| Updated: | 11-20-10 10:30 AM |
| Created: | unknown |
| Downloads: | 6,051 |
| Favorites: | 26 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
4.0.1_beta2 |
8kB |
Hallithron |
10-17-10 10:08 PM |
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4.0.0_beta1 |
8kB |
Hallithron |
10-12-10 08:40 AM |
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3.9.9_dev4 |
8kB |
Hallithron |
10-05-10 07:34 AM |
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3.3.0 |
8kB |
Hallithron |
01-23-10 09:19 PM |
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3.2.0 |
7kB |
Hallithron |
08-06-09 09:11 PM |
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3.0.3-r1 |
8kB |
Hallithron |
12-10-08 08:09 PM |
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Comment Options |
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This (and the Cata beta version) are not packaged correctly.
In the TOC for the mod, there is "SolaceLib\SolaceLib.lua". However, the library is packaged as disembedded in its own directory path (with its own TOC). The mod will find that library (likely, if it loads prior to the mod). It really not recommended to package librraies disembedded, though. |
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Re: Priest
FYI, I finally got to developing this for Cataclysm and turns out you were right all along; with partyaurafilter on, things are not shown correctly. Prayer of Mending is a mystery to me; that's all correct Blizzard code that should be working fine. My only guess is that (at least when you reported the issue), that PoM pings were not correctly considered "yours", and so didn't show up. I will try to test it, but I don't have a priest, so that might be hard. Maybe I can still get a Premade...
Debuffs in particularly were completely broken. Once I get a chance to make sure there's no errors on load in my latest development version, I will backport it here for further testing.
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Re: question
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question
First of all, love this addon. Great and simple.
But is it possible to get the partydebuffs above/beside the partyframe instead of beneeth? |
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A Kobold Labourer
Forum posts: 1
File comments: 24
Uploads: 0
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Ty for fixing it ^^ ... couldn't find a simple alternative for it.
Ty again. |
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As promised, the fix is up. Sorry for the delay, folks.
Now, to figure out how to whitelist wowi and curse in my spam filter... |
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I will try to get a chance to look at this later this week. Turns out, having two kids and two jobs cuts in to your modding time.
![]() Thanks Evo for the quick fix. In a quick glance through Blizzard's code, I think a more correct fix would be to change those two lines to TargetFrame_UpdateAuras(self);, though I'm not 100% sure on the arg. Again, I'll try and get a chance to test the fix Soon™. |
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A Kobold Labourer
Forum posts: 1
File comments: 24
Uploads: 0
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As I see this addon is kinda left aside, I tried fixing it and i come to this conclusion:
Removing or commenting "TargetDebuffButton_Update();" in file "SolaceTargetFrame.lua" (there should be 2 lines [line 50 and 72]) This works for me, so I dnk if it will for others. Current patch 3.3 |
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A Kobold Labourer
Forum posts: 1
File comments: 24
Uploads: 0
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I've been patient till now ... but seems no update incoming and as i saw no pots were made, here it is:
Since patch 3.3 this addon doesnt work ... heres the error: Code:
Message: Interface\FrameXML\TargetFrame.lua:333: attempt to index local 'self' (a nil value) Time: 12/17/09 11:57:40 Count: 1 Stack: Interface\FrameXML\TargetFrame.lua:333: in function `TargetFrame_UpdateAuras' ...rface\AddOns\SolaceBuffDisplay\SolaceTargetFrame.lua:50: in function `SolaceShowbuffsHandler' ...rface\AddOns\SolaceBuffDisplay\SolaceTargetFrame.lua:16: in function `SolaceTargetFrame_OnEvent' [string "*:OnEvent"]:2: in function <[string "*:OnEvent"]:1> |
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Re: Priest
They are called "SolacePartyBuffFrameXDebuffY", where X is the party member and Y is the debuff index. They are children of SolacePartyBuffFrameX, which is a child of PartyMemberFrameX. Then I do a bunch of math to figure out where they should go.
Have you tested this with the filter off, or on other characters? I wonder some if your other mods are interfering somehow; I know for a certainty that I see debuffs on my Priest, but I don't use the filter generally. I'll try to get a chance to test.
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Priest
Greetings! I play a priest and can confirm that the debuffs aren't shown correctly. I have to rely on Decursive's live list to figure out who's got a debuff that I can dispell.
Im sure they arent shown on the top right of the party frames. I tried the CT_Partybuffs addon and the debuffs are shown on the top right with it. Also the CT addon shows prayer of mending properly so it cant be blizzard who filters it wrong? Im not saying CT addon is better, I still use yours because CT only affects Party and Solace have big buffs and the "timeleft circular pie", which CT lack. I do use some other addons that modify the default frames, those are... RaidFrames+ < just awesome Unit Frames Tweaks < class portraits & portrait hit indicator Unit Range Check < range check alpha on party... cool I hope this might be of some help to get this addon flawless. I cba to use pitbull and others like that again. Bliz default is the ****. Keep up the Good work *edit* I made a screenshot with the issues that you can have a look at. http://dingfiles.com/32418910U54IE552/ What names do your party debuff frames have, maybe i can locate them?
Last edited by potpal : 08-18-09 at 10:24 AM.
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That sounds like a good idea and something well within the scope of what I'd like to provide.
I will try and get in a couple of arenas soon to see what I'm looking at, and will probably do SolaceArenaEnemyBuffs as a separate mod. I can't promise how quickly it will happen as my son was just born and I'm a lot busier in and out of the office than I'd like, but I will get to it as I can!
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A Murloc Raider
Forum posts: 4
File comments: 125
Uploads: 0
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The addon works fine.
Now, I'd like to adjust this addon (party buffs) to affect arena enemy party (arena1-5 token ids). I've made many changes, it detects auras correctly but I just can't position the buttons properly on the screen (never understood anchors and stuff). Mind in your spare time add SolaceArenaEnemyBuffs (ArenaEnemyFrame1-5 are used as parents)You use ARENA_OPPONENT_UPDATE, UNIT_NAME_UPDATE and UNIT_AURA and it works fine, but those darn buttons won't place themselves properly.
Last edited by goliath0 : 04-22-09 at 08:44 AM.
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goliath0, while I'm hunting for a guildie to copy to the PTR and help me test, can you try removing that logic altogether? You can comment the section out like so:
Code:
--[[if ( i <= 4 ) then
getglobal("PartyMemberFrame" .. getglobal(frame):GetID() .. "Debuff" .. i):Hide();
end]]--
Thanks again!
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