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Comments (20)
  Category: Unit Mods
Addon Information
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Version:
3.0.3-r1
Date:
12-10-2008 10:09 PM
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7.63 Kb
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Example of buffs and duration timer on a party member.
SolaceBuffDisplay   Popular!
SolaceBuffDisplay provides constant buff and debuff display for the default party frames, complete with duration timer overlays for player cast buffs and an option to filter buffs and debuffs based on what your character can cast or cure. It also includes options for increasing and decreasing the number of buffs and debuffs shown on the default target frame, as well as an option to disable the "big buffs" on the target frame when cast by the player.

Type "/solace" in game for help.

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The current version is a stable version. It should be stable in current versions of World of Warcraft and World of Warcraft: The Burning Crusade. If you encounter any bugs, please let me know.

Wrath of the Lich King Beta version may be found here.

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IMPORTANT NOTE: If updating from SolacePartyBuffs and/or SolaceTargetFrame, please be sure to DELETE your SolacePartyBuffs and SolaceTargetFrame AddOn folders prior to starting World of Warcraft!

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2008/12/10 - Fixed (probably) an issue that caused Weakened Soul not to be displayed for Priests when aura filtering was enabled. Now includes zhTW localization: thanks xyrho!
2008/11/05 - Fixed an issue where changing max buffs or debuffs could sometimes result in nil value errors.
2008/10/16 - Updated for 3.0.2. Player pet tooltips should once again appear. Blizzard seems to have removed partypet tips.
2008/07/20 - Found and fixed an issue where party/pet tooltips were being handled incorrectly following a client change in 2.4.3.
2008/07/20 - Updated for 2.4.3.
2008/04/26 - Integrated SolaceTargetFrame and updated for 2.4.1.
2006/06/07 - Initial upload to mod sites.

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My Mods:
SolaceStones
SolaceBuffDisplay
  Change Log - SolaceBuffDisplay
2008/12/10 - Fixed (probably) an issue that caused Weakened Soul not to be displayed for Priests when aura filtering was enabled. Now includes zhTW localization: thanks xyrho!2008/11/05 - Fixed an issue where changing max buffs or debuffs could sometimes result in nil value errors.
2008/10/16 - Updated for 3.0.2. Player pet tooltips should once again appear. Blizzard seems to have removed partypet tips.
2008/07/20 - Found and fixed an issue where party/pet tooltips were being handled incorrectly following a client change in 2.4.3.
2008/07/20 - Updated for 2.4.3.
2008/04/26 - Integrated SolaceTargetFrame and updated for 2.4.1.
2006/06/07 - Initial upload to mod sites.
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Old 12-04-2008, 12:14 PM  
Hallithron
A Deviate Faerie Dragon
 
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Tymbo, I'm having trouble duplicating the scenario you're describing. Since I can't arrange for the precise situation (Renew and Fear, as it doesn't work with duels and PvP is, well, hard to control), I'm trying to judge with other spells in PvE and PvP both, and I'm just not seeing an issue like you describe.

You make it sound like your buff and debuff icons are displaying in about the same place, such that when you cast a buff, your Renew icon displays "on top" of the Fear icon. However, in the stock usage of the mod, the buff and debuff icons are very distant, and I've never been able to manufacture a situation that gives me a result at all like you describe. Are you running any other party frame mods?

If you could try to give a little more description about what might be going on, or look into a situation that is more trivial to reproduce, that'd help things a lot a lot.

Thanks!

Quote:
Originally posted by Hallithron
No, thanks a lot for the feedback. I don't have a lot of time to play (or code) these days, and getting clear and useful feedback is very helpful.

It sounds like there may be some positioning bugs with things post 3.0. Maybe Blizzard changed up how they were doing things, and some of my code needs tweaking. I will try to get in a situation where I can test that over the weekend. It's just hard right now to convince people to test mods with me instead of leveling to 80.
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Old 11-26-2008, 04:16 PM  
Hallithron
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No, thanks a lot for the feedback. I don't have a lot of time to play (or code) these days, and getting clear and useful feedback is very helpful.

It sounds like there may be some positioning bugs with things post 3.0. Maybe Blizzard changed up how they were doing things, and some of my code needs tweaking. I will try to get in a situation where I can test that over the weekend. It's just hard right now to convince people to test mods with me instead of leveling to 80.

Quote:
Originally posted by Tymbo3003
I see. There's a bug in the way debuffs are shown that can be easily reproduced like the following:

party member gets feared; fear debuff shown
I cast renew; fear debuff gets *replaced* with the 'renew' buff, but player is still feared.

In other words, in vital situations when someone needs to be dispelled, I can't see it if, by casual rotation, I am casting spells on the player. That's why I'd love to see it placed below.

but... here's an idea...

what if you also provided us the option to have debuffs placed BESIDE the player's health/mana digits? I say digits because I like to have health/mana displayed beside party member, and it'd be nice to have debuffs shown just to the right of that.

/shrug , just some feedback. hope I don't sound too pesky ;p
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Old 11-20-2008, 05:51 PM  
Tymbo3003
A Kobold Labourer

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I see. There's a bug in the way debuffs are shown that can be easily reproduced like the following:

party member gets feared; fear debuff shown
I cast renew; fear debuff gets *replaced* with the 'renew' buff, but player is still feared.

In other words, in vital situations when someone needs to be dispelled, I can't see it if, by casual rotation, I am casting spells on the player. That's why I'd love to see it placed below.

but... here's an idea...

what if you also provided us the option to have debuffs placed BESIDE the player's health/mana digits? I say digits because I like to have health/mana displayed beside party member, and it'd be nice to have debuffs shown just to the right of that.

/shrug , just some feedback. hope I don't sound too pesky ;p
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Old 11-19-2008, 04:48 PM  
Hallithron
A Deviate Faerie Dragon
 
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Quote:
Originally posted by Tymbo3003
I'm not referring to pet buffs/debuffs, I could care less about them dying in instances tbh, lol.

but after reading what you've said, I recall that I do remember seeing a party member's 'fear' debuff when he was feared. It's just that I've been using my "weakened soul" of my pw:shield spell to test it, and I never see it.

I would like to suggest that you move, or at least give us the option to, the debuffs to the 2nd line, and/or as a possible bonus, give them a "red border"

I'm pretty sure I speak for many healers, especially PvP healers when I suggest this ^_^
It should not be filtering out Weakened Soul, even with partyaurafilter enabled. The code is still in there, so I'm guessing Blizzard tweaked something with UnitDebuff. I'll look into it.

The reason I don't have debuffs below the buffs is two fold: for one, I've always felt that having the debuffs at the top right was more obvious for the "must dispel" factor, and also in high-buff situations, I use more than one row for the buffs (and debuffs, for that matter). Since I'm not re-spacing the Blizzard frames at all, we would run out of space quickly.

I will look at how much space we have to play with and see if adding an option to put party debuffs below the buffs would be feasible without stepping on the next PartyMemberFrame, but my first priority will be getting Weakened Soul back into the filter for Priests.

*edit* Curable debuffs will have a border that corresponds to the spell type. As a Priest, you would expect to see blue (Magic) and orange (Disease, fight some death knights to see plenty of that). This is a Blizzard functionality that I don't plan on overriding at this point. Un-curable debuffs, however, will have a red border, which you should see once it's not filtering out Weakened Soul anymore.
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Last edited by Hallithron : 11-19-2008 at 04:50 PM.
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Old 11-13-2008, 06:34 PM  
Tymbo3003
A Kobold Labourer

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Quote:
Originally posted by Hallithron
At this point party member debuffs are shown expanding to the right from the top right "corner" of the partymemberframe, unless something's quit working. I plan to be in The Nexus tonight, I'll keep an eye on it and make sure that's working.

Are you asking about pet debuffs specifically?

I don't have a Priest with Prayer of Mending, so I can't test this with aura filtering enabled or disabled. However, I am using Blizzard's built-in aura filtering for buffs, so if Prayer of Mending is excluded when partyaurafilter is on, that's probably a Blizzard functionality issue, unless I've missed a change to UnitBuff(). Feel free to bug them about it for me.
I'm not referring to pet buffs/debuffs, I could care less about them dying in instances tbh, lol.

but after reading what you've said, I recall that I do remember seeing a party member's 'fear' debuff when he was feared. It's just that I've been using my "weakened soul" of my pw:shield spell to test it, and I never see it.

I would like to suggest that you move, or at least give us the option to, the debuffs to the 2nd line, and/or as a possible bonus, give them a "red border"

I'm pretty sure I speak for many healers, especially PvP healers when I suggest this ^_^
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Old 11-13-2008, 06:13 PM  
Hallithron
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Quote:
Originally posted by Tymbo3003
What about debuffs? As a dispeller, it would be nice to be able to see that.... on a line right below the buffs.
I'm a priest, so it would also be nice to see prayer of mending bounce around from player to player as they get it.
At this point party member debuffs are shown expanding to the right from the top right "corner" of the partymemberframe, unless something's quit working. I plan to be in The Nexus tonight, I'll keep an eye on it and make sure that's working.

Are you asking about pet debuffs specifically?

I don't have a Priest with Prayer of Mending, so I can't test this with aura filtering enabled or disabled. However, I am using Blizzard's built-in aura filtering for buffs, so if Prayer of Mending is excluded when partyaurafilter is on, that's probably a Blizzard functionality issue, unless I've missed a change to UnitBuff(). Feel free to bug them about it for me.
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Old 11-12-2008, 03:09 PM  
Tymbo3003
A Kobold Labourer

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What about debuffs? As a dispeller, it would be nice to be able to see that.... on a line right below the buffs.
I'm a priest, so it would also be nice to see prayer of mending bounce around from player to player as they get it.
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Old 11-05-2008, 11:34 PM  
Hallithron
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Quote:
Originally posted by Dakk76
Just tried to do it in game again, and it works.. o well
Got it! There was a case where some buttons had not been created yet, but were being told to :Hide(). 3.0.3 should be up shortly and ought to solve the issue.
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Old 11-05-2008, 05:33 PM  
Dakk76
A Kobold Labourer

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Quote:
Originally posted by Dakk76
Date: 2008-10-19 00:49:26
ID: 47
Error occured in: Global
Count: 1
Message: ...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua line 62:
attempt to index local 'button' (a nil value)
Debug:
[C]: ?
...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua:62: func()
...ace\AddOns\SolaceBuffDisplay\SolaceLib\SolaceLib.lua:57:

All I was doing was changing the buff display from 32 to 16 for with the maxbuff slash command
Just tried to do it in game again, and it works.. o well
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Old 11-05-2008, 05:31 PM  
Dakk76
A Kobold Labourer

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Date: 2008-10-19 00:49:26
ID: 47
Error occured in: Global
Count: 1
Message: ...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua line 62:
attempt to index local 'button' (a nil value)
Debug:
[C]: ?
...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua:62: func()
...ace\AddOns\SolaceBuffDisplay\SolaceLib\SolaceLib.lua:57:

All I was doing was changing the buff display from 32 to 16 for with the maxbuff slash command
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Old 10-25-2008, 04:40 PM  
Hallithron
A Deviate Faerie Dragon
 
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Re: Changing Max Buffs

Quote:
Originally posted by Dakk76
When trying to change the max displayed buffs, I get a UI error referencing a nil value. I tried changing the max from 32 to 16, but no go. I'll post exact error later when I get home from work.
I messed around with this last night and never got an error. When you post the full error, can you also include a description of what you were doing when it happened?

Thanks!
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Old 10-23-2008, 09:33 AM  
Dakk76
A Kobold Labourer

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Changing Max Buffs

When trying to change the max displayed buffs, I get a UI error referencing a nil value. I tried changing the max from 32 to 16, but no go. I'll post exact error later when I get home from work.
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Old 10-21-2008, 03:25 AM  
kaskie
A Kobold Labourer

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tyvm guys, most helpful
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Old 10-19-2008, 12:58 PM  
Hallithron
A Deviate Faerie Dragon
 
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Re: Buffs on pet

Quote:
Originally posted by kaskie
How can I get buffs to show up without mouseover for my pet?
I think I have the settings right. Have turned off partyaurafilter, and if I'm in a party I can see my party members' buffs without mouseover. But not for their pets and not for my pet. Am I missing something?
JMHammer is right; at this point, SolaceBuffDisplay doesn't display buffs for pets (even your own) without mousing over. It should display debuffs, however.

But, since this sounds like a feature that would be popular, I will look in to adding it.
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Old 10-19-2008, 10:17 AM  
JMHammer
A Kobold Labourer

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Re: Buffs on pet

Quote:
Originally posted by kaskie
How can I get buffs to show up without mouseover for my pet?
I think I have the settings right. Have turned off partyaurafilter, and if I'm in a party I can see my party members' buffs without mouseover. But not for their pets and not for my pet. Am I missing something?
SolaceBuffDisplay doesn't include this feature.

Until AnduinLothar and Alestane have UnitFrameBuffs updated (they are reportedly working on it), take a look at this addon:
http://www.wowinterface.com/download...-PetBuffs.html
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