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Author:
Version:
1.2.5
Date:
09-21-2009 01:15 AM
Size:
219.25 Kb
Downloads:
127,122
Favorites:
839
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Pictures
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Pawn Compare tab
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Pawn tooltips
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Pawn Scales tab
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Pawn Options tab
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Pawn in the Auction House
Pawn   Popular! (More than 5000 hits)
Pawn assesses the value of items for you to make it easy to decide which items are better than others. It's similar in purpose to mods such as Tank Points, but completely customizable, and applicable to any class and situation. You can use it to help create multiple gear sets, or decide whether to take that weapon with higher DPS or the one with more crit rating, or decide between a necklace with MP5 and one with bonus healing.

Pawn is a mod for hardcore World of Warcraft players—you may not like it if you're not the sort of person who agonizes over stats and itemization. You can use premade Pawn "scale tags" that other people make and post on forums to set up Pawn for your spec without any extra effort. And, if you're the kind of person who goes through Wowhead and Lootzor looking for exactly the items you want for your gear sets, builds Excel spreadsheets, installs TheoryCraft, reads Elitist Jerks... well, Pawn might just be right up your alley.

See the Pawn readme file included with the mod for more information on getting the most out of Pawn.

This version of Pawn is for English only. Community translations for other languages are available, but are not always up-to-date.

Pawn plugins for FuBar and Titan Panel are available on Curse.

For fastest assistance with Pawn, check the official thread at IncGamers, Curse, or comment here.
  Change Log - Pawn
Version 1.2.5

* What used to be called the enchanted value of an item is now the current value, and what used to be called the unenchanted value is now the base value. The word "base" now also appears on tooltips. (No functionality has changed; this is just a terminology change.)
* Fixed the error that occurred when hovering over Brewfest steins.

Version 1.2.4

* Fixed an error that occurred when hovering over profession recipes.

Version 1.2.3

* You can now select what quality of gems to use for each of your scales on the Gems tab: uncommon, rare, or epic. Each scale can have a different quality level, so your main spec scale can use epic gems, and your offspec scale can use rare gems.
* By popular request, enchanted values of items now no longer include any points for sockets on the item, since the enchanted value is meant to reflect the current state of the item. This means that before you put gems in an item, the enchanted value of an item will be lower than the unenchanted value.
* Fixed a bug where occasionally items that weren't enchanted would show two equal values, such as "123.4 (123.4)". (This was only a display issue; the values were being calculated properly.)

Version 1.2.2

* Pawn will now calculate correct socket values if you have the "normalize values (like Wowhead)" option enabled.

Version 1.2.1

* Fixed the "attempt to perform arithmetic on field '?' (a nil value)" error that some users were experiencing in Pawn 1.2.

Version 1.2

* Note: Upon installation, this version of Pawn will automatically make adjustments to each of your scales' socket values. To avoid this, you can turn off the option for each scale to always correctly match gem colors.
* By default, Pawn will automatically choose the best rare-quality level 80 gem of each color and use the value of that gem when calculating item values. Most people will no longer ever need to manually set values for red, yellow, or blue sockets.
* There's now a new Gems tab in the Pawn UI. This tab shows you the best rare-quality level 80 gems that are available for any of your scales. Never again will you wonder which gems to have cut for that new boss drop.
o The Gems tab also displays suggested meta gems, but take these with a grain of salt; Pawn ignores the special effects on the gem.
o The Gems tab only considers rare-quality level 80 gems. I'll add support for epic gems very soon in an upcoming Pawn update.
* Pawn will now add a tooltip to the item socketing window displaying the suggested gems to use when socketing that item for each of your scales. In addition, the window now has a Pawn button that takes you directly to the Gems tab for more details.
* Meta sockets are now covered by two values instead of one: the old "Meta socket" value is now "Meta: stats" and covers the normal stat bonuses from meta gems. The new value is "Meta: effect" and covers the bonus effects from meta gems. Helms with an empty meta socket will get the values from both added to their totals. Helms with a filled meta socket will get the values of Meta: effect and the actual stats on the gem added to their totals. This reflects the fact that stat-for-stat, helms with meta sockets are clearly better than helms without them because of the added effects that meta gems bring.
* Adjusted the value of MP5 in the default scale to correspond with current itemization.
* Removed the Pawn feature to show item levels, as it is now built into the game.
* Fixed the "Could not parse the item link" error that appeared when clicking the links that items such as the Titanium Seal of Dalaran and Worn Troll Dice add to chat.
* Corrected the display of socket bonuses on weapons in the Compare tab.
* (English) Enchant Boots: Greater Vitality now works again.
  Archived Versions - Pawn
File Name
Version
Size
Author
Date
1.2.4
219kB
VgerAN
08-23-2009 11:55 PM
  Comments - Pawn
Post A Reply Comment Options
Old 10-28-2009, 12:23 PM  
keseph
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Re: Re: Re: Ignoring socket color and bonus

Quote:
Originally posted by VgerAN
Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
That is showing up for my uncapped scale on a blue socket -- where Hit has the highest individual stat weight because it's below cap. I also gave stam a pittance value of around 0.00001 to make the stam gems float to the top over mp5/etc. It's completely expected that it would suggest this if it does not consider breaking the socket color.
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Old 10-18-2009, 09:14 PM  
VgerAN
An Aku'mai Servant
 
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Re: Re: Re: Ignoring socket color and bonus

Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
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Old 10-10-2009, 03:22 AM  
keseph
A Kobold Labourer

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Re: Re: Ignoring socket color and bonus

Quote:
Originally posted by VgerAN
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
Yes, and in the socketing UI for Edge of Agony (1x blue socket, bonus of 4 arp), it suggests Sovereign Dreadstone (total value of slightly under 14 SEP with my current weights) rather than Bold Cardinal Ruby (20 SEP). Further, the tooltip Base value reflects the Sovereign Dreadstone use, and therefore all my mis-matched socketed items have a higher current value than base value. Additionally, I have a couple different weight sets configured based on EP values above and below hit/exp caps, and the Base value in the tooltips is the same for all sets despite the fact that Guardian's Dreadstone (exp/stam) should have a higher value than Sovereign Dreadstone in the uncapped set (and indeed the socketing UI suggests using Sovereign in the uncapped weight set). I'll PM you a couple screenshots demonstrating what I mean, including the Compare window showing relevant stat weights. I would also consider it "odd" that when it found several gems with equal weight the socketing UI tip just says "1 Blue" (giving stam a pittance value to make it float to the top is a valid workaround, however).

Last edited by keseph : 10-10-2009 at 03:31 AM.
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Old 10-04-2009, 07:21 PM  
VgerAN
An Aku'mai Servant
 
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Re: Ignoring socket color and bonus

Quote:
Originally posted by keseph
Ideally, it should check the value of matching and getting the bonus vs not matching (and socketing the optimal gem) and take the higher of the two.
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
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Old 10-03-2009, 09:30 PM  
keseph
A Kobold Labourer

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Ignoring socket color and bonus

Is it possible to make Pawn ignore a (blue) socket color and associated socket bonus?
As a fury warrior (though it's true of many other classes) it's substantially better to ignore all blue sockets and their socket bonuses except the one [or two] required for my meta gem. I could assign a blue socket the equivalent value of 20 str (what I would've socketed), but then it assumes it's also getting the socket bonus. The auto mode for gems doesn't do any better. Ideally, it should check the value of matching and getting the bonus vs not matching (and socketing the optimal gem) and take the higher of the two.

Last edited by keseph : 10-03-2009 at 10:32 PM.
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Old 10-02-2009, 01:57 AM  
VgerAN
An Aku'mai Servant
 
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Re: Re: Re: Pawn not recognizing stats

Cool; thanks for the update. Let me know if you run into any other problems!

Quote:
Originally posted by Tastyfrog
Im using the english version of wow. I turned off all addons except pawn and it still didnt recognize stats

**I am sooo sorry... i just realized that minion had updated it to the french version. Everything is fine now
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Old 10-01-2009, 08:00 PM  
Tastyfrog
A Murloc Raider

Forum posts: 4
File comments: 2
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Re: Re: Pawn not recognizing stats

Quote:
Originally posted by VgerAN
Are you using the English version of World of Warcraft? This version of Pawn is for English only.

If you're on English and still seeing this, you'll need to disable the other mods that you're using that affect item tooltips and reenable them one or a few at a time until you can figure out which one is causing this to happen. If you can let me know that I may be able to work around the problem in a future version.
Im using the english version of wow. I turned off all addons except pawn and it still didnt recognize stats

**I am sooo sorry... i just realized that minion had updated it to the french version. Everything is fine now

Last edited by Tastyfrog : 10-01-2009 at 08:07 PM.
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Old 10-01-2009, 02:34 PM  
VgerAN
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Re: Pawn not recognizing stats

Quote:
Originally posted by Tastyfrog
I'm having trouble with pawn. It is not recognizing any stat. Debug info says "Don't recognize stat:" for each stat.
Are you using the English version of World of Warcraft? This version of Pawn is for English only.

If you're on English and still seeing this, you'll need to disable the other mods that you're using that affect item tooltips and reenable them one or a few at a time until you can figure out which one is causing this to happen. If you can let me know that I may be able to work around the problem in a future version.
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Old 09-30-2009, 08:28 PM  
Tastyfrog
A Murloc Raider

Forum posts: 4
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Pawn not recognizing stats

I'm having trouble with pawn. It is not recognizing any stat. Debug info says "Don't recognize stat:" for each stat.
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Old 09-22-2009, 07:03 PM  
VgerAN
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I'll think about it.
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Old 09-22-2009, 04:14 PM  
asdf
A Kobold Labourer

Forum posts: 1
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Quote:
Originally posted by VgerAN
Hi! Item level display is built into the game now. Check the Display section of Interface Options.
Can you put it back into pawn please?

I hate the default display of item levels because:
1) it's white, very hard to pick out, unlike Pawn's was.

2) It's right in the middle, instead of at the bottom like pawn's was. Again, not as good visually.

-------

I specifically disabled the default item level showing option and went back to Pawn's before the patch, and it would be nice if this was still an option.

At the least, if you could have an option in Pawn to recolor the default display of item level and/or move it to the bottom of the tooltip, I'd LOVE that!
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Old 09-22-2009, 03:28 PM  
VgerAN
An Aku'mai Servant
 
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Quote:
Originally posted by Ninjakitten
That was impressively quick! Thank you.
I was there at midnight waiting to do the last couple achievements and get my Violet Proto-Drake, so I became aware of the problem very quickly.
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Old 09-22-2009, 01:52 AM  
Ninjakitten
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Quote:
Originally posted by VgerAN
An update to Pawn to make it get along better with the Brewfest steins will be up shortly.
That was impressively quick! Thank you.
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Old 09-21-2009, 01:14 AM  
VgerAN
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An update to Pawn to make it get along better with the Brewfest steins will be up shortly.
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Old 09-20-2009, 11:39 PM  
Ninjakitten
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Pawn deeply dislikes the Green Brewfest Stein -- when you mouseover it, you get a lot of:

ERROR: Weapon with mismatched or missing speed and damage stats was not converted to DPS
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