LootAlert displays your loot (money & item) messages in a scrolling text addon (sct, fct, msbt, ..). For money, it can show in 3 formats, whichever you choose. For items, it shows how many you looted and how many you now have, in total, in your inventory. It can color the item by rarity, show an item icon, and so on. It can reformat chat loot messages to use its formatting as well, for consistency.
Note that we currently only have the english text for the options menu, translations for locales other than enUS are welcome.
Change Log - LootAlert
20:
- Switch the gold/silver/copper global string usage for 2.4.2.
19:
- Fix the options.lua error.
18:
- Kill AceDBOptions lib, since I'm not using it.
- Kill some debug code, since I'll be handling that elsewhere.
- Code reorganization.
- Fix bug reported by mindleglalaxy.. I wasn't handling the itemlink/itemstring properly. Fixed by ensuring we always grab the suffixid, and only grab the uniqueid if it contains the bits for scaled random suffixes.
17:
- Only send chat messages to the chat frames if db.chat is disabled.
- Don't filter out all chat loot messages, only those we'll be handling (we don't want to hide other people looting stuff..).
16:
- Fix the chat message stuff to only output to frames that have item loot enabled.
15:
- Apply the quality threshold to the examples again.
- Rework the way I'm handling the chat message modification. This should fix the last of the total count problems people have been running into with the new method enabled.
- Make newmethod default again, since it should be stable now.
14:
- Don't pause while trading or at a merchant, as they generate loot events.
- New Method: Make the total count in loot messages pretend that no items have hit the bags yet as of the loot message.
Example: If you were to loot 600 ammo all at once, depending on lag, it
could have shown: +200 (600), +200 (600), +200 (600) for the 3 messages,
indicating that all 600 hit the inventory prior to getting any of the loot
messages. While accurate, this is confusing to users. With this change,
it would show: +200, +200 (400), +200 (600).
13:
- Add option to enable/disable the new method of keeping track of total item counts, disabled by default.
- Fix the chatthres option (was acting like it was always on).
- Kill the Chat option from the LibSink output options, as it's pointless.
12:
- Fix self is nil error in chat processItems function.
- Reset lootprocessed to 0 when lootchatcount changes, to try to fix this odd count problem people are seeing.
- Change default output to UIErrorsFrame, as the libsink-2.0 fallback is chatframe1, which is silly.
- Add option to apply the item quality threshold to chat loot messages.
- Disable the 'apply to chat messages' option when chat message filtering is off.
11:
- Fix the options error in the example setup code.
10:
- Fix the miscount bug which has been floating around for ages.
9:
- Don't strip off the suffixes/enchants/etc of items that have them.
8:
- Add option to modify the loot chat messages to also have LootAlert's formatting.
- Add tek's "about" panel to the config.
- Set default profile to Default, as I highly doubt anyone would need to change this per character.
- Don't create our options tables until we need them.
7:
- Add LibSink-2.0 to OptDeps.
- Hardcode some info for the examples, so they don't need to be in the item cache to work.
6:
- Add "Example Messages" to options.
- Add ability to override / disable the "Loot: " prefix.
- Reorganize the options, moving Output to its own subcategory in the interface options and grouping the formatting options together.
- Fix the behavior of the Text Color option.
5:
- Change Item Quality Threshold into a dropdown instead of a slider.
- Change the layout of the output settings so they aren't cut off in Interface Options.
- Update LibSink-2.0 to fix the bug with AceConfig-3.0 scrollAreas config.
4:
- Added Item Quality Threshold option, so you can hide greys if you want to.
- Add in game configuration in the Interface Options and via /la or /lootalert.
- Use an embedded texture for the item icon for MSBT instead of using its skill icon stuff.
- Add the missing embedded libraries.
- Update to use LibSink-2.0 for output.
3:
- Prep for in game config.
- Fixups, cleanups, and add support for 2.4 texture links.
2:
- Fix sct display.
- Kill a bit of unnecessary string mt usage, color the item loot string such that only the item name itself is colored by rarity, and color the money loot string.. and clean up a little.
- Fix a couple little bugs and change the format for a loot when you're looting 1 item, but have >0 in the inventory already.
- Add spaces between gold & silver and silver & copper, and add support for icon in sct & msbt.
- Further cleanup.
1:
- Initial release.
Optional Files - LootAlert
Sorry, there are currently no optional files available.
local L = LibStub("AceLocale-3.0"):NewLocale("LootAlert", "koKR")
if not L then return end
L["Enabled"] = "활성화 됨"
L["Enable/Disable the addon."] = "애드온 활성화/비활성화"
L["Modify chat messages"] = "대화 메시지 변경"
L["Modify loot chat messages to use LootAlert's formatting."] = "획득 메시지를 LootAlert 형식으로 변경"
L["Item Quality Threshold"] = "아이템 등급 경계"
L["Threshold"] = "경계"
L["Hide items looted with a lower quality than this."] = "이 보다 낮은 등급의 아이템을 획득시 메시지를 숨깁니다."
L["Apply to chat messages"] = "대화 메시지에 적용"
L["Apply item quality threshold to chat messages"] = "대화 메시지에 아이템 등급 경계를 적용"
L["Item Quality Coloring"] = "아이템 등급 색상화"
L["Color the item based on its quality, like an item link."] = "아이템 링크 처럼 아이템의 등급에 기반하여 색상화 합니다."
L["Item Icon"] = "아이템 아이콘"
L["Text Color"] = "텍스트 컬러"
L["Money Format"] = "화폐 형식"
L["Condensed"] = "요약"
L["Text"] = "텍스트"
L["Full"] = "전체"
L["Example Messages"] = "예제 메시지"
L["Formatting Options"] = "형식 옵션"
L["Prefix"] = "접두사"
L["Enable a text prefix (i.e. 'Loot: ')"] = "텍스트 접두사를 활성화 (i.e. '획득: ')"
L["Prefix Text"] = "접두사 텍스트"
L["Output"] = "출력"
L["Loot: "] = "획득: "
L["New method"] = "새로운 방식"
L["BETA: Use new method of tracking the item counts, to fix the occasional miscount bug."] = "BETA: 아이템 갯수 세기를 추적하는 새로운 방식을 사용하고, 때때로 잘못 계산하는 버그를 고칩니다."
I'm not sure if you are still looking at this AddOn however I cannot for the life of me get the output to show up through MSBT. I have tried various scroll areas and it just doesn't show up. The addon works great in all the other outputs. Could this just be me? I have tried clearing the saved variables file and also making sure the setting is getting changed in there but I cannot seem to get it to show.
Thanks
Edit: I actually fixed this problem. They rev'd the sink library recently and with whatever change was made caused LootAlert to stop working with MSBT. Parrot, the default error frame, they both worked just fine. I updated all of the libs with this release of LootAlert and it started working again. Just an FYI if other people hit this.
Originally posted by SaberHawke Still having an issue with item counts being wrong. It mainly shows up when you receive an item that you have already had some of at one time and you have used them.
Now that most likely makes no sense.
I noticed it while in Gruul's Lair on Healthstones. The count constantly increases when I receive a new Healthstone even though I don't have the original items any more as I used the old Healthstones. My Healthstone count was up to four and didn't have any in my bags anymore.
Would make sence if the bags arent scanned between your using the item and looting another of it.
1: bags are scanned, 0 items found
2: loot 1 items, addons knows u have 1 of it now.
3: Use that item
4: Now since the addon hasn't scann your bags again it dosent know you have used one.
5: Loot another, addon now thinks you should have 2 since it dosen't know you have used one.
To avoid that the addon would have to scann you bags every time they update in any way, and that would probably cause it to use a lot of resources.
Still having an issue with item counts being wrong. It mainly shows up when you receive an item that you have already had some of at one time and you have used them.
Now that most likely makes no sense.
I noticed it while in Gruul's Lair on Healthstones. The count constantly increases when I receive a new Healthstone even though I don't have the original items any more as I used the old Healthstones. My Healthstone count was up to four and didn't have any in my bags anymore.
Last edited by SaberHawke : 05-31-2008 at 02:03 PM.
Originally posted by Kerecha Is there any way to increase the size of the incon a bit? (especially for MSBT) its really tiny compared to the text.
Blizzard broke it, 2.4.2 shrunk all the textures embedded in fontstrings for some reason. I used to rely on it autosizing the icon to the fontstring's font size, which was lovely, but now I think I'll have to hack in an option to set it for the scrolling text manually.
I got rid of the error by replacing GOLD, etc. with GOLD_AMOUNT, et al. It isn't reporting the cash, but the error is gone and the goods are reported as per usual.
Please note, the capitalization is important - only fix GOLD, SILVER and COPPER.