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Legion Pre-Patch (7.0.3)
Updated:07-20-16 09:50 AM
Created:unknown
Downloads:204,356
Favorites:1,203
MD5:
7.0.3

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.0.1
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Pawn 2.0 only works on World of Warcraft 7.0, the Legion prepatch. If WoW 7.0 hasn't launched in your region, make sure that you're still using Pawn 1.9.x.

Version 2.0.1

Adjusted the value of gems to account for a difference in the values of Draenor gems on the live version of the patch versus what they had on beta.
Increased the item level threshold at which Pawn will start suggesting that you use Legion gems so that you shouldn't see that happen on your Mythic Hellfire Citadel gear. (Looks at own gear and weeps softly)
Updated translations for Spanish and Italian.

Version 2.0

New features and big changes

By default, Pawn will now automatically make suggestions based on your current spec and nothing else, and it will automatically switch its suggestions whenever you change specs. If you prefer to show multiple specs on your tooltips and customize them, just go to the Scale tab and switch to Manual.
To keep things simple, when deciding whether a new item is an upgrade, Pawn will now just compare it against what you currently have equipped. This should be more straightforward now that gear works for all specs, and better mimics the way that other RPGs with similar features (like Diablo) work. You can return to the previous Pawn behavior if you prefer by switching to Manual mode on the Scale tab, and then checking "track for each scale" on the Options tab.
All of the built-in scales have been rebuilt from scratch. For now, the stat values are simplified and are not coming from Wowhead, but I expect to resume getting expert advice from them in the coming weeks.
Please report any bugs you find with incorrect item types marked as not being usable, and so on!

Other less exciting stuff

This version now supports all of the languages that Pawn 1.9 supported—special thanks to the Pawn translation volunteers!
Not all translations are complete yet, but if you do notice something completely broken, please let me know what, and which language.
The Pawn UI visuals have now been slightly tainted by the Fel.
Pawn will now show spec icons on your tooltips (only for default scales), which should make them easier to find and tell apart. You can turn this off on the Options tab.
Built-in scales that are designed for only your current class will no longer show the class name on item tooltips. For example, "Havoc: +14% upgrade" instead of "Demon Hunter: Havoc: +14% upgrade".
Pawn's gem database has been fully updated to account for the stat changes in patch 7.0.
To keep the suggestions manageable, Pawn will no longer consider multi-stat (green, orange, or purple) gems on low-level items.
The Gems tab has been simplified, and will no longer show each gem three times (under red, yellow, and blue gems).
The "Defaults" button on the Scale tab has been removed. A new "Template" button has been added, which creates a more useful scale to start from for your current spec.
Pawn's Socketing Advisor now gives a full list of gems when you have Automatic mode enabled (which is the default).
Pawn's features for assuming that you'll use Valor and Baleful tokens to upgrade your items have been removed.
Removed support for Bonus Armor, Spirit, Multistrike, Spell Power, and colored sockets, as those stats have been removed from the game.
Removed support for meta sockets, PvP Resilience, and PvP Power, as those stats are not relevant on any current gear (though they do still exist in-game, such as on the Dreadful Gladiator sets).
Dodge and Parry on low-level items and tank heirlooms will now be interpreted as if it were Stamina.
Attack Power on low-level items will now be interpreted as if it were Strength or Agility, whichever your scale values most.
I expect that for most players, Pawn's memory usage will decline significantly.

Bug fixes and minor tweaks for 7.0

I improved the "getting started" text that probably nobody reads. Now it'll take even less time for people to not read it.
The Pawn UI now opens to the Compare tab by default (except the first time you open it).
Fixed a rare division by zero error that could occur when wearing cosmetic armor with no stats.
Archived Files (2)
File Name
Version
Size
Author
Date
2.0
709kB
VgerAN
07-18-16 10:17 PM
1.9.31
716kB
VgerAN
06-05-16 10:24 AM


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Unread 05-15-16, 12:27 AM  
VgerAN
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Sure; I'll keep it around if it looks like it'll still be useful for low-level casters. I turned it off by default because it confuses a lot of people, but removing it entirely probably won't save much further time or complexity right now.
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Unread 05-13-16, 09:18 PM  
Barleduq
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Originally Posted by VgerAN
Removing the option to have Pawn track both DW and 2H weapon upgrades. My understanding is that in Legion, there won't be any specs that are designed to work with both options except casters, and that's only through level 100. I believe we're getting our artifact weapons right at the beginning of Legion—there won't be any further weapon drops or quest rewards once you leave Draenor.
I don't know if it's possible, but keeping some of these options around would be welcome, since I have alts I'm leveling, and I use this to decide on rewards and such.

Not everyone runs exclusively end-game content. :/
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Unread 04-28-16, 05:08 PM  
VgerAN
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Removing the option to have Pawn track both DW and 2H weapon upgrades. My understanding is that in Legion, there won't be any specs that are designed to work with both options except casters, and that's only through level 100. I believe we're getting our artifact weapons right at the beginning of Legion—there won't be any further weapon drops or quest rewards once you leave Draenor.
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Unread 04-27-16, 09:51 AM  
Barleduq
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Originally Posted by VgerAN
You're probably not doing anything wrong. You can put the new 2H weapon into the Compare tab of Pawn's UI to see what Pawn thinks it's an upgrade of. My guess is that it doesn't know about any past 2H weapons you've held—clicking that reset button isn't the only thing that requires Pawn to recalculate things... updates to Pawn, vendoring an item that used to be one of your best, changing scale values, and a variety of other things can cause Pawn to lose information about past items.

Making sure that your best two-handed weapon is in an equipment set can help. Beyond that, there probably isn't much I can suggest. I will probably be removing that option in the next major version of Pawn since it won't be relevant anymore when Legion hits (since everyone will be using their artifacts).

Sorry!
Hmm. Removing which option? And I haven't been following the buzz about Legion that hard, but will people have artifacts from the very beginning? I had thought (perhaps wrongly) that it was something we had to work up to.
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Unread 04-25-16, 12:28 PM  
VgerAN
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You're probably not doing anything wrong. You can put the new 2H weapon into the Compare tab of Pawn's UI to see what Pawn thinks it's an upgrade of. My guess is that it doesn't know about any past 2H weapons you've held—clicking that reset button isn't the only thing that requires Pawn to recalculate things... updates to Pawn, vendoring an item that used to be one of your best, changing scale values, and a variety of other things can cause Pawn to lose information about past items.

Making sure that your best two-handed weapon is in an equipment set can help. Beyond that, there probably isn't much I can suggest. I will probably be removing that option in the next major version of Pawn since it won't be relevant anymore when Legion hits (since everyone will be using their artifacts).

Sorry!
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Unread 04-23-16, 03:27 AM  
Barleduq
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Weird recommendations?

I got a low-level item in the salvage yard, and noticed that it claimed to be an upgrade. Now, it's a 2 handed weapon, and I'm currently wielding 2 one handers, but I've wielded better 2 handers since the last time I tried to reset the values. Here are two screenshots, one showing the upgrade (and what I'm currently using) and one showing my settings.

What am I doing wrong?

http://imgur.com/ZIRqK5E
http://imgur.com/QWBMWlT
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Unread 03-13-16, 10:19 PM  
VgerAN
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No problem; glad that helped. You can always reach me here if you have questions; for the fastest response you can also reach me on Facebook, and then I'll get a notification.
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Unread 03-12-16, 05:48 AM  
Korelock
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Ah, very nice feature - once you know about it
Handy to be able to turn it off for a recently dinged alt without upgrade resources.

Thank you for replying.
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Unread 03-08-16, 12:00 PM  
VgerAN
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Hi! In the current versions, Pawn will assume that you're going to upgrade any Baleful gear you get using Empowered Apexis Fragments to turn it to level 695, so it always compares with that version in mind. (Similarly, it assumes that you'll either upgrade new items with Valor.) If you don't want Pawn to assume that you'll upgrade items, you can check the "ignore Valor and Baleful upgrades" option on the Options tab, and then it will behave like previous versions.

Hope that helps!
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Unread 03-07-16, 12:14 PM  
Korelock
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Uses stats for purple version, not my actual gear

I've switched back to 1.9.20 (my previous downloaded version) instead of the current 1.9.24.

I'm an Unholy Death Knight with standard settings. I couldn't understand why Pawn wasn't showing the purple lvl 665 Felbane Greaves of the Peerless as an upgrade for equipped blue ilvl 650 Felbane Greaves of the Merciless. Using the Compare tab on my two items showed me why (?): Pawn 1.9.24 seems to be using the values for a purple version of the blue boots too. Going back to 1.9.20 fixed the issue.

PS Thank you for this add-on. It takes the brain worry out of comparing gear
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Unread 11-07-15, 04:44 PM  
VgerAN
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Thanks! That did it. I needed to add the same hack to SetQuestLogItem, but now things seem to be working correctly. Much appreciated! (Also, much appreciated for your work in pioneering compact raid frames. )
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Unread 10-29-15, 01:20 AM  
Phanx
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GameTooltip:GetItem() is currently bugged when the item was set via SetQuestItem; it returns an empty string for the item name, and an item link with no name an and ID of 0 (eg. "", "|Hitem:0:0:0:0...|h[]|h"). As a workaround to let me see Pawn values on quest reward choices, I modified the SetQuestItem hook in Pawn.lua (line 224) to look like this:
Code:
	hooksecurefunc(GameTooltip, "SetQuestItem", function(self, ...)
		local ItemLink = GetQuestItemLink(...)
		if ItemLink then
			PawnUpdateTooltip("GameTooltip", "SetHyperlink", ItemLink)
		end
	end)
I also added a new hook for the SetHyperlink method of the WorldMapTooltip, so I can see Pawn values in the tooltips from addons like HandyNotes_DraenorTreasures that add item icons to the world map:
Code:
	hooksecurefunc(WorldMapTooltip, "SetHyperlink", function(self, ...) PawnUpdateTooltip("WorldMapTooltip", "SetHyperlink", ...) end)
Finally, I got tired of seeing "upgrade!" in tooltips for items I can't actually equip, so I added some code in the PawnGetStatsFromTooltip function to stop if it finds any red text on a line that has both left and right text (eg. "Waist .... Cloth" or "Ranged ... Crossbow"). There may be some cases where this won't work, and it might be more efficient to do this by looking at the return values from GetItemInfo instead, but I haven't noticed any issues in my normal gameplay.
Code:
		for Side = 1, 2 do
			-- <snip>
			else
				local RightLine = _G[TooltipName .. "TextRight" .. i]
				CurrentParseText = RightLine:GetText()
				if (not CurrentParseText) or (CurrentParseText == "") then break end
				RegexTable = PawnRightHandRegexes
				CurrentDebugMessages = false
				IgnoreErrors = true

				local r, g, b = RightLine:GetTextColor()
				if r > 0.98 and g < 0.13 and b < 0.13 then -- red: 0.99999779462814, 0.12548992037773, 0.12548992037773
					return
				end
				r, g, b = LeftLine:GetTextColor()
				if r > 0.98 and g < 0.13 and b < 0.13 then
					return
				end
			end
Feel free to incorporate any/all of these changes in the official version.
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Last edited by Phanx : 10-29-15 at 01:21 AM.
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Unread 01-19-15, 12:00 AM  
VgerAN
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Re: incompatibility?

Hi! Yes, Pawn is not currently compatible with Italian WoW. Translating Pawn is quite a lot of work, but if you don't mind some tedious trial and error, you can find out more about what it takes here:

http://wow.curseforge.com/addons/paw...calizing-pawn/
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Unread 01-07-15, 12:09 PM  
groin
A Cyclonian
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incompatibility?

why it doesn't work with elvui ?
i have pawn loaded but i can't see anything on tooltip

EDIT: ok english needed.
so can i help you with Italian localization?
Last edited by groin : 01-07-15 at 01:11 PM.
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Unread 12-10-14, 11:51 PM  
VgerAN
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The other likely case is for quest rewards. If your game client hasn't gotten the name and stats of an item from the server by the time that it shows up on-screen, then Pawn won't be able to add the green arrow icon on top of it. If you don't see the arrow on a quest reward, but then when you hover over it and the tooltip has a green border and does have an icon on it, then that's what happened. (In that particular case, Pawn won't show any icons on any of the rewards if one of them wasn't downloaded in time, to make sure it doesn't give the wrong suggestion.)
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