You need to use "/evocate" in an Evocation macro before you cast Evocate. Blizzard changed it in 2.4.3 such that changing weapons during a cast interrupts the cast.
I'll be updating Spellcraft shortly after 3.0 is released. I haven't been able to get on the PTR to fix some of the minor bugs that exist.
The next version will make the Evocation module deprecated. Blizzard has basically prevented it's functionality so I am unable to maintain it. It should continue to work fine out of combat so I'll leave it in for those who want it.
I'm working on a Buffs management module that allow you to easily buff someone in your raid quickly who needs AI or AB (it will be more flexible in the future for other classes and buffs hopefully).
I;d like to echo the praise for this addon, it's fantastic for mages.
I would like to know if it's possible to have the portals launch a macro rather than just the spell though. I have seen too many mages toss a teleport when they mean to make a portal, or hit the wrong portal, so I have a macro that tells exactly which portal I'm opening. While it's less likely that I'll make the wrong port with this, I'd still like my macro if possible, and this thing is so nice for the button challenged.
Hey, just wanted to thank you for making this great mod. I recently switched UI's and had forgotten the name of this addon and was getting frantic since I couldn't find it!
Just to say thanks for keeping this addon up to date - saves me a LOT of button space
The "internal bag error" is caused when you have your minimum reagent count set to a value higher than a single stack and the addon needs to buy more than a stack ... basically it can't (currently) cope and as far as I can remember never has.
Example:
On my mage I have the reagents set to 20 each teleport/portal runes and 60 "dust". If it needs to purchase more than 20 dust I get the error.
http://www.skidmarksteve.xoompages.c...llcraft115.zip
==========================================================================
--Version 1.115--
--Fixed evocate not detecting wands with out the word wand in the title, also checked that gems in wands were detected and added correctly.
--Fixed invisible remove gear. (must be in combat, in a party, not in a battleground and go invisible for it to show(as it was before 2.4))
--No longer need to tick load out of date addons(till wow patch 2.5)
--proper internal version changed.
--TODO - will be in version 1.116--
--fix sheep spam, i know what is wrong.. but that doesn't stop it taking ages to fix
==========================================================================
Last edited by Verlynthea : 05-18-2008 at 12:57 PM.
Hi i have added code to include buttons for the new portals as per the patch notes, "New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are available"
Please note this was the first ever time I have written any part of any mod so it may not be perfect.
First, let me say that I LOVE this add-on. I only have a couple of questions. I get an internal bag error when I try to buy reagents for my priest---and the error does not happen every time, so its probably a user error. My second question is "I know this is working with the latest patch (2.4), but is there any plans to update this wonderful mod"?
__________________ God will never give you more than you can handle -
Evocation now works off of Intellect (as increasing your intellect, increases your mana pool which will cause you to have more than 60% mana when you change back to your regular weapons). You can turn off Evocate from the main configuration menu (it will no longer take up any memory when you play).
Since the 2.3 patch Envoction no longer goes off spirit regen. So you could remove this from this addon making it less memory intensive. Just a helpful thought. If you already thought about this, sweet I can't wait to get the update.
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Last edited by Yawgmoth21 : 11-14-2007 at 02:07 PM.
Originally posted by Fouxglove I love this mod but it hasn't worked properly for me since the last patch. The merchant window to sell all greys and buy reagents doesn't load. I downloaded the newest version again today and deleted the saved variables as directed below before installing and it still isn't working. Here is the error code I see when I type /spellcraft
I love this mod but it hasn't worked properly for me since the last patch. The merchant window to sell all greys and buy reagents doesn't load. I downloaded the newest version again today and deleted the saved variables as directed below before installing and it still isn't working. Here is the error code I see when I type /spellcraft