Category: Graphic UI Mods
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Alestane's Portal Bug Reports Feature Requests
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Version:
1.6b
Date:
04-27-2009 05:43 PM
Size:
5.21 Kb
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Choose conditions for your frames' visibility
Goose
Goose is a simple state-based addon that dynamically hides selected chosen interface elements under the macro-able conditions of your choice. It's configured through the new Interface Options control panel. It can select frames based on a simple global name or a specific Lua identity.
  Change Log - Goose
1.5b - stripped out an issue with bad frame references.

1.3b - cleaned up a few more bad variable names.

1.2b - fixed that blasted InCombatLockDown bug.

1.1b - added a slash command for macro use:
/goose (open config)
/goose frame (unregister frame)
/goose frame conditions (register frame)

1.0b - Updated the add-on for the new Interface Options, and made it generically able to hide or show any frame on any conditions.
  Optional Files - Goose
Sorry, there are currently no optional files available.
  Comments - Goose
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Old 05-27-2009, 08:52 AM  
Alestane
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 98
File comments: 42
Uploads: 14
Quote:
Originally posted by Dendrien
Does anybody happen to know what im supposed to type into the boxes in order to show the Chat Bubbles that appear over a player's head while the UI is hidden (Alt + Z)?
Chat bubbles are rendered by the 3D engine and I believe there's a CVar that controls them.

I think there's a way to show them while the UI is hidden but it won't have anything to do with Goose.
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Old 05-26-2009, 02:58 PM  
Dendrien
A Defias Bandit

Forum posts: 2
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Does anybody happen to know what im supposed to type into the boxes in order to show the Chat Bubbles that appear over a player's head while the UI is hidden (Alt + Z)?
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Old 05-09-2009, 09:23 PM  
KautionTape
A Kobold Labourer

Forum posts: 0
File comments: 2
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Quote:
Originally posted by Phetus
Hi I can't seem to get this to work with Event Horizon

I don't really know what to place in the Show or Hide Frame

Any Idea what I need to do?
If you check the main description page of EventHorizon, it mentions instructions for Goose.
Show or hide frame: EventHorizonHandle
when: [combat] show; hide

I've been able to verify that this works, too.
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Old 05-02-2009, 08:00 AM  
Phetus
A Kobold Labourer

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File comments: 4
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Hi I can't seem to get this to work with Event Horizon

I don't really know what to place in the Show or Hide Frame

Any Idea what I need to do?
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Old 04-30-2009, 02:38 PM  
Alestane
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 98
File comments: 42
Uploads: 14
Re: Frame Mouseover

Quote:
Originally posted by malsudon
This looks like a very cool AddOn. I'm currently using Kong to hide frames unless the mouse is hovering over them. Is it possible to do that with any conditionals and Goose?
Goose does not support that feature. It relies entirely on the blizzard set of macro conditionals to indicate whether things should be shown or hidden, and there are no conditionals for frame focus.
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Old 04-30-2009, 02:09 PM  
malsudon
A Defias Bandit

Forum posts: 2
File comments: 3
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Frame Mouseover

This looks like a very cool AddOn. I'm currently using Kong to hide frames unless the mouse is hovering over them. Is it possible to do that with any conditionals and Goose?
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Old 04-29-2009, 08:17 AM  
Alestane
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 98
File comments: 42
Uploads: 14
Re: Question

Quote:
Originally posted by Twidget
How would I set this up to hide my minimap when I am in combat?
This question is almost unfairly easy, because it's one of the first things I did testing Goose: The frame name is "MinimapCluster" and the conditions are "[combat] hide; show".

You can set this up by opening the Interface Options dialog, clicking on the AddOns tab, and using the Add Frame to Control List button, or by typing /goose MinimapCluster [combat] hide; show into your chatline. Case is important.
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Old 04-29-2009, 12:30 AM  
Twidget
A Murloc Raider
 
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Question Question

Hi,
How would I set this up to hide my minimap when I am in combat?

Thanks,
Twidget
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Old 04-28-2009, 01:01 PM  
Highend
A Defias Bandit

Forum posts: 3
File comments: 23
Uploads: 0
Quote:
Originally posted by Alestane
The answer is, "Sort of". Goose uses a constantly refreshed state driver system that's part of WoW, but it can't actually prevent frames from being shown, so they may flicker on occasionally.

If you want to try, you can add the frame's Lua identifier to Goose with a conditional that just says "hide".
Thanks for the explantion. Unfortunately I wasn't able to find out the identifier for the tooltip (frame)

I tried it with a macro (/script DEFAULT_CHAT_FRAME:AddMessage( GetMouseFocus():GetName() ) but this shows me only the mainframe name.

Regards,
Highend
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Old 04-28-2009, 12:15 PM  
Alestane
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 98
File comments: 42
Uploads: 14
Quote:
Originally posted by Highend
Could I hide tooltips with goose?
The answer is, "Sort of". Goose uses a constantly refreshed state driver system that's part of WoW, but it can't actually prevent frames from being shown, so they may flicker on occasionally.

If you want to try, you can add the frame's Lua identifier to Goose with a conditional that just says "hide".
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Old 04-28-2009, 06:03 AM  
Highend
A Defias Bandit

Forum posts: 3
File comments: 23
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Could I hide tooltips with goose?

I find the tooltip of recount very annoying (that pops up when I hover with the mouse over a combatant). Would be glad if I can get rid of it...
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Old 04-06-2009, 05:32 PM  
bigjohn
A Kobold Labourer

Forum posts: 0
File comments: 1
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I'm having problems with this addon where it will only save up to 3 entries. If I add any more, it just deletes the old ones.

I worked around this by adding entries myself in the lua file in savedvariables, and then setting it to read-only. But obviously this is a less than optimal solution. I'm guessing that something changed in the latest patch? dunno

Pretty nice addon overall.
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Old 03-14-2009, 08:08 PM  
xtoq
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 14
File comments: 333
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You should check out this page. I think you could write some complicated things to get this done, such as:

[actionbar:1,mod:alt] [actionbar:2,mod:alt] [actionbar:3,mod:alt] [actionbar:4,mod:alt] [actionbar:5,mod:alt]

but I don't know if there is a character limit to goose's conditionals. Anyway, this should be all the conditionals that goose can interact with.

Last edited by xtoq : 03-14-2009 at 08:10 PM.
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Old 09-20-2008, 06:43 PM  
Alestane
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 98
File comments: 42
Uploads: 14
Quote:
Originally posted by Voc
If I wanted to Show or Hide page 2 on the action bar (planning on doing this for all the pages) when I have [mod:alt] show; hide

What's the frame name for that? I tried using DevTools, but it just returns the name of the action bar and not the actual page.
I may not be understanding you right; the different "pages" of the main action bar don't actually have different names. The same bar and buttons are reused for all six pages, but they update themselves to show different actions according to which page is designated as current.
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Old 09-20-2008, 03:54 PM  
Voc
A Kobold Labourer

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File comments: 2
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If I wanted to Show or Hide page 2 on the action bar (planning on doing this for all the pages) when I have [mod:alt] show; hide

What's the frame name for that? I tried using DevTools, but it just returns the name of the action bar and not the actual page.

Thanks in advance!
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