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Compatibility: | Shadows of Argus (7.3.0) |
Updated: | 02-04-18 12:08 AM |
Created: | unknown |
Downloads: | 273,409 |
Favorites: | 1,258 |
MD5: |
Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.
Language support
Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.
Staying in touch
For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.
Getting started
If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.
Found a bug?
If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.
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Lemme know if 2.2.10 fixed it for you.
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VgerAN |
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VgerAN |
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VgerAN |
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JazzyJones |
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elaundar |
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Re: Re: Re: Mini feature suggestion - use current values while leveling
thanks. |
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Pseudopath |
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A Kobold Labourer
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Re: Re: Mini feature suggestion - use current values while leveling
![]() I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically. I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better. Code:
git diff -w ../Pawn/ diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua index f7e8152..fc924c5 100644 --- a/Pawn/Pawn.lua +++ b/Pawn/Pawn.lua @@ -1325,6 +1325,7 @@ function PawnGetAllItemValues(Item, ItemLevel, SocketBonus, UnenchantedItem, Une return ItemValues end +local last_time = GetTime() -- Adds an array of item values to a tooltip, handling formatting options. -- Parameters: Tooltip, ItemValues, UpgradeInfo, BestItemFor, SecondBestItemFor, InvType, OnlyFirstValue -- Tooltip: The tooltip to annotate. (Not a name.) @@ -1342,6 +1343,13 @@ function PawnAddValuesToTooltip(Tooltip, ItemValues, UpgradeInfo, BestItemFor, S end if not ItemValues then return end + --Re-scan every 5 seconds to ensure new gear is added correctly. + local current_time = GetTime() + if current_time > last_time+5 then + last_time = current_time + PawnUIFrame_ResetUpgradesButton_OnClick() + end + -- Loop through all of the item value subtables. local _, _, ClassID = UnitClass("player") local Entry, _ |
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elaundar |
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Re: Mini feature suggestion - use current values while leveling
Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement!
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VgerAN |
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A Kobold Labourer
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Mini feature suggestion - use current values while leveling
Much appreciated for your hard work VgerAN. I wanted to make a couple small changes in the addon and ended up digging into your code for several hours. Pawn is much more complicated than most people think and I now have a deep respect for all you have done for the community.
Anyway, I made a small change to show current values (instead of base values) for items while leveling. Hoping you will want to incorporate something like this i your code. Code:
diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua index 00fe901..f7e8152 100644 --- a/Pawn/Pawn.lua +++ b/Pawn/Pawn.lua @@ -419,6 +419,11 @@ function PawnInitialize() PawnRecalculateScaleTotal(ScaleName) end + -- Reset/Rebuilds the best items, and tool tip during init phase + PawnClearCache() + PawnInvalidateBestItems() + PawnResetTooltips() + end function PawnOnLogout() @@ -2304,6 +2309,9 @@ end -- WasUpgraded - True if the item was upgraded while being "unenchanted." (Always false if "ignore valor and baleful upgrades" is off.) -- (But if EvenIfNotEnchanted is true, the item link will be processed even if the item wasn't enchanted.) function PawnUnenchantItemLink(ItemLink, EvenIfNotEnchanted) + if UnitLevel("player") ~= GetMaxPlayerLevel() then + return ItemLink + end local TrimmedItemLink = PawnStripLeftOfItemLink(ItemLink) local Pos, _, ItemID, EnchantID, GemID1, GemID2, GemID3, GemID4, SuffixID, MoreInfo, ViewAtLevel, SpecializationID, UpgradeLevel1, Difficulty, NumBonusIDs, BonusID1, BonusID2, BonusID3, BonusID4, BonusID5, BonusID6, BonusID7, BonusID8 = strfind(TrimmedItemLink, "^item:(%-?%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*)") -- Note: After the specified number of bonus IDs would be UpgradeLevel2, which could be the level at which the item was acquired for timewarped items, or Also, it includes some logic to force the cache/items/tooltip rebuild on init -- I found that without this the track-each-scale feature didn't show up on tool tips until after the first item change. |
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elaundar |
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Thanks for the feedback; detailed comments like yours are really helpful. My intent is indeed to remove that option+feature again when Legion launches. Think of the feature like this:
Checked (default): Compare your items as they are, and assume that you'll fully upgrade few or none of your items Unchecked: Compare your items assuming that you will fully max out everything you get When the option is turned off, that's designed as the more "hardcore" experience—the comparisons aren't valid if you're not going to farm up the Apexis shards and Valor to max out every item that you find. Do you feel that describes your playstyle? Upgraded and baleful items will still get compared as they are, in a normal and predictable way, with the option checked—the thing you'd lose out without the option to turn it off is that assumption that you'll fully max out every item. And I think that's only really valuable if you're stuck at level 100 and doing the Draenor raids repeatedly, which doesn't sound like you. I did remove green, orange, and purple gems from the Gems tab for a few reasons: (1) a gem of those colors can only, at best, tie a red, green, or blue gem; (2) in Pawn 2.0 I did a lot of work to simplify Pawn for everyone at every level, and especially right now when secondary stats are weighted equally, having two-color gems in the UI made things overwhelming now that all sockets are prismatic, and (3) it's extremely time-consuming maintaining a large database of gems each expansion, and removing those saved me a ton of time. For the record, I do enjoy leveling as well, and I only have one character (Vger, naturally) who I do anything with at max level. ![]() |
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VgerAN |
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From the changelog:
I don't mean to sound rude, or angry, truly. I've mentioned before that I use your addon and find it valuable for *all* my toons, most of which are not at max level. You seem to be removing comparison options that are still valuable at lower levels, from color gem options (unless I misunderstood that) to this latest. If your intention for this addon is to focus mostly/solely on max level content, please indicate that somehow. In which case I'd look for some other addon to help with choosing gear on my lower level toons. If your intention is for this to be more broadly useful across the spectrum of leveling up, please consider keeping these options available. I imagine that I'm not the only person who does *not* consider 'leveling' to be a race to the top, with every item under max level to be useless and completely disposable and unworthy of maxing out for any reason. I actually find max content to be irritating, so far. Tho I admit, this is the first time I've *had* toons at max level. Regardless, thank you for your work with the addon. I have found it incredibly useful so far. -Barleduq
Last edited by Barleduq : 07-26-16 at 08:25 PM.
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Barleduq |
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Hi! Sorry, it looks like you posted this comment on the wrong addon...? Pawn doesn't do anything relating to that.
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VgerAN |
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Is there going to be any way to automatically equip the cooking hat using an outfit now that it's been made a toy? Or any of the other "new" toy items?
Thank you. |
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stargatingit |
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Sure; I'll keep it around if it looks like it'll still be useful for low-level casters. I turned it off by default because it confuses a lot of people, but removing it entirely probably won't save much further time or complexity right now.
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VgerAN |
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Not everyone runs exclusively end-game content. :/ |
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Barleduq |
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