Category: Unit Mods
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Author:
Version:
6.4beta18
Date:
04-04-2009 04:12 AM
Size:
46.32 Kb
Downloads:
69,568
Favorites:
180
MD5:
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overview
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Animations
Shapeshift
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CC Eye Catch
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Animation Test Box
ZMobDB Advanced6   Popular! (More than 5000 hits)
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

All models can set original view setting(zoom,rotation,position)
and Auto-Load your original setting to all Unit

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB settemplate DataName,TemplateName : Set DataName's Template Name
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB template : pop up Template Window
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
  Change Log - ZMobDB Advanced6
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop
  Archived Versions - ZMobDB Advanced6
File Name
Version
Size
Author
Date
6.4beta17
46kB
Dant
04-03-2009 04:42 AM
6.4beta14
46kB
Dant
04-01-2009 04:44 AM
6.4beta12 HotFi
46kB
Dant
03-17-2009 06:50 PM
6.4beta12
46kB
Dant
03-17-2009 04:05 AM
6.4alpha6
47kB
Dant
03-02-2009 07:22 AM
6.4alpha4
47kB
Dant
02-23-2009 03:14 AM
6.4alpha3
47kB
Dant
02-19-2009 03:29 AM
6.4alpha2
47kB
Dant
02-16-2009 04:17 AM
6.4alpha1
47kB
Dant
02-12-2009 05:25 AM
6.3alpha6
47kB
Dant
02-10-2009 10:42 PM
6.3alpha5
47kB
Dant
02-10-2009 04:50 AM
6.3alpha4
47kB
Dant
02-06-2009 05:04 AM
6.3alpha3
46kB
Dant
02-03-2009 06:12 AM
6.3alpha2
48kB
Dant
01-02-2009 12:08 AM
6.3alpha1
48kB
Dant
12-24-2008 07:21 PM
6.2beta16
53kB
Dant
12-17-2008 03:35 AM
6.2beta14
49kB
Dant
12-03-2008 04:51 AM
6.2beta11hotfix
48kB
Dant
11-30-2008 09:28 PM
6.2beta10
48kB
Dant
11-19-2008 05:50 PM
  Comments - ZMobDB Advanced6
Post A Reply
Author Comments Comment Options
Old 06-27-2009, 11:02 PM  
Annyonne
A Murloc Raider

Forum posts: 5
File comments: 5
Uploads: 0
Using Arkive's UI, which uses ZmobDB for target's full 3d model.

While trying a new config, I corrupted the Undead Male portrait. It now only shows the "bust" (similar to the default 2d portraits, but animated).

How do I reconfigure it to show the full 3d model again?
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Old 06-24-2009, 04:40 AM  
AndrigeEU
A Kobold Labourer
 
AndrigeEU's Avatar

Forum posts: 1
File comments: 25
Uploads: 1
Quote:
Originally posted by Angelsilhouette
Mine is very dark when I add the background to it; so no, I didn't catch that. You can have the helpy helperton hat, now, I'm out of here. This place is suddenly very unfriendly

I wasn't trying to offend you, I just explained myself and without any mean undertone (I think at least?). Anyway, helpy helperton hat will go nicely into my hat-collection.
kkthx!
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Old 06-23-2009, 07:39 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Mine is very dark when I add the background to it; so no, I didn't catch that. You can have the helpy helperton hat, now, I'm out of here. This place is suddenly very unfriendly


Quote:
Originally posted by AndrigeEU
Yeah I guess you didn't catch that but that's exactly what I have done. The thing is that it is still transparent, that's why it looks like it does on the picture.
But I solved this issue anyway, I created two kgPanels-panels and made them stick behind the Target and Player portraits so it looks quite nice now anyway.
Was just that I'd like it to have a background on every portrait but this will do nicely.

Last edited by Angelsilhouette : 06-23-2009 at 07:43 PM.
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Old 06-23-2009, 06:54 AM  
AndrigeEU
A Kobold Labourer
 
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Forum posts: 1
File comments: 25
Uploads: 1
Quote:
Originally posted by Angelsilhouette
.
.
.

When you go into the /zmob config menu, you can change the background style to black so that it isnt' transparent. You can also give your portrait a border from the same screen. I'm not in game right now, so can't remember the tab, but it's um... Option... or Animation.... Or Option... >.>
Yeah I guess you didn't catch that but that's exactly what I have done. The thing is that it is still transparent, that's why it looks like it does on the picture.
But I solved this issue anyway, I created two kgPanels-panels and made them stick behind the Target and Player portraits so it looks quite nice now anyway.
Was just that I'd like it to have a background on every portrait but this will do nicely.
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Old 06-22-2009, 09:11 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
.
.
.

When you go into the /zmob config menu, you can change the background style to black so that it isnt' transparent. You can also give your portrait a border from the same screen. I'm not in game right now, so can't remember the tab, but it's um... Option... or Animation.... Or Option... >.>





Quote:
Originally posted by AndrigeEU
Hi, awesome mod but curious about one thing that is screwing things up for me a bit.
Is it possible to make the black backdrop in Box Style > Black to become completely filled rather than transparent? Or even better is it possible to add your own texture as backdrop somehow? fyi I don't know lua so that's why I'm asking for help.

Here's a screenshot of my UI, as you can see I have my target overlaying the player 3D-portraits, and with a transparent background it does look kinda awkward.
I have fiddled around with lines 679 to 722 in ZMobDB.lua and found:
bBox:SetBackdropColor(0,0,0,1); for the "black" configuration and I have managed to get some kind of reaction by changing the last numbers, but still it's transparent for me even with values 255 and 999 for that matter >_<



Any help is appreciated ^^;

Last edited by Angelsilhouette : 06-22-2009 at 09:11 PM.
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Old 06-22-2009, 04:45 AM  
AndrigeEU
A Kobold Labourer
 
AndrigeEU's Avatar

Forum posts: 1
File comments: 25
Uploads: 1
Hi, awesome mod but curious about one thing that is screwing things up for me a bit.
Is it possible to make the black backdrop in Box Style > Black to become completely filled rather than transparent? Or even better is it possible to add your own texture as backdrop somehow? fyi I don't know lua so that's why I'm asking for help.

Here's a screenshot of my UI, as you can see I have my target overlaying the player 3D-portraits, and with a transparent background it does look kinda awkward.
I have fiddled around with lines 679 to 722 in ZMobDB.lua and found:
bBox:SetBackdropColor(0,0,0,1); for the "black" configuration and I have managed to get some kind of reaction by changing the last numbers, but still it's transparent for me even with values 255 and 999 for that matter >_<



Any help is appreciated ^^;

Last edited by AndrigeEU : 06-22-2009 at 05:08 AM.
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Old 06-18-2009, 07:40 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Quote:
Originally posted by Kupotek
Got a problem, I resize the portraits for player / target / etc... but every time I target something new, the size of the target portait is huge again?
Kupotek, try ctrl+shift+left click on the portrait then ctrl+shift+right click and re-target them. Hope it solves your problem.
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Old 06-02-2009, 09:48 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
I notice that the position and zoom of the models in the zmob stay the same across all of my characters. So I have to keep all of their UIs looking very similar instead of having one showing eyes, one showing full bodies, and a third showing just torso up.

Can you put a profile save for position and zoom into the next update?
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Old 06-02-2009, 11:13 AM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 354
Uploads: 5
Got a problem, I resize the portraits for player / target / etc... but every time I target something new, the size of the target portait is huge again?
__________________
KittyUI My Home on the Web
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Old 05-20-2009, 10:43 AM  
Damask
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
When party frames are hidden due to being in a raid, and the "Hold Windows" option is checked, the frames still intercept mouseclicks.
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Old 04-28-2009, 02:02 PM  
TheWhiteFang
A Murloc Raider
 
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Forum posts: 6
File comments: 9
Uploads: 2
Quote:
Originally posted by Bornabe
If it helps, I believe I just figured it out... In Pitbull...

/pit
Global Settings
Frame Strata: Background

That's what did it for me. Opened up a whole new way to use this ZMobDB.
You my friend, are a lifesaver!
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Old 04-27-2009, 05:39 PM  
Bornabe
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 25
Uploads: 0
Quote:
Originally posted by TheWhiteFang
[b]

How did you do so that the portrait is in front of the Pitbull?
Every time I try to put my model on top of the frame, just like on the SS, it wont work

Please help xP
If it helps, I believe I just figured it out... In Pitbull...

/pit
Global Settings
Frame Strata: Background

That's what did it for me. Opened up a whole new way to use this ZMobDB.
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Old 04-26-2009, 03:17 PM  
TheWhiteFang
A Murloc Raider
 
TheWhiteFang's Avatar

Forum posts: 6
File comments: 9
Uploads: 2
How did you do so that the portrait is in front of the Pitbull?
Every time I try to put my model on top of the frame, just like on the SS, it wont work

Please help xP
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Old 04-17-2009, 02:14 AM  
Trond
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 6
Uploads: 0
Been getting this error since before the latest update from wow... fyi

Date: 2009-04-17 09:11:40
ID: 1
Error occured in: Global
Count: 4
Message: ..\AddOns\ZMobDB\ZMobDB.lua line 2518:
attempt to index local 'dropdown' (a nil value)
Debug:
[C]: ?
ZMobDB\ZMobDB.lua:2518: initFunction()
..\FrameXML\UIDropDownMenu.lua:69: UIDropDownMenu_Initialize()
ZMobDB\ZMobDB.lua:2335: ZMobDB_Party_DropDown_OnLoad()
[string "*:OnLoad"]:1:
[string "*:OnLoad"]:1
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Old 04-15-2009, 08:00 PM  
Dant
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 287
Uploads: 3
model issues

this mod use paper doll system ( character select/status window etc) and some issues:

* Portrait View use Bliz system view point and users cant edit those

* some Big Mobs (Dragons etc) has strange view point and user API can only change position,zoom.facing.I recommend use "Auto Portrait Mode" for those.

>1. All NE males (possibly determined by player race and the setup I use in my player unit frame, as my toon is a NE male) are un-manipulable. All seem to be stuck in portrait mode.
>2. Most of the Fel Orcs are un-manipulable. I would love to say no biggie, but I spent so long working on Netherwing faction, that it became annoying seeing orc crotch in my target frame.

plz check "Auto Portrait Mode". you cant change model view if you set "ON" to those models

Auto Portrait Mode Desc:
model file that you set "Auto Portrait ON" will use Portrait View automatically
even if that Window didnt use Portrait Mode

1) target NE male
2) hit CTRL + SHIFT + Right Mouse Button
3) check massage "Auto Portrait:OFF"
4) re-target

hope it help
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