouseright, STILL. When i press ctrl+mouseright and tries to rotate the portrait, it just says Update Model Setting: Player_taurenfemale (racegender, im a tauren female that's why.)
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