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Legion Pre-Patch (7.0)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
Updated:06-05-16 10:24 AM
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6.2.4

Pawn  Popular! (More than 5000 hits)

Version: 1.9.31
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.31

Partial gem support has been restored on the Legion beta. The new Legion gems will be used in all calculations regardless of the level of the item. It'll probably stay this way until close to the Legion release date.

Version 1.9.30

Due to a problem with Pawn's gem calculations interacting poorly with the quest turn-in window (yes, you read that right) on the Legion beta, gem calculations on the Legion beta are temporarily disabled.
This doesn't affect characters on the live servers.
This will cause items with sockets on the Legion beta to be valued the same as the same item without sockets.

Version 1.9.29

Fixed the "Change color" button on the Scales tab on the Legion beta. (Thanks Eduard from Curse! :)

Version 1.9.28

Added support for the new Legion gems. (But you can't see them on the live realms.)
Warglaives will no longer show up as usable for any class except demon hunter.
More minor tweaks to the basic starting scale for demon hunters.

Version 1.9.27

A few quick tweaks to make Pawn work better on the Legion beta realms.
There's plenty of stuff yet to do, like removing obsolete stats, and adding support for artifact weapons—that will come soon.
Added a basic starting scale for demon hunters.

Version 1.9.26

Updated Spanish and Simplified Chinese translations.

Version 1.9.25

Added support for a few Baleful items that weren't being recognized previously. (If you're really curious, bonus ID 653.)

Version 1.9.24

Items in the Heirloom collection window will now get Pawn annotations on their tooltips.
Fixed a bug introduced in 1.9.23 where, when hovering over the Pawn button on your character sheet while the "show scale values and upgrade %" option was chosen, the total values for all equipped items were not being displayed properly.

Version 1.9.23

When Pawn shows you an upgrade percentage for an item that requires Valor and/or an Empowered Apexis Fragment to achieve, it will now show up as "+X% upgrade potential" instead of merely "+X% upgrade". Hopefully this will make it a bit clearer how an ilvl 650 baleful item can be a significant upgrade over an ilvl 670 raid item.
This change will only affect English at first, until translations are available.

Version 1.9.22

For Baleful items, Pawn will now use the Empowered version of the item (the one that you get with an Empowered Apexis Fragment that's level 695 before valor upgrades) when calculating the base value of an item.
Added an option to make Pawn no longer assume that you'll use Valor and Empowered Apexis Fragments to upgrade your gear when comparing different items.

Version 1.9.21

For items upgradeable with Valor, Pawn will now use the fully-upgraded version of the item when calculating the base value of an item. (The current value of the item, which is not shown on tooltips by default, will still use the current upgrade level.) This means that when comparing (for example) a level 630 item that isn't upgradeable to a level 650 item that is, the upgrade % shown will be about 1.5x what it was previously. Upgrade percentages between two upgradeable (or two non-upgradeable) items will remain roughly the same as before.
Fixed a problem where tooltips for craftable items did not get Pawn annotations (values and upgrade %).

Version 1.9.20

Works around a WoW bug where quest reward items were not getting Pawn information on their tooltips most of the time. (Special thanks to Phanx for helping to track down more patch 6.2 compatibility problems!)

Version 1.9.19

Pawn now includes data for the Immaculate Taladite epic gems, and will suggest them for items level 695 and up (Mythic Blackrock Foundry / Heroic Hellfire Citadel).
Pawn now knows about Khadgar's legendary rings.
Preparation for translation into Korean.

Version 1.9.18

Various diagnostic changes to help me identify the compatibility problems with patch 6.2, and some attempted fixes.

Version 1.9.17

A few updates to make Pawn work better on WoW patch 6.2.

Version 1.9.16

The "Special effects were not included in the value" message that you'd see at the bottoms of tooltips for trinkets and enchanted weapons has been removed.
The (?) icon used to indicate special effects on items has been replaced with a small orange diamond (like in Diablo III).
Support for crystals of fear and sha-touched sockets, cogwheels and cogwheel sockets, and assigning a fixed value to the effect portion of a meta gem (2% chance to restore mana, etc.) have all been removed, as those features are no longer relevant in any current content.

Version 1.9.15

Pawn will now work with AtlasLoot again.
Included some improvements to the Portuguese translation.

Version 1.9.14

Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
Included updates and improvements to the Italian translation.

Version 1.9.13

Included a variety of updates and improvements to the French translation.

Version 1.9.12

Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

Significant changes to the built-in Wowhead scales. (Note that this iteration doesn't include spell power, attack power, or weapon DPS. This is the design of the Wowhead scales, not a problem with Pawn.)
Lots of further improvements to the Spanish translation.

Version 1.9.10

Fixed a problem where weapon speed was not read properly in Spanish.
Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
Includes a new Spanish translation, which is still a work-in-progress.
Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated. (It was difficult if the scale list happened to be behind the color window.)
Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade. (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales. (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon). (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
Improved the German and Simplified Chinese translations.

Version 1.9.5

Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio. (40 Parry on an item will be treated as 20 Bonus Armor.)
Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off. (Release versions only, not the latest AtlasLoot beta.)
The warrior tank starter scale now properly has a value for bonus armor.
Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
Included new French translations.

Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (2)
File Name
Version
Size
Author
Date
1.9.30
715kB
VgerAN
06-02-16 10:59 PM
1.9.26
713kB
VgerAN
04-03-16 11:02 PM


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Unread 05-15-16, 12:27 AM  
VgerAN
An Aku'mai Servant
 
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Sure; I'll keep it around if it looks like it'll still be useful for low-level casters. I turned it off by default because it confuses a lot of people, but removing it entirely probably won't save much further time or complexity right now.
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Unread 05-13-16, 09:18 PM  
Barleduq
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Originally Posted by VgerAN
Removing the option to have Pawn track both DW and 2H weapon upgrades. My understanding is that in Legion, there won't be any specs that are designed to work with both options except casters, and that's only through level 100. I believe we're getting our artifact weapons right at the beginning of Legion—there won't be any further weapon drops or quest rewards once you leave Draenor.
I don't know if it's possible, but keeping some of these options around would be welcome, since I have alts I'm leveling, and I use this to decide on rewards and such.

Not everyone runs exclusively end-game content. :/
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Unread 04-28-16, 05:08 PM  
VgerAN
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Removing the option to have Pawn track both DW and 2H weapon upgrades. My understanding is that in Legion, there won't be any specs that are designed to work with both options except casters, and that's only through level 100. I believe we're getting our artifact weapons right at the beginning of Legion—there won't be any further weapon drops or quest rewards once you leave Draenor.
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Unread 04-27-16, 09:51 AM  
Barleduq
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Originally Posted by VgerAN
You're probably not doing anything wrong. You can put the new 2H weapon into the Compare tab of Pawn's UI to see what Pawn thinks it's an upgrade of. My guess is that it doesn't know about any past 2H weapons you've held—clicking that reset button isn't the only thing that requires Pawn to recalculate things... updates to Pawn, vendoring an item that used to be one of your best, changing scale values, and a variety of other things can cause Pawn to lose information about past items.

Making sure that your best two-handed weapon is in an equipment set can help. Beyond that, there probably isn't much I can suggest. I will probably be removing that option in the next major version of Pawn since it won't be relevant anymore when Legion hits (since everyone will be using their artifacts).

Sorry!
Hmm. Removing which option? And I haven't been following the buzz about Legion that hard, but will people have artifacts from the very beginning? I had thought (perhaps wrongly) that it was something we had to work up to.
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Unread 04-25-16, 12:28 PM  
VgerAN
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You're probably not doing anything wrong. You can put the new 2H weapon into the Compare tab of Pawn's UI to see what Pawn thinks it's an upgrade of. My guess is that it doesn't know about any past 2H weapons you've held—clicking that reset button isn't the only thing that requires Pawn to recalculate things... updates to Pawn, vendoring an item that used to be one of your best, changing scale values, and a variety of other things can cause Pawn to lose information about past items.

Making sure that your best two-handed weapon is in an equipment set can help. Beyond that, there probably isn't much I can suggest. I will probably be removing that option in the next major version of Pawn since it won't be relevant anymore when Legion hits (since everyone will be using their artifacts).

Sorry!
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Unread 04-23-16, 03:27 AM  
Barleduq
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Weird recommendations?

I got a low-level item in the salvage yard, and noticed that it claimed to be an upgrade. Now, it's a 2 handed weapon, and I'm currently wielding 2 one handers, but I've wielded better 2 handers since the last time I tried to reset the values. Here are two screenshots, one showing the upgrade (and what I'm currently using) and one showing my settings.

What am I doing wrong?

http://imgur.com/ZIRqK5E
http://imgur.com/QWBMWlT
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Unread 03-13-16, 10:19 PM  
VgerAN
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No problem; glad that helped. You can always reach me here if you have questions; for the fastest response you can also reach me on Facebook, and then I'll get a notification.
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Unread 03-12-16, 05:48 AM  
Korelock
A Kobold Labourer

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Ah, very nice feature - once you know about it
Handy to be able to turn it off for a recently dinged alt without upgrade resources.

Thank you for replying.
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Unread 03-08-16, 12:00 PM  
VgerAN
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Hi! In the current versions, Pawn will assume that you're going to upgrade any Baleful gear you get using Empowered Apexis Fragments to turn it to level 695, so it always compares with that version in mind. (Similarly, it assumes that you'll either upgrade new items with Valor.) If you don't want Pawn to assume that you'll upgrade items, you can check the "ignore Valor and Baleful upgrades" option on the Options tab, and then it will behave like previous versions.

Hope that helps!
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Unread 03-07-16, 12:14 PM  
Korelock
A Kobold Labourer

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Uses stats for purple version, not my actual gear

I've switched back to 1.9.20 (my previous downloaded version) instead of the current 1.9.24.

I'm an Unholy Death Knight with standard settings. I couldn't understand why Pawn wasn't showing the purple lvl 665 Felbane Greaves of the Peerless as an upgrade for equipped blue ilvl 650 Felbane Greaves of the Merciless. Using the Compare tab on my two items showed me why (?): Pawn 1.9.24 seems to be using the values for a purple version of the blue boots too. Going back to 1.9.20 fixed the issue.

PS Thank you for this add-on. It takes the brain worry out of comparing gear
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Unread 11-07-15, 04:44 PM  
VgerAN
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Thanks! That did it. I needed to add the same hack to SetQuestLogItem, but now things seem to be working correctly. Much appreciated! (Also, much appreciated for your work in pioneering compact raid frames. )
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Unread 10-29-15, 01:20 AM  
Phanx
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GameTooltip:GetItem() is currently bugged when the item was set via SetQuestItem; it returns an empty string for the item name, and an item link with no name an and ID of 0 (eg. "", "|Hitem:0:0:0:0...|h[]|h"). As a workaround to let me see Pawn values on quest reward choices, I modified the SetQuestItem hook in Pawn.lua (line 224) to look like this:
Code:
	hooksecurefunc(GameTooltip, "SetQuestItem", function(self, ...)
		local ItemLink = GetQuestItemLink(...)
		if ItemLink then
			PawnUpdateTooltip("GameTooltip", "SetHyperlink", ItemLink)
		end
	end)
I also added a new hook for the SetHyperlink method of the WorldMapTooltip, so I can see Pawn values in the tooltips from addons like HandyNotes_DraenorTreasures that add item icons to the world map:
Code:
	hooksecurefunc(WorldMapTooltip, "SetHyperlink", function(self, ...) PawnUpdateTooltip("WorldMapTooltip", "SetHyperlink", ...) end)
Finally, I got tired of seeing "upgrade!" in tooltips for items I can't actually equip, so I added some code in the PawnGetStatsFromTooltip function to stop if it finds any red text on a line that has both left and right text (eg. "Waist .... Cloth" or "Ranged ... Crossbow"). There may be some cases where this won't work, and it might be more efficient to do this by looking at the return values from GetItemInfo instead, but I haven't noticed any issues in my normal gameplay.
Code:
		for Side = 1, 2 do
			-- <snip>
			else
				local RightLine = _G[TooltipName .. "TextRight" .. i]
				CurrentParseText = RightLine:GetText()
				if (not CurrentParseText) or (CurrentParseText == "") then break end
				RegexTable = PawnRightHandRegexes
				CurrentDebugMessages = false
				IgnoreErrors = true

				local r, g, b = RightLine:GetTextColor()
				if r > 0.98 and g < 0.13 and b < 0.13 then -- red: 0.99999779462814, 0.12548992037773, 0.12548992037773
					return
				end
				r, g, b = LeftLine:GetTextColor()
				if r > 0.98 and g < 0.13 and b < 0.13 then
					return
				end
			end
Feel free to incorporate any/all of these changes in the official version.
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Last edited by Phanx : 10-29-15 at 01:21 AM.
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Unread 01-19-15, 12:00 AM  
VgerAN
An Aku'mai Servant
 
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Re: incompatibility?

Hi! Yes, Pawn is not currently compatible with Italian WoW. Translating Pawn is quite a lot of work, but if you don't mind some tedious trial and error, you can find out more about what it takes here:

http://wow.curseforge.com/addons/paw...calizing-pawn/
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Unread 01-07-15, 12:09 PM  
groin
A Cyclonian
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incompatibility?

why it doesn't work with elvui ?
i have pawn loaded but i can't see anything on tooltip

EDIT: ok english needed.
so can i help you with Italian localization?
Last edited by groin : 01-07-15 at 01:11 PM.
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Unread 12-10-14, 11:51 PM  
VgerAN
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The other likely case is for quest rewards. If your game client hasn't gotten the name and stats of an item from the server by the time that it shows up on-screen, then Pawn won't be able to add the green arrow icon on top of it. If you don't see the arrow on a quest reward, but then when you hover over it and the tooltip has a green border and does have an icon on it, then that's what happened. (In that particular case, Pawn won't show any icons on any of the rewards if one of them wasn't downloaded in time, to make sure it doesn't give the wrong suggestion.)
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