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Author:
Version:
0.791
Date:
11-15-2007 06:28 PM
Size:
253.65 Kb
Downloads:
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v0.6 ReadySpells sample image.
ReadySpells   Popular! (More than 5000 hits)
ReadySpells

(This is an ACE2 addon)

What this addon does:

Displays configured spell visuals when they are ready to be cast (including target and mouseover support).

These visuals are click through, and can be placed in the center of the screen without stealing mouse clicks.

The number of image slots is configurable, and each slot allows many spells that display based on priority.
What do you mean by "ready"?
  • enough mana/rage/energy
  • correct stance/form
  • in range, valid target
  • not on cooldown (gray for short or GCD cooldown)
  • checks for de/buff not already up
  • many special cases for smart checking, examples:
  • taunt type spells won't show up when targetting a player
  • interrupt spells will show up only when target is spellcasting/channeling
  • etc.
Why use this addon?

I am a key binder. I don't want to:
  • Watch many actions bars and buttons when I only care about a few spells...
  • Watch many cooldown bars shrink...
  • Or instead of watching these, mash lots of keys hoping spells are ready...

I prefer to:
  • Have a small amount of visuals display when a spell is ready to be cast.
  • Push the key once.

This addon is probably only useful for key binders (and not mouse clickers).
Current Limitations:

This version includes a full default config and specials cases for Druids, Hunters, Mages, Rogue, Warlocks and Warriors.
There is a basic config and some special cases for Paladin, Shadow Priest, and Shaman : these probably need more work.
There is nothing specific to holy priests yet, but many spells should work if configured.

The first time autoswitching creates the new profiles "Group" and "Raid", they are "reset" configurations and not copies of the current "Default" configuration. This is a limitation of AceDB that I have not figured out how to work around.
How to configure:
  • Step 1 (basic):
    Move the ReadySpells anchor then setup the display how you want using several options:
    slash commands /ReadySpells, /rsp
    DeuceCommander
    Waterfall GUI (/rsp gui)
    Alt+click to rotate the anchor clockwise.
    Shift+click will hide the anchor.
  • Step 2 (novice, OPTIONAL):
    Add/Modify the default settings for class (watchSpells, debuffStacks, buffStacks, manaChecks, swingActivations).
    This requires editing the WTF\Account\Name\SavedVariables\ReadySpells.lua file. This file must be edited with all characters logged out because this file gets overwritten on character logout and reload UI.
    Look for the appropriate profile (i.e. "Default") and class (i.e. "Druid"), example with 2 slots:
    Code:
    	["profiles"] = {
    		["Default"] = {
    			["classes"] = {
    				["DRUID"] = {
    					["watchSpells"] = {
    						{
    							"Bash",
    							"Mangle (Bear)",
    						},
    						{
    							"Maul",
    						},
    					},
    					["debuffStacks"] = {
    						["Lacerate"] = true,
    					},
    					["buffStacks"] = {
    						["Lifebloom"] = true,
    					},
    					["manaChecks"] = {
    						["Maul"] = 25,
    						["Demoralizing Roar"] = 50,
    					},
    					["swingActivations"] = {
    						["Maul"] = true,
    					},
    Each watchSpells slot is ordered by priority, highest priority starting with the first spell in each slot.
    The priority determines which image gets displayed if more than one is ready.
    Create as many slots as you want.
    Create multiple profiles for different situations, if desired.

    Q: Why do I have to modify a file to configure these?
    A: Because no one has taken the time to write a fancy GUI to configure these yet.
  • Step 3 (expert, not recommended):
    Add/modify code to the CheckSpecialCases* fuctions.
    This requires editing core.lua.
    Allows tremendous customizaiton of when these spells are displayed as ready.
I want feedback:

How well do the default configs work for you... what did you change?
Are there any special cases behavior that you would like to add or modify?
Known Bugs:

To do:

Develop a GUI config for watchSpells.
I'm looking for community help for expanding the base configs and special cases.
Version History:

v0.791
Quick fix for 2.3 and Druid spells while in forms.

v0.79
Stackable hots/dots will now show time_left:stack_count.
Fixed a anchor position save problem that popped up with patch 2.2.x.

<cut> rest of changes in readme.txt
  Optional Files - ReadySpells
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Old 01-02-2009, 03:08 PM  
twobits
An Aku'mai Servant
Interface Author - Click to view interfaces

Forum posts: 38
File comments: 13
Uploads: 1
Ok, I have been using the version I patch and it is useful as is, though it really needs more work. Right now it works fine on with a lock, seemed ok with a priest and a balance druid. It failed with a pally... so... it needs some tuning and testing for things I don't play. If someone wants to adopt a class and help get it working for that class again, let me know and I will make what I have so far available.

Kilrun maybe we can merge in your rogue class changes? I wrote a replacement for BabbleSpell so it will be fairly easy to internationalize it once a table of English spell names to spell ids is made. All the BS stuff is in place so it should go pretty quickly with some help.

Last edited by twobits : 01-02-2009 at 03:52 PM.
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Old 12-04-2008, 08:33 AM  
xnn
A Kobold Labourer

Forum posts: 1
File comments: 3
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I had been using tellmewhen as well to try to fill the empty hold in my cold, dark heart.. and although i enjoy using it for tracking longer CDs it just is not the same. I can't even bring myself to play my new deathknight without readyspells.

To answer someone's question, tellmewhen does not track your range or rage/energy/mana/runic power. This is why readyspells kicked so much booty; haven't found another addon that can do this.

Xnn
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Old 11-21-2008, 11:28 PM  
Kilrun
A Kobold Labourer

Forum posts: 0
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I have a working version for WOTLK but only tested on a rogue. I had to remove Babble in this version so it is longer localized for languages other than English. If you want to try it, PM me with your email address.

Last edited by Kilrun : 11-21-2008 at 11:34 PM.
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Old 11-21-2008, 11:28 AM  
Jobuu
A Defias Bandit

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i'll try it again but if i remember i couldnt get it just right.

i dont think tellmewhen tracked my druid skills when i had enough energy or if i was in melee range

correct me if im wrong or just didnt set it up right

Last edited by Jobuu : 11-21-2008 at 11:28 AM.
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Old 11-21-2008, 07:53 AM  
Kovriga
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hi!
I think addon "TellMeWhen" will help who missed readyspells
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Old 11-20-2008, 10:06 AM  
Jobuu
A Defias Bandit

Forum posts: 2
File comments: 4
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i cant believe no one picked this mod up yet. please someone, im tired of looking at the bottom right corner to see if i can use my skills
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Old 11-20-2008, 09:01 AM  
Baraius
A Defias Bandit

Forum posts: 3
File comments: 4
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Quote:
Originally posted by vedran
Not only that, but some spells are dependent on another spell or proc, are mutually exclusive (warlock curses), or are differently prioritized depending on talent spec.

That's why do-it-yourself profiles would be a better way to go in my opinion, instead of hard-coding it into self.db.profile.classes[self.playerclass].watchSpells

But for starters, making it function with new/renamed stuff would be cool enough
I have really missed this addon. There is nothing else like it. (Lots of addons...all of them telling them what you can't use rather than what you can.)

I really love the simplicity of just a draggable bar telling me what mayhem is currently available to deliver.

If you're going to take it up I would request the ability to add trinkets to the list of spells you want to be notified about. I have cobbled this together in Power Auras Classic using is available but you have to manually specify your screen coordinates to get something like ReadySpells. (A pain when you're levelling).

Example:

On my Shaman I have it setup to show (when available) Shamanistic Rage, Shocks, Storm Strike, and my AP and SP enhancing trinkets.

Just something simple where I could add in list of spells and trinkets would be awesome.

-Baraius
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Old 11-12-2008, 05:57 PM  
vedran
A Murloc Raider
 
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Forum posts: 5
File comments: 13
Uploads: 0
Quote:
Originally posted by Jobuu
not just new spells but renamed as well - i tried to edit some file for Mangle - Cat and Mangle - Bear instead of the old Mangle () thing and i dont know what im doing lol. that's why i gave up programing.

anyway you can find stuff here

http://wow.allakhazam.com/db/spelllist.html

like i said some says new and others are renamed
Not only that, but some spells are dependent on another spell or proc, are mutually exclusive (warlock curses), or are differently prioritized depending on talent spec.

That's why do-it-yourself profiles would be a better way to go in my opinion, instead of hard-coding it into self.db.profile.classes[self.playerclass].watchSpells

But for starters, making it function with new/renamed stuff would be cool enough
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Old 11-11-2008, 04:11 PM  
Jobuu
A Defias Bandit

Forum posts: 2
File comments: 4
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not just new spells but renamed as well - i tried to edit some file for Mangle - Cat and Mangle - Bear instead of the old Mangle () thing and i dont know what im doing lol. that's why i gave up programing.

anyway you can find stuff here

http://wow.allakhazam.com/db/spelllist.html

like i said some says new and others are renamed

Last edited by Jobuu : 11-11-2008 at 04:14 PM.
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Old 11-09-2008, 09:01 AM  
twobits
An Aku'mai Servant
Interface Author - Click to view interfaces

Forum posts: 38
File comments: 13
Uploads: 1
Quote:
Originally posted by vedran
My main problem is there are a lot of spells that are new and thus, not included in the old version. If you pick it up it would be great, if you add some kind of profiles people could configure themselves it would be epic

Good luck!
Ah, ok, so it is just adding the new spells.... I just added them to my SV file for the classes I play... hmm.... ok.... anyone know a place where a list of the new spells for all classes can be found in one place?
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Old 11-09-2008, 06:58 AM  
vedran
A Murloc Raider
 
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Forum posts: 5
File comments: 13
Uploads: 0
Quote:
Originally posted by twobits
Hmm.. I have it running on my machine, I dont even remember having to make changes to it... what issues are people seeing? I will have to redown load it and diff it and see what I did.... but.. if no one objects I am willing to work on a 3.0.3 release.
My main problem is there are a lot of spells that are new and thus, not included in the old version. If you pick it up it would be great, if you add some kind of profiles people could configure themselves it would be epic

Good luck!
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Old 11-08-2008, 11:43 PM  
twobits
An Aku'mai Servant
Interface Author - Click to view interfaces

Forum posts: 38
File comments: 13
Uploads: 1
Quote:
Originally posted by vedran
Indeed, could someone please pick this up and take care of it. :beg:
Hmm.. I have it running on my machine, I dont even remember having to make changes to it... what issues are people seeing? I will have to redown load it and diff it and see what I did.... but.. if no one objects I am willing to work on a 3.0.3 release.
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Old 10-28-2008, 02:27 PM  
Jobuu
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
please, need update for 3.0

i miss this mod
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Old 10-19-2008, 12:06 AM  
nodq
A Kobold Labourer
 
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Forum posts: 0
File comments: 106
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Neeeeed update for Patch 3.0 please, files.wowace.com no longer exists, where to get a working versions of this wonderful addon?? Please give it to us cant play anymore without this addon!
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Old 10-18-2008, 06:06 AM  
vedran
A Murloc Raider
 
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Forum posts: 5
File comments: 13
Uploads: 0
Quote:
Originally posted by eoy87
Would be so great if you could get a working version for 3.02 - this is the one addon I really need.
Indeed, could someone please pick this up and take care of it. :beg:
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