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AnduinLothar's Portal Bug Reports Feature Requests
Author:
Version:
2.3.30100
Date:
04-16-2009 08:11 PM
Size:
52.62 Kb
Downloads:
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Favorites:
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Drag, resize or scale when highlighted.
FluidFrames   Popular! (More than 5000 hits)
Move, hide, scale, and resize frames with independent x&y axes.

Usage Instructions:

Unsaved Movement
  • Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
  • However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
  • Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
  • The MinimapCluster is an added exception case and can be dragged by the top bar.
  • Temporary dragging can be disabled using the checkbox in the Khoas options.
Saved Movement
  • Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
  • Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
  • Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
  • Hold shift and drag from the sides or corners to resize.
  • Hold shift and drag the bottom right re-scale icon to re-scale.
  • Right-click to reset a moved/resized/rescaled frame once highlighted.
Notes:
  • To drag some bars you have to drag the 1st button.
  • To move the primary action button bar drag ActionButton1.
  • To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
  • To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
  • To move Chat Frames just unlock and use the default tabs.
  • To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
  • To move the whole minimap drag the MinimapCluster.
  • Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
  • Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
  • If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.

Feedback & Support
If you have bugs or feature requests please use the buttons on the right.
For other feedback, use the comments.
If you'd like to donate to show your support, that can be done through paypal with a paypal account or by credit card. Remember donations are much appreciated but non-contractual. Thank you!
Click here to lend your support!

FAQ:
Q) How do I use the same settings for all my characters?
A) Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"

Q) How do I control a Vehicle/MindControl when the MainMenuBar is hidden.
A) Temporarily unhide the MainMenuBar, highlight it and drag it up off the bottom. Execute the script "/run BonusActionBarFrame:Show()". The BonusActionBarFrame should appear bellow the MainMenuBar. Highlight it and drag it where you'd like. Highlight the MainMenuBar, right click to reset it, then click the 'Hide' button above it and un-highlight it by using the binding again. Note that if you don't do this when hiding the MainMenuBar your primary action bar bindings may break when you leave a Vehicle/MindControl.
  Change Log - FluidFrames
v2.3.30100
- toc bump to 30100

v2.3
- Added out of combat delays to re-hide and re-position secure frames that were moved in combat.
- Added dependent sibling frame detection to scale/resize/hide frames that had the same parent and whose position is exclusively dependent on the frame being scaled/resized/hidden or one of its other dependent sibling frames.
- Delayed SetParent and Show hooks to undo on the next OnUpdate so as to also catch dependent siblings parented or shown at the same time.
- Delayed SetPoint, SetParent and Show hooks to undo when you leave combat for secure frames.
- Refactored code to a number of files to make updating easier.

v2.2
- Enabled SendMailFrame, TokenFrame, and the PetPaperDollFrameCompanionFrame for dragging their parent frame
- Found a bug that was breaking UIChildWindows dragging, but then decided to just disable it by design, since those frames are all anchored to their parent frame, which are draggable.

v2.1
- Changed distribution to distribute FluidFrames with Portfolio unembedded.
- Fixed bug that caused LoD UI Panels to not be temporarily draggable
- TOC to 30000

v2.0
- Embedded Interface Config Option Panel (Using Portfolio instead of Khaos)
- Added Re-show All option, to show all hidden frames without resetting position.
- Fixed temporary dragging
  Optional Files - FluidFrames
Sorry, there are currently no optional files available.
  Archived Versions - FluidFrames
File Name
Version
Size
Author
Date
2.3.30100
53kB
AnduinLothar
04-16-2009 02:23 PM
2.3.30000
53kB
AnduinLothar
04-05-2009 06:25 PM
2.2.30000
29kB
AnduinLothar
11-19-2008 01:52 AM
  Comments - FluidFrames
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Old 07-27-2010, 05:20 AM  
4skn
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Can any1 help me..
after logouting my frames comes back to their default positions.
How can i 'save' them?
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Old 05-26-2010, 02:45 PM  
gezus
A Kobold Labourer

Forum posts: 1
File comments: 28
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Quote:
Originally posted by pär
Things behaving badly:

Targetframe and/or Combo pts frame sometimes revert back to original position on log-in or /reloadui.

Which is a big pain since I've come to rely on having the target frame in the center of the screen with super-sized combo pts.

Funny little bug too with the target frame reading the name of something else that I just switched from targeting, leading me to be hitting the boss or a mob while the target frame still says I'm targeting a player in my group...!

MoveAnything broke
ScaleEverything broke
FluidFrames now not working for me.

Ugh.

Edit: Found addon called Floating Frames - not updated in about 6months though.

Also, nothing is showing up in the Modified Frames and Hidden Frames boxes.
This is all of a sudden happening to me, I havn't changed anything, and have been using this addon for over 2 years now. No new addons, no change in toons. just all of a sudden the "player" frame will NOT stay put. So bizzare. Every other panel stays exactly where I put it.

If anyone has a fix I would be grateful.
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Old 05-25-2010, 11:12 AM  
Ratu
A Murloc Raider

Forum posts: 6
File comments: 8
Uploads: 0
Suggestion for some common issues.

I love what this addon can do, WHEN it actually works right. So for some of those who posted comments and for those new to this addon, I would HIGHLY suggest SatrinaBuffFrames for your buffs/debuffs. Very customizable and with per character settings saved, when you create a new toon, you can simply "import/copy" a profile of a character you have already set up. The other one is called Overachiever ( for the achivement window) and when you get an achievement in game i would suggest Achieved. Both addons, as you might tell, deal with achievements. Very customizable, dragable and such. Check them out. Yes there are others and I wouldnt doubt that someone will mention a few of them. Hope this helps.
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Old 05-11-2010, 01:53 AM  
Kelrim
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 6
Uploads: 1
Quote:
Originally posted by Ihadurca
I've tried that, doesn't work for me. Only way to fix it, is to reset it all, turn off the addon, reload ui. Turn on addon, reload ui and re-do all my changes again...
I'm not the author of FF, but like you I use it and can't do without :-) But I don't move a lot of stuff. And yes, I've seen it make trouble.

An easier way, at least for me, is to just delete the FluidFrames.lua file in my character folder. And then reposition.
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Old 05-08-2010, 02:52 PM  
Ihadurca
An Aku'mai Servant
 
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File comments: 30
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Quote:
Originally posted by Kelrim
Try open "Menu - Interface - Addons - FluidFrames" and click "Reset all Frames"... log out, back in. Should update the tracker. Don't know if persistent yet.
I've tried that, doesn't work for me. Only way to fix it, is to reset it all, turn off the addon, reload ui. Turn on addon, reload ui and re-do all my changes again. Then it will be fine for a little while and then I will have to do it all again. Does not happen when I have the addon turned off, not sure if it's another addon that is in conjunction to make it act so weird, or if it's just the addon it's self messing w/ the new Blizzard quest tracking frame.
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Old 05-06-2010, 10:25 AM  
Kelrim
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 6
Uploads: 1
Quote:
Originally posted by RadGH
Sure wish this addon saved settings cross-character so I didn't have to position my chat tabs, minimap buttons etc. on all 10 of my characters.

Thats the only reason why I don't like this addon. It's a great addon otherwise.

Please save globally by default, or at least implement the profile settings.
Go to your World of Warcraft\WTF\*account\*realm\*char\SavedVariables" folder. Copy the FluidFrames.lua file to your new char's folder :-)
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Old 05-06-2010, 10:22 AM  
Kelrim
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 6
Uploads: 1
Quote:
Originally posted by Ihadurca
Is this addon messing up the Blizzard quest tracking window for anyone else? I really really really really want to use this addon but it's driving me NUTS when it messes up the quest tracking. /sigh
Try open "Menu - Interface - Addons - FluidFrames" and click "Reset all Frames"... log out, back in. Should update the tracker. Don't know if persistent yet.
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Old 04-10-2010, 02:58 AM  
Ihadurca
An Aku'mai Servant
 
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Forum posts: 35
File comments: 30
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Is this addon messing up the Blizzard quest tracking window for anyone else? I really really really really want to use this addon but it's driving me NUTS when it messes up the quest tracking. /sigh
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Old 03-21-2010, 11:57 PM  
RadGH
A Kobold Labourer

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Sure wish this addon saved settings cross-character so I didn't have to position my chat tabs, minimap buttons etc. on all 10 of my characters.

Thats the only reason why I don't like this addon. It's a great addon otherwise.

Please save globally by default, or at least implement the profile settings.
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Old 03-20-2010, 06:14 AM  
Ihadurca
An Aku'mai Servant
 
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Forum posts: 35
File comments: 30
Uploads: 0
I love this addon but I'm having a few problems with it. When I have it enabled, it messes up my objectives tracking window.... I can't see what I'm tracking at all, it's just blank. I have tried reloading ui but that doesn't help. Only thing I can do is just disable it.

Is there an update coming or is there something else available?
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Old 03-06-2010, 07:36 AM  
WoLfMoon
A Kobold Labourer
 
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File comments: 3
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Moving the FPS (ctrl-r) frame

Hello,

I've been trying to find a way to move the FPS meter (ctrl-r) with FluidFrames, but had no luck this far.

I was able to do that with MobileFrames in the past, so that it was not covered by my bars, but after having had to switch over cause of the new bugs, I'm stuck..

Anyone has an idea about where to look for it?

Thanks, and best regards,
WoLf
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Old 02-27-2010, 01:56 AM  
speak
A Cyclonian
 
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File comments: 143
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taint

not sure if you're still monitoring/developing this mod but there's taint issues. here's what i got during my most recent play time:

Code:
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - SpellBookFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - FriendsFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from BindPad - BindPadMacroTextFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - CharacterFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrameCompanionFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
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Old 02-08-2010, 10:34 AM  
Shakari
A Kobold Labourer

Forum posts: 1
File comments: 33
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Re: update?

anyone know of a mod that does similar things besides move anything, I'm after something that will allow all the options menu to be freely dragable like fluidframes did :/
Last edited by Shakari : 02-08-2010 at 10:34 AM.
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Old 02-04-2010, 10:05 AM  
Grilor
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 49
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update?

will there ben a fix/update for this mod? some of it still works but alot of it dont and i would like to see a few things fixed as said my main issue is the buffs i seem to make a mess of them when i try to move debuff frames and it really is gettin annoying ty
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Old 01-09-2010, 11:26 AM  
twistdshade
A Murloc Raider
 
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Forum posts: 7
File comments: 100
Uploads: 0
Got this error on login.

Code:
Date: 2010-01-09 09:20:51
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\FluidFrames\FluidFrames.lua line 139:
   Usage: LFDDungeonReadyPopup:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
   [C]: ?
   [C]: SetPoint()
   FluidFrames\FluidFrames.lua:139: InitMovedFrames()
   FluidFrames\FluidFrames.lua:197:
      FluidFrames\FluidFrames.lua:173
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