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  Category: Data Mods
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Cirk's Portal Bug Reports Feature Requests
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Version:
3.0.1
Date:
11-08-2008 03:21 PM
Size:
176.75 Kb
Downloads:
6,989
Favorites:
55
MD5:
Pictures
Normal tooltip example, showing the stack size and sell price
Click to enlarge
Expanded information showing the usage of the item as a reagent
Example of Lootvalue's additions to the tooltip when visiting the auction house
Cirk's Lootvalue   Popular!
What is Lootvalue?
Lootvalue is another show-the-vendor-price-of-items-in-the-tooltip addon, but it also knows about what items are used as reagents for other items via your tradeskills, and so can show you what items are used for. So if you've ever wondered what tradeskills those items in your bags can be used for, Lootvalue can help!

Lootvalue was written to minimize memory usage and to be as non-invasive as possible, so it should run safely on everything capable of running WoW. It is also a learning addon, so it will always learn about changes in prices and usage from the game as you play.

Lootvalue now contains its own built-in set of about 17,000 item prices (courtesy of Informant and various member of The Applesauce Gang) along with a selection of usage information for various tradeskills. A user's own data will be used to compliment this built-in data set, and will always be used automatically in preference if it differs from the built-in data.


Stack size
By default, Lootvalue will show the stack size of items (if they have one) in the top-right corner of the tooltip. If you prefer, you can tell Lootvalue to show the stack size on its own line using the /lootvalue stack line slash command, or not to display it at all using /lootvalue stack off. To restore to the default corner position, just use /lootvalue stack corner.


Sell prices
The sell price to a vendor is shown at the bottom with gold, silver, and copper values shown as colored text fields. Currently this isn't configurable at all, and will always be shown.


Item usage
By default, Lootvalue only shows the item usage when the ALT key is pressed, but you can change that to always show it through the /lootvalue usage on command, or you can change it to another key using /lootvalue usage ctrl (control key) or /lootvalue usage shift (shift key), but leaving it at alt is recommended because the control and shift keys are used by the default client for other meanings.

You can change what tradeskills are shown in the tooltip when displaying the usage of an item so that it shows only those skills known by the current character using /lootvalue usage self, all those known to Lootvalue but with only those known by the current character shown in color (which is the default as seen in the image) using /lootvalue usage color, or all tradeskills known by Lootvalue in their appropriate colors using /lootvalue usage all.

Colors in the usage list reflect the rarity of the item for which the tooltip'd item is a reagent for.

You can also tell Lootvalue to not show the usage for a particular item at all through the /lootvalue ignore slash command. You'll still see the vendor sell price though!


Auction house
One other feature that you might like is that when you visit the auction house, Lootvalue will (optionally) show you the bid and buyout price of each item in the tooltip as you mouse over it, and will show you those prices per item when the item is a stack, making it very easy to compare prices between stacks of different sizes. Note that there isn't any historical data associated with this (i.e., Lootvalue isn't an auction scanning addon), it just provides you with the current information on a per item basis to make it easy to compare prices and determine which stacks to spend your gold on.


Integration with Lootcounter
If you have Cirk's Lootcounter installed, Lootvalue can automatically show which of your characters have the item shown in the tooltip, and how many of them they have. This is controlled by the /lootvalue count option, and defaults to on if Lootcounter is present.


Importing data from other addons
The 2.3 version of Lootvalue starts off with a built-in set of item prices and some initial tradeskill usage information. Lootvalue will learn further tradeskill information simply by you opening your tradeskill windows, but vendor pricing it learns as you gain items and then visit a vendor or merchant. One way to quickly get a large database of vendor prices is to use Lootvalue's /lootvalue import slash command. The import command currently knows how to read data from Telo's Lootlink, from Informant (which is the component of Auctioneer that handles vendor price information), and from any other addon that provides the GetSellValue API.

Importing data from Lootlink happens immediately when you run the command. Importing from Informant and from other GetSellValue providing addons takes a few minutes, but this happens in the background so it shouldn't stop you from doing anything else that you'd normally do. Lootvalue will print a message when it is done, but if you miss it, or are wondering if it is still importing, just do /lootvalue import again and Lootvalue will tell you whether it is still importing or whether the import completed! (Lootvalue remembers the version of the information you last imported in the case of Informant, so it won't try and import it again).

Once the importing is done, you can (optionally) logout and disable Lootlink or Informant or the other data providing addon, and then you can log back in and let Lootvalue work for you instead. Of course if you need features that Lootvalue doesn't have but those other addons do then you'll need to leave them enabled. (Currently however, Lootvalue doesn't have a way to turn off its vendor pricing information, so running both it and another addon that shows prices might make your tooltips look a little crowded).


Lootvalue slash commands
Lootvalue supports the following slash commands:
/lootvalue on enables Lootvalue
/lootvalue off disables Lootvalue
/lootvalue ignore stops showing usage information for the item under the cursor
/lootvalue restore restore usage information for the item under the cursor
/lootvalue ignore <item> stops showing usage information for the specified item
/lootvalue restore <item> restore usage information for the specified item
/lootvalue stack on show item stack size in tooltip
/lootvalue stack off don't show item stack size in tooltip
/lootvalue stack line show item stack size on its own tooltip line
/lootvalue stack corner show item stack size in the tooltip's top-right corner
/lootvalue usage on show item usage in tooltip
/lootvalue usage off don't show item usage in tooltip
/lootvalue usage alt show item usage only when ALT key is pressed
/lootvalue usage ctrl show item usage only when CTRL key is pressed
/lootvalue usage shift show item usage only when SHIFT key is pressed
/lootvalue usage all show all known item uses"
/lootvalue usage self show only item uses for the current character
/lootvalue usage color show all known item uses but color only those for the current character
/lootvalue counts on show the count of the current item found on each of your characters (requires Lootcounter, default if present)
/lootvalue counts off does not show the item count data from Lootcounter.
/lootvalue auction on show bid and buyout prices in tooltips at auction house
/lootvalue auction off stop showing bid and buyout prices at auction house
/lootvalue id provides ID details for the item under the cursor
/lootvalue id <item> provides ID details for the specified item
/lootvalue import import item data from other known addons
/lootvalue status shows the status of Lootvalue
You can also use /lv instead of /lootvalue.

Note that settings are not character specific, so any change you make on one character will affect all your characters (no matter which server).


Enjoy!
-- Cirk



Acknowledgements
Many thanks to Baramn, Flang, Shea, and Siana of The Applesauce Gang on Doomhammer for your tradeskill and crafting data!
  Change Log - Cirk's Lootvalue
3.0.1
  • Fix issue that arises when logging in on a newly created character or after reinstalling WoW due to client messages arriving in unexpected order.
  • Updated reference data to latest from Informant (v5.1.3715) and SellFish (v2.1.2) and with data collected by TAG and various posters in trade channels.
  • Changed import notification messages to provide more information.
  • Removed the Poisons tradeskill completely.
  • Changed data format version so that all previous user tradeskill data will be purged, and improved the way this is done.
  • Improved notification message seen when data is purged.
  • Changed way that importing is done to better center on GetSellValue, including showing the name of the Addon providing the GetSellValue function.
  • Removed Informant specific import handling since Informant now provides a GetSellValue hook.
  • Increased import number-of-items-per-iteration to reduce to approximately 1 minute to complete import.
  • Split data purging into data purging for new data formats and similar changes, and cleanups for new reference data.
  • Added message that is shown on chat frame when Lootvalue finds new item uses.
  • Added showing tooltips in mailbox sending items frame
  • Added handling for the new "currencies" for things like Badges of Justice
  • Fixed bug where sell prices that were already in the reference table were also being copied locally for new tradeskill usage items.
  • Improved LootLink checking and importing
  • Various other minor code cleanups and tweaks.
  • Changed version string to v3.0.1.
3.0.0
  • Changed version string to v3.0.0.
  • Lots of tweaks and improvements to the tooltip updates and related mechanisms
  • Added display of items counts on your characters to the tooltip (requires Lootcounter)
  • Status now reports memory used
  • Auction bid/buyout option now replaces the default Blizzard one
  • Various changes for version 3.0 compatibility
2.3.0
  • Added support for a built-in reference database of items and usages but in such a way that any differences with a user's own database will keep the user's version (e.g., when items change).
  • Added support for importing a user's previous database and discarding any items that are already present in the reference database (reduce save file size).
  • Added support for Tekkub's GetSellValue API, including importing from other addons that provide this.
  • Don't reset a player's own trade or craft skills when updating their trade or crafting skill due to filtering being applied.
  • Added ability to import item sell values into Lootvalue from another addon that provides the GetSellValue function
  • Always show usage for items shown in the item tooltip (unless showing usage is disabled) since the ALT, CTRL, and SHIFT keys don't work with this otherwise.
  • Tooltips for the ammo slot will now show the total sell price for the ammo (if applicable)
  • Optimize loading of Lootvalue's save data so as to minimize garbage collection
  • Make sure not to corrupt option settings if we get a logout event before the player successfully logged in
  • Miscellaneous code changes and rearranging (all functions contained in the Lootvalue global now).
2.1.0
  • First release on wowinterface.com.
  Archived Versions - Cirk's Lootvalue
File Name
Version
Size
Author
Date
3.0.0
132kB
Cirk
10-13-2008 12:43 PM
  Comments - Cirk's Lootvalue
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Old Today, 01:50 AM  
Cirk
A Cobalt Mageweaver
 
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Forum posts: 220
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Seems like there's some interest here for the "coin style" loot value, so I'll look at adding that for the next version

In regards to WotLK prices, basically no-one has collected enough price data to update this - its all based on user collected values, and those values are shared through addons like Lootvalue.

If you have a lot of WotLK item price information that you'd like to share, feel free to PM me here at WoWInterface with your Lootvalue.lua file from your WTF/<accountname>/SavedVariables directory, and I'll roll those into the next release!
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Old 11-16-2008, 07:38 PM  
gothic251
A Kobold Labourer

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Cirk, first off, Thank you for the amazing work you have put into this.
I'm seconding cawfee's request to have vendor "Coin" values as well. I used to use itempricetooltip, but with it's author leaving WoW, it, and it's itemprice library, have not and will not be updated for awhile. As your addon is one of the few able to import prices from other libraries (like the 100% complete EWOlson_GetSellValue library), I very much want to use yours. However, I am accustomed to the vendor style.
Personally, I don't care about item price per item in a stack. Infact, I edited your file to only show the price for the entire stack of stacked item. I attempted personally to add the images, but I'm still fairly new to lua. If you could perhaps make another option for us coin wanters, I would be eternally grateful.
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Old 11-14-2008, 11:55 AM  
carowar
A Kobold Labourer

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WotLK

Does this include values for WotLK loot? I'm having a hard time choosing quest rewards based on values....
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Old 10-28-2008, 03:36 AM  
Cirk
A Cobalt Mageweaver
 
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Re: GetSellValue Support

Quote:
Originally posted by EVmaker
I took a glance at your code and noticed that your GetSellValue API support isn't exactly on the mark...
Hi EVmaker - I sent you a PM with some details - let me know what you think!
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Old 10-25-2008, 01:52 AM  
EVmaker
A Murloc Raider
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GetSellValue Support

Greetings, I have a small request regarding the GetSellValue support in the mod. But I'll start with a little example that explains the problem, I am the author of a mod that deals with looting items, and one of the ways it allows users to loot is by the value of the item. Now seeing as how the GetSellValue API allows me to code the use of one function which would allow users to use any supporting value mod they wish and it'd work fine its a great idea, I've used informant and itemprice tooltips before and everything worked fine.

However once I switched to your mod since I like a number of the features you have such as stack number in tooltip and so on and that yours is updated, I started going around and noticed things weren't looting by my set values. I took a glance at your code and noticed that your GetSellValue API support isn't exactly on the mark, as your function for it isn't just "GetSellValue" (as listed at Here) but Lootvalue.GetSellValue, which sort of defeats the purpose of the API, since other authors need to code specific for your version of GetSellValue (they can't just call "GetSellValue" and have it work with yours, they have to call Lootvalue.GetSellValue).

But anyhow, I apologize for the length of this post, but I just thought I'd point that out in hope that you could change that, and thank you for the mod as well.
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Old 10-19-2008, 04:53 AM  
Cirk
A Cobalt Mageweaver
 
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Quote:
Originally posted by cawfee
Is there a way to have the output shown in classic "vendor" style with gold coins? That'd be handy for us picture-focused folk C:
Hi Cawfee, unfortunately simply adding the "coin" style output that merchants etc., use would prevent Lootvalue from being able to show you prices per item for multiple item stacks. At least, not without a lot of work anyway . So for now I'm not planning on adding that, although if enough people want it, I'll add it in .
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Old 10-15-2008, 12:55 AM  
cawfee
A Deviate Faerie Dragon
 
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This is an awesome replacement for Valuation! Is there a way to have the output shown in classic "vendor" style with gold coins? That'd be handy for us picture-focused folk C:
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Old 10-13-2008, 01:16 PM  
Cirk
A Cobalt Mageweaver
 
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Lootvalue 3.0.0 available

Ready for the 3.0.2 patch - note that this will not work with 2.4.3 or earlier!

If you aren't already using Lootcounter, you might want to take a look at that, since Lootvalue can make use of its character item data.
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Old 06-05-2007, 06:52 AM  
Cirk
A Cobalt Mageweaver
 
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Quote:
Originally posted by Tekkub
Sounds like the perfect addon to use GetSellValue() *grin*
Cool Tekkub, I'll add an implementation/hook for that in the next version!


Quote:
Originally posted by Farook
Is the "Auction House"-feature availabe by default? I mean, where does it get the data from?

And I don't know much about coding, but this may be of interest as well when talking about vendor/item prices: http://www.wowace.com/files/ItemPrice-1.0/

If it's not, please regret my inexperience.
Hey Farook. Lootvalue doesn't have or use an auction price database or anything, all it does is report the auction bid and buyout prices in the tooltip when you are actually at the auction house. For single items that might be a bit redundant (since the price is already there on the right side of the auction house window) but since it is in the tooltip, you can't easily misread it. And for stacks of items, having the bid and buyout prices listed per-item is very very handy!

And thanks for the link to ItemPrice. Next version I hope to have support for a lot more item addons.


-- Cirk
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Last edited by Cirk : 06-05-2007 at 06:55 AM.
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Old 05-31-2007, 12:00 AM  
Farook
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Is the "Auction House"-feature availabe by default? I mean, where does it get the data from?

And I don't know much about coding, but this may be of interest as well when talking about vendor/item prices: http://www.wowace.com/files/ItemPrice-1.0/

If it's not, please regret my inexperience.
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Old 05-30-2007, 12:49 AM  
Tekkub
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Sounds like the perfect addon to use GetSellValue() *grin*
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